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Status Updates posted by McGroose

  1. Can I get the rundown on why Sonic 2020 or Omen or whatever it's called now is suddenly bad?

    Shit looks pretty well made as far as fan games go 

    1. Dejimon11


      They have a link to their patreon which is what’s funding the game.

    2. Harkofthewaa


      To put it simply, they're asking for money on Pateron. And not in a kosher way, as they have things like demos and screenshots locked behind Pateron tiers. And that's no good.

    3. Wraith


      The developers got in some hot water for creating a patreon and asking for donations. They were offering access to a discord that had the demo in it IE they were  technically charging for it. The larger fangame/Sonic community took this as a danger to the fangame scene as a whole as Sega might see this and lose their tolerance for such things and take down fangames.

      It's been a year since then. Sega didn't even give the game a cursory glance and the developers turned the patreon into a way to donate to their original projects. I'm not exactly sure why this discussion is still going.

    4. StaticMania


      I was assuming that the demos were at least directly on the patreon itself, otherwise why were people even bothering?

      Putting a demo on discord and getting access to a discord via patreon is way too common for this to be worth complaining about.

    5. Dejimon11


      @Wraith so is this another Sonic smackdown situation oooooor? 

    6. Wraith


      I don't remember enough about the Sonic Smackdown situation to say honestly

    7. Diogenes


      i don't have any hands on experience with it, but aside from the patreon thing i have seen a fair amount of criticism of the game itself. the main issues i've seen being, the homing attack seems questionably programmed, the plane level sucks, the boss fights are poorly designed, it's poorly optimized, and it does a bad job of melding/balancing adventure and boost gameplay. personally looking in from the outside i don't see much to get excited about; while there's clearly a lot of effort put into it, it seems more flash than substance. they've taken a do-it-all engine and dropped some elaborately rendered but mediocre-to-poor levels into it, alongside some questionable new moves and gimmicks, and still falling into most of the same design pitfalls as the official games.

    8. Supah Berry

      Supah Berry

      I'd say it wasn't sudden, it did kinda get less than positive reactions on these parts from the start. It just another one of those style-over-substance flavored games that evoke the same tired song and dance from target echo chambers in the fanbase. It's graphics and full use of cutscenes is are superb, but the actual meat-and-potatoes game suffers the same pitfalls other 3d fangames do. It fancies itself a professional fangame, yet the amateur look of it doesn't seem to match up what it these developers claim to achieve. Especially for what they intend to earn money to make.

      It also features the Russian Shadow from the Sonic Zombies saga except this game is not a parody. (Have not look up if the that and all the voices have improved)



      Smackdown also gave downloaders the option to donate money to support them. Twitter canceled it to hell and back, so now that I believe is gone

    9. Thigolf


      I'm pretty sure the Patreon they have up doesn't even list Sonic Omens at all so I don't think Sega could do something even if they wanted to.

  2. What was the best console generation and why was it the 6th generation?

    1. Strickerx5


      because it technically contains the Dreamcast which is, by far, the superior console

      Though real talk, it did genuinely have a metric fuckton of hits for franchises both new (which spawned a ridiculous amount of long running series) and old. It can also be seen as the last time AAAs were really allowed to go against the grain and experiment. Just before the industry started to really dial in on straight business practices and sticking tighter to what "works". Not to mention how you can really argue that the generation never really lost steam or started slow (a problem that is present in most other generations).


      ... But with that being said, I still prefer the 7th generation.

    2. Blue Blood

      Blue Blood

      I honestly never know which generation is which without reference year or platform...

    3. Ferno


      4th and 6th are my favs. 4th gen was the pinnacle of 2D games before they became synonymous with handhelds and "retro" games later on, and the 6th gen was a golden age for 3D platformers. 

      Saying that though, the 5th gen is my most nostalgic one since its when I first started really paying attention to games, but it was a janky growing-pains generation looking back which keeps it from taking a top spot.

