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Lady Soniko

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Everything posted by Lady Soniko

  1. Hello it is me.

    Currently working on a big reveal if you're a fan of never before seen sonic art work.

    How are Nya'll?

    1. Jovahexeon Jax Joranvexeon

      Jovahexeon Jax Joranvexeon

      Keen and holding down the fort! How ya been?

    2. MightyRay


      Ooooo never before seen sonic art? Sounds neat!

      I'm doing O.K., hope you're doing well. :)

    3. MegasonicZX


      I'm doing good. Nice to see you back again soniko.

    4. Indigo Rush

      Indigo Rush

      hello frend

    5. The drunkard from space!

      The drunkard from space!

      Welcome back, and never before seen Sonic art? Sounds awesome, can't wait!

    6. Milo


      @Lady Soniko Super long time no see! :3

    7. Kiah


      Super late but nice having you around here again. Hope you’re doing well ?

  2. The more I see of this game, the more I'm turned off from it, it looks clunky, bland and just not as polished and contained as say Banjo Kazooie, it's soundtrack can't even salvage it either since it's all just melodic ambientness. Watched a few reviews and listened to Gamexplains talk on it and it just seems like frustrating mess.
  3. The most recent one was Bloodstained I think, I think after Mighty No.9 people took a step back and are more cautious with kickstarting games now, however Shantae half genie hero was kickstarted and that was amazing.
  4. Can confirm they're in the guide since I own it, it simply says "Designated Amiibo" so I'm guessing we'll be seeing either a MM Skull Kid, Link with the Mask of Truth or Fierce Deity Link, and for SS either Link, Fi or Ghirahim.
  5. NieR Automata.... Come on Yoko Taro deserves more money for that masterpiece.
  6. So I don't know if you guys seen but the Amiibo awards for daily drops when you use the Legend of Zelda series amiibo net you some good items like Hero of Time full outfit (including classic OoT Link's golden fringe) and the Big Goron's Sword. Apparently some of the weapons/shields are really rare drops, by using the Zelda smash bros amiibo you can get the Twilight Bow and it even shoots Light Arrows as it's only ammunition. However people data mined the game and found costumes for Skyward Sword Link (and Goddess Sword) and.... Fierce Deity Link with the Double Helix sword, apparently we'll be getting SS and MM/Fierce Deity Link amiibo sometime in the future since the information was apparently from the same data the amiibo drops use.
  7. Indivisible, Shenmue 3, Hat in Time and wasn't SkullGirls kick started? Or it was on IndieGoGo.
  8. It was 50 Tomahawk missiles, my Twitter list is pretty shook right now, I never expected that level of retaliation, apparently he didn't get Congress' approval before he issued the strike either which is what freaked me out the most, this guy is throwing his power around and getting exactly what he wants, without going through the proper channels and procedures. So he's against letting Syrian refugees into the USA for protection, but he's all for bombing the shit out of them and their country.
  9. Metroid and Star Fox is all I want to hear about, with Splatoon 2 and Mario Odyssey coming this year, I'm quite content with releases for the Switch this year, obviously Zelda being one of the biggest, if not biggest title this year anyway, plus we have the Zelda DLC coming at the end of the year. I suppose more content for MK8D? Sell it to me Nintendo, give me a reason to double dip and I happily will.
  10. That section got my anxiety soaring because they're very alert to noises and glimpses of you sneaking that they leave their post to come and investigate, which is like shitting bricks levels of scary as you SLOWLY try to crouch sneak out of view lmao. The mighty bananas was a neat goofy trick to distract them though, was quite a nice little stealth segment and I mean, 50+ bananas? Sold. I actually sneaked all the way through without killing a single guard, lots of hair raising moments for sure but never got seen/caught.
  11. Splatoon 2 Testfire in an hour

