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Lady Soniko

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  1. Chuckle
    Lady Soniko got a reaction from tailsBOOM! in Hmmmmmmmmmmmm...   
    Something you're not telling us Bmn?
  2. Thumbs Up
    Lady Soniko reacted to PC the Hedgehog in What game are you currently playing?   
    Super Mario Galaxy. Still one of the best games of all time.

    After this, I'm debating on replaying Mega Man Legends or Ape Escape.
  3. Thumbs Up
    Lady Soniko got a reaction from Goldenlink64 in Yooka-Laylee (Playtonic's spiritual successor to Banjo-Kazooie / ONE, PS4, PC)   
    Not impressed with the soundtrack so far, it's very...Flat compared to Banjo Kazooie or Donkey Kong Country, also having doubts about the game as a whole. It looks very big and empty, and pretty bland too if I'm honest.
  4. Thumbs Up
    Lady Soniko got a reaction from MegasonicZX in Sonic Forces | PS4, Xbox One, Switch, PC "The Next Generations"   
    I feel like the satisfaction you get from Boost gameplay is learning to memorize the quickest and efficient path without slowing down, Rooftop Run Act 1 Day in Unleashed is my absolute favorite 3D Sonic level in the boost games EVER. It's a huge rollercoaster and if you play it right and time everything right, there's not one second you even have to stop or slow down, THAT is what makes it so satisfying to play. This is why I absolutely HATE Gens modern take on Rooftop Run, it's very much stop and go, wait for the timing and the footing in the level is all over the place so there's very little to run on without losing your speed and having to do some very messy platforming on floating platforms, where as Rooftop Run in Unleashed transitions really well between each part of the level. There's a section where you boost off a ramp, do a trick/swirl in the air and JUST before your boost effect runs out (which tends to happen when you boost jump in the air after a few seconds) you land on a rail, do a double corkscrew and maintain your boost and man it feels so... GOOD to just pull that off and not have to slow down or re-initiate the boost and waste a chunk of your ring energy.
    I'd be kidding myself that after the initial playthrough of the game it doesn't lose its replay value, it does. After 100%ing Generations whenever I go back to replay it, it's an hour session of just running through each modern level quickly, which I think will be the same case with Forces, but I see both sides of the argument on Boost games, because they are fun and satisfying once you force muscle memory of the stages but I can see the corridor automation that turn people off, and the lack of replay value.
  5. Thumbs Up
    Lady Soniko got a reaction from Indigo Rush in The Legend of Zelda: Breath of the Wild (Wii-U, Switch) 2017   
    Every time I'm on my Switch I see Blue Blood playing Zelda in my friend's list, considering I don't usually stop playing till about 5-6am yeah, he's practically breathing BotW at this point lol.
    I've put about 110 hours into it from start to finish, that's all shrines too.
  6. Thumbs Up
    Lady Soniko got a reaction from Waveshocker Sigma in Sonic Forces | PS4, Xbox One, Switch, PC "The Next Generations"   
    I feel like the satisfaction you get from Boost gameplay is learning to memorize the quickest and efficient path without slowing down, Rooftop Run Act 1 Day in Unleashed is my absolute favorite 3D Sonic level in the boost games EVER. It's a huge rollercoaster and if you play it right and time everything right, there's not one second you even have to stop or slow down, THAT is what makes it so satisfying to play. This is why I absolutely HATE Gens modern take on Rooftop Run, it's very much stop and go, wait for the timing and the footing in the level is all over the place so there's very little to run on without losing your speed and having to do some very messy platforming on floating platforms, where as Rooftop Run in Unleashed transitions really well between each part of the level. There's a section where you boost off a ramp, do a trick/swirl in the air and JUST before your boost effect runs out (which tends to happen when you boost jump in the air after a few seconds) you land on a rail, do a double corkscrew and maintain your boost and man it feels so... GOOD to just pull that off and not have to slow down or re-initiate the boost and waste a chunk of your ring energy.
