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About McGroose

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    "Wrestlin' wild Caterkillas, mate"
  • Birthday 07/29/1997

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  • Interests
    -Martial Arts
    -Video games
    -Good music
  • Gender
  • Country
    United States
  • Location
    That rock under Skyloft.

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  1. I'm looking at the current GPU situation and I've never seen prices this high and supply this low, I'm so glad I bought my PC when I did cause my timing was cutting it close to when all this BS started. I bought a gaming PC with a I5 10400 and GTX 1660 for around $750 on black friday last year, which is a deal that's basically impossible to find now. I kept hearing since then how bad the cost of consoles and desktop hardware has been getting and I never paid much mind to it cause I thought I've seen it before in the past, but after having just recently looked more into the situation, this is easily the worst I've ever seen it. A GTX 1650 is at least $450 on Amazon, nearly 300% the MSRP, iirc. A 1660 is at least $600, anything in the RTX range than that isn't even available to purchase at all for the most part outside of the thousands of dollars. Try to find a gaming desktop on amazon, the results are laughable and depressing. Just get a console instead then, right? Well sure, but It doesn't help that you only get like 2 minutes per week (if not per month) to buy a XBSX or a PS5 before stock runs dry and the PS4 and Xbone are still surprisingly expensive outside of used or refurbished models, which are still usually higher than their MSRP nearly everywhere I look. I'm sorry to anyone who is interested in getting into computer hardware or trying to buy a console, older or newer generation. This is the absolute worst I've ever seen it. I've seen many GPU price hikes/supply shortages in the past, none of them have ever been this bad. I'm not sure if I hate the scalpers or the cryptominers more, at least the scalpers sell the products back, albeit at the horrible prices. I heard that the PS2 launch had a similar situation with the cost of consoles for a few months, but I don't know enough about that. I'd certainly appreciate if anyone could compare the current situation to a previous time where they believed it was nearly as bad.
  2. Can I get the rundown on why Sonic 2020 or Omen or whatever it's called now is suddenly bad?

    Shit looks pretty well made as far as fan games go 

    1. Dejimon11


      They have a link to their patreon which is what’s funding the game.

    2. Harkofthewaa


      To put it simply, they're asking for money on Pateron. And not in a kosher way, as they have things like demos and screenshots locked behind Pateron tiers. And that's no good.

    3. Wraith


      The developers got in some hot water for creating a patreon and asking for donations. They were offering access to a discord that had the demo in it IE they were  technically charging for it. The larger fangame/Sonic community took this as a danger to the fangame scene as a whole as Sega might see this and lose their tolerance for such things and take down fangames.

      It's been a year since then. Sega didn't even give the game a cursory glance and the developers turned the patreon into a way to donate to their original projects. I'm not exactly sure why this discussion is still going.

    4. StaticMania


      I was assuming that the demos were at least directly on the patreon itself, otherwise why were people even bothering?

      Putting a demo on discord and getting access to a discord via patreon is way too common for this to be worth complaining about.

    5. Dejimon11


      @Wraith so is this another Sonic smackdown situation oooooor? 

    6. Wraith


      I don't remember enough about the Sonic Smackdown situation to say honestly

    7. Diogenes


      i don't have any hands on experience with it, but aside from the patreon thing i have seen a fair amount of criticism of the game itself. the main issues i've seen being, the homing attack seems questionably programmed, the plane level sucks, the boss fights are poorly designed, it's poorly optimized, and it does a bad job of melding/balancing adventure and boost gameplay. personally looking in from the outside i don't see much to get excited about; while there's clearly a lot of effort put into it, it seems more flash than substance. they've taken a do-it-all engine and dropped some elaborately rendered but mediocre-to-poor levels into it, alongside some questionable new moves and gimmicks, and still falling into most of the same design pitfalls as the official games.

    8. Supah Berry

      Supah Berry

      I'd say it wasn't sudden, it did kinda get less than positive reactions on these parts from the start. It just another one of those style-over-substance flavored games that evoke the same tired song and dance from target echo chambers in the fanbase. It's graphics and full use of cutscenes is are superb, but the actual meat-and-potatoes game suffers the same pitfalls other 3d fangames do. It fancies itself a professional fangame, yet the amateur look of it doesn't seem to match up what it these developers claim to achieve. Especially for what they intend to earn money to make.

