The project Sonic X-treme has not actually started on Saturn, but on Genesis. It is also older than games like Sonic 3D Blast. Indeed, in 1994, 32X and Saturn were ready to arrive on the market for home consoles, and STI wanted to create a strong title for the Genesis, knowing that the 32X needed a Sonic stamped game, to ensure success. And beyond, the life of the aging 16-bit console, the project passed from the 16-bit console to its 32-bit device. but the technical limitations of the SEGA mushroom pushed the studio to migrate again, this time on Saturn.
We are then in 1996, SEGA officially announces the development of a game with the blue hedgehog hero, it is always given to STI and not the Sonic Team, engaged in developing Nights Into Dreams. The choice makes sense. STI begin to know the console, and has worked on Bug.
Early in the development of the Saturn game, the studio was using the Nights 3D engine, but at the time, at odds with the japanese Sonic Team, it will prohibit the use them, resulting in a delay in development calender. STI must now create a new engine, more handicapped by the complexity of the architecture of the Saturn, the delays were accumulated, resulting in increased development costs, and ultimately the cancellation of yet progressed well in 1996.
The game's story was simple, the Professor Gazebo Boobowski and his daughter Tiara, are the guardians of six magic rings of the Order who hold the balance on their planet, and guess who wants to seize it ? Robotnik then, steals the six magic rings and throws the world into chaos, only one hero can restore its balance, you ... Sonic, what. The game also had to act as boss, Metal Sonic and Nack the Weasel (or Fang The Sniper).
The gameplay should be based on the severity, the levels were going in all directions, you could walk the floor, ceiling, sides, and more... New movements should also be introducing, Spin Bash, Spin Slash (360° attack), Super Bounce (jump to rise higher than normal), the Power Ball (an attack using to hit the badnicks located below), the Ring Throwing (you throw a ring around the enemies), the Ring Shield (the ability to rally rings that form a shield), and finally, the Sonic Boom (an 360° attack combined with the Ring Shield).
The project is likely to remain the biggest regret of all the fans of the blue hedgehog at the time.
But for me it's always possible to get him back. We can't bring back the project Sonic X-Treme on Saturn, but we can bring back the project on the consoles of today, keep the gameplay and story ideas and put graphics up to date. And such an event could emerge for 25 years of Sonic and should be a high platform, like a HD version on Wii U, Xbox 360, PS3 and PC. A portable version of 3DS and PSVita. See a Wii version and PS2 for the madness ! XD
And I bet that you will say "It's impossible" or "He will not want to." Sure, if we do not unite to make this dream come true. We must engage in this fight, encourage each of us and begging Sega to release the project. And you know how we are, we, Sonic fans ? Millions ! Tens or even hundreds of millions of fans ! It's not impossible! There is always hope and unity is strength !
Thanks for join me. And sorry for the text if it's a little bad. I'm a french guy and I using Google Traduction.