    I'd be kidding myself that after the initial playthrough of the game it doesn't lose its replay value, it does. After 100%ing Generations whenever I go back to replay it, it's an hour session of just running through each modern level quickly, which I think will be the same case with Forces, but I see both sides of the argument on Boost games, because they are fun and satisfying once you force muscle memory of the stages but I can see the corridor automation that turn people off, and the lack of replay value.
  7. Thumbs Up
    Lady Soniko got a reaction from FriendBot in Sonic Forces | PS4, Xbox One, Switch, PC "The Next Generations"   
    I feel like the satisfaction you get from Boost gameplay is learning to memorize the quickest and efficient path without slowing down, Rooftop Run Act 1 Day in Unleashed is my absolute favorite 3D Sonic level in the boost games EVER. It's a huge rollercoaster and if you play it right and time everything right, there's not one second you even have to stop or slow down, THAT is what makes it so satisfying to play. This is why I absolutely HATE Gens modern take on Rooftop Run, it's very much stop and go, wait for the timing and the footing in the level is all over the place so there's very little to run on without losing your speed and having to do some very messy platforming on floating platforms, where as Rooftop Run in Unleashed transitions really well between each part of the level. There's a section where you boost off a ramp, do a trick/swirl in the air and JUST before your boost effect runs out (which tends to happen when you boost jump in the air after a few seconds) you land on a rail, do a double corkscrew and maintain your boost and man it feels so... GOOD to just pull that off and not have to slow down or re-initiate the boost and waste a chunk of your ring energy.
    I'd be kidding myself that after the initial playthrough of the game it doesn't lose its replay value, it does. After 100%ing Generations whenever I go back to replay it, it's an hour session of just running through each modern level quickly, which I think will be the same case with Forces, but I see both sides of the argument on Boost games, because they are fun and satisfying once you force muscle memory of the stages but I can see the corridor automation that turn people off, and the lack of replay value.
  8. Thumbs Up
    Lady Soniko reacted to Blue Blood in Sonic Forces | PS4, Xbox One, Switch, PC "The Next Generations"   
    Enemies do too, just as in Colours. Iizuka mentioned this in fact, so it may not be as limited as you think. Colours only put White Wisps in some enemies, but we don't know how it'll work yet in Forces. 
    You bringing this up though has just made me hopeful that the boost its more limited, especially cause Ring Energy is out. Literally got opposite opinions on this one. Lol 
  9. Thumbs Up
    Lady Soniko got a reaction from Sonictrainer in Sonic Forces | PS4, Xbox One, Switch, PC "The Next Generations"   
    I feel like the satisfaction you get from Boost gameplay is learning to memorize the quickest and efficient path without slowing down, Rooftop Run Act 1 Day in Unleashed is my absolute favorite 3D Sonic level in the boost games EVER. It's a huge rollercoaster and if you play it right and time everything right, there's not one second you even have to stop or slow down, THAT is what makes it so satisfying to play. This is why I absolutely HATE Gens modern take on Rooftop Run, it's very much stop and go, wait for the timing and the footing in the level is all over the place so there's very little to run on without losing your speed and having to do some very messy platforming on floating platforms, where as Rooftop Run in Unleashed transitions really well between each part of the level. There's a section where you boost off a ramp, do a trick/swirl in the air and JUST before your boost effect runs out (which tends to happen when you boost jump in the air after a few seconds) you land on a rail, do a double corkscrew and maintain your boost and man it feels so... GOOD to just pull that off and not have to slow down or re-initiate the boost and waste a chunk of your ring energy.
    I'd be kidding myself that after the initial playthrough of the game it doesn't lose its replay value, it does. After 100%ing Generations whenever I go back to replay it, it's an hour session of just running through each modern level quickly, which I think will be the same case with Forces, but I see both sides of the argument on Boost games, because they are fun and satisfying once you force muscle memory of the stages but I can see the corridor automation that turn people off, and the lack of replay value.