      It also features the Russian Shadow from the Sonic Zombies saga except this game is not a parody. (Have not look up if the that and all the voices have improved)



      Smackdown also gave downloaders the option to donate money to support them. Twitter canceled it to hell and back, so now that I believe is gone

    9. Thigolf


      I'm pretty sure the Patreon they have up doesn't even list Sonic Omens at all so I don't think Sega could do something even if they wanted to.

  3. That's some pretty wishful thinking, they'd never do that. The only thing I imagine they'd change would be the resolution and framerate, and that'd only be applicable to the console ports. They'll also add additional languages and maybe an unlockable audio dialogue about the development of the game or something, but I see Sega's creativity stopping there. If you have a PC, Generations remastered would probably make Skyrim Special Edition look like a full remake of Skyrim in comparison. I doubt they'd remaster much of anything beyond the absolute basics. It'll really only be a remaster if you're playing on console because of the resolution and framerate boost. I doubt they'd add any additional graphical enhancements. Maybe I'm just being cynical, idk
  4. What was the best console generation and why was it the 6th generation?

    1. Strickerx5


      because it technically contains the Dreamcast which is, by far, the superior console

      Though real talk, it did genuinely have a metric fuckton of hits for franchises both new (which spawned a ridiculous amount of long running series) and old. It can also be seen as the last time AAAs were really allowed to go against the grain and experiment. Just before the industry started to really dial in on straight business practices and sticking tighter to what "works". Not to mention how you can really argue that the generation never really lost steam or started slow (a problem that is present in most other generations).


      ... But with that being said, I still prefer the 7th generation.

    2. Blue Blood

      Blue Blood

      I honestly never know which generation is which without reference year or platform...

    3. Ferno


      4th and 6th are my favs. 4th gen was the pinnacle of 2D games before they became synonymous with handhelds and "retro" games later on, and the 6th gen was a golden age for 3D platformers. 

      Saying that though, the 5th gen is my most nostalgic one since its when I first started really paying attention to games, but it was a janky growing-pains generation looking back which keeps it from taking a top spot.

    4. Cuz


      I eat and breath the SNES, and thus must throw my lot in with the 4th gen. 

      4th Gen just has so many of my favorite games, from my favorite genres. It's the golden age of RPGs, and the gen that houses the best of Mega Man X, and Classic Sonic. Oh and DKC. 



    5. Mr Loopone

      Mr Loopone

      Hmm... It's hard for me because there are many generations up to the most recent that can be a favorite. It's one of my favorites but isn't one at the same time.

      You had a lot of series that developed into successes to this day (e.g. Ratchet & Clank, God of War, Dynasty/Samurai Warriors, Halo, Forza, Lego, Yakuza) and games that became a cult hit (e.g. Jet Set Radio/Future, Earth Defense Force, Sly Cooper, Richard Burns Rally). If PC also counts due to console ports then Half Life and Max Payne as well. Sequels that are still considered one of the best in the series (e.g. Resident Evil 4, F-Zero GX, Need for Speed Most Wanted 2005, GTA San Andreas). Also what people consider the best sports games (e.g. PES 5 and NFL 2K5). Microsoft getting into the console business and had more variety in their lineup than the Xbox One/Series.

      It's also the era where 3D games started to have better controls (not always) and feel more refined. The graphics had advanced from the PS1/N64/Saturn to resemble characters rather than abstract things. It was starting to move away from arcade experiences to the longer story focused games but that era offered both, the PS3 and the Wii (7th gen) were one of the last consoles that offered contemporary arcade ports. The Dreamcast was special because it was the first console where arcade perfect ports or even better than the arcade are common due to similar hardware. Sadly the console also caused a decline in terms of the arcades, after the Dreamcast the arcades never really recovered. Probably also doesn't help that OutRun 2 aka the game that kept the arcades running just a bit longer also got an arcade perfect+ port on the Xbox...

      Then again some games of that era do have a pretty bad camera and controls. Also lack of subtitles in many games (something that even carried on to 360/PS3/Wii) is a downer due to sound mixing issues. Personally not into the PS2 look where a majority of games looked like they were in grey but the Dreamcast, Gamecube, Xbox and of course what really started the generation with those Model 3 arcade games still hold up fine. Also Europe still got screwed in terms of games.

      Oof... Didn't expect to write this much...

