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Soniman

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Status Updates posted by Soniman

  1. Are all KH Superbosses just...constant attack, everything is undodgable, nothing staggers them and you just get combed to death? I know I prob suck but damn it isn't fun grinding all the way to level 99 and being instantly wasted. I have no idea how to even start confronting these fights 

    1. Ryannumber1gamer

      Ryannumber1gamer

      In Kingdom Hearts 2 Final Mix, the superbosses are difficult, but fair. They have telegraphed openings that you begin to learn about as you continue playing. You get better, and begin to better understand timings for blocking/dodging, you know what moves are blockable/dodgeable as well.

      KH3R is not like this. Some of the bosses are designed like this to begin with, but their patterns begin to quickly devolve into spammy bullshit messes that you need to exploit to get a win, such as using a shocklock, or link to skip their desperation attacks. Their openings are also annoyingly inconsistent, and can start breaking your withstand combo as well.

      My best tip so far is getting Ultima, and making use of links, primarily King's Flare. It is vital for skipping desperation attacks, especially on Saix. 

    2. Soniman

      Soniman

      well it's a start but is there anywhere  I can look up specific strategies for each data fight or Is it still to recent?

    3. Ryannumber1gamer

      Ryannumber1gamer

      There's some speedruns on YT that are good starting points. No in-depth guides from what I can see, but there's that.

      I can try my best to give you some "consistent" openings for who I've fought so far.

      • Young Xehanort - His consistent opening is when he's doing the spiral Keyblade attack (the one where he's in the air and spins down at you). He'll do it three times, and he'll be staggerable on the third attack. Whatever you do, do not counter UNTIL that third swing, or else Sora won't stagger him in time. 
      • Riku Replica - I honestly don't know, he seems very suspectable to damage from Ultima's shotlock, and I beat him more or less via spamming that.
      • Ansem - He has only one consistent opening, and it's when he's doing his ram attack. He'll do it three times in a row, the first two in succession, and then he'll delay for a few seconds on the third attack. If you block that, you can hit him then. DO NOT counter it, because he teleports right after the attack, and so Sora will be left attack thin air and miss the opening. Just immediately attack after you've blocked, and hopefully Sora will hit him before the opening is over.
      • Luxord - He's honestly the easiest, once you understand how to beat his games. He's the only one who has consistent openings because he's only open if you win one of his games. The rotating cards in a circle game is fairly self explanatory, but for the minigame where he scatters cards everywhere and you have to find the ones with circles on them - the trick is that every card that rotates when you get near is an explosive, the cards with circles on them will always remain still. As for his desperation, I honestly can't get it down, so you should just try to win a good few of the minigames beforehand so you can tank it.
      • Saix - I can't say this enough - bring as many magic restoring items as you can and just spam the fuck out of King's Flare. He is an utter spam fest. What you want to do is wait til he goes into berserk mode, he damages you via withstand combo, and then activate King's Flare on 1hp. Not only will it refill your HP fully, but it'll easily get through the berserk mode with no issues, damages him fairly well, and staggers him for a combo when he runs out of berserk charge.
      • Xigbar - He's straight up bullet hell, and one of the most infuriatingly inconsistent bosses. He has "three openings", but really, only two of them are actually viable. The first opening is he'll get close to you, before teleporting. IIRC - he teleports left and shoots, teleports right and shoots, and then he'll teleport and run at an angle. When he's at the end of the angle, counterhit him and you'll stagger him. The second opening is when he does his Showdown minigame, it takes a moment to get the timing down, but it's one of the easiest openings to get when you've got the timing down.

      Here's a video for help: 

       

    4. Soniman

      Soniman

      Okay thanks for the help. I'll try my best to get past this lol

  2. Ash caught a Dragonite????

    1. Tails spin
    2. Miragnarok

      Miragnarok

      I bet he gets a Ho-Oh at the end.

    3. Tails spin

      Tails spin

      Plot twist: Ash catches Mew

  3. People who play their music out loud on public transportation makes me cringe like why do you think anyone else wants to hear that ?

