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Mark1

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  1. Thumbs Up
    Mark1 got a reaction from Gresh11990 in Sonic Forces Reviews Thread   
    Sonic Team really don’t get good feedback then. 
    Making Sonic a true 3D experience has progressively gotten worse, what should’ve been simpler experiences to solve became more complicated over time. And less fun - leading to complete messes like Sonic ‘06.
    With the boost formula they used an approach which solved some of these problems - but made everything more linear and spectacle focused. And that still hasn’t changed.
    No wonder people are giving up with Sonic. Mania is the only form of a true, yet incredible Sonic game we’ve had in years.
    And this was made by a different team altogether, by fans
    Edit: Sonic Team consists of stubborn staff who have little of a desire to make these games. Compare this to the passion shown in Mario Odyssey/Sonic Mania - you can see how much fan they had making these games.
  2. Thumbs Up
    Mark1 got a reaction from lbyrd2 in Sonic Forces Reviews Thread   
    Sonic Team really don’t get good feedback then. 
    Making Sonic a true 3D experience has progressively gotten worse, what should’ve been simpler experiences to solve became more complicated over time. And less fun - leading to complete messes like Sonic ‘06.
    With the boost formula they used an approach which solved some of these problems - but made everything more linear and spectacle focused. And that still hasn’t changed.
    No wonder people are giving up with Sonic. Mania is the only form of a true, yet incredible Sonic game we’ve had in years.
    And this was made by a different team altogether, by fans
    Edit: Sonic Team consists of stubborn staff who have little of a desire to make these games. Compare this to the passion shown in Mario Odyssey/Sonic Mania - you can see how much fan they had making these games.
  3. Thumbs Up
    Mark1 got a reaction from PandaChao in Sonic Forces Reviews Thread   
    Sonic Team really don’t get good feedback then. 
    Making Sonic a true 3D experience has progressively gotten worse, what should’ve been simpler experiences to solve became more complicated over time. And less fun - leading to complete messes like Sonic ‘06.
    With the boost formula they used an approach which solved some of these problems - but made everything more linear and spectacle focused. And that still hasn’t changed.
    No wonder people are giving up with Sonic. Mania is the only form of a true, yet incredible Sonic game we’ve had in years.
    And this was made by a different team altogether, by fans
    Edit: Sonic Team consists of stubborn staff who have little of a desire to make these games. Compare this to the passion shown in Mario Odyssey/Sonic Mania - you can see how much fan they had making these games.
  4. Thumbs Up
    Mark1 reacted to Ryannumber1Santa in Sonic Forces Reviews Thread   
    Sonic, Shadow, Amy and Silver all have their own personalities back in some way. Amy is nowhere near the Sonic-obsessed version that's been played up over the last few games, instead acting a bit more like Boom's version. Knuckles isn't really authoritarian. He's serious yes but there's various points he has some funny moments, including knocking off the avatar accidentally, telling him to just follow Sonic, telling Charmy that he somehow found use for him when Charmy tries to insult the avatar and other such moments. Amy even says in one of the world-map conversations that Knuckles isn't going anywhere near the Death Egg because while he's a good leader, he'd get easily distracted and angry with something.
    Shadow is the first time I've enjoyed him in ages. Not only does he get a good few lines, but he shows some clear concern for Omega and Rouge here, enough to the point Infinite's method of screwing with him was forcing him to retrieve Omega's destroyed body with Rouge and then having both of them turn on him mid-level. Eggman, while not as fun as Boom or LW for example has at least gone back to SA levels of competence and being an actual villain. I do agree that he goes too serious here, and would've loved seeing more of his egotistical bombastic personality here, but the competence and serious attitude was at least in the series before. Silver, while not getting a ton of focus still has aspects of his original personality too, stuff like being an optimist but also believing that they need to begin work on fixing the problem themselves instead of just hoping for Sonic to save them etc. 
    There is characters that still need a lot of work, definitely. Rouge and Tails absolutely, Eggman as well needs some of his fun back to mix with his competence as that's always what made Eggman stand out above the rest. But it's a good first step and something I absolutely want Sonic Team to keep working on. It's nowhere near the levels of say Ian Flynn, but it's a damn good improvement over what we had IMO.
  5. Thumbs Up
    Mark1 got a reaction from UpCDownCLeftCRightC in Sonic Forces Reviews Thread   
    I agree with most of this, however while I admire and accept Generations as a good game, I don't want this as the minimum standard. 
    Might be unrealistic to say this next part (however we did just get Mania when I didn't see it being possible to have a game as good as Sonic 3K ever again), but I'm not sure if I can ever settle with a 3D Sonic below any of 3D Mario's attempts.
    The hedgehog should have the same standards, just like during the SNES and Mega Drive/Genesis era. Most of what I've seen these days feels like an insult to him.
    Especially Forces. 
  6. Chuckle
    Mark1 reacted to Dr. Mechano in Sonic Forces Reviews Thread   
    Eh, Mania feels more like a "mainline" game honestly; Simple core Sonic platforming in its purest form. Forces feels like the weird, gimmicky side-game with all its half-baked alternative gameplay modes and focus on the custom character.
  7. Promotion
    Mark1 got a reaction from Tarnish in Sonic Forces Reviews Thread   
    I agree with most of this, however while I admire and accept Generations as a good game, I don't want this as the minimum standard. 
    Might be unrealistic to say this next part (however we did just get Mania when I didn't see it being possible to have a game as good as Sonic 3K ever again), but I'm not sure if I can ever settle with a 3D Sonic below any of 3D Mario's attempts.
    The hedgehog should have the same standards, just like during the SNES and Mega Drive/Genesis era. Most of what I've seen these days feels like an insult to him.
    Especially Forces. 
  8. Thumbs Up
    Mark1 reacted to Penny in Sonic Forces Reviews Thread   
    I think what he means by "stepping up their game to Mania's level of gameplay quality" is that he wants a 3D Sonic made with love, care, and effort by a developer who understands Sonic gameplay philosophy at more than just a basic level.
     