      @Blue Blood If I'm honest I'm not keen on the generation term either because it is American biased for the majority of the run and some countries got them earlier or later (e.g. Europe). Where would you put consoles that were technically better than the competition but weaker than the next lot that came out the year after (e.g. Master System, PC Engine, Dreamcast, Wii U)? Thinking more and more especially with consoles that have different technology compared to its competitors of the same era (e.g. Wii, Switch, even PS2 compared to the Gamecube and the Xbox), it falls apart.

  5. @Tornado Your post was excellent. Once she got away from the police and showed clear intent to harm someone else, critical decisions have to be made in seconds, and words were going to be insufficient. With the exception of having recommended a taser be used in this situation instead, which even then is not a guaranteed means of subduing the individual quickly enough (rare, but it happens) when all you have are seconds, most of the advice/alternatives people have proposed the cop should try instead were all incredibly dumb. It shows how people have both unrealistic expectations of what a cop, even one highly trained and not one of the 'bad' ones can do. They also reveal how people have no idea how easy it is to kill a person and/or how firearms work. A shot to the leg could certainly neutralize the threat rather than immediately kill the target upon impact, but death could still be imminent depending on the specific area of the leg penetrated. The medics better get there blazing fast otherwise it's too late. A stab wound can also immediately kill someone depending on where it hits... duh, so your timing under that pressure is extremely limited and you need to be incredibly quick-thinking. A 15 year old isn't a toddler, they're just as dangerous as a fully grown adult when wielding a knife when provoked and the threat is just as real. The cop may only have one shot to use in time, they absolutely cannot afford to risk missing or using it inactively. It's apparently believed that cops have the ability to use bullet-time and easily select their targets limbs like in Fallout or some ridiculous shit like that. Stop believing that it's super easy for anyone trained with a firearm to aim these types shots - it's not. Both missing a shot that was clearly intended to serve as a warning and missing an actual shot intended to land on the suspect will likely have the same anticipated effect, it's not going to make anyone back down. Warning shots are a terrible idea and almost never work, they'll almost certainly only escalate the situation even more, especially if the suspect clearly shows indifference to the cop's presence in the first place. Shots fired in the air will always eventually land somewhere and can still cause damage when falling. Shots fired in the ground have a chance to ricochet in another direction, even when shot at dirt because of rocks or other materials beneath the dirt hard enough to deflect the bullet. Every single bullet fired and it's impact is the responsibility of the one who shot it. Finally, like Tornado said, shooting a warning shot probably isn't going to stop someone mid-stabbing motion. These alternatives all basically boil down to demanding all cops have the same marksmanship as John Wick while insisting that bullet impact is about as realistic as a video game. It's absurd that anything less than that is considered not good enough. We're on agreement with the taser, but the rest of this stuff, where on Earth are you all getting all this flawed logic from? This specific incident is not comparable to the previous examples of police brutality seen throughout the nation. I'm worried that we're starting to set a dangerous precedent of immediately categorizing any instance of police using their firearm as a form of police brutality if it results in a fatality, which is highly likely to happen because of how a damn gun works.
  6. So when nothing happens tomorrow beyond like 5 people's expectations being broken by some random 4chan dude's nonsense, can we go back to wondering when Sonic Rift is going to come out or are we still expecting the Sonic Adventure remake instead? The farthest back I can find the announcement trailer for Colors was May 25th, 2010. It may have come out a day or two before that somewhere else, but it came out in late may of that year regardless. I think Generations was the only game that had a teaser trailer released in April, the rest all came out in May or June, iirc. Sonic 4 ep1 and 2 were exceptions to this, I think. Ep2 was announced in January and ep1 was announced in February, correct me if I'm wrong. I feel like everyone worried or annoyed that Sega is taking too long to show us stuff have forgotten that the majority of Sonic game announcements happen in May, with a few happening in June. Next to nothing happens in April. Just because Sega revealed nothing for over 3 years doesn't mean their traditional yearly reveal timing has to have changed to compensate. It certainly would have been better if that were the case, but not necessarily expected. I was expecting the big info to come out in May from the start anyway, not earlier. If we get nothing in May, then ya something is almost definitely fucked.
  7. I'm not paying $35 for Sonic Colors alone lol no thank you 

    1. Ryannumber1gamer


      That’s for the limited edition. The standard from what people said is around $20

    2. Kuzu


      BEtter than $60  for Skyward Sword 

    3. Crow the BOOLET

      Crow the BOOLET

      Remember they're planning to increase the price of games to 70 dollars so finding things at a reasonable price anymore is rare.

    4. McGroose


      Oh right, that is $60.

