Jump to content

Lady Soniko

TSS Member
  • Content Count

  • Joined

  • Days Won


Everything posted by Lady Soniko

  1. The more I see of this game, the more I'm turned off from it, it looks clunky, bland and just not as polished and contained as say Banjo Kazooie, it's soundtrack can't even salvage it either since it's all just melodic ambientness. Watched a few reviews and listened to Gamexplains talk on it and it just seems like frustrating mess.
  2. The most recent one was Bloodstained I think, I think after Mighty No.9 people took a step back and are more cautious with kickstarting games now, however Shantae half genie hero was kickstarted and that was amazing.
  3. Can confirm they're in the guide since I own it, it simply says "Designated Amiibo" so I'm guessing we'll be seeing either a MM Skull Kid, Link with the Mask of Truth or Fierce Deity Link, and for SS either Link, Fi or Ghirahim.
  4. NieR Automata.... Come on Yoko Taro deserves more money for that masterpiece.
  5. Indivisible, Shenmue 3, Hat in Time and wasn't SkullGirls kick started? Or it was on IndieGoGo.
  6. It was 50 Tomahawk missiles, my Twitter list is pretty shook right now, I never expected that level of retaliation, apparently he didn't get Congress' approval before he issued the strike either which is what freaked me out the most, this guy is throwing his power around and getting exactly what he wants, without going through the proper channels and procedures. So he's against letting Syrian refugees into the USA for protection, but he's all for bombing the shit out of them and their country.
  7. Metroid and Star Fox is all I want to hear about, with Splatoon 2 and Mario Odyssey coming this year, I'm quite content with releases for the Switch this year, obviously Zelda being one of the biggest, if not biggest title this year anyway, plus we have the Zelda DLC coming at the end of the year. I suppose more content for MK8D? Sell it to me Nintendo, give me a reason to double dip and I happily will.
  8. That section got my anxiety soaring because they're very alert to noises and glimpses of you sneaking that they leave their post to come and investigate, which is like shitting bricks levels of scary as you SLOWLY try to crouch sneak out of view lmao. The mighty bananas was a neat goofy trick to distract them though, was quite a nice little stealth segment and I mean, 50+ bananas? Sold. I actually sneaked all the way through without killing a single guard, lots of hair raising moments for sure but never got seen/caught.
  9. Splatoon 2 Testfire in an hour

