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tenchibr

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About tenchibr

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  1. This post cannot be displayed because it is in a forum which requires at least 50 posts to view.
  2. This post cannot be displayed because it is in a forum which requires at least 50 posts to view.
  3. You have nothing to worry about; I find it hard to believe that the code when the lid closes is going to be no different than the one when you flick the Sleep switch. It will definitely make some games lose immersion, but the functionality should remain the same.
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  5. This post cannot be displayed because it is in a forum which requires at least 50 posts to view.
  6. You guys shouldn't take a comment like Iizuka's so seriously. I take it with a grain of salt because there's no such thing as permanent in the Sonic Universe, except for rings and Emeralds. If it breathes, it's subject to anything. I actually thought Chao were gonna be permanent, where my homies at? So just relax and wait for Iizuka to come around.
  7. We need that in the US and Europe and that is How Nintendo Stole Christmas from the other Big 2... NAH, but it's definitely a step in the right direction.
  8. Well actually, I don't think they succeeded with the Year of Luigi campaign. It wasn't for lack of trying, but more could be done about it. I think Luigi's Mansion suffers badly from Nintendo Tax-isis right now, because for the price it is and the lack of marketing it had, it is not the first game that comes to my mind when I think "Year of Luigi" when it is the first one to represent it. NSLU is the one they are focusing on, even though it's just a DLC pack. They could have done a better job with it, which is sad, because I really like Luigi. Japan had a 3DS Luigi, why not here? And the least they could have done is create a Luigi Wiimote+. That would've been nice to own besides NSLU, or even better: a Collector's Edition of NSLU with a Luigi-themed Pro Controller, which actually ties pretty well with the last NSMBU patch, which now supports the Pro Controller.
  9. To me, one of the best things about gaming is memories, which sounds like nostalgia, and even though it goes hand on hand with it, I can also think of recent games that gave me new memories, like Bioshock Infinite or The Walking Dead as I mentioned sooner. With Galaxy, I don't have a particular memory other than fragments. That doesn't mean it was bad downright; in fact, I know it was glorious. But the simple things are usually the ones that stick with me. For example... I can name so many little things like that but I would be going off-topic, so I will just name 3 and keep it simple: Sonic Colors had some of this too, like , and Generations, well... It was nostalgia to the max, so doesn't really count. I don't expect a grand, Oscar-worthy performance from Sonic Team with LW, but if they can deliver one little scene that just sticks with you like that, that will be more than enough for me. And Aaron already hinted that we will see Eggman in a way we haven't before, so I am placing my bets that he will deliver it for me.
  10. I need to know the true definition of AAA, because I thought it was about this, according to Wiktionary: Now here's an example of an AAA's budget: http://articles.latimes.com/2009/nov/18/business/fi-ct-duty18 I am sure Galaxy must have costed at least $1 million, but no way it had a fifth of the budget CoD:MW2 did. We will never know for sure because Nintendo keeps that kind of data tight-lipped, but I just don't see it. Putting that into perspective, that is the reason why I don't see Nintendo's titles as AAA. Review-wise and quality-wise, sure, but going by the definition, there is just no way those games were expensive.
  11. I keep saying this but what Nintendo needs to do is bundle one of their must-haves (Pikmin 3, NSBU, SM3DW, MK8, whatever) AND price drop on top of that. That's what they have to do. They need to sacrifice one of their biggest titles so that once people have the system, they will feel inclined to buy the other ones. Or even better: have customers buy a Wii U and get an online code voucher to download ONE FREE game of their CHOICE from the eShop. You want Pikmin 3? Go right ahead. Or maybe you would rather get WWHD? That works too. They just need to eat the cost of one digital download and get the system in people's houses. The rest is win.
  12. You implied that I like to throw my money away. It wasn't intentional. As I got newer games, the ones that I liked playing more just became a bigger part of my gaming routine, which put my previous games on the side. This is really off-topic though. I just wanted to clarify that. About your preferences, I can respect them. It's one of those situations where we will just have to wait for the game to come out and see what they did, but I am inclined to believe the length will be similar to previous titles. Maybe this new title will give the replayability I usually seek, but who knows... I can only think of one current-gen platformer that was long in terms of length: Super Mario Galaxy (1 and 2 - but I actually prefer the first one). But that was a game that after I 100% it, I never touched again. I will be honest with you that when I look at the short-term approach, Super Mario Galaxy beats Sonic Generations badly; much superior story, much better length, slightly superior gamplay, and even the graphics are gorgeous, especially given the limited hardware (Galaxy in HD would have been orgasmic). Super Mario Galaxy is a masterpiece and a must-play if you love platformers. But then, if I come back to it, it will be through a new file. Unlike Sonic, I cannot name a SINGLE Galaxy level that was memorable - I just remember bits and pieces, like Luigi's rescue in a Boo Castle or one of the Piranha bosses. And Galaxy's levels are some of the best design I have ever seen in a Mario game, but still are forgettable. But with Generations, I can remember something from every Act, whether it's the corkscrew or the Gun Truck or the floor falling at the end of Sky Sanctuary. And those little things make me come back for more, aside from trying to do it better, faster, stronger. Edit: Although I have to admit, a lot of it is nostalgia. But even if we were to take another title, like Colors for example - there are memorable pieces, like Sonic running at the beginning of Starlight Carnival, or the beautiful grass at the beginning of Planet Wisp, or the rollercoasters of Asteroid Coaster.
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