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Chooch last won the day on February 13 2014

Chooch had the most liked content!


About Chooch

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    「Falling Satellites」

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    Gaming · Art · Music · Furry
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    United States
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    The Land of Marys

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  1. I really really don't want Sega and Sonic Team to abandon the Avatar characters. They're a fun concept that just needs more polish. Honestly more so than polish they just need to be put in more in depth and better designed stages. What's there is already pretty neat in my opinion

    1. RedFox99


      One issue i have is that the Avatar kind of took limelight from the other characters since he seems to be treated important than Sonic's friends.

    2. JezMM


      ^ The avatar is a main character of the story though.  I don't see how they could have done any more with Sonic's friends for this game without making them playable.

      It's kinda like saying "Tails stole the limelight from Charmy the Bee".  In a story, some characters are just gonna be more important than others, you can't change that without changing the story.  And considering the avatar was intended to be a selling point of the game, it would've been dumb to not make them a main character.

    3. RedFox99
    4. MegasonicZX


      Can we at least not have them as a main game thing though? I don't know, I've always hated custom characters in games and honestly it makes me even more spiteful of them when all I want to do is play as sonic and friends and not a self-insert that I could give less of a turd about.

    5. Milo


      @MegasonicZX This. If the Custom Hero concept is seriously going to be brought back, it should be shuffled into a spinoff title. Keep it out of the games that are trying to be normal Sonic games.

    6. Shaddy Zaphod

      Shaddy Zaphod

      I say just make it part of an online multiplayer as an option other than Sonic.

  2. I already feel like the bulk of my enjoyment in the full version of this game is going to be centered around messing around with the Avatar characters and their different abilities. The game definitely doesn't feel good, but it might be fun to mess around in. That's the most positive spin that I can put on it. The best way for me to describe the level design is "The weakest parts of Colors with Heroes' waves of enemies." There is no real free form areas to be found in what is available here in the demo. Sonic Hallways. It definitely makes sense to me that this the same person behind Colors and Lost World. Man has an obsession with straight narrow pathways and blocky platforming.
  3. I just want to experiment with Avatar characters more.

  4. Sonic Forces' prequel comics / lore is so good.

  5. Why does Forces look like all the worst parts of Colors plus Heroes' waves of pointless enemies

    1. Ferno


      atleast there's no enemy healthbars amirite

    2. Briraka


      because it probably is.

  6. Most of Sonic Forces' level design is more reminiscent of Sonic Heroes than anything.

    1. Shiguy


      But you know what Heroes has that Forces doesn't...

      "Completely"  3D gameplay

    2. Chooch


      Being completely 3D is irrelevant if it's bad.

    3. Dejimon11


      That's not a good thing

    4. CottonCandy


      Is that a good thing or a bad thing? 

    5. TheOcelot


      Heroes is a bad thing.

    6. Shiguy


      Hey now at least Heroes doesn't try to shoehorn as much 2D gameplay in if the core 3D gameplay is fundamentally flawed. It at least knows that 2D platformering would be pants if it tried doing it.

      (Godamnit let me have this one, hell I even like heroes damn it)

    7. Bobnik


      Pff, as someone who likes Heroes, Forces for me looks arguably worse in level design department.

    8. PaddyFancy


      Heroes had 2D level design brought into the 3D world, but the controls suck ass as well as being forced to play through all stages 4 times.

    9. Waveshocker Sigma

      Waveshocker Sigma

      The controls in Heroes are fine if you aren't a scrubby sack of trash who can't git gud. lol

    10. TheOcelot


      The controls in Heroes are slippery as fuck. 

    11. The Deleter

      The Deleter

      Heroes' level design is only acceptable when you consider the amount of stuff you need to do in it, such as switching characters, using combat to take care of enemies quickly, and the variety of ways they're used. If Heroes used Forces' moveset, it'd be straight up inferior, not gonna lie :V

      Forces has a completely different issue of having a basic dominant strategy, which is to homing attack across all the level design, and hold down a button to deal with enemies otherwise. It's level design is no where near as empty or one dimensional as Heroes (at least outside of the Tag Team stage) but that means absolutely nothing if the game doesn't require you to engage with it's complexity in any meaningful way...

  7. The costumes are funny. I might actually use the Persona 5 thing. My main take away from this is that the price of the game is $40 which is cool, honestly.
  8. Part 2 of my "Best Of" Sonic 06 stuff. It's bad. Moving on to making a Sonic Boom: Rise of Lyric "Best Of" next


    Please take the time to watch this video if you can. I worked really hard on it and I assure you it's worth it.

    1. Alienrun


      Left a comment...

      Any constructive critisism you looking for?