  10. It bugs me that rings don't give you boost energy in Forces, if this is the only reason they brought Wisps back to limit your boost energy to certain areas and small bursts, I'm going to be pissed.
  11. I think come to release for the games is really going to test the waters and relationship between SoJ and SoA, even if Mania doesn't go physical and remains a digital release only, the inclination of it outselling Forces is definitely going to cause some level of friction, since PagodaWest/CannonHead is a tiny dev team compared to Sonic Team. Not to mention I think Iizuka san has already made the decision to front SEGA of America as he's literally moved to the US to keep a close eye on Mania and it's progress. I think Forces will sell like any other 3D title in last 10 or so years, and I think Mania is probably going to set Sonic back on track and CannonHead/PagodaWest will be upgraded to either a bigger team or higher position for future content from SEGA, and if a smaller team make a better game than Sonic Team's triple A department then I think you can see where they'll likely start putting more of their money into the winning side. So if you don't think this is a East vs West situation then you need to open your eyes, because even with 2 different games coming this year, depending on how they do is going to shape the future of Sonic, I don't think they'd ever retire modern sonic... But I do think they need to re-evaluate their situation and figure out what the hell they want to do with the Modern/3D games unless they just keep him as SEGA's experimental fodder or if they just keep playing it safe and stick to one gameplay style and find a way to make it work. It can go 2 ways, SoA continues making 2D games and pushing their way back to the top and staying relevant with social media and feedback, whilst SoJ continue to fumble in the dark, and experiment whilst losing money every time they take a gamble because I doubt SoJ would fold and agree following the West is their best solution. Or they both find a way to coexist with each other, taking ideas and feedback and there's no pride involved because essentially, SoJ can't survive without SoA and vice versa.
  12. Every time I'm on my Switch I see Blue Blood playing Zelda in my friend's list, considering I don't usually stop playing till about 5-6am yeah, he's practically breathing BotW at this point lol. I've put about 110 hours into it from start to finish, that's all shrines too.
  13. This post cannot be displayed because it is in a forum which requires at least 50 posts to view.
  14. Hmm... Perhaps, it would make sense. I'm just so used to fucking Ganon up with the Master Sword lol.
  15. What makes me iffy about Ganon being gone for good in this game is that you don't deal the final blow with the Master Sword, but a light arrow from the Bow of Light, considering the Master Sword is supposed to be Sword of Evil's Bane (or Sword that seals the darkness in this case) it's very much not the defining weapon you beat Ganon down with which to me is weird, since the Master Sword is generally the final act of sealing Ganon away again, since it's very purpose is to repel Ganon. They weren't kidding about breaking the conventions of Zelda huh?
  16. All I got from it is Aaron apparently dropped that Jun had some involvement in Forces which was quickly silenced before he broke any NDA's or created unnecessary paperwork/headaches for SEGA/WAVEMASTER ENTERTAINMENT because only Ohtani posted any involvement with Forces in LA, Jun simply said he had work there. Nothing note worthy dropped besides some new information on Open Your Heart's development, apparently Jun made 8 throw away tracks before he settled on Open Your Heart, which means there's 8 OYH prototypes in Jun's private collection no one but he has heard, and as an fan of SA's music, that's....Kinda exciting to know. Oh and Ohtani's top 3 Songs he's done for the franchise is Endless Possibilities, Rooftop Run and a cheeky answer but he said his work on Sonic Runners as a whole. Jun's top 3 tracks are Escape from the City, Live and Learn and Seaside Hill. Oh and you can thank Ohtani Sama for SA2's Knuckles music direction, because he's the one that did the music and beats for the songs.
  17. The Eclipse Cannon harnesses the energy of the Chaos Emeralds, which are a source of So really as long as they kept firing it, it could probably level an entire planet.
  18. @JezMM I find it hard to believe that there aren't people who lost their lives during one of Eggman's plans, how about when he split the world into pieces in Unleashed? I find it hard to believe that people along the fracture lines didn't get devastated, and from a realistic standpoint the lunar activity shift due to damaging the moon in SA2 didn't devastate part of the planet because of irregular ocean activity. I mean yeah it's overthinking but Eggman probably has killed people just SEGA would never admit or show something like that in a franchise primarily aimed at Children.
  19. I keep making the connections to BotW funnily enough, the reason I'm so turnt up about this game is the fact it's set in a world where Eggman finally wins against Sonic? Like that's the reason why I love BotW because the Hero doesn't always win, and as far as Sonic goes this is a breathe of fresh air to see Sonic lose once in a while, maybe we'll get some serious character development where he isn't an obnoxious jokester and will indeed reflect on the gravity of the situation at hand.
  20. I fully support the Switch but even I'm saying a game like this, with so much graphical jargon going on in the background of the levels, please get the game for a stable, powerful platform like Steam or a PS4/XONE just to be on the safe side if you can. I'll be picking it up on PS4 if I end up breaking and buying it after all.
  21. I'm not denying that the animations could improve later but the fact remains that Sonic has constantly had sub-par character animation over the entire series after SA/2 so yeah it definitely is something to make note of. Anyway I've railed on animation woes for a bit, is it really such a bad thing to want to see your favorite character animated beautifully like he deserves? Here's my thoughts on Forces so far though It looks gorgeous, it could potentially even blow Unleashed's art direction and style out of the water if they keep up the diverse and detailed backgrounds Sonic definitely looks faster thanks to the new effects for boosting, very nice art direction for the effects so far I'm liking the hue of his fur and the overall model so far looks very meaty and appealing to look at, awful animations aside. I hate that wisps are back, y'all know my beef with Colors at this point and I'm disappointed if Wisps are the source of your boost again. I'm loving the theme song and music so far, especially the second half of the theme Grimdark/more story orientated game has already piqued my interest. Yes thank god buttrock and guitars are back, also vocal theme woohoo Not happy Classic is there but we'll see the reasons why A 3rd gameplay style has me concerned that they're just throwing in all the previous games gameplay to cater to everyone because they aren't sure what to do with Sonic anymore LOVE the Logo, but has Sonic games ever really not had a good designed logo?
  22. That was because Ex-Naughty Dog employees animated Sonic and his friends in that game, it has a very Crash Bandicoot and Jak & Daxter feel to it, which is one of the best things about RoL, it's beautifully animated.
  23. it's very pretty I'll give it that, however I still can't stand how static SEGA/Sonic Team make Sonic's animations in the boost games, even in Unleashed's lush detail Sonic remains static for the most part during gameplay. There's no bounce to his run, he's very much just a car still and it makes me really angry that even in with a new fucking engine made for this game, Sonic is still boringly static. Compare this to Mario in Odyssey and you'll see my gripe with the lack of animation for Sonic here.
  • Create New...

Important Information

You must read and accept our Terms of Use and Privacy Policy to continue using this website. We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.