      My condolences. 

  8. If Nintendo ports Twilight Princess HD to the Switch, I'll buy a Switch.

    Skyward sword gets way too much shit from people, the game is great and it's honestly only further convinced me that a Switch is worth buying, but I do like TP a little more and that is still gonna be the deal breaker. I still can't believe Skyward Sword is even getting a port, bullshit price aside.

    1. Crow the BOOLET

      Crow the BOOLET

      It really feels like they do these ports in cycles.

      We got OoT in the GCN era, then WW with the Wii U, OoT (again) and Majora's Mask on the 3DS, then Twilight Princess also on the Wii U. Its just SS' time again I guess.

    2. Dejimon11


      About that


      From the same guys who leaked 3D Allstars, Origami King and 3D World back in March 

    3. Supah Berry

      Supah Berry

      Do what you want with those ports ⁽ᵉˣᶜᵉᵖᵗ ᵗʰᵉ ˡᶦᵐᶦᵗᵉᵈ ᵖᵃʳᵗ ᵇᵘᵗ ᵗʰᵃᵗ'ˢ ᵘⁿᵃᵛᵒᶦᵈᵃᵇˡᵉ⁾, just don't let this whole Zelda celebration take up the majority of their E3 showing. This isn't any bias towards Zelda or anything, I personally don't want all that at the expense of variety in the show just like last weeks. Especially when a portion of it will inevitably be eaten up by Smash if both of the last fighters get revealed. 

      If they put all that buzz in a separate Direct like for Mario's 35th, give a big BOTW2 tease and than say "See you at E3 for first trailer", then we're clear.

  9. Shadow the Hedgehog vs Sonic 06 vs Secret Rings

    Which would you rather play? Which would you never want to touch again with a 10 foot pole?

    1. PC the Hedgehog

      PC the Hedgehog

      Secret Rings' motion gameplay absolutely ruined the game for me. I can at least eke out an inkling of fun out of Shadow and 06 due to their more "traditional" controls.

    2. Diogenes


      i've never actually played '06 so i have some interest in playing through it, just one run so i can say i've done it, that kind of thing.

      shth is bad but its gameplay is probably the least bad thing about it, it's mostly mediocre-bad rather than intolerable. i might burn out doing 10 more runs of westopolis and several other repeats just trying to get to the last story though.

      i don't have entirely bad memories of satsr but i think it'd be the hardest one to go back to just because the controls are...that. i could probably get through the story at least.

  10. I heard an arguement that Nintendo has to stop all of its fan games because the insane popularity of their franchises means that Mario, Zelda, etc are at constant risk of becoming public domain due to how well known they are if too much fan material is made, while Sega doesnt stop the fan material like fangames because nobody gives a shit enough about Sonic, so he has little to no risk.


    1. Thigolf


      I'm pretty sure that's not how public domain works.

      The most likely argument is that Nintendo doesn't want their brand of kinda prestige brand to be tarnished by fangames that have middling to bad quality most of the time, plus remakes of games they might want to rerelease/remake themselves, cutting off potential sales. They want to protect their properties, for better or worse.

      Sonic on the other hand...well, he probably needs every bit of good will he can get, and openly embracing fans will do that. If a few Nintendo fans stop buying Mario games because Nintendo took some fangames down, there'll be still millions of people putting 60 bucks on the counter day one. Sonic doesn't seem to do too hotly, so they can't risk pissing off fans. Sonic games also don't have the same prestige Mario games do, so there isn't much to protect, honestly. 

      I think that's what it comes down to. Keeping up brand image vs. keeping up goodwill with the couple fans still supporting you.

    2. Supah Berry

      Supah Berry

      I say it's more to do with maintaining their works' exclusivity over losing the rights. It's still Nintendo's charge to say whether their work is public domain or not, yeah? Why a work be forced to lose it's copyright because of too many works infringing it in the first place?

      I feel the chances of a fan game getting Nintendo to react scale with how many news article it gets. "The Original Super Mario Bros. with 100 Players" in big bold letters, covered on a dozen websites is a rough synonym for "I'm an Easy Target, Shoot Me". With that said, there've been some cases where an infringing work had made a recovery after they were shot down and stopped being "relevent" to newssites, like the SM64 PC port and AM2R.