  10. Thumbs Up
    Lady Soniko got a reaction from neezTHEhuman in Sonic Forces | PS4, Xbox One, Switch, PC "The Next Generations"   
    I feel like the satisfaction you get from Boost gameplay is learning to memorize the quickest and efficient path without slowing down, Rooftop Run Act 1 Day in Unleashed is my absolute favorite 3D Sonic level in the boost games EVER. It's a huge rollercoaster and if you play it right and time everything right, there's not one second you even have to stop or slow down, THAT is what makes it so satisfying to play. This is why I absolutely HATE Gens modern take on Rooftop Run, it's very much stop and go, wait for the timing and the footing in the level is all over the place so there's very little to run on without losing your speed and having to do some very messy platforming on floating platforms, where as Rooftop Run in Unleashed transitions really well between each part of the level. There's a section where you boost off a ramp, do a trick/swirl in the air and JUST before your boost effect runs out (which tends to happen when you boost jump in the air after a few seconds) you land on a rail, do a double corkscrew and maintain your boost and man it feels so... GOOD to just pull that off and not have to slow down or re-initiate the boost and waste a chunk of your ring energy.
    I'd be kidding myself that after the initial playthrough of the game it doesn't lose its replay value, it does. After 100%ing Generations whenever I go back to replay it, it's an hour session of just running through each modern level quickly, which I think will be the same case with Forces, but I see both sides of the argument on Boost games, because they are fun and satisfying once you force muscle memory of the stages but I can see the corridor automation that turn people off, and the lack of replay value.
  11. Thumbs Up
    Lady Soniko got a reaction from JosepHenry in Sonic Forces | PS4, Xbox One, Switch, PC "The Next Generations"   
    I feel like the satisfaction you get from Boost gameplay is learning to memorize the quickest and efficient path without slowing down, Rooftop Run Act 1 Day in Unleashed is my absolute favorite 3D Sonic level in the boost games EVER. It's a huge rollercoaster and if you play it right and time everything right, there's not one second you even have to stop or slow down, THAT is what makes it so satisfying to play. This is why I absolutely HATE Gens modern take on Rooftop Run, it's very much stop and go, wait for the timing and the footing in the level is all over the place so there's very little to run on without losing your speed and having to do some very messy platforming on floating platforms, where as Rooftop Run in Unleashed transitions really well between each part of the level. There's a section where you boost off a ramp, do a trick/swirl in the air and JUST before your boost effect runs out (which tends to happen when you boost jump in the air after a few seconds) you land on a rail, do a double corkscrew and maintain your boost and man it feels so... GOOD to just pull that off and not have to slow down or re-initiate the boost and waste a chunk of your ring energy.
    I'd be kidding myself that after the initial playthrough of the game it doesn't lose its replay value, it does. After 100%ing Generations whenever I go back to replay it, it's an hour session of just running through each modern level quickly, which I think will be the same case with Forces, but I see both sides of the argument on Boost games, because they are fun and satisfying once you force muscle memory of the stages but I can see the corridor automation that turn people off, and the lack of replay value.
  12. Thumbs Up
    Lady Soniko got a reaction from UltraGizmo64 in Sonic Forces | PS4, Xbox One, Switch, PC "The Next Generations"   
    I think come to release for the games is really going to test the waters and relationship between SoJ and SoA, even if Mania doesn't go physical and remains a digital release only, the inclination of it outselling Forces is definitely going to cause some level of friction, since PagodaWest/CannonHead is a tiny dev team compared to Sonic Team. Not to mention I think Iizuka san has already made the decision to front SEGA of America as he's literally moved to the US to keep a close eye on Mania and it's progress.
    I think Forces will sell like any other 3D title in last 10 or so years, and I think Mania is probably going to set Sonic back on track and CannonHead/PagodaWest will be upgraded to either a bigger team or higher position for future content from SEGA, and if a smaller team make a better game than Sonic Team's triple A department then I think you can see where they'll likely start putting more of their money into the winning side.
    So if you don't think this is a East vs West situation then you need to open your eyes, because even with 2 different games coming this year, depending on how they do is going to shape the future of Sonic, I don't think they'd ever retire modern sonic... But I do think they need to re-evaluate their situation and figure out what the hell they want to do with the Modern/3D games unless they just keep him as SEGA's experimental fodder or if they just keep playing it safe and stick to one gameplay style and find a way to make it work.