    4. Cuz


      I eat and breath the SNES, and thus must throw my lot in with the 4th gen. 

      4th Gen just has so many of my favorite games, from my favorite genres. It's the golden age of RPGs, and the gen that houses the best of Mega Man X, and Classic Sonic. Oh and DKC. 



    5. Mr Loopone

      Mr Loopone

      Hmm... It's hard for me because there are many generations up to the most recent that can be a favorite. It's one of my favorites but isn't one at the same time.

      You had a lot of series that developed into successes to this day (e.g. Ratchet & Clank, God of War, Dynasty/Samurai Warriors, Halo, Forza, Lego, Yakuza) and games that became a cult hit (e.g. Jet Set Radio/Future, Earth Defense Force, Sly Cooper, Richard Burns Rally). If PC also counts due to console ports then Half Life and Max Payne as well. Sequels that are still considered one of the best in the series (e.g. Resident Evil 4, F-Zero GX, Need for Speed Most Wanted 2005, GTA San Andreas). Also what people consider the best sports games (e.g. PES 5 and NFL 2K5). Microsoft getting into the console business and had more variety in their lineup than the Xbox One/Series.

      It's also the era where 3D games started to have better controls (not always) and feel more refined. The graphics had advanced from the PS1/N64/Saturn to resemble characters rather than abstract things. It was starting to move away from arcade experiences to the longer story focused games but that era offered both, the PS3 and the Wii (7th gen) were one of the last consoles that offered contemporary arcade ports. The Dreamcast was special because it was the first console where arcade perfect ports or even better than the arcade are common due to similar hardware. Sadly the console also caused a decline in terms of the arcades, after the Dreamcast the arcades never really recovered. Probably also doesn't help that OutRun 2 aka the game that kept the arcades running just a bit longer also got an arcade perfect+ port on the Xbox...

      Then again some games of that era do have a pretty bad camera and controls. Also lack of subtitles in many games (something that even carried on to 360/PS3/Wii) is a downer due to sound mixing issues. Personally not into the PS2 look where a majority of games looked like they were in grey but the Dreamcast, Gamecube, Xbox and of course what really started the generation with those Model 3 arcade games still hold up fine. Also Europe still got screwed in terms of games.

      Oof... Didn't expect to write this much...

      @Blue Blood If I'm honest I'm not keen on the generation term either because it is American biased for the majority of the run and some countries got them earlier or later (e.g. Europe). Where would you put consoles that were technically better than the competition but weaker than the next lot that came out the year after (e.g. Master System, PC Engine, Dreamcast, Wii U)? Thinking more and more especially with consoles that have different technology compared to its competitors of the same era (e.g. Wii, Switch, even PS2 compared to the Gamecube and the Xbox), it falls apart.

  3. I'm not paying $35 for Sonic Colors alone lol no thank you 

    1. Ryannumber1gamer


      That’s for the limited edition. The standard from what people said is around $20

    2. Kuzu


      BEtter than $60  for Skyward Sword 

    3. Crow the BOOLET

      Crow the BOOLET

      Remember they're planning to increase the price of games to 70 dollars so finding things at a reasonable price anymore is rare.

    4. McGroose


      Oh right, that is $60.

      My condolences. 

  4. The truth is that there actually isnt a 30th anniversary Sonic game because Sonic the hedgehog doesnt exist, it's all a figment of your imagination. There are no Sonic games, there is only garfield kart. All your life, you've thought you were playing Sonic when you were actually playing Garfield kart

    1. Cuz


      But is there still Mario Kart in this situation?!!

    2. Blue Blood

      Blue Blood

      At least it's not Action Girlz Racing?

    3. Crow the BOOLET

      Crow the BOOLET

      So basically this was last 30 years then...


  5. You know, looking back...

    The fact that Sonic Colors was the first 3D Sonic game to have Eggman as the true final boss is pretty terrible. It took over a decade for that to happen. 