    1. Wraith

      Wraith

      Peasants without cars must suffer

  4. With the year underway I think we as a Fandom need yo come together, stop fighting and finally collectively agree with my opinion that Sonic CD isn't very good. Let's start today my brothers 

    1. Wraith

      Wraith

      You're right but the people arent ready

    2. Zaysho

      Zaysho

      I been saying that though

    3. Adamabba

      Adamabba

      I thought that was the consensus

    4. E-van
    5. Harkofthewaa

      Harkofthewaa

      ...Sonic 2's worse *peels out and runs for cover*

    6. Strickerx5

      Strickerx5

      Came to that conclusion a few years back. People weren’t ready for it then and I still don’t think they are now.

    7. blueblur98

      blueblur98

      it's better than sonic 1, though

    8. Celestia

      Celestia

      There's no reason to feel bad that not everyone agrees with your terrible opinion.

    9. TheOcelot

      TheOcelot

      As it turns out all the other Sonic games are even worse.

    10. Harkofthewaa

      Harkofthewaa

      In all seriousness my classic Sonic Order goes as is: Sonic 3&K, Sonic 1 (yes really), Sonic CD then Sonic 2. Sonic 3&K being first needs no explanation, Sonic 1 is mostly due to personal bias (I'm well aware if it's flaws but I've been playing it for so long that I can literally beat it with my eyes closed), and I put Sonic CD before Sonic 2 because while CD has some obnoxious flaws (Wacky Workbench says hello) it has two things that make me like it better than Sonic 2: A save system (I know the mobile Sonic 2 exists but... well, its restricted to mobile because SEGA) and the Special Stages don't make want to kill someone (seriously, I HATE Sonic 2's Special Stages with a fiery passion). I know that seems petty, but it's my opinion and I'm sticking to it.

       

    11. Tarnish

      Tarnish

      I never liked Sonic CD. The stage design is just a clusterfuck of random shit on the screen that resembles an engine stress test more than level design. The jump sound is somehow way more annoying, Metal Sonic, the new big bad is pretty much just a throwaway boss (even Mecha Sonic in Sonic 3 & Knuckles had more going for it) and the spin dash looks lame and you have to hold it for a while in order to actually work.

    12. Ferno

      Ferno

      people only really hype up CD because of toei sonic tbh

    13. Milo

      Milo

      it has its problems in regards of gameplay, but it's not outright bad, esp. with its presentation. even putting the toei sonic animations aside, the soundtrack (mainly talking jp/eu, the us is okay) is full of bangers and the levels are visually stunning

      this is probably the type of game that could benefit from a remake or a spiritual successor tho'

    14. Kuzu

      Kuzu

      Its aight, definitely the weakest Classic game

    15. Sean

      Sean

      I find it a lot more fun when I play it less like a regular Sonic game by time traveling and exploring for generators and holograms. I can appreciate the level design for what it is when I'm taking it easy and intentionally backtracking, rather than attempting to fight against it. I don't really like going for the time stones anymore, partly because the Taxman version's smoother framerate makes this endeavor much more difficult than it was in the Sega CD and PC versions.

      It's flawed but it has a lot of unique charm that other Sonic games usually don't emulate (Chaotix is the only other one that feels like it takes directly after CD). It's not one of my favorite Sonic games, but I totally get the cult-like obsession behind it now.

       

       

      Besides Sonic 2 is the worst one

    16. Soniman

      Soniman

      I'd say Sonic 2 is the worst depending on if you have a soul or not but it's subjective I suppose 

    17. azoo

      azoo

      Sonic CD is the most divisive classic Sonic game and many people consider it the worst of the bunch but they're also wrong so s'cool

  5. Mmm, I'll believe this year of Sonic when I see anything substantial 

  6. Bring back Sonic's fang 

    1. Blue Blood

      Blue Blood

      Bring back Fang's Sonic 

    2. Big Panda

      Big Panda

      Bring back Sonic’s Fang the Sniper

    3. Perkilator

      Perkilator

      Okay!

       

  7. Remember in Archie Sonic when Charmy was 16 and to make him like his young game self, they made him mentally slow?

    1. Your Vest Friend

      Your Vest Friend

      I try to forget it.

    2. Polkadi~☆

      Polkadi~☆

      oof moment

    3. Sean

      Sean

      One of the biggest bruh moments in Ian's run

    4. Supah Berry

      Supah Berry

      Yeah, it's understandable some would question why a six year old kid would be put into work as a detective and implied to be somewhat attracted to greed...

