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Red Cap

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    Red Cap reacted to Athena Cykes in Super Smash Bros. for Wii U/3DS - Settle It In Smash!   
    You allllllllllllllllllllllllllllllllways bring this up, eeeeeeeeeeeeeeeeeeeeevery time.
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    Red Cap reacted to #EndyGate in Project M [CURRENT RELEASE: Version 3.6]   
    prohject em is bayd because it does not have mario bruddahs. smash 4 is the only game with mario bruddahs and bowz jun. therefore i`s better
     
    #EndyGate
  4. Thumbs Up
    Red Cap reacted to jords in Mario Tennis Ultra Smash(Wii U)   
    So far it's nothing but tennis and mega mushroom. But I'm sure they got other modes in the game.
     
    I'm already sold on it cause I like Mario tennis on the Wii and just regular mode or whatever. Beautiful HD graphics, new characters, music, and new Mario themed tennis courts.
    Gotta have good controls too but I think it's safe that it will be good. 
    If all that's good then im good.
    If they add some other modes or stuff then cool. Other than that the game already looks fun to play and I want it.
     
    Plus I already know whose going to be my main in this game. Freaking BOO! 
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    Red Cap reacted to Kaze no Klonoa in Project M [CURRENT RELEASE: Version 3.6]   
    Might try it myself later, so I can give it a shot with my friends. I really like the Project M version of Snake
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    Red Cap reacted to Wraith in Super Smash Bros. for Wii U/3DS - Settle It In Smash!   
    If the lvl 9s perfect shielded at every oppurtunity there was to do so with frame perfect accuracy like you're implying, you'd probably barely be able to hit them at all. Just because they're level 9 doesn't mean they're the end all be all of skill. They're not built to be able to flawlessly take you out. A CPU is never a good way to test this kind of thing because they're not perfect, nor do they represent anything an actual player can and will do. 
    Try playing against actual people who know the game and testing this combo on them. Don't just base it off 1v1s with lvl 9s.
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    Red Cap reacted to Xenos in Super Smash Bros. for Wii U/3DS - Settle It In Smash!   
    I just looked at that 0-Death combo.
    First of all, that is going to hit absolutely nobody that knows how to approach Ness with a brain.
    Second of all, Roy touched the ground multiple times in the middle of that combo. He could have Up B'd out of that on more than several occasions.
    Third of all, you did this to a level 9 cpu. Is that a human player? No.
     
    Please, please look at the bolded in your statement. I hope you realize how this doesn't work, you can't just reverse your statement and then apply it to the other move, because obviously the reverse of that reverse can still be applied. Moreover, you realize that PK Thunder autocancels at the apex of Ness' jump, meaning you have 4-5 frames of landing lag and act way before your opponent anyway. Teching the PK Thunder saves you from getting stage spiked, but surprise surprise! You're still in a bad position when he starts up PK Thunder again.
    It is easy to predict and punish, which is why it needs to be changed. Ness should NOT be dying from a counter at 0% if he happens to be offstage, nor does he really need to use it as an attack considering he has plenty of much more intelligent options to attack with, so just nerf it's kill power and make it an actually good recovery like I've been saying.
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    Red Cap reacted to Xenos in Super Smash Bros. for Wii U/3DS - Settle It In Smash!   
    A lot of characters have 0-Death true combos in this game, are we just going to nerf every single move that allows them now?
    A pivot PK Fire is still easy to react to; generally, PK fire is a move Ness has to use intelligently, he can't just throw it out there and expect to get anything good out of it, because he gets nothing from hitting a shield with it, and even if he does it you with it, some characters have the ability to up b, jab, or even just shield/walk/run out of it. Or a combination of those things. It's not as simple as Ness getting a PK Fire hit confirm and getting easy bake oven combos because you have the ability to prevent that in most cases.
    Also, dodging it is a "snap"? You must not realize what I'm talking about here. Nobody is talking about Ness using it as a projectile when both characters are onstage. I'm talking about Ness' opponent being offstage. You have much less room for error when Ness is constantly bombarding you with PK Thunder, unless your character has a godlike recovery like Sheik's or arguably ZSS, you're having a tough time getting back on stage. Ness controls much more space than you must realize when his opponent is in the position of needing to recover, and nothing is stopping him from running offstage and smacking you with one of his quicker aerials, and you probably don't have time to land any solid punishes when you have to recover.
     