    1. Blue Blood

      Blue Blood

      This was honestly a big criticism of the games leading up to S4 and Colours. Eggman might be a bit boring now for a variety of reasons, but from SA1 to Black Knight the most you could ask for was for Eggman not to be a total joke. He was constantly getting usurped by another evil force in every game. It was refreshing to see him as the final boss in Colours, even if the DS version still clung on to the idea of a random monster show up for the final fight instead.

  6. If Nintendo ports Twilight Princess HD to the Switch, I'll buy a Switch.

    Skyward sword gets way too much shit from people, the game is great and it's honestly only further convinced me that a Switch is worth buying, but I do like TP a little more and that is still gonna be the deal breaker. I still can't believe Skyward Sword is even getting a port, bullshit price aside.

    1. Crow the BOOLET

      Crow the BOOLET

      It really feels like they do these ports in cycles.

      We got OoT in the GCN era, then WW with the Wii U, OoT (again) and Majora's Mask on the 3DS, then Twilight Princess also on the Wii U. Its just SS' time again I guess.

    2. Dejimon11


      About that


      From the same guys who leaked 3D Allstars, Origami King and 3D World back in March 

    3. Supah Berry

      Supah Berry

      Do what you want with those ports ⁽ᵉˣᶜᵉᵖᵗ ᵗʰᵉ ˡᶦᵐᶦᵗᵉᵈ ᵖᵃʳᵗ ᵇᵘᵗ ᵗʰᵃᵗ'ˢ ᵘⁿᵃᵛᵒᶦᵈᵃᵇˡᵉ⁾, just don't let this whole Zelda celebration take up the majority of their E3 showing. This isn't any bias towards Zelda or anything, I personally don't want all that at the expense of variety in the show just like last weeks. Especially when a portion of it will inevitably be eaten up by Smash if both of the last fighters get revealed. 

      If they put all that buzz in a separate Direct like for Mario's 35th, give a big BOTW2 tease and than say "See you at E3 for first trailer", then we're clear.

  7. Shadow the Hedgehog vs Sonic 06 vs Secret Rings

    Which would you rather play? Which would you never want to touch again with a 10 foot pole?

    1. PC the Hedgehog

      PC the Hedgehog

      Secret Rings' motion gameplay absolutely ruined the game for me. I can at least eke out an inkling of fun out of Shadow and 06 due to their more "traditional" controls.

    2. Diogenes


      i've never actually played '06 so i have some interest in playing through it, just one run so i can say i've done it, that kind of thing.

      shth is bad but its gameplay is probably the least bad thing about it, it's mostly mediocre-bad rather than intolerable. i might burn out doing 10 more runs of westopolis and several other repeats just trying to get to the last story though.

      i don't have entirely bad memories of satsr but i think it'd be the hardest one to go back to just because the controls are...that. i could probably get through the story at least.

  8. I heard an arguement that Nintendo has to stop all of its fan games because the insane popularity of their franchises means that Mario, Zelda, etc are at constant risk of becoming public domain due to how well known they are if too much fan material is made, while Sega doesnt stop the fan material like fangames because nobody gives a shit enough about Sonic, so he has little to no risk.


    1. Thigolf


      I'm pretty sure that's not how public domain works.

      The most likely argument is that Nintendo doesn't want their brand of kinda prestige brand to be tarnished by fangames that have middling to bad quality most of the time, plus remakes of games they might want to rerelease/remake themselves, cutting off potential sales. They want to protect their properties, for better or worse.

      Sonic on the other hand...well, he probably needs every bit of good will he can get, and openly embracing fans will do that. If a few Nintendo fans stop buying Mario games because Nintendo took some fangames down, there'll be still millions of people putting 60 bucks on the counter day one. Sonic doesn't seem to do too hotly, so they can't risk pissing off fans. Sonic games also don't have the same prestige Mario games do, so there isn't much to protect, honestly. 

      I think that's what it comes down to. Keeping up brand image vs. keeping up goodwill with the couple fans still supporting you.