       

      But there are much better alternatives than this.

    5. Big Panda

      Big Panda

      One of Ian’s bigger mistakes that he’s, respectfully, owned up to and actively regrets himself.

      It’s also the reason why he never utilised Charmey’s new “personality” for comedic purposes for the remainder of the old continuity.

  8. January is the month of Nintendo fans being mad at DLC LOL

  9. The funny thing is a year ago I was right there with people being fed up with all the Fire Emblem representation in Smash.. But then I played Three Houses and so I'm now mildly excited even if I'd prefer a House Leader, let's go Byleth

  10. How mad are wee SSMB?

    1. Teoskaven

      Teoskaven

      A bit mitigated with the Mii costumes, but still.

    2. Bobnik

      Bobnik

      I'm glad he got it, didn't expect him to be the last one for this pass. Understand why people are mad, but

       

      Hoes mad

    3. Crow the BOOLET

      Crow the BOOLET

      I'm ok with it

      No really I am

    4. Strickerx5

      Strickerx5

      i can’t even be happy for a fandom finally getting a rep in smash

    5. Nix

      Nix

      I'm more mad Smash made me remember how fucking awful FemByleth's design is.

    6. Soniman

      Soniman

      I'm quite excited plus we got six more characters comming. I'm satisfied 

    7. Kuzu

      Kuzu

      @Nix aand she's all you'll ever see online.

  11. Do you prefer the tropical, island, kinda mystical asthetic of Sonic during the genesis/Mania days or the more modern, urban funk of some of the modern games like SA1,2, Riders and even  Unleashed? I think it's kinda cool how both are kinda diametrically opposite but both suit Sonic really nicely 

    1. Zaysho

      Zaysho

      I liked how Generations put the two together, tbh. It's got a bit of everything and nothing really feels out of place.

    2. Cayenne

      Cayenne

      I think I don't exactly have a favorite one. IMO, the Sonic franchise has amazing aesthetics in general and this is one of the things that made me a fan of the games, be classic or modern.

       

    3. Miragnarok

      Miragnarok

      What about the aesthetic of games like Chaotix and Colors?

  12. Hot take. I like Sonic 

    1. E-van

      E-van

      Tfw that's probably the unpopular opinion here these days

    2. Zaysho

      Zaysho

      Same, tbh

  13. Not to bummed about it very much likely being Dante in Smash, he's cool. But man the low demand for Crash is actually surprising to me. I guess people aren't interested 

    1. Nina Cortex Jovahexeon

      Nina Cortex Jovahexeon

      Not as bad as Phoenix's got it at least.

    2. Miragnarok

      Miragnarok

      Blame China for the low demand for Crash.

    3. Waveshocker Sigma

      Waveshocker Sigma

      If Crash gets in, it has to be with Spyro at the same time. Otherwise, not interested.

    4. Candescence

      Candescence

      Yeah, I'd rather have Spyro. Crash is overrated.

    5. DanJ86

      DanJ86

      I like Crash and Spyro but....yeah...I dislike who owns them.

  14. CRASH FOR SMASH 

  15. Arrogant Sony really just done with E3 now huh...OK sure 

    1. Supah Berry

      Supah Berry

      Oh, alright. I guess they really mustn't have anything big happening this year they'd want to share. Like a new console, or something? Yeah that'd be ridicolous.

  16. What the fuck happened with that Panzer Dragoon remake?

  17. Why does Sonic go where I can’t follow?

    1. Blue Blood

      Blue Blood

      Can you follow his rainbow? 

    2. Pelvic WOO! engine

      Pelvic WOO! engine

      He'll set you free.

  18. There sure are a lot of hills in the Sonic universe 

    Green Hill, Emerald Hill, Turquoise Hill, Neo Green Hill, Mecha Green Hill, Mushroom Hill, Sunset Hill, Pumpkin Hill, Green Hills, Seaside Hill, Windy Hill, Wind Hill....am I missing any?

    1. Wraith

      Wraith

      there are a lot of hills in general fam

    2. Sonic Fan J

      Sonic Fan J

      Only Splash Hill off the top of my head.