      There's a whole website dedicated to Mario fangames, which AFAIK hasn't invited the wrath of Nintendo in the 15 years it's been up, versus the mass takedowns in places like Game Jolt. Even Super Mario Crossover or Mari0, PC remakes of the original SMB that had made the rounds and have their own wiki page, are still off the hook (maybe cause they're older; Nintendo would rather DMCA fan content before it reaches their level of popularity). Mario Glitchy 4 and Logan are non game examples, yet they go as far to have actual merch (although they limit Mario's presence there). So it may either be selectiveness, or it just takes a little more than you'd think to set Nintendo off.


      Also, Mega Man fangames are technically in a similar spot to Sonic's.

    3. CrownSlayer’s Shadow

      CrownSlayer’s Shadow

      Doesn’t make a lot of sense to me.

      If I were to summarize, it has more to do with any profits and ownership of their works—fan fiction and games and art are perfectly fine as long as you don’t violate copyrights and try to franchise it yourself. That’s where shit hits the fan.

    4. Crow the BOOLET

      Crow the BOOLET

      I think part of it is that they realize that they won't be able to profit on fangames and if there's so much out there there would be no point into playing their own games. They're a company after all.

      That and Japan is pretty strict on their copyright.

    5. PublicEnemy1


      @Supah Berry eh, I don't think the SuperMarioLogan stuff holds up given that he very recently received a DMCA from Nintendo.

  11. virgin sonic.exe vs chad tails doll

    1. Adamabba


      Tails doll really did creep me out as a kid

    2. Diogenes


      both bow to the king: zodick the hellhog

    3. Crow the BOOLET

      Crow the BOOLET

      Both are virgins as far as I can tell

    4. Supah Berry

      Supah Berry

      thad wario apparition

    5. Ryannumber1gamer


      Tails Doll works better due to already having an unnatural uncanny valley feeling to him. The creepypasta is terrible, but the design in of itself gives off bad vibes.

      .EXE is just cartoonishly edgy and over the top.

  12. With the exception of S3&K being my first game ever, I grew up with modern sonic and have far more nostalgia and memory for him. I grew up playing Unleashed, SADX, SA2, 06, etc and didn't start to play Sonic 1, 2, CD until those modern games. Yet for some reason I'm lately starting to prefer classic sonic over modern sonic in both design and other areas... significantly. Yet I can't figure out why. 

    1. Indigo Rush

      Indigo Rush

      The more simple design choices, narrative and easy to grasp but difficult to master gameplay might play a factor here. Classic Sonic's design is rooted in the more straightforward cartoon animal archetype which is timeless and tested; as for gameplay, they really set the bar high right out of the gate, and adapting the physics heavy platforming at fast speeds is sort of a nightmare to do in 3D. Modern Sonic by comparison is fairly inconsistent with it's presentation and gameplay, so that may also play a factor there. 

      I think Modern Sonic ought to be the main pillar of the franchise and I believe there's potential for a definitive 3D Sonic gameplay style, but we've yet to really reach that potential, and Classic Sonic games on the whole have already been catering to that, so it's a tough act to follow.

  13. Sonic Lost World vs Sonic Heroes: Which is better in your opinion and why?

    1. Jango


      Heroes, by like, a MILE.

    2. Blue Blood

      Blue Blood

      Heroes. I don't hate half of it.

    3. Iko


      Heroes without any doubt. And I don't even like Heroes that much, Lost World is just uninteresting... the Parkour could have been cool on paper though.

    4. Jango


      TBH, it might just be my favorite 3D Sonic. Levels are great, music is great, art is great, story is fun, dialogue is great even with a lot of cornyness. There's some questionable padding (making you play the campaign 4 times, when the only team that offers something actually different is the Chaotix), enemies with life bars, and the Emerald hunt only on level 2 of every world. But overall, it's a great game. 

    5. Ryannumber1gamer


      Heroes - interesting locales, story doesn’t make me despise characters, balling soundtrack.

    6. azoo


      Lost World is almost objectively a worse game and yet, much like 06, I find myself having much more fun playing it than I do playing Heroes. Heroes has a magical way of sucking basically all the joy out of me. lmao

    7. TheOcelot


      Heroes is more of a slow painful death. 

    8. Diogenes


      lost world is weird and awkward but it tries interesting things and sometimes its worth it. heroes is almost as janky, but also way less interesting and tries to stretch out already-repetitive content that's hardly worth one playthrough into four.