    2. Supah Berry

      Supah Berry

      I say it's more to do with maintaining their works' exclusivity over losing the rights. It's still Nintendo's charge to say whether their work is public domain or not, yeah? Why a work be forced to lose it's copyright because of too many works infringing it in the first place?

      I feel the chances of a fan game getting Nintendo to react scale with how many news article it gets. "The Original Super Mario Bros. with 100 Players" in big bold letters, covered on a dozen websites is a rough synonym for "I'm an Easy Target, Shoot Me". With that said, there've been some cases where an infringing work had made a recovery after they were shot down and stopped being "relevent" to newssites, like the SM64 PC port and AM2R.

      There's a whole website dedicated to Mario fangames, which AFAIK hasn't invited the wrath of Nintendo in the 15 years it's been up, versus the mass takedowns in places like Game Jolt. Even Super Mario Crossover or Mari0, PC remakes of the original SMB that had made the rounds and have their own wiki page, are still off the hook (maybe cause they're older; Nintendo would rather DMCA fan content before it reaches their level of popularity). Mario Glitchy 4 and Logan are non game examples, yet they go as far to have actual merch (although they limit Mario's presence there). So it may either be selectiveness, or it just takes a little more than you'd think to set Nintendo off.


      Also, Mega Man fangames are technically in a similar spot to Sonic's.

    3. CrownSlayer’s Shadow

      CrownSlayer’s Shadow

      Doesn’t make a lot of sense to me.

      If I were to summarize, it has more to do with any profits and ownership of their works—fan fiction and games and art are perfectly fine as long as you don’t violate copyrights and try to franchise it yourself. That’s where shit hits the fan.

    4. Crow the BOOLET

      Crow the BOOLET

      I think part of it is that they realize that they won't be able to profit on fangames and if there's so much out there there would be no point into playing their own games. They're a company after all.

      That and Japan is pretty strict on their copyright.

    5. PublicEnemy1


      @Supah Berry eh, I don't think the SuperMarioLogan stuff holds up given that he very recently received a DMCA from Nintendo.

  9. virgin sonic.exe vs chad tails doll

    1. Adamabba


      Tails doll really did creep me out as a kid

    2. Diogenes


      both bow to the king: zodick the hellhog

    3. Crow the BOOLET

      Crow the BOOLET

      Both are virgins as far as I can tell

    4. Supah Berry

      Supah Berry

      thad wario apparition

    5. Ryannumber1gamer


      Tails Doll works better due to already having an unnatural uncanny valley feeling to him. The creepypasta is terrible, but the design in of itself gives off bad vibes.

      .EXE is just cartoonishly edgy and over the top.

  10. With the exception of S3&K being my first game ever, I grew up with modern sonic and have far more nostalgia and memory for him. I grew up playing Unleashed, SADX, SA2, 06, etc and didn't start to play Sonic 1, 2, CD until those modern games. Yet for some reason I'm lately starting to prefer classic sonic over modern sonic in both design and other areas... significantly. Yet I can't figure out why. 

    1. Indigo Rush

      Indigo Rush

      The more simple design choices, narrative and easy to grasp but difficult to master gameplay might play a factor here. Classic Sonic's design is rooted in the more straightforward cartoon animal archetype which is timeless and tested; as for gameplay, they really set the bar high right out of the gate, and adapting the physics heavy platforming at fast speeds is sort of a nightmare to do in 3D. Modern Sonic by comparison is fairly inconsistent with it's presentation and gameplay, so that may also play a factor there. 

      I think Modern Sonic ought to be the main pillar of the franchise and I believe there's potential for a definitive 3D Sonic gameplay style, but we've yet to really reach that potential, and Classic Sonic games on the whole have already been catering to that, so it's a tough act to follow.

  11. Sonic Lost World vs Sonic Heroes: Which is better in your opinion and why?

    1. Jango


      Heroes, by like, a MILE.

    2. Blue Blood

      Blue Blood

      Heroes. I don't hate half of it.

