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HaricTheHedgehog

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  1. Target : Sony Computer Entertainment, Inc. Region : GLOBAL Petition Background (Preamble) : We are not only there to help us as consumers to more easily acquire this product. We are there too to help the manufacturer to find success more easily. The PlayStation Vita, the all-new next-gen portable console, had arrived in the Japanese store shelves for Christmas 2011 and in Western store shelves in February 2012. For several months, it produces worrying sales for the firm. When reviewing console sales in Japan between May 28 and June 3, the PSVita has sold only 7,551 copies against the 101,075 copies of its competitor, the 3DS. The reason for this failure is due to one thing, in my opinion. This is not the "poorly supplied" lineup, or the features "too much gadget" and not the online "offering few services". In my humble opinion, this is the price that stuck. $250 for the Wi-Fi model and $300 for the 3G model. When we see that the Wi-Fi model is the same price as the PlayStation 3 base model, and is sold more expensive than the 3DS who is currently priced at $170, we think automatically that the price of PSVita is exorbitant for a portable console. However, the 3DS was also sold for $250 at launch. Not only its price prevented him from imposing but the launch lineup was too unattractive for the consumer to have a real interest in acquiring. Moreover, for PSVita, you need a memory card to be able to save games and transfer media. No card is included with the basic package, only bundles do this. The card is sold separately and the least expensive card weighs 4 GB and costs $20. There is still a recent promotional campaign (only in Europe) where the refund of 50 for the purchase of PSVita be applied between June 1 and July 15. But who would buy a console now for the summer when you can wait for Christmas ? I think the campaign would work better if it was planned for the holiday season. Petition : I suggest to Sony Computer Entertainment, Inc.. to perform for the first time a real price drop of PlayStation Vita, between $170 and $200 for the Wi-Fi model and between $200 and $250 for the 3G model, and that, in the whole world. I also suggest if possible to manufacture a memory card of at least 2 GB and include it with the basic package. Link for signing : http://www.gopetition.com/petitions/psvita-a-real-price-drop-please/sign.html
  2. Don Bluth and Gary Goldman (the Directors of Titan A.E.) plan to direct a Film Sonic the Hedgehog: The Movie produced by Pixar Animation Studios From Wikipedia, the renowned animators Don Bluth and Gary Goldman is working on a new Sonic movie, which is increasingly produced by Pixar Animation Studios. Three things I love combined. We hope it's true. http://en.wikipedia....edgehog_(series)#Animation
  3. The project Sonic X-treme has not actually started on Saturn, but on Genesis. It is also older than games like Sonic 3D Blast. Indeed, in 1994, 32X and Saturn were ready to arrive on the market for home consoles, and STI wanted to create a strong title for the Genesis, knowing that the 32X needed a Sonic stamped game, to ensure success. And beyond, the life of the aging 16-bit console, the project passed from the 16-bit console to its 32-bit device. but the technical limitations of the SEGA mushroom pushed the studio to migrate again, this time on Saturn. We are then in 1996, SEGA officially announces the development of a game with the blue hedgehog hero, it is always given to STI and not the Sonic Team, engaged in developing Nights Into Dreams. The choice makes sense. STI begin to know the console, and has worked on Bug. Early in the development of the Saturn game, the studio was using the Nights 3D engine, but at the time, at odds with the japanese Sonic Team, it will prohibit the use them, resulting in a delay in development calender. STI must now create a new engine, more handicapped by the complexity of the architecture of the Saturn, the delays were accumulated, resulting in increased development costs, and ultimately the cancellation of yet progressed well in 1996. The game's story was simple, the Professor Gazebo Boobowski and his daughter Tiara, are the guardians of six magic rings of the Order who hold the balance on their planet, and guess who wants to seize it ? Robotnik then, steals the six magic rings and throws the world into chaos, only one hero can restore its balance, you ... Sonic, what. The game also had to act as boss, Metal Sonic and Nack the Weasel (or Fang The Sniper). The gameplay should be based on the severity, the levels were going in all directions, you could walk the floor, ceiling, sides, and more... New movements should also be introducing, Spin Bash, Spin Slash (360° attack), Super Bounce (jump to rise higher than normal), the Power Ball (an attack using to hit the badnicks located below), the Ring Throwing (you throw a ring around the enemies), the Ring Shield (the ability to rally rings that form a shield), and finally, the Sonic Boom (an 360° attack combined with the Ring Shield). The project is likely to remain the biggest regret of all the fans of the blue hedgehog at the time. But for me it's always possible to get him back. We can't bring back the project Sonic X-Treme on Saturn, but we can bring back the project on the consoles of today, keep the gameplay and story ideas and put graphics up to date. And such an event could emerge for 25 years of Sonic and should be a high platform, like a HD version on Wii U, Xbox 360, PS3 and PC. A portable version of 3DS and PSVita. See a Wii version and PS2 for the madness ! XD And I bet that you will say "It's impossible" or "He will not want to." Sure, if we do not unite to make this dream come true. We must engage in this fight, encourage each of us and begging Sega to release the project. And you know how we are, we, Sonic fans ? Millions ! Tens or even hundreds of millions of fans ! It's not impossible! There is always hope and unity is strength ! Thanks for join me. And sorry for the text if it's a little bad. I'm a french guy and I using Google Traduction.
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