    9. Milo


      Heroes, easily. I'd say Heroes' presentation (stage locales, music) alone levels the entirety of Lost World. But even putting that aside, Heroes' gameplay is more straightforward/consistent and has level design that's more varied (granted, not by much). Even its "bag of chips half-filled with air" story somehow just has more going on with the stuff concerning its threads with Shadow, the Chaotix's "mystery client", and Metal Sonic pulling the strings than the half-"sitcom jokes"/half-"forced drama" mixed bag that Lost World tried.

      With that said, Team Chaotix's campaign of unorthodox missions stoop pretty close to Lost World's roulette structure. But that's like, one-fourth of Heroes against Lost World's entire campaign.

      And that's assuming we're comparing Heroes to the Wii U version. Lost World 3DS is pure garbage as far as I'm concerned, absolutely no contest there.

    10. Kuzu


      I don't particularly like either game

    11. McGroose


      @KuzuFinally, the correct answer 

    12. Speedi


      Heroes is a cool idea that's executed pretty well accompanied by a fun/simple story with endearing character dynamics and a cool climax. Lost world's core gameplay has potential but the game is so fucking distracted with boring and weird gimmicks on top of a shit story worthy of Pontaff's Sonic legacy that I can't even make it through the first world without giving up.

    13. The Deleter

      The Deleter

      Do I have to pick?

    14. Kuzu


      If you put a gun to my head, and I was forced to choose, I'd probably say Heroes...and only because I have some nostalgia for it, but I'd probably just rather get my brains blown out. 

      They both suffer from the usual problem of 3D Sonic games of beingly needlessly padded out while having confusing gameplay mechanics, and gimmicks. 

      If nothing else, I prefer Heroes` aesthetic at least, but that's about it. 

    15. azoo


      there are many things to call heroes but "executed pretty well" is maybe the last thing i would put on that list

    16. Harkofthewaa


      Having only played Lost World 3DS, yeah, there's no comparing the two. Say what you will about Sonic Heroes, but at least it dosen't ask you to stand up and spin around like a jackass to get the chaos emeralds. Seriously, what was Dimps thinking? "I know! Let's make interesting special stages then tack on 360° gyro controls! On a system you take out in public!"

    17. The Deleter

      The Deleter

      I will say Heroes doesn't have any half assed elements to it such as scoring, the animal capsules supposedly being a reward for exploration even though the amount earned is nothing, wisps that amount to nothing, and other gimmicks that felt useless. Everything the game had was used to the full extent and way past what was enjoyable lol, so if not "executed well", it was "executed fully" in comparison. Makes it feel like the more complete game out of the two honestly.

    18. Wraith


      Lost world is jank but I get what it was going for. Sonic Heroes is conceptually a bad idea and then everything that can go wrong execution wise does.

  14. Finally, I can now get my 6th copy of Sonic 2 on GOG. My excitement is almost palpable.
  15. For all the talk about leaks like Sonic Rift and the Sonic Adventure remakes and all that stuff, you don't hear people talking about the other leaks that nobody cared about, the stuff that got no traction because only one person of 4chan saw it and replied with "shut the fuck up" and it faded away into obscurity. I am convinced the only reason 99% of people create these clearly fake leaks is so that they can get a bunch of youtubers to make 5-10 minute long videos about them speculating about whether or not it's BS while the "leaker" is smiling with the biggest shit-eating grin imaginable. It's a competition to see who can get the farthest with their trash, the fandom has become so thirsty for news that bullshit artists are competing amongst each other to see which fake leak can gain the most traction and make it to the top of people's interests and debates, because the fanbase eats it up. It's satisfying for these people to see people debate and ponder over their trolling. Notice how none of the previous prior to Sonic Prime's title announcement leaked out that title? Did a single leak reveal anything about Sonic Prime? No, of course not. Some did "leak" how a new Sonic show was in development, they all got the details wrong. Now all of them are mentioning Sonic Prime? It's all BS. They just use their imagination to add on to what we already know. When the next game ends up having their title revealed as "Sonic Tacos", then the same dudes are gonna write checklists of what to expect from "Sonic Tacos" and how all the other leaks were obvious BS while they're correct. Then you have minor things one can notice in leaks that clearly prove it completely wrong. The latest Sonic Rift leak said that his NDA mentioned nothing about telling people what the game was like, and that he playtested the game in America, all of which is absolutely ridiculous. It's all just so tiring, I wish people would stop paying attention to the obvious nonsense. Ya, this Sonic Unlimited one reeks, it's fake. Hopefully it gets nowhere too because this one is 101% trash lol.
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