    2. JosepHenry


      That was pretty good!

      With practice you could get even better!

  10. Does the wolf character that is in nearly all of Sonic Forces' promotional material have a name yet?

    1. Kuzu


      "Buddy" I think?

    2. Ratcicle King

      Ratcicle King

      ''Rookie'' seems to be what they call them

    3. Chooch


      Rookie is a very simple but effective thing to call him / the Avatar character, all things considered. I just kinda feel like he should have his own name because he wholly represents the entire Avatar concept and is in promotional material.

  11. Definitely streaming when Sonic Forces drops. My 3D Sonic live streams were pretty popular the last time I did them.

  12. I think a lot of my interest in Sonic Forces stems from the the fact that I feel the ambition behind it whenever I look at it or read about it in detail. There are a lot of risks being taken with that game and the team seems passionate about what they're making. I simply don't think Sonic Team's acted quite like this since Unleashed was coming out.

    1. Ryannumber1gamer


      -awaits comments of hate crying that it's the same tired old shit-

    2. Clewis


      I don't feel like a lot of the design decisions behind Forces are risky at all. Lost World felt like more of a risk than this game.

    3. AWild No.1 washed up gamer

      AWild No.1 washed up gamer

      I think when we see more of what the game has to offer we will get a better picture of how ambitious they are.

    4. Tracker_TD


      We went a cool 3 minutes before a "here comes FORCES HATE!!!" comment. Amazing.

      Anyway, I can't say I agree. Aspects such as asset re-use, level design, and playing it safe by bringing back Classic (with no evident improvements from Gens) tells me the opposite of ambition is being made here. I think in terms of story, you could at least somewhat argue that, but even then it's leaning on arbitrarily re-using old villains in a way I can't see being explained particularly well. 

      I'm not seeing risks with Forces, I'm pretty sure I'm seeing mistakes.  I get more of a Colours lead-up vibe to this than Unleashed tbh, but perhaps that's just me. 

    5. Chili Dawg

      Chili Dawg

      I feel like there's genuine passion in some of it, but other parts are just shallow pandering, which honestly makes the whole experience that much more frustrating

    6. Chooch


      The overall plot, tone and the introduction of Avatar characters definitely are risky. Not sure what isn't risky about them

    7. Tracker_TD


      The avatar is definitely a risk, I'll give you that. To some extent the plot is, but again I feel leaning on the weirdly reused characters weakens that somewhat. 

      I think I agree with Clewis here; LW felt more risky than this. 

    8. Shiguy


      Not sure if I'd consider classic sonic being there a "risk" but, I sorta share the same thought.




    9. Ryannumber1gamer


      Not a case of "Here comes FORCES HATE!!!". It's a case of "there's a 50/50 chance of this turning into another massive argument between fans and haters". 

      Considering both sides have done it as much as the other. I disagree with the "not taking risks" because the OC creator, the darker story, and trying to find a balance in all of these elements present a risk. Ever since Unleashed, SEGA's been content to remain in this shallow joke land with Sonic so them geniunely trying something new in terms of plot and characters presents genuine risk.

    10. Chooch


      Bringing back old characters in such a fashion is risky, honestly. Especially considering how the revival of Shadow was received. It's just a different kind of risk. Their reintroduction has been polarizing for sure. I don't think that something that polarizing can be considered "safe."

    11. Tracker_TD


      Perhaps it can be considered risky, then, but I certainly don't get much of a sense of "ambition" from it. 

    12. Kuzu


      Well I'd agree that it's risky, but I wouldn't necessarily equate that to being ambitious.

      But hey, I didn't realize how ambitious Unleashed was until I actually played it and saw how much they put it in.

    13. Chooch


      This game already gives me Unleashed vibes. I think it's totally fine to disagree mind you. It's just how I've felt for a while.

    14. JosepHenry


      Forces so far still needs to prove the ambition part, the risks are there, but I need to play the game to see if is really ambitious.

    15. Kuzu


      Naw I get it, because it's the first time in years they've taken these types of risks. It's just that risks like these are what led to the series` current reputation. So to me, it just feels like Sonic Team severely overestimate how interested people are in their gimmicks over simply playing the game.


  13. I'm so confused coming off beating the true final boss in Sonic Mania and it's only because of this forum

  14. I just finished the true final boss and I'm honestly so goddamn confused. Why are people saying this has explicit ties to Sonic Forces' plot? I never even would have even tried to make any sort of connection to the two if it weren't for thread titles pretty much telling me this was the case before I even saw the ending myself.
  15. First hit was some random Motobug in Green Hill Zone Act 1. I had a shield tho'. My first death was randomly getting crushed by the moving blocks in Chemical Plant Zone Act 1.
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