    3. Iko


      Heroes without any doubt. And I don't even like Heroes that much, Lost World is just uninteresting... the Parkour could have been cool on paper though.

    4. Jango


      TBH, it might just be my favorite 3D Sonic. Levels are great, music is great, art is great, story is fun, dialogue is great even with a lot of cornyness. There's some questionable padding (making you play the campaign 4 times, when the only team that offers something actually different is the Chaotix), enemies with life bars, and the Emerald hunt only on level 2 of every world. But overall, it's a great game. 

    5. Ryannumber1gamer


      Heroes - interesting locales, story doesn’t make me despise characters, balling soundtrack.

    6. azoo


      Lost World is almost objectively a worse game and yet, much like 06, I find myself having much more fun playing it than I do playing Heroes. Heroes has a magical way of sucking basically all the joy out of me. lmao

    7. TheOcelot


      Heroes is more of a slow painful death. 

    8. Diogenes


      lost world is weird and awkward but it tries interesting things and sometimes its worth it. heroes is almost as janky, but also way less interesting and tries to stretch out already-repetitive content that's hardly worth one playthrough into four.

    9. Milo


      Heroes, easily. I'd say Heroes' presentation (stage locales, music) alone levels the entirety of Lost World. But even putting that aside, Heroes' gameplay is more straightforward/consistent and has level design that's more varied (granted, not by much). Even its "bag of chips half-filled with air" story somehow just has more going on with the stuff concerning its threads with Shadow, the Chaotix's "mystery client", and Metal Sonic pulling the strings than the half-"sitcom jokes"/half-"forced drama" mixed bag that Lost World tried.

      With that said, Team Chaotix's campaign of unorthodox missions stoop pretty close to Lost World's roulette structure. But that's like, one-fourth of Heroes against Lost World's entire campaign.

      And that's assuming we're comparing Heroes to the Wii U version. Lost World 3DS is pure garbage as far as I'm concerned, absolutely no contest there.

    10. Kuzu


      I don't particularly like either game

    11. McGroose


      @KuzuFinally, the correct answer 

    12. Speedi


      Heroes is a cool idea that's executed pretty well accompanied by a fun/simple story with endearing character dynamics and a cool climax. Lost world's core gameplay has potential but the game is so fucking distracted with boring and weird gimmicks on top of a shit story worthy of Pontaff's Sonic legacy that I can't even make it through the first world without giving up.

    13. The Deleter

      The Deleter

      Do I have to pick?

    14. Kuzu


      If you put a gun to my head, and I was forced to choose, I'd probably say Heroes...and only because I have some nostalgia for it, but I'd probably just rather get my brains blown out. 

      They both suffer from the usual problem of 3D Sonic games of beingly needlessly padded out while having confusing gameplay mechanics, and gimmicks. 

      If nothing else, I prefer Heroes` aesthetic at least, but that's about it. 

    15. azoo


      there are many things to call heroes but "executed pretty well" is maybe the last thing i would put on that list

    16. Harkofthewaa


      Having only played Lost World 3DS, yeah, there's no comparing the two. Say what you will about Sonic Heroes, but at least it dosen't ask you to stand up and spin around like a jackass to get the chaos emeralds. Seriously, what was Dimps thinking? "I know! Let's make interesting special stages then tack on 360° gyro controls! On a system you take out in public!"

    17. The Deleter

      The Deleter

      I will say Heroes doesn't have any half assed elements to it such as scoring, the animal capsules supposedly being a reward for exploration even though the amount earned is nothing, wisps that amount to nothing, and other gimmicks that felt useless. Everything the game had was used to the full extent and way past what was enjoyable lol, so if not "executed well", it was "executed fully" in comparison. Makes it feel like the more complete game out of the two honestly.

    18. Wraith


      Lost world is jank but I get what it was going for. Sonic Heroes is conceptually a bad idea and then everything that can go wrong execution wise does.

  12. I'm happy that I've never been a fan of Metroid (never played it, looks cool though) because if I was, I'd be pretty annoyed at this point at how much Nintendo is buttfucking their fans with that franchise.

