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tenchibr

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Everything posted by tenchibr

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  5. You have nothing to worry about; I find it hard to believe that the code when the lid closes is going to be no different than the one when you flick the Sleep switch. It will definitely make some games lose immersion, but the functionality should remain the same.
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  8. Quote me saying that please, I will wait here. It's just as completely illogical to assume that I assumed so when I never said that. Videogaming is first and foremost INTERACTIVE entertainment. A story can immerse you but if the gameplay doesn't offer the core experience, you either become a mere spectator or the gameplay will break that immersion that a great story could give you. Ladies and gentlemen, contender for Game of the Year 2013 - The Last of Us I do. I love Phoenix Wright (and the gameplay, although apparently simple, suits the story as it should) as well as other story-driven games like Walking Dead or Heavy Rain, but if the gameplay is not even, well, playable, why should I bother to, well, play? I would rather just YouTube cutscenes of those games instead. Oh yes, that's right! I did that, for Sonic Free Riders (which the story wasn't all that either but still proves my point, because what if it had been?). Edit: Another contender for GOTY 2013 that, while it contains one of the greatest stories I have ever seen in gaming, ended up giving gameplay a backseat is Bioshock: Infinite. I love that game and I would play it all over again, but using the same fucking, cheap life ghost boss on 3 separate occasions with no variation whatsoever, and a lack of encouragement for varied weapon and vigor gameplay really hold me back from calling it a masterpiece.
  9. I think with any game, wanting a good story over gameplay is wrong. Might as well just read a book or watch a movie.
  10. To be honest, my favorite part of the trailer was showing the desert level as if Sonic is not in a floating world. I mean, if you want to be technical, Lost Hex is not even a world; more like a spherical floating island of sorts. Oh. My. God. Sonic Lost World is really SONIC & KNUCKLES 2 IN DISGUISE. Now I know what Iizuka meant when he said bringing "Classic" back.
  11. I feel the same way but I just gotta let it out now because it's really getting to me. This thread is nothing but bitching on every single thing from the beginning: - Nintendo exclusivity? Check; - Completely new gameplay? Check; - Sonic is too slow? Check; - Pixar Bad guys? Check; - No other playable characters? Check; - No online on Wii U? Check; - 3DS by Dimps again? Check; - Graphics are crap? Check; - Looks like Mario Galaxy? Check; - Tropes don't match? Check; - Some music seems subpar? Check; - Desert level looks dull? Check; - Green Hill version 9.0? Check; - Casino level too short? Check; They should've done a '06 and just put out a fake trailer and not take anyone's feedback. (Edit: To clarify, I refer to the gameplay trailer for Crisis City that looked more completed than the final version) I am not saying don't talk about those things or that some of those concerns I mentioned above aren't also mine, but for God's sake... It's too early to jump to conclusions and like I said, nothing is set in stone with Sonic Team. If this game turns out to be as bad as everyone is making it out to be, they will abandon their current plans for the future and try something else. But until then, give the guys a chance and let those who are hyped stay hyped. It's OK to criticize but it's like one of the Ten Commandments in this community is "Thou shalt not let thy neighbor enjoy things thou do not." Otherwise we will end up where the Mega Man fanbase is now and the last thing we need is for SEGA to become like Capcom. I don't think SEGA would abandon Sonic altogether, but all you would see is re-re-re-re-re-releases of the CLASSICS that EVERYONE loves so goddamn much for the rest of time. /endrant /equip:Flame Shield
  12. You guys shouldn't take a comment like Iizuka's so seriously. I take it with a grain of salt because there's no such thing as permanent in the Sonic Universe, except for rings and Emeralds. If it breathes, it's subject to anything. I actually thought Chao were gonna be permanent, where my homies at? So just relax and wait for Iizuka to come around.
  13. We need that in the US and Europe and that is How Nintendo Stole Christmas from the other Big 2... NAH, but it's definitely a step in the right direction.
