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About McGroose

  • Rank
    "Wrestlin' wild Caterkillas, mate"
  • Birthday 07/29/1997

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  • Interests
    -Martial Arts
    -Video games
    -Good music
  • Gender
  • Country
    United States
  • Location
    That rock under Skyloft.

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  1. So the idea was that Forces had about a year of actual development in that 3-4 year window after Lost World because 2-3 of those years were spent on the Hedgehog Engine 2 and concept development, right? Or something like that?

    How much time did Unleash have for for actual in-game development? It came out 2 years after Sonic 06. How much time went into the Hedgehog engine 1 and concept development during that time period?

    I'm guessing that I'm overlooking a few things here

    1. Mil-O-Lantern


      The Hedgehog Engine actually started production before Unleashed. It started development back in 2005, back when Sonic 2006 was still in development.

      As for Forces, the report goes that one year was spent developing the Hedgehog Engine 2, then the next two years were conceptual development/prototyping. These three years were handled by director/lead designer Kishimoto and a small team. The fourth and final year of development was when the game entered full production.

    2. McGroose


      So how much time did Unleash have for it's in-game production then? Did they only start beginning production of Unleashed once the Hedgehog Engine was done, so around late 06 to early 07?

    3. Mil-O-Lantern


      @McGroose Late response, but I believe the Hedgehog Engine was still being developed in tandem with Unleashed, which started production after Sonic 2006's release.

  2. Forces: 6.5/10 (best I could give it. This game clearly is not "finished")

    Lost World: 7.5/10 (this game is underrated, IMO. The controls are the hardest part to get down, and some stages are either boring or just flat out suck.)

    Colors: 8/10 (Again, best I could give it. I think Colors is a little overrated, probably cause it's the best 3D Sonic's had for a while in many people's opinion, but it's solid.)

    Unleashed: 8.5/10 (prob my favorite 3D Sonic, got the boost formula just right. It pushed the 360/PS3 to it's limits sometimes and it's atmosphere is perfect.)

    Generations: 8.5/10 (Classic is definitely the weaker half, good game overall tho. Level selection was bad, the plot implementation in the game was obviously rushed.)

    1. iambitter21


      nah you're being too generous on forces, even for my standards. it legit deserves a 5 dude.

    2. Wraith


      If I were to rate them Sonic Colors would probably get a 6 and Forces would get like a 4, maybe worse. Colors and Unleashed I mostly agree with. 

  3. If sonic unleashed is released on pc I will buy it and then make a second steam account just to buy it again ti show my appreciation 

    1. Strickerx5


      I'd probably just start gifting people it at this point.

    2. KHCast


      I’m really hoping if they do PC ports of sonic games they’ll start doing console ones as well. 

  4. So at this point, who do you think will win the election? Not who you hope to win, but who do you think will win? Base this on an unbiased outlook on the current situation of how both team red and blue are doing.
  5. I think SRB2 may be my favorite 3D Sonic game at this point. More than Adventure or any other title. Playing some nice fan-made remixes of classic sonic OST in the background of these fantastic levels is the best 3D Sonic experience. At this point I'm looking forward more to the next major update that adds more acts and levels to SRB2 than I am the next big Sonic game. 

    1. I Have Berry!

      I Have Berry!

      The modding community helps out alot in it's replay value, not that the vanilla game ain't super replayable as is. Several different characters, levels and more that change up what's already there is a big plus for me.

    2. Sean


      It's up there with A Hat in Time as my most replayed 3D platformers these days

    3. The Deleter

      The Deleter

      I recently installed it on my laptop, and I pop the game open for the odd playthrough about as much as I do with Mania for a quick romp now. Wasn't always like this, as I've always found everything before 2.2 to be boring, but the amount of fluidity the new level design, slopes, and automation (read: springs) really feels like the classic games brought fully to life in a 3D space at long last, and I couldn't be happier with the end result. Actual comfort junk food in video game format after a hard days work.

      Bonus points for being a game that completely lacks a default homing attack, and has enemies literally paper-thin, yet against those odds features bounce-jumping in it's level design that feels infinitely more satisfying to pull off than in a 2D space. Those are the classic platforming mechanics that I am 100% here for.

    4. Adamabba


      2.2 was one heck of an update, it was the first time SRB2 really felt like a complete game to me. It's been so fun and interesting seeing how far the game has come after all these years.

      and they still have quite a bit to add too. iirc there's still 2 more zones, 1 more act for Red Mountain, and a Super Sonic boss 

    5. Shaddy Zaphod

      Shaddy Zaphod

      There's two more acts for Red Volcano, since it lacks a boss fight currently.

  6. Bloodborne Kart is going to be a game one day and I'm looking forward to it

  7. DRM is ass

    1. Monkey Destruction Switch

      Monkey Destruction Switch

      Hey, DRM has feelings too.

    2. Plumbers_Helper


      Nah, butts and donkeys provide useful and necessary services to the world - DRM doesn't.