    3. NikoS

      NikoS

      sorry I had to

       

    4. Tails spin

      Tails spin

      Hilltop zone

    5. PC the Hedgehog

      PC the Hedgehog

      I wonder what "Hill" Hill Top Zone is the top of.

    6. Tails spin
  19. You think Sonic has a thing for Shadow? ovo

    1. Diogenes

      Diogenes

      yes

      and that thing

      is his fist

    2. Rabid-Coot

      Rabid-Coot

      Sonic likes the older gentlemen.

    3. Solister

      Solister

      Ovo means "Egg" in my language, so it's been a bit hard to take this subject serious 🥚.

      But eh, I think it's the kind of "frenemy" relation. I don't recall seeing this scene in a game, but it would be the kind of thing: Sonic and Shadow are fighting near a cannon, Sonic falls down but hangs on a branch, if he falls, he dies, Shadow, aside let him fall and watch him dying, catch hims, stop fighting and take care of him.

    4. JezMM
    5. JosepHenry

      JosepHenry

      Please tell me im not the only one that notices how flirty sonic can be around shadow in games, comics, twitter takeovers...

       

       

      The answer is yes

    6. TheOcelot

      TheOcelot

      Sonic was flirting so hard with Shadow:

       

  20. Remember Sega fourms?

    1. Blue Blood

      Blue Blood

      I try not to.

    2. Strickerx5

      Strickerx5

      Didn't Sega say that they'd probably bring them back in some form? Lol, I guess not. Though most of it has seemed to have migrated over to Reddit so hey.

    3. TCB

      TCB

      Remember Sonic Cult

    4. Crow the BOOLET

      Crow the BOOLET

      I do and when I do I get a little sad because I miss my friends from there.

    5. Indigo Rush

      Indigo Rush

      @TCB 

      If I'm ever elected SSMB President, my first action will be to revive the Amy Chao who says different things every time you refresh the page.

  21. It really is amazing how chill this place is for debating stuff. Probably because everyone "knows" each other so it's less likely to get shitty as opposed to a more open public fourm liked reddit or something. It's one advantage old style fourms Like these have above the ones we have now I guess lol

    1. Wraith

      Wraith

      I don't know what chill means

    2. Soniman

      Soniman

      1. to calm down 
      2. cool, tight, wicked, sick, sweet, nice, etc. 
      3. to hang out 
      4. to be easy going 
      5. a little bit cold 
      6. its ok
    3. Strickerx5

      Strickerx5

      For now, definitely. Though, if there's one thing I've noticed over the years it's that a new game period generally tends to shift that quite a bit. Through a mixture of some high tensions and some amount of new people getting in on things, it can often lead to, well, a number of locked topics to say the least.

      What we're going through now reminds me a lot of 2015 when this place was really just used for memes and other non-Sonic related discussion. A lot of people took the time to get to know one another better.

    4. Soniman

      Soniman

      Yeah that's true. As we are in a drought currently  there's not much reason to ho fir each other's throats and TSR sure as hell wasn't important enough to fight about really. let's hope it stays true when SA1 HD or whatever is finally announced and we can keep cool heads 😬

    5. Big Panda
    6. Kuzu

      Kuzu

      We're literally too old and tired to really argue anymore. It's mostly zoomers who get into those heated debates.

    7. Teoskaven

      Teoskaven

      Sorry for the late reply.

      I argue that while it is indeed a way, way better place to talk about stuff compared to your average social media, don't forget some users have been banned or prevented from posting because of their behavior in arguing opinions, including a relatively recent case (not stating names).

  22. I am definitely not sad to see the concept of third/updated versions go, USUM was such a nothing game that you got the feeling even GF didn't know what to add or make different and just made shit up/butchered the story. Very happy about this 

    1. Teoskaven

      Teoskaven

      Zygarde is still crying in a corner though.

    2. Soniman

      Soniman

      XY got neither DLC or an updated version. You'd think they'd treat their first proper 3D game a little better than that looool

  23. Do people still want open world level design for Sonic? I always figured wide, layered but still ultimately still  linear levels were the way to go as that's just the type of design that facilitates Sonic's gameplay the best. I think the last two Gens created a really unfair stigma of "open world good linear bad". And based on fangames that try it translates to vast stretches of open land with not much to do a lot of the time. 