  14. Well actually, I don't think they succeeded with the Year of Luigi campaign. It wasn't for lack of trying, but more could be done about it. I think Luigi's Mansion suffers badly from Nintendo Tax-isis right now, because for the price it is and the lack of marketing it had, it is not the first game that comes to my mind when I think "Year of Luigi" when it is the first one to represent it. NSLU is the one they are focusing on, even though it's just a DLC pack. They could have done a better job with it, which is sad, because I really like Luigi. Japan had a 3DS Luigi, why not here? And the least they could have done is create a Luigi Wiimote+. That would've been nice to own besides NSLU, or even better: a Collector's Edition of NSLU with a Luigi-themed Pro Controller, which actually ties pretty well with the last NSMBU patch, which now supports the Pro Controller.
  15. To me, one of the best things about gaming is memories, which sounds like nostalgia, and even though it goes hand on hand with it, I can also think of recent games that gave me new memories, like Bioshock Infinite or The Walking Dead as I mentioned sooner. With Galaxy, I don't have a particular memory other than fragments. That doesn't mean it was bad downright; in fact, I know it was glorious. But the simple things are usually the ones that stick with me. For example... I can name so many little things like that but I would be going off-topic, so I will just name 3 and keep it simple: Sonic Colors had some of this too, like , and Generations, well... It was nostalgia to the max, so doesn't really count. I don't expect a grand, Oscar-worthy performance from Sonic Team with LW, but if they can deliver one little scene that just sticks with you like that, that will be more than enough for me. And Aaron already hinted that we will see Eggman in a way we haven't before, so I am placing my bets that he will deliver it for me.
  16. I need to know the true definition of AAA, because I thought it was about this, according to Wiktionary: Now here's an example of an AAA's budget: http://articles.latimes.com/2009/nov/18/business/fi-ct-duty18 I am sure Galaxy must have costed at least $1 million, but no way it had a fifth of the budget CoD:MW2 did. We will never know for sure because Nintendo keeps that kind of data tight-lipped, but I just don't see it. Putting that into perspective, that is the reason why I don't see Nintendo's titles as AAA. Review-wise and quality-wise, sure, but going by the definition, there is just no way those games were expensive.
  17. I keep saying this but what Nintendo needs to do is bundle one of their must-haves (Pikmin 3, NSBU, SM3DW, MK8, whatever) AND price drop on top of that. That's what they have to do. They need to sacrifice one of their biggest titles so that once people have the system, they will feel inclined to buy the other ones. Or even better: have customers buy a Wii U and get an online code voucher to download ONE FREE game of their CHOICE from the eShop. You want Pikmin 3? Go right ahead. Or maybe you would rather get WWHD? That works too. They just need to eat the cost of one digital download and get the system in people's houses. The rest is win.
  18. You implied that I like to throw my money away. It wasn't intentional. As I got newer games, the ones that I liked playing more just became a bigger part of my gaming routine, which put my previous games on the side. This is really off-topic though. I just wanted to clarify that. About your preferences, I can respect them. It's one of those situations where we will just have to wait for the game to come out and see what they did, but I am inclined to believe the length will be similar to previous titles. Maybe this new title will give the replayability I usually seek, but who knows... I can only think of one current-gen platformer that was long in terms of length: Super Mario Galaxy (1 and 2 - but I actually prefer the first one). But that was a game that after I 100% it, I never touched again. I will be honest with you that when I look at the short-term approach, Super Mario Galaxy beats Sonic Generations badly; much superior story, much better length, slightly superior gamplay, and even the graphics are gorgeous, especially given the limited hardware (Galaxy in HD would have been orgasmic). Super Mario Galaxy is a masterpiece and a must-play if you love platformers. But then, if I come back to it, it will be through a new file. Unlike Sonic, I cannot name a SINGLE Galaxy level that was memorable - I just remember bits and pieces, like Luigi's rescue in a Boo Castle or one of the Piranha bosses. And Galaxy's levels are some of the best design I have ever seen in a Mario game, but still are forgettable. But with Generations, I can remember something from every Act, whether it's the corkscrew or the Gun Truck or the floor falling at the end of Sky Sanctuary. And those little things make me come back for more, aside from trying to do it better, faster, stronger. Edit: Although I have to admit, a lot of it is nostalgia. But even if we were to take another title, like Colors for example - there are memorable pieces, like Sonic running at the beginning of Starlight Carnival, or the beautiful grass at the beginning of Planet Wisp, or the rollercoasters of Asteroid Coaster.
