@Wearied Flames: Unfortunatly, that's just how the Sonic Revival engine works. I am still trying to make it closer and closer to feel like the Mega Drive games but I don't think that I'll be able to change much more.
@Diogenes:It's like valor Form from Kingdom Hearts. Powered up version of Sora but if overused, you activate Anti form. At the moment, the forms are unbalanced for testing purposes but later on, An Additional stat will be required along with the rings to activate superform and ring consumption will be faster.
Superform in this can be used say in boss fights to try and get the upper hand but sacrifice rings, Action stages, allows easier access through certain parts of a level, Chaos Control Teleport to out of reach areas and assist in combat areas.
If you saw the plot section as well, its also a plot device.
Well, thats my boring explanation and some people probably can play without it.
As for level layout being only speed...I'm redoing the first stage to include more platforming with the multiple paths. I don't want it to be only speed.