    1. Blue Wisp

      Blue Wisp

      Wait what what did they do now.

  13. I'm considering making a topic about all the old and somewhat current sonic "leaks" and rumors that have happened throughout the Sonics history. Ofc people could talk about new rumors, but it would also be a type of mega thread of sorts where people could talk about all their favorite ridiculous and clearly false leaks from the past and what they thought of them, from any period in Sonics history they choose. 

    Would such a topic be against the forum rules?

    1. Jango


      You have my support! I always go back to these stuff from time to time. The Sonic community came up with some hillarious leaks over the years.

    2. Graystripe2000


      I’d be down for that.

    3. Sonictrainer


      Sure. I thought about doing that but the only leaks I could of at the time were for Sonic Unleashed and I didn't feel like doing the research...

    4. Zaysho


      Sounds fine to me. The mega thread ban was more for single games coming out to spread out news and hopefully make people fight less in-between.

    5. Snowragnarok


      I would love it! Remember “Sonic Dimensions”?

  14. What are some things we didnt know about the Sonic 1 beta that we discovered from the recently released prototype? It looks very similar to the mockups made years ago, so I'm wondering if I missed something

    1. Blue Blood

      Blue Blood

      We actually knew most of what this beta has to show already. It terms of Sonic 1's development, it's from relatively late on (meaning that most concepts had been cemented already and the engine was close to completion).

      Green Hill and Marble are mostly similar to their final versions. Spring Yard (Sparkling) act 1 is too, but the rest of the acts are WIP. There are unused level chunks in Green Hill that resemble parts of the 8bit version. The unused tiles still exist in the final game, but in this beta it's clear exactly how they were supposed to be used.

      Labyrinth act 1 lines up with what we'd seen previously in beta screenshots too, but is very incomplete as it lacks any objects, water and only has a single functioning act instead of four (Scrap Brain 3 occupies the slot for Labyrinth 4 in the final game). What's really interesting here is that not only is all the water missing, but it seems that at this point they didn't even know how they were going to implement it. There are several rooms throughout the level that have a solid brick wall pattern, and many of these line up with where bubbles are found in the final game. It would appear that, early on at least, the developers planned to have air-pocket rooms throughout the zone instead of bubbles. This wasn't possible in the end due to the way that water and palettes work. It's really interesting to see how that idea developed.

      Starlight recieved a slight but very significant overhaul visually. In this beta, it has much more of a construction-site appearance with iron girders and unfinished structures making up the level. The final game replaces these tiles with simpler ones. Some of the unused graphics in the final game, such as flashing lights on top of the loops, are used in the beta. What's most interesting perhaps is how much beta Starlight happens to resemble Sky Base from S1 8bit. It's possible that Sky Base and Starlight shared the same origins in concept, and was changed late on in development in one version or the other.

      The game's engine is still incomplete. Sonic sticks to ceilings when jumping for example and the camera movements are very different to the final build. Compared to beta versions of S2, CD and S3, S1 here is the first time we've seen the developing a Sonic game entirely from scratch. They're figuring out how everything works without a framework to base it on. And that's so cool, don't you think? We know that Green Hill underwent countless revisions and was worked on pretty much exclusively for six months whilst they built the engine, art etc and this Green Hill in this beta closely resembles the final game. So if any earlier versions even exist anymore, they'll probably just have less content and more differences in Green Hill and the engine.

    2. Plumbers_Helper


      Almost everything about the beta has been documented on The Cutting Room Floor if you're interested.

      The most interesting new thing learned from the beta to me are the sprites for an unused boss...

      ...which reminds me of the boss sprites for the unused "R2" from Sonic CD.

  15. Anyone else like scrap brain zone? It gets too much hate. 

    I hate metropolis zone tho 

    1. AWild No.1 washed up gamer

      AWild No.1 washed up gamer

      I hate the floors that open real quick and drop you into a death pit.