  19. The only wrong assumption I made against you was that you could afford to buy games consistently, and I apologize for that. But the fact that you assume as well that I am intentionally buying games without finishing them is also incorrect, because I have had those games for a while now. Yes, I know I said I don't have a lot of time to play the games, but what I meant was I don't have a lot of times to play all the games I have, so I have to choose. Based on the time I have spent games like Animal Crossing recently, one could say "I have played enough of this game. Time to play the ones I haven't in a while or not at all." But what happens in my case is that I just choose not to. Yes, the backlog is my fault, and I am not trying to hide that. I am merely stating that I choose to play something that I already know will be worth my time. In other words, I actually regret owning some of games I do, no matter how high their scores are. Although New Leaf is also high, it is for different reasons. Sonic Generations wasn't, but I found enough replayability in it to make the money I spent on it worthwhile. It would be stupid of me to expect others to find the same level of enjoyment that I do on the games I play. The only thing I have to say is when it comes to certain philosophies and concepts into what we think certain things should be, there are just some times that people like you and I will have a conflict of interest; that no matter how much we discuss something, there is no right or wrong; it's all very grey. Like I said before, I am happy with Sonic Team now, and I think judging LW so decisively based off the limited information that's out, especially with no hands-on experience, is way too premature to make a call. As we approach the game's release, or better, even after it, maybe we will all reach a unanimous feedback. But for the time being, we just have to accept that our opinions on how Sonic games should be handled will be polarized in some areas and trying to win someone over it is a waste of time. Edit: One more thing: I had the games on my backlog before New Leaf, and other titles that I have played but exhausted already (Monster Hunter, Bioshock Infinite, Walking Dead, Tomb Raider). It's just unfortunate that I didn't take the time to play them before all those other games caught my attention instead.
  20. Before I begin, let me just say that what you just did is 10 times better than what the media is doing NOW. You at least are giving suggestions instead of just downright bashing Nintendo to the ground, and I appreciate that. But some of it I agree and some of it I disagree, so I have to dissect your post accordingly: I agree. If they don't implement online on something so core like Mario today, especially when they were the pioneers of 3D platforming with him, then what the hell is Miiverse for? Again, you are talking about the lack of online on Wii U, and again, I agree. The Wii U promised more online connectivity but they are not delivering it; ironically, they are promoting the 3DS' Image Share feature, where you can take screenshots of 3DS games saved on your SD Card and upload to facebook or Twitter directly from the 3DS. Why can't the Wii U have that too? Now I have to ask: When has AAA become such a good thing? I never thought of Mario or Zelda as AAA; I find it hard to believe that the budget costs for those series run into hundreds of millions of dollars. Kid Icarus is a reinvention of a 20 year old series so there was little to no familiarity between Uprising and the original and that's why Nintendo allowed it to have such creative freedom away from its predecessor. The day Zelda gets voice acting will be the day gaming dies, because what made the original Zelda so enticing was the idea of taking your imagination to this fantasy world, and adding voices or other modern gaming concepts - like achievements, will just take away from immersion. Link has always been mute, and if they add voice to every Zelda character minus Link, it will be anti-climactic, but even worse would be giving Link a voice. After all, we all have our own interpretations of Link, and by giving him a voice, like giving Samus a voice (and character), will create sure division in the community, and that's the last thing Nintendo needs right now. And Skyward Sword ranks on my top 3 favorite Zelda titles of all time by the way; it was far from safe with its Motion-Plus gameplay and it actually worked! They are building it competently, but not in terms of power, but rather price. Although I have to agree that the system needs a price drop badly or at the very least, needs to be bundled with another game alongside Nintendoland. If they bundled Pikmin 3 with the same price they have it going now, word of mouth over the quality of that game (spoiler: it's