  12. It bugs me that rings don't give you boost energy in Forces, if this is the only reason they brought Wisps back to limit your boost energy to certain areas and small bursts, I'm going to be pissed.
  13. I feel like the satisfaction you get from Boost gameplay is learning to memorize the quickest and efficient path without slowing down, Rooftop Run Act 1 Day in Unleashed is my absolute favorite 3D Sonic level in the boost games EVER. It's a huge rollercoaster and if you play it right and time everything right, there's not one second you even have to stop or slow down, THAT is what makes it so satisfying to play. This is why I absolutely HATE Gens modern take on Rooftop Run, it's very much stop and go, wait for the timing and the footing in the level is all over the place so there's very little to run on without losing your speed and having to do some very messy platforming on floating platforms, where as Rooftop Run in Unleashed transitions really well between each part of the level. There's a section where you boost off a ramp, do a trick/swirl in the air and JUST before your boost effect runs out (which tends to happen when you boost jump in the air after a few seconds) you land on a rail, do a double corkscrew and maintain your boost and man it feels so... GOOD to just pull that off and not have to slow down or re-initiate the boost and waste a chunk of your ring energy. I'd be kidding myself that after the initial playthrough of the game it doesn't lose its replay value, it does. After 100%ing Generations whenever I go back to replay it, it's an hour session of just running through each modern level quickly, which I think will be the same case with Forces, but I see both sides of the argument on Boost games, because they are fun and satisfying once you force muscle memory of the stages but I can see the corridor automation that turn people off, and the lack of replay value.
  14. I think come to release for the games is really going to test the waters and relationship between SoJ and SoA, even if Mania doesn't go physical and remains a digital release only, the inclination of it outselling Forces is definitely going to cause some level of friction, since PagodaWest/CannonHead is a tiny dev team compared to Sonic Team. Not to mention I think Iizuka san has already made the decision to front SEGA of America as he's literally moved to the US to keep a close eye on Mania and it's progress. I think Forces will sell like any other 3D title in last 10 or so years, and I think Mania is probably going to set Sonic back on track and CannonHead/PagodaWest will be upgraded to either a bigger team or higher position for future content from SEGA, and if a smaller team make a better game than Sonic Team's triple A department then I think you can see where they'll likely start putting more of their money into the winning side. So if you don't think this is a East vs West situation then you need to open your eyes, because even with 2 different games coming this year, depending on how they do is going to shape the future of Sonic, I don't think they'd ever retire modern sonic... But I do think they need to re-evaluate their situation and figure out what the hell they want to do with the Modern/3D games unless they just keep him as SEGA's experimental fodder or if they just keep playing it safe and stick to one gameplay style and find a way to make it work. It can go 2 ways, SoA continues making 2D games and pushing their way back to the top and staying relevant with social media and feedback, whilst SoJ continue to fumble in the dark, and experiment whilst losing money every time they take a gamble because I doubt SoJ would fold and agree following the West is their best solution. Or they both find a way to coexist with each other, taking ideas and feedback and there's no pride involved because essentially, SoJ can't survive without SoA and vice versa.
  15. Every time I'm on my Switch I see Blue Blood playing Zelda in my friend's list, considering I don't usually stop playing till about 5-6am yeah, he's practically breathing BotW at this point lol. I've put about 110 hours into it from start to finish, that's all shrines too.
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  17. Hmm... Perhaps, it would make sense. I'm just so used to fucking Ganon up with the Master Sword lol.
  18. What makes me iffy about Ganon being gone for good in this game is that you don't deal the final blow with the Master Sword, but a light arrow from the Bow of Light, considering the Master Sword is supposed to be Sword of Evil's Bane (or Sword that seals the darkness in this case) it's very much not the defining weapon you beat Ganon down with which to me is weird, since the Master Sword is generally the final act of sealing Ganon away again, since it's very purpose is to repel Ganon. They weren't kidding about breaking the conventions of Zelda huh?
  19. Y'all wrong, it's clearly a vague hint towards Sonic Adventure 3- My Switch has been fine since it's freeze, finally got my hands on a case for it in the meantime.
  20. All I got from it is Aaron apparently dropped that Jun had some involvement in Forces which was quickly silenced before he broke any NDA's or created unnecessary paperwork/headaches for SEGA/WAVEMASTER ENTERTAINMENT because only Ohtani posted any involvement with Forces in LA, Jun simply said he had work there. Nothing note worthy dropped besides some new information on Open Your Heart's development, apparently Jun made 8 throw away tracks before he settled on Open Your Heart, which means there's 8 OYH prototypes in Jun's private collection no one but he has heard, and as an fan of SA's music, that's....Kinda exciting to know. Oh and Ohtani's top 3 Songs he's done for the franchise is Endless Possibilities, Rooftop Run and a cheeky answer but he said his work on Sonic Runners as a whole. Jun's top 3 tracks are Escape from the City, Live and Learn and Seaside Hill. Oh and you can thank Ohtani Sama for SA2's Knuckles music direction, because he's the one that did the music and beats for the songs.
  21. The Eclipse Cannon harnesses the energy of the Chaos Emeralds, which are a source of So really as long as they kept firing it, it could probably level an entire planet.
  22. I know Sonic X is a bad show but they had realistic fallout in the Chaos Arc, after the battle with Super and Perfect Chaos the episode shows the aftermath of Station Square's devastation, Sonic spends the entire episode helping out people stuck in the rubble, finding missing people and saving them from the floods, as much as Eggman fails and Sonic wins, his plans and actions still have a huge effect on people involved, collateral damage if you will, think Captain America Civil War, the heroes win but the damage still is done. @Soni Except the scene where a G.U.N soldier tells the Commander Westopolis is almost completely destroyed and has suffered maximum casualties?
  23. @JezMM I find it hard to believe that there aren't people who lost their lives during one of Eggman's plans, how about when he split the world into pieces in Unleashed? I find it hard to believe that people along the fracture lines didn't get devastated, and from a realistic standpoint the lunar activity shift due to damaging the moon in SA2 didn't devastate part of the planet because of irregular ocean activity. I mean yeah it's overthinking but Eggman probably has killed people just SEGA would never admit or show something like that in a franchise primarily aimed at Children.
  24. Eggman has been ruthless in the past, in SA he was going to throw everything out the window and blow Station Square up himself, and when Tails went to stop it, he was willing to throw his own life away by stopping him within the vicinity of the missiles blast radius. In SA2 he attacked a heavily defended military base AND island, destroyed said Island, he threatened Earth with a space laser capable of destroying a planet, he blew up half the moon, he tricked Tails into telling him the Emerald was a fake, held Amy Rose at gunpoint and he blasted Sonic into space in a capsule to self destruct. The Eggman is a badass.
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