      I like s1 master system scrap brain tho.

    2. Monkey Destruction Switch

      Monkey Destruction Switch

      I like Scrap Brain Zone. It keeps me on my toes. Everything about it feels fitting for a final level.

      But yeah Metropolis Zone is bad.

  16. I can't wait to come back here on January 20th.

    Gonna be a fun day. Lets celebrate all the way there.

    1. Waveshocker Sigma

      Waveshocker Sigma

      What happens January 20th?

    2. McGroose


      Inauguration Day.

  17. All these sonic forces mods have me thinking the unthinkable that I might be willing to spend an entire $5 on the game on discount just to experience them


    I reaaaaally dont wanna give them a cent for this game, getting the ps4 version for free was enough 

  18. So the idea was that Forces had about a year of actual development in that 3-4 year window after Lost World because 2-3 of those years were spent on the Hedgehog Engine 2 and concept development, right? Or something like that?

    How much time did Unleash have for for actual in-game development? It came out 2 years after Sonic 06. How much time went into the Hedgehog engine 1 and concept development during that time period?

    I'm guessing that I'm overlooking a few things here

    1. Milo


      The Hedgehog Engine actually started production before Unleashed. It started development back in 2005, back when Sonic 2006 was still in development.

      As for Forces, the report goes that one year was spent developing the Hedgehog Engine 2, then the next two years were conceptual development/prototyping. These three years were handled by director/lead designer Kishimoto and a small team. The fourth and final year of development was when the game entered full production.

    2. McGroose


      So how much time did Unleash have for it's in-game production then? Did they only start beginning production of Unleashed once the Hedgehog Engine was done, so around late 06 to early 07?

    3. Milo


      @McGroose Late response, but I believe the Hedgehog Engine was still being developed in tandem with Unleashed, which started production after Sonic 2006's release.

  19. Forces: 6.5/10 (best I could give it. This game clearly is not "finished")

    Lost World: 7.5/10 (this game is underrated, IMO. The controls are the hardest part to get down, and some stages are either boring or just flat out suck.)

    Colors: 8/10 (Again, best I could give it. I think Colors is a little overrated, probably cause it's the best 3D Sonic's had for a while in many people's opinion, but it's solid.)

    Unleashed: 8.5/10 (prob my favorite 3D Sonic, got the boost formula just right. It pushed the 360/PS3 to it's limits sometimes and it's atmosphere is perfect.)

    Generations: 8.5/10 (Classic is definitely the weaker half, good game overall tho. Level selection was bad, the plot implementation in the game was obviously rushed.)

    1. iambitter21


      nah you're being too generous on forces, even for my standards. it legit deserves a 5 dude.

    2. Wraith


      If I were to rate them Sonic Colors would probably get a 6 and Forces would get like a 4, maybe worse. Colors and Unleashed I mostly agree with. 

  20. Looking back, I kinda wish we got the egg viper instead of perfect chaos in Generations. It would have fit the theme of big red eggman mechs for each boss, and i dont like the idea of a super sonic boss being "downgraded" to a regular boss level. 

    The only tradeoff I think is that, if it followed the original boss fight, it may have been an entirely 2d boss fight, which sucks, but they could've redesigned a few things to make it both 2d and 3d for sure. 

    1. JezMM


      Personally I'm happy with Perfect Chaos, I'm all for more bosses that are basically levels in disguise, even if it is pretty shallow compared to the speed-based attacking of the original.

      Does seem like they tied their hands on which bosses to use by the plot, which required a non-Eggman boss sandwiched between two Eggman bosses, judging by the fact that both the console and 3DS versions follow the same pattern.  I hope the boss choices came first and they didn't arbitrarily limit themselves.

  21. Do you think it was ballsier for Sega to make a game named Sonic 4 or would it have been a greater risk to make game called called sonic adventure 3 instead? 