    It can go 2 ways, SoA continues making 2D games and pushing their way back to the top and staying relevant with social media and feedback, whilst SoJ continue to fumble in the dark, and experiment whilst losing money every time they take a gamble because I doubt SoJ would fold and agree following the West is their best solution.
    Or they both find a way to coexist with each other, taking ideas and feedback and there's no pride involved because essentially, SoJ can't survive without SoA and vice versa.
  13. Thumbs Up
    Lady Soniko got a reaction from The Deleter in Sonic Forces | PS4, Xbox One, Switch, PC "The Next Generations"   
    I feel like the satisfaction you get from Boost gameplay is learning to memorize the quickest and efficient path without slowing down, Rooftop Run Act 1 Day in Unleashed is my absolute favorite 3D Sonic level in the boost games EVER. It's a huge rollercoaster and if you play it right and time everything right, there's not one second you even have to stop or slow down, THAT is what makes it so satisfying to play. This is why I absolutely HATE Gens modern take on Rooftop Run, it's very much stop and go, wait for the timing and the footing in the level is all over the place so there's very little to run on without losing your speed and having to do some very messy platforming on floating platforms, where as Rooftop Run in Unleashed transitions really well between each part of the level. There's a section where you boost off a ramp, do a trick/swirl in the air and JUST before your boost effect runs out (which tends to happen when you boost jump in the air after a few seconds) you land on a rail, do a double corkscrew and maintain your boost and man it feels so... GOOD to just pull that off and not have to slow down or re-initiate the boost and waste a chunk of your ring energy.
    I'd be kidding myself that after the initial playthrough of the game it doesn't lose its replay value, it does. After 100%ing Generations whenever I go back to replay it, it's an hour session of just running through each modern level quickly, which I think will be the same case with Forces, but I see both sides of the argument on Boost games, because they are fun and satisfying once you force muscle memory of the stages but I can see the corridor automation that turn people off, and the lack of replay value.
  14. Thumbs Up
    Lady Soniko got a reaction from -Ace- in Sonic Forces | PS4, Xbox One, Switch, PC "The Next Generations"   
    I feel like the satisfaction you get from Boost gameplay is learning to memorize the quickest and efficient path without slowing down, Rooftop Run Act 1 Day in Unleashed is my absolute favorite 3D Sonic level in the boost games EVER. It's a huge rollercoaster and if you play it right and time everything right, there's not one second you even have to stop or slow down, THAT is what makes it so satisfying to play. This is why I absolutely HATE Gens modern take on Rooftop Run, it's very much stop and go, wait for the timing and the footing in the level is all over the place so there's very little to run on without losing your speed and having to do some very messy platforming on floating platforms, where as Rooftop Run in Unleashed transitions really well between each part of the level. There's a section where you boost off a ramp, do a trick/swirl in the air and JUST before your boost effect runs out (which tends to happen when you boost jump in the air after a few seconds) you land on a rail, do a double corkscrew and maintain your boost and man it feels so... GOOD to just pull that off and not have to slow down or re-initiate the boost and waste a chunk of your ring energy.
    I'd be kidding myself that after the initial playthrough of the game it doesn't lose its replay value, it does. After 100%ing Generations whenever I go back to replay it, it's an hour session of just running through each modern level quickly, which I think will be the same case with Forces, but I see both sides of the argument on Boost games, because they are fun and satisfying once you force muscle memory of the stages but I can see the corridor automation that turn people off, and the lack of replay value.
  15. Thumbs Up
    Lady Soniko got a reaction from Indigo Rush in Sonic Forces | PS4, Xbox One, Switch, PC "The Next Generations"   
    I feel like the satisfaction you get from Boost gameplay is learning to memorize the quickest and efficient path without slowing down, Rooftop Run Act 1 Day in Unleashed is my absolute favorite 3D Sonic level in the boost games EVER. It's a huge rollercoaster and if you play it right and time everything right, there's not one second you even have to stop or slow down, THAT is what makes it so satisfying to play. This is why I absolutely HATE Gens modern take on Rooftop Run, it's very much stop and go, wait for the timing and the footing in the level is all over the place so there's very little to run on without losing your speed and having to do some very messy platforming on floating platforms, where as Rooftop Run in Unleashed transitions really well between each part of the level. There's a section where you boost off a ramp, do a trick/swirl in the air and JUST before your boost effect runs out (which tends to happen when you boost jump in the air after a few seconds) you land on a rail, do a double corkscrew and maintain your boost and man it feels so... GOOD to just pull that off and not have to slow down or re-initiate the boost and waste a chunk of your ring energy.