    1. Kuzu

      Kuzu

      I think people just are just tired of how restrictive the level design has become in recent years. People like having the option to play the game in different ways rather than forced down one path.

      Open world games have become more popular in recent years, so I can see the series incorporating that, but Sonic isn't really the type of series to have that type of freedom like Mario and Zelda have had.

    2. Soniman

      Soniman

      That's what I mean. Yeah the game use linearity badly but I don't think the exact opposite woukd be a whole lot better of not given a crazy amount of work. If you want open world type stuff I think sandboxy type areas like the last area  of Speed Highway Is the ideal 

    3. Kuzu

      Kuzu

      I think it's at least worth exploring. I'm just tired of Boost games at this point and I get the feeling the dev's are too.

    4. Osmium

      Osmium

      Windy Valley Beta is basically as open as I would want it to be 

    5. Indigo Rush

      Indigo Rush

      I think a truly "open world" Sonic game without proper boundaries is a terrible idea. Sonic levels are supposed to be obstacle courses that rely on mastery of speed and platforming, and to make a fully open world could be a disastrous undertaking; either too many man-hours spilled into content players may never access, or an underwhelming sandbox without any competent level design.

      My personal suggestion would be to create a seamless game with SA1 or SA2-esque action stages with adventure fields interconnecting each "Zone," providing an opportunity to enter a different "action stage" as if it were a branching path. By throttling each level in a way that procedurally loads the upcoming stages without loading screens, it can provide the illusion of a giant open world that the player can approach in any particular way.

      Basically, assuming the game takes place on one island/continent, think of it as a straight-shot from Zone 1 to Zone 8; but between those two Zones are Zone 2a and Zone 2b, then Zone 3a, 3b and 3c, then it converges to Zone 4a and 4b, or however much content they can stand to put into one game like this. Focus on encouraging the player to replay the game, zip along and take different routes and explore the island in new ways. 

      This way, you can keep the Point A to Point B objective while also catering to a lust for exploration and choice. 

      Spoiler

      I have too much headspace dedicated to this series

       

    6. Milo

      Milo

      I don't know about an open-world game in the vein of action/adventure games like GTA, AC and Zelda (where it really is just one colossal sandbox with different towns/environments) but I would be absolutely open towards a collection of small/medium-sized sandboxes with different worlds like in Mario, Banjo-Kazooie, and Spyro. That the best examples fangame designers can do with the idea of a sandbox Sonic are giant empty worlds you can solely boost/roll through I'd argue is not an indictment on the concept, it's an indictment on those designers following in Sonic Team's footsteps and putting the preservation of high speed movement/gameplay above everything else in the game design. Slowing the gameplay down (meaningfully, not the full-on brakes approach that ST did with Lost World) and taking some important general design notes from the other series I mentioned would give fan developers far more room and ideas to work with a Sonic sandbox concept, at least from my point of view.

      I'm actually been drawing up some concepts over the past few months about how Mania's Studiopolis could work as a 3D sandbox in the vein of those games I mentioned; namely in regards to the zone having various locations with their own unique level mechanics and goals/mission structures that are and aren't specific to platforming challenges. I think I've got enough to throw together a series of drawn pitches, I'm just trying to figure out how to meaningfully present them in a 3D perspective.

    7. Diogenes

      Diogenes

      if the series was in a healthier place i'd be interested in it as an experiment but i don't think its the right choice for 3d sonic. boost and automation gimmicks aside sonic's movement is more directly influenced by the level than the average platformer character so i think it needs more deliberately designed routes than fully open spaces that can be approached from any angle. plus with sonic's speed you need larger spaces, and sonic team has had enough trouble just designing linear levels that are long and dense enough to be satisfying, so i imagine scaling up to a full open space would be extremely costly for only questionable benefits.

  24. Please give me remakes, please give me HD Dawn 

    1. Bobnik

      Bobnik

      Don't expect anything more than Pokemon Home and Pokemon Sleep. 

    2. Marcello

      Marcello

      I hope it's not Sinnoh remakes. That should wait until they get their shit together and start making good games again.

      Just remake Gen 1 again.

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