  8. Do you prefer Sonic 3 Complete or Sonic 3 AIR in terms of features and enhancements to the original game?

    1. Tracker_TD


      Sonic 3 AIR, with mods factored in.

    2. I Have Berry!

      I Have Berry!

      You can mod Completes features into AIR

  9. Is the critic review bombing for that new Spongebob game a type of revenge for the consumer review bombing of TLOU2 or something lol what's so bad about this game?

    1. Ryannumber1Scarer


      There's nothing bad about the game at all, to be frank - the professional reviews are absolutely atrocious. The IGN review is a bunch of vague bullshit saying "oh well these issues are present because they were present in the original..." without even stating what these issues are, and it's essentially giving it shit for not being on the same scale as Triple A, $60 remakes. 

      As for Gamespot's review, that one is outright laughable, not only trying to claim it's right next to games such as Ride to Hell Retribution, but the reviewer in question goes to downright IGN Unleashed levels of stupidity at points. 

  10. Can you not run, dash or roll in Streets of Rage 4?

    That's kinda bullshit, why can't you do any of that?

    1. Tarnish


      Cherry is the only default character that can run, Adam can do a dash, but the Streets of Rage 3 type of controls is only avaiable with the Streets of Rage 3 characters that take quite a while to unlock. And even then, rolling up/down makes the character drop the weapon they're holding which is BS.

      But of course if you dared mention this to other people, you were just a hater.

  11. I hate clickbait titles like these:

    "Man representing x ABSOLUTELY ANNIHILATES AND NUKES TO DEATH ABSOLUTELY HUMILIATINGLY the opposing debater, who represents y"

    Seriously, stop doing that shit. Even when it's rooting for the argument I like it's super annoying. It feels like every other debate video on youtube does this

    1. PC the Hedgehog

      PC the Hedgehog

      Hate 'em too, but they do what they set out to do, so there's no reason for them to stop doing it.

    2. Chili Dawg

      Chili Dawg

      it's ridiculous because if, say a liberal and a conservative are debating on a new show, one perosn will upload the clip saying "SJW Libtard DESTROYED" while someone else will upload the exact same video "Racist Homophobe OBLITERATED" because whichever one the uploader sides with is the winner of the argument

  12. Is it rude of me to hope that the journalist who claimed that "big as the ps5 reveal!" bullshit loses a lot of their credibility/reputation?

    I mean I knew it was baloney from the start, but people actually fell for it and thought we may have actually been getting something big. 

    Not even in Japan would this be anywhere near on par with the PS5 reveal, wtf was he on?  Clickbaitamphetamine? 

    1. Bobnik


      To be fair, cloud arcade gaming where vendors(?) can earn money outside of working hours would be kinda big in Japan.

      But yeah, it's still not as big as that PS5 article.

    2. I Have Berry!

      I Have Berry!

       If arcades still have any real business in Japan, enough to make it an equal to the console and mobile game departments, then there's at least some reason to equate it to PS5. Though from another stand point, I'm confused why a service meant for businesses to improve revenue compares itself to an actual product made for consumers.

    3. Polkadi~☆


      It’s a cool idea, some arcade machines have made rudimentary versions of the idea unique to their machines only, but now Sega is expanding upon it by basically making a Steam for arcades.

      However, even in the Japanese arcade business, I’m not sure how it challenges the PS5? It’s cool, but not "revolutionary", especially with the first thing I mentioned.

  13. I'm still convinced that the rumor of Sega's news being as big as the PS5 reveal is total BS.

    1. Monkey Destruction Switch

      Monkey Destruction Switch

      Yeah, I would find that extremely hard to believe.

    2. I Have Berry!

      I Have Berry!

      You mean it's big as the BS5

    3. PC the Hedgehog

      PC the Hedgehog

      Legit, I can't imagine much video game news being bigger than a new console reveal, especially from a company like Sega. What could they possibly have to share that's even remotely comparable?

  14. How tf did the ps1 sell over 100 million units while the n64 sold around 33 million. Why did Nintendo lag behind so much? 

    Also how tf did sega sell 9 million saturns and 8 million of those were in japan lol 

    1. Thigolf


      The PS1 had an absurd amount of games and general heavy hitters, especially from third parties.

      The N64 had Nintendo games and that's it.

      The Saturn had cult classics and...yeah. Not even a single Sonic game. Basically no mainstream appeal in the West.

    2. Polkadi~☆


      Good marketing and good exclusives carried the Sega Saturn in Japan. Same didn't happen for western audiences. Hell, most of the games never even came to the west, so there was a smaller library of games to choose from.

      also, what DIDN'T the ps1 have. gran turismo, metal gear solid, resident evil, castlevania, and more, holy shit.

    3. Rabid-Coot


      CD's were a lot cheaper than cart games, piracy was wide spread, targeted an older demographic and many more things that combined to make it so successful.

    4. Dejimon11


      3rd parties were also getting tired of Nintendo’s bullshit(Square Soft being the most noticeable one) 

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