damn good) would spread like wildfire and Nintendo would get the sales they desperately need. Nintendo doesn't fight power with power; they march to the beat of their own drum, and I admire that. I don't want Nintendo to make an Xbox or Playstation clone. Gameplay > Graphics. Let's ignore Mario's 25th, because that was aimed directly at Mario fans, and let's ignore MGS HD and Ico/Shadow, which have been out for a while so their prices have lowered accordingly. I agree that WWHD is too high priced for what it is, and should have been priced competitively at $40 like KH1.5HD. With that said, KH is third-party, which means they have to put out a competitive price right now, especially with the PS4 coming out not long after, while WWHD is a Wii U-exclusive, and as we know, there's not a lot of good Wii U titles out right now. Scarcity drives demand; sad, but true. Another question is who has the higher fanbase? KH or Zelda? But I agree that the Nintendo Tax is bullshit. The 3DS' 3D is garbage and we all know that. Nintendo does too because they barely mention it now. The Gamepad being a gimmick? Too early to tell. All I can say is when it comes to the Gamepad, it unfortunately suffers from being a terrible concept to sell to the consumer, but it is a great one. It's true when people say you have to play with it for a while to get it, and that's the Wii U's biggest flaw. I have yet to see a marketing strategy that truly captures what the Wii U is all about, and some of it is from lack of trying, and others, it's just poor communication. All I am saying is just like you are tired of people acting pitiful towards Nintendo (I wasn't by the way), I am also tired of people just bitching with no actual solutions to the problem. In any aspect of life, I respect those who tell me that they have a problem with something but also deliver a possible solution. Otherwise, it's just downright whining.
  21. I get where you are coming from, but... Not everyone can afford to buy games constantly, and as much as it sounds like I am contradicting myself by saying that I do think Colors and Generations are short (when it comes to playing through them once), I felt like I got the $60 worth off of Generations that I paid for, and that's because of how much I replayed those levels. We are talking about giving Sonic titles a one-trip length of at least 10 hours, and I can guarantee you I have spent at least 50 on Generations and probably 30 on Unleashed. It's really down to what you like and this is another one of those "there is no right or wrong here" situations, because you like to experience multiple games at least once, especially when so many come out one after the other. I have a lot of games sitting on my shelf that I haven't beaten yet: Skyrim, Dark Souls, AC II Revelations, Metal Gear Solid HD Collection (Haven't played any of it), Kid Icarus... I would rather spend my limited time on something that I know I will enjoy within a certain amount of time, even though I already played the same levels before, because it gives me the joy that I expect from it. I am currently doing that with Animal Crossing: New Leaf. New Leaf is a really good example because at the core of it, you literally only have 2 "levels": the town and the island, but it's jam-packed with content even if it requires a lot of repetition to enjoy it. And the game doesn't even have an ending, so does that mean it's worth infinity dollars? It really comes down to the fact that if you don't like Sonic titles today, why play them? And I mean it when I say that there's nothing wrong with anyone's tastes here, but I do believe that ST is now stepping in the right direction with their production values, even if they are only taking one step at time. Besides, there are so many other great games out there. I don't want Sonic to be a one-time-play, 10+ hour franchise and I think that's where the disappointment comes in for those who expect value from it with those standards. For reference, see "Tetris" and "Guitar Hero/Rock Band".
  22. No, but that doesn't mean they should make it difficult for them to do so either. I get this feeling that some of you just want the Wii U to fail. If Nintendo fucked up in the past, fine, I understand. But in today's gaming world, everyone is a criminal by now and will pay for it. I don't have to mention MS, and in case you forget, Sony has done terrible decisions in the past as well (OtherOS, PSP Marcus campaign). My point is that, yes, Nintendo needs to stop walking around in circles and actually DO something, but we don't need the media getting in their way and making it difficult for them. If Nintendo doesn't step up, then they have no one to blame but themselves at that point. Otherwise, they need to stop bullying them.
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