    I'd be kidding myself that after the initial playthrough of the game it doesn't lose its replay value, it does. After 100%ing Generations whenever I go back to replay it, it's an hour session of just running through each modern level quickly, which I think will be the same case with Forces, but I see both sides of the argument on Boost games, because they are fun and satisfying once you force muscle memory of the stages but I can see the corridor automation that turn people off, and the lack of replay value.
  16. Thumbs Up
    Lady Soniko got a reaction from Indigo Rush in Sonic Forces | PS4, Xbox One, Switch, PC "The Next Generations"   
    I think come to release for the games is really going to test the waters and relationship between SoJ and SoA, even if Mania doesn't go physical and remains a digital release only, the inclination of it outselling Forces is definitely going to cause some level of friction, since PagodaWest/CannonHead is a tiny dev team compared to Sonic Team. Not to mention I think Iizuka san has already made the decision to front SEGA of America as he's literally moved to the US to keep a close eye on Mania and it's progress.
    I think Forces will sell like any other 3D title in last 10 or so years, and I think Mania is probably going to set Sonic back on track and CannonHead/PagodaWest will be upgraded to either a bigger team or higher position for future content from SEGA, and if a smaller team make a better game than Sonic Team's triple A department then I think you can see where they'll likely start putting more of their money into the winning side.
    So if you don't think this is a East vs West situation then you need to open your eyes, because even with 2 different games coming this year, depending on how they do is going to shape the future of Sonic, I don't think they'd ever retire modern sonic... But I do think they need to re-evaluate their situation and figure out what the hell they want to do with the Modern/3D games unless they just keep him as SEGA's experimental fodder or if they just keep playing it safe and stick to one gameplay style and find a way to make it work.
    It can go 2 ways, SoA continues making 2D games and pushing their way back to the top and staying relevant with social media and feedback, whilst SoJ continue to fumble in the dark, and experiment whilst losing money every time they take a gamble because I doubt SoJ would fold and agree following the West is their best solution.
    Or they both find a way to coexist with each other, taking ideas and feedback and there's no pride involved because essentially, SoJ can't survive without SoA and vice versa.
  17. Thumbs Up
    Lady Soniko got a reaction from Syntax Speedway in Sonic Forces | PS4, Xbox One, Switch, PC "The Next Generations"   
    I think come to release for the games is really going to test the waters and relationship between SoJ and SoA, even if Mania doesn't go physical and remains a digital release only, the inclination of it outselling Forces is definitely going to cause some level of friction, since PagodaWest/CannonHead is a tiny dev team compared to Sonic Team. Not to mention I think Iizuka san has already made the decision to front SEGA of America as he's literally moved to the US to keep a close eye on Mania and it's progress.
    I think Forces will sell like any other 3D title in last 10 or so years, and I think Mania is probably going to set Sonic back on track and CannonHead/PagodaWest will be upgraded to either a bigger team or higher position for future content from SEGA, and if a smaller team make a better game than Sonic Team's triple A department then I think you can see where they'll likely start putting more of their money into the winning side.
    So if you don't think this is a East vs West situation then you need to open your eyes, because even with 2 different games coming this year, depending on how they do is going to shape the future of Sonic, I don't think they'd ever retire modern sonic... But I do think they need to re-evaluate their situation and figure out what the hell they want to do with the Modern/3D games unless they just keep him as SEGA's experimental fodder or if they just keep playing it safe and stick to one gameplay style and find a way to make it work.
    It can go 2 ways, SoA continues making 2D games and pushing their way back to the top and staying relevant with social media and feedback, whilst SoJ continue to fumble in the dark, and experiment whilst losing money every time they take a gamble because I doubt SoJ would fold and agree following the West is their best solution.