    And yeah, Ness' PK Thunder 2 is stronger so it's worse as a recovery. That's obvious. But it shouldn't be that strong and it should be a better recovery. Lower it's kill power by 30% or so, and give Ness something on it. It doesn't even need to go a bigger distance initially, let him wiggle left and right so he can not die instantly if he's slightly off the mark like Falcon Dive or Blazer, something like that.
     
    Just because Lucas has a better recovery doesn't mean Ness' has to be that much worse. I say the same thing for Falco.
  9. Thumbs Up
    Red Cap reacted to Teoskaven in The King of Fighters XIV (PS4, PC 2016-2017)   
    Announced at TGS 2015.

     
    Official site: http://www.snkplaymore.co.jp/us/games/kof-xiv/
     
    I seriously wasn't expecting this, especially considering SNK isn't having a good financial situation recently. I guess this is their last bet.
    Anyway, yeah, King of Fighters is back and now it's in 3D.
    ...and people are already complaining about the graphics. Great.
     
    My real question is: can we get once again a Metal Slug character as a guest fighter like we had with Fio?
  10. Thumbs Up
    Red Cap reacted to family guy in General Furry Fandom Thread   
    But also per the SSMB Rules:
    To me it feels as if you're just embarrassed that a user corrected your simple mistake and I believe it shouldn't be punished for that. While, yes, Red Cap could have fleshed out his post a tad more, I believe he was just being helpful. If you refuse to admit your mistakes and punish people who correct them, how can you grow as a person and know to fix it in the future? It's pretty counter-productive if you ask me.

    I'd also like to remind you that previously a mod has literally just posted "No" in a topic before and it got a popular star and the mod was not warned, seems pretty hypocritical to me.
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    Red Cap got a reaction from Great Apple in General Furry Fandom Thread   
    *were
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    Red Cap got a reaction from Jimbo in General Furry Fandom Thread   
    *were
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    Red Cap got a reaction from Tatsumaki in General Furry Fandom Thread   
    *were
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    Red Cap got a reaction from MGR_Fan4lyfe in General Furry Fandom Thread   
    *were
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    Red Cap got a reaction from Wraith in General Furry Fandom Thread   
    *were
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    Red Cap got a reaction from WolfieXVII in General Furry Fandom Thread   
    *were
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    Red Cap got a reaction from BluBluSkies in General Furry Fandom Thread   
    *were
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    Red Cap got a reaction from super saiyan weegee in General Furry Fandom Thread   
    *were
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    Red Cap got a reaction from Xenos in General Furry Fandom Thread   
    *were
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    Red Cap got a reaction from #EndyGate in General Furry Fandom Thread   
    *were
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    Red Cap got a reaction from Victoes in General Furry Fandom Thread   
    *were
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    Red Cap got a reaction from jords in General Furry Fandom Thread   
    *were
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    Red Cap got a reaction from Athena Cykes in General Furry Fandom Thread   
    *were
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    Red Cap got a reaction from family guy in General Furry Fandom Thread   
    *were
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    Red Cap got a reaction from Felix in Super Smash Bros. for Wii U/3DS - Settle It In Smash!   
    I really don't think so. Bowser can do well against most characters but the important ones, the high/top-tiers, body him so hard I can't help but feel he's bottom 10. Bowser's main, critical flaws are:

    1. He's huge and heavy making him extremely easy to combo
    2. His airspeed is low and has literally NO landing options so he gets juggled like a freakin' hacky-sack
    3. His recovery is extremely slow and easy to gimp
    4. His neutral is awful because ALL of his approach options are super-unsafe.

    Now, against most characters this isn't much of a problem, but when you consider that EVERYONE in the Top 15 EXCEL at comboing, juggling, edgeguarding, and are DOMINANT in neutral and advantage. Points 3 and 4 mean that he's practically unplayable when he's at a disadvantage, so whenever a top-tier touches him he's pretty much dead already unless they mess up which shouldn't be happening at a high-level. Their neutral being great also makes it hard for him to just land a hit, which is what he needs to do to stand a chance against anyone in the roster. Rage is great for Bowser but it doesn't mean anything if he's not able to use it, and he can't against top-tiers half the time.

    Bowser just... doesn't have much going for him. He isn't even pulling in any results at this time, either. I don't see him being better than more than 10 characters right now, sadly.
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