    1. Diogenes


      well they had the audacity to take a shitty little mobile game and advertise it as sonic 4

      but they didn't have the guts to call 06 sa3

    2. Supah Berry

      Supah Berry

      I argue it was most ballsy of them to have the 06 game called just plain "Sonic the Hedgehog". 


      That they intended this to be representative of where this series would be going from then on. That they wanted to point at that game for people to look at and say "that's what Sonic the Hedgehog is all about." In a way, they did get their wish... for all the wrong reasons

    3. Diogenes


      hm, maybe.

      honestly it's kind of hard to even remember it's actually just called "sonic the hedgehog". my mind has rejected it and replaced it with just "06".

    4. Jovahexeon The Undyne

      Jovahexeon The Undyne

      Calling 06 "Sonic the Hedgehog" had less to do with balls and more to do with chasing the stupid reboot trend that plagued the 7th generation of gaming. 

      Calling it Adventure 3 would have taken more balls to do given the expectations placed on an Adventure threequel.

  22. I'm beginning to think that the real reason why we don't have any news of the next Sonic game yet is because Sega is having second thoughts about whether or not we'll actually like what we'll learn about it and they need more time to figure out what they're even going to do anymore.

    1. Wraith
    2. McGroose


      That's what the rational part of me is thinking.

      The conspiracy theory part of me is thinking the other thing.

    3. Diogenes


      that's never stopped them before

    4. Blue Blood

      Blue Blood

      Not just the pandemic, but also the fact that the next game likely isn't due until next year and SEGA typically announce Sonic games much less than a year before they're released. Forces was an exception to this, although it wasn't fully unveiled as anything other than a teaser until the regular time frame. And then Mania and TSR got their release dates pushed back by several months and otherwise would have fit the standard time frame also.

      We have no idea whatsoever what SEGA were planning to talk about at SXSW. There's no guarantee it was going to be an upcoming game, and  with the absense of any new announcements in the months that have followed it seems to me like they were never planning to talk about a new game anyway.

      Don't waste your time on conspiracy theories.

  23. If sonic unleashed is released on pc I will buy it and then make a second steam account just to buy it again ti show my appreciation 

    1. Strickerx5


      I'd probably just start gifting people it at this point.

    2. KHCast


      I’m really hoping if they do PC ports of sonic games they’ll start doing console ones as well. 

  24. I think SRB2 may be my favorite 3D Sonic game at this point. More than Adventure or any other title. Playing some nice fan-made remixes of classic sonic OST in the background of these fantastic levels is the best 3D Sonic experience. At this point I'm looking forward more to the next major update that adds more acts and levels to SRB2 than I am the next big Sonic game. 

    1. Supah Berry

      Supah Berry

      The modding community helps out alot in it's replay value, not that the vanilla game ain't super replayable as is. Several different characters, levels and more that change up what's already there is a big plus for me.

    2. Sean


      It's up there with A Hat in Time as my most replayed 3D platformers these days

    3. The Deleter

      The Deleter

      I recently installed it on my laptop, and I pop the game open for the odd playthrough about as much as I do with Mania for a quick romp now. Wasn't always like this, as I've always found everything before 2.2 to be boring, but the amount of fluidity the new level design, slopes, and automation (read: springs) really feels like the classic games brought fully to life in a 3D space at long last, and I couldn't be happier with the end result. Actual comfort junk food in video game format after a hard days work.

      Bonus points for being a game that completely lacks a default homing attack, and has enemies literally paper-thin, yet against those odds features bounce-jumping in it's level design that feels infinitely more satisfying to pull off than in a 2D space. Those are the classic platforming mechanics that I am 100% here for.

    4. Adamabba


      2.2 was one heck of an update, it was the first time SRB2 really felt like a complete game to me. It's been so fun and interesting seeing how far the game has come after all these years.

      and they still have quite a bit to add too. iirc there's still 2 more zones, 1 more act for Red Mountain, and a Super Sonic boss 

    5. Shaddy Zaphod

      Shaddy Zaphod

      There's two more acts for Red Volcano, since it lacks a boss fight currently.

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