    Or they both find a way to coexist with each other, taking ideas and feedback and there's no pride involved because essentially, SoJ can't survive without SoA and vice versa.
  18. Thumbs Up
    Lady Soniko got a reaction from MightyRay in Sonic Forces | PS4, Xbox One, Switch, PC "The Next Generations"   
    I think come to release for the games is really going to test the waters and relationship between SoJ and SoA, even if Mania doesn't go physical and remains a digital release only, the inclination of it outselling Forces is definitely going to cause some level of friction, since PagodaWest/CannonHead is a tiny dev team compared to Sonic Team. Not to mention I think Iizuka san has already made the decision to front SEGA of America as he's literally moved to the US to keep a close eye on Mania and it's progress.
    I think Forces will sell like any other 3D title in last 10 or so years, and I think Mania is probably going to set Sonic back on track and CannonHead/PagodaWest will be upgraded to either a bigger team or higher position for future content from SEGA, and if a smaller team make a better game than Sonic Team's triple A department then I think you can see where they'll likely start putting more of their money into the winning side.
    So if you don't think this is a East vs West situation then you need to open your eyes, because even with 2 different games coming this year, depending on how they do is going to shape the future of Sonic, I don't think they'd ever retire modern sonic... But I do think they need to re-evaluate their situation and figure out what the hell they want to do with the Modern/3D games unless they just keep him as SEGA's experimental fodder or if they just keep playing it safe and stick to one gameplay style and find a way to make it work.
    It can go 2 ways, SoA continues making 2D games and pushing their way back to the top and staying relevant with social media and feedback, whilst SoJ continue to fumble in the dark, and experiment whilst losing money every time they take a gamble because I doubt SoJ would fold and agree following the West is their best solution.
    Or they both find a way to coexist with each other, taking ideas and feedback and there's no pride involved because essentially, SoJ can't survive without SoA and vice versa.
  19. Thumbs Up
    Lady Soniko got a reaction from FriendBot in Sonic Forces | PS4, Xbox One, Switch, PC "The Next Generations"   
    I think come to release for the games is really going to test the waters and relationship between SoJ and SoA, even if Mania doesn't go physical and remains a digital release only, the inclination of it outselling Forces is definitely going to cause some level of friction, since PagodaWest/CannonHead is a tiny dev team compared to Sonic Team. Not to mention I think Iizuka san has already made the decision to front SEGA of America as he's literally moved to the US to keep a close eye on Mania and it's progress.
    I think Forces will sell like any other 3D title in last 10 or so years, and I think Mania is probably going to set Sonic back on track and CannonHead/PagodaWest will be upgraded to either a bigger team or higher position for future content from SEGA, and if a smaller team make a better game than Sonic Team's triple A department then I think you can see where they'll likely start putting more of their money into the winning side.
    So if you don't think this is a East vs West situation then you need to open your eyes, because even with 2 different games coming this year, depending on how they do is going to shape the future of Sonic, I don't think they'd ever retire modern sonic... But I do think they need to re-evaluate their situation and figure out what the hell they want to do with the Modern/3D games unless they just keep him as SEGA's experimental fodder or if they just keep playing it safe and stick to one gameplay style and find a way to make it work.
    It can go 2 ways, SoA continues making 2D games and pushing their way back to the top and staying relevant with social media and feedback, whilst SoJ continue to fumble in the dark, and experiment whilst losing money every time they take a gamble because I doubt SoJ would fold and agree following the West is their best solution.
    Or they both find a way to coexist with each other, taking ideas and feedback and there's no pride involved because essentially, SoJ can't survive without SoA and vice versa.
  20. Thumbs Up
    Lady Soniko got a reaction from MegasonicZX in The Legend of Zelda: Breath of the Wild (Wii-U, Switch) 2017   
    Every time I'm on my Switch I see Blue Blood playing Zelda in my friend's list, considering I don't usually stop playing till about 5-6am yeah, he's practically breathing BotW at this point lol.
    I've put about 110 hours into it from start to finish, that's all shrines too.
  21. Thumbs Up
    Lady Soniko got a reaction from Wraith in The Legend of Zelda: Breath of the Wild (Wii-U, Switch) 2017   
    ??
     
    Git gud scrub??
  22. Thumbs Up
    Lady Soniko got a reaction from Blue Blood in The Legend of Zelda: Breath of the Wild (Wii-U, Switch) 2017   
    Every time I'm on my Switch I see Blue Blood playing Zelda in my friend's list, considering I don't usually stop playing till about 5-6am yeah, he's practically breathing BotW at this point lol.
    I've put about 110 hours into it from start to finish, that's all shrines too.
  23. Thumbs Up
    Lady Soniko got a reaction from UltraGizmo64 in Sonic Forces | PS4, Xbox One, Switch, PC "The Next Generations"   
    All I got from it is Aaron apparently dropped that Jun had some involvement in Forces which was quickly silenced before he broke any NDA's or created unnecessary paperwork/headaches for SEGA/WAVEMASTER ENTERTAINMENT because only Ohtani posted any involvement with Forces in LA, Jun simply said he had work there.
    Nothing note worthy dropped besides some new information on Open Your Heart's development, apparently Jun made 8 throw away tracks before he settled on Open Your Heart, which means there's 8 OYH prototypes in Jun's private collection no one but he has heard, and as an fan of SA's music, that's....Kinda exciting to know.
    Oh and Ohtani's top 3 Songs he's done for the franchise is Endless Possibilities, Rooftop Run and a cheeky answer but he said his work on Sonic Runners as a whole. Jun's top 3 tracks are Escape from the City, Live and Learn and  Seaside Hill.
    Oh and you can thank Ohtani Sama for SA2's Knuckles music direction, because he's the one that did the music and beats for the songs.
  24. Thumbs Up
    Lady Soniko got a reaction from Silverfang in Sonic Forces | PS4, Xbox One, Switch, PC "The Next Generations"   
    All I got from it is Aaron apparently dropped that Jun had some involvement in Forces which was quickly silenced before he broke any NDA's or created unnecessary paperwork/headaches for SEGA/WAVEMASTER ENTERTAINMENT because only Ohtani posted any involvement with Forces in LA, Jun simply said he had work there.
    Nothing note worthy dropped besides some new information on Open Your Heart's development, apparently Jun made 8 throw away tracks before he settled on Open Your Heart, which means there's 8 OYH prototypes in Jun's private collection no one but he has heard, and as an fan of SA's music, that's....Kinda exciting to know.
    Oh and Ohtani's top 3 Songs he's done for the franchise is Endless Possibilities, Rooftop Run and a cheeky answer but he said his work on Sonic Runners as a whole. Jun's top 3 tracks are Escape from the City, Live and Learn and  Seaside Hill.
    Oh and you can thank Ohtani Sama for SA2's Knuckles music direction, because he's the one that did the music and beats for the songs.
  25. Thumbs Up
    Lady Soniko got a reaction from Sonictrainer in Sonic Forces | PS4, Xbox One, Switch, PC "The Next Generations"   
    All I got from it is Aaron apparently dropped that Jun had some involvement in Forces which was quickly silenced before he broke any NDA's or created unnecessary paperwork/headaches for SEGA/WAVEMASTER ENTERTAINMENT because only Ohtani posted any involvement with Forces in LA, Jun simply said he had work there.
    Nothing note worthy dropped besides some new information on Open Your Heart's development, apparently Jun made 8 throw away tracks before he settled on Open Your Heart, which means there's 8 OYH prototypes in Jun's private collection no one but he has heard, and as an fan of SA's music, that's....Kinda exciting to know.
    Oh and Ohtani's top 3 Songs he's done for the franchise is Endless Possibilities, Rooftop Run and a cheeky answer but he said his work on Sonic Runners as a whole. Jun's top 3 tracks are Escape from the City, Live and Learn and  Seaside Hill.
    Oh and you can thank Ohtani Sama for SA2's Knuckles music direction, because he's the one that did the music and beats for the songs.
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