    Ideally, that's what I'd want as well. At the very least, a 3D Sonic that has good level design and gameplay that isn't automated to hell and back would be nice. Anything of Generations quality or higher please.
  9. Thumbs Up
    Mark1 got a reaction from Anymation in Sonic Forces Reviews Thread   
    It's a very dated formula which has shown no signs of improvement from 6 years ago, which in itself couldn't do much to improve on the Unleashed stages.
    The boost gameplay is starting to show its age more, but for some reason they've made Sonic control worse. And Sonic Team decided to use a team with no previous Sonic experience to create very bland and boring design. The style was fun in Generations, but it's quite literally forced out all over here.
    The graphics are the only thing this game has going for it. And that it started bringing back other playable characters again.
    Forces feels like nothing has been learnt since the Heroes - Sonic '06 era.
    Edit: Generations was a game with love and creativity put into it, and would happily place it above most, if not all, the 3D Sonic games. I have very little to no interest to play this.
     
  10. Thumbs Up
    Mark1 got a reaction from Milo in What is so bad about Forces gameplay?   
    It’s not the fact it is glitchy. It’s more that it shows no love and care, by a team of people with no previous experience. On a formula which has had very little improved upon since its creation in Unleashed. Plus the over reliance on 2D too.
    The classic gameplay is a downgrade compared to Generations - which wasn’t a perfect emulation of the older formula, the game was also released shortly after a true sequel to the original trilogy made by a group of fans.
    The Avatar gameplay isn’t anything special either.
     
  11. Thumbs Up
    Mark1 got a reaction from Gresh11990 in What is so bad about Forces gameplay?   
    It’s not the fact it is glitchy. It’s more that it shows no love and care, by a team of people with no previous experience. On a formula which has had very little improved upon since its creation in Unleashed. Plus the over reliance on 2D too.
    The classic gameplay is a downgrade compared to Generations - which wasn’t a perfect emulation of the older formula, the game was also released shortly after a true sequel to the original trilogy made by a group of fans.
    The Avatar gameplay isn’t anything special either.
     
  12. Thumbs Up
    Mark1 reacted to Blue Blood in Sonic Forces Reviews Thread   
    It's great that you feel that way (and I personally like Lost World more than most on here too) but '06 is fairly objectively broken. You might enjoy the game and disagree with it's criticisms, which you're allowed to do. People at large take issue with the way that the game plays, citing it as broken because it's so easy for it to glitch out and for things to go wrong. 
    To most people, I don't think this game is going to present as badly as '06. 
  13. Thumbs Up
    Mark1 got a reaction from MainJP in What is so bad about Forces gameplay?   
    It’s not the fact it is glitchy. It’s more that it shows no love and care, by a team of people with no previous experience. On a formula which has had very little improved upon since its creation in Unleashed. Plus the over reliance on 2D too.
    The classic gameplay is a downgrade compared to Generations - which wasn’t a perfect emulation of the older formula, the game was also released shortly after a true sequel to the original trilogy made by a group of fans.
    The Avatar gameplay isn’t anything special either.
     
  14. Thumbs Up
    Mark1 got a reaction from AdventChild in What is so bad about Forces gameplay?   
    It’s not the fact it is glitchy. It’s more that it shows no love and care, by a team of people with no previous experience. On a formula which has had very little improved upon since its creation in Unleashed. Plus the over reliance on 2D too.
    The classic gameplay is a downgrade compared to Generations - which wasn’t a perfect emulation of the older formula, the game was also released shortly after a true sequel to the original trilogy made by a group of fans.
    The Avatar gameplay isn’t anything special either.
     
  15. Chuckle
    Mark1 reacted to Vertical Snoop [D.K.] in What is so bad about Forces gameplay?   
    Well, for starters...

  16. Thumbs Up
    Mark1 got a reaction from GuyWithThePie in What is so bad about Forces gameplay?   
    It’s not the fact it is glitchy. It’s more that it shows no love and care, by a team of people with no previous experience. On a formula which has had very little improved upon since its creation in Unleashed. Plus the over reliance on 2D too.
    The classic gameplay is a downgrade compared to Generations - which wasn’t a perfect emulation of the older formula, the game was also released shortly after a true sequel to the original trilogy made by a group of fans.
    The Avatar gameplay isn’t anything special either.
     
  17. Thumbs Up
    Mark1 reacted to Diogenes in What is so bad about Forces gameplay?   
    Sonic Team doesn't understand what classic Sonic gameplay actually is; they just make a sloppy 2D platformer with a spindash and all their usual automation and bad level design and they think that's good enough.
    They don't understand the problems with the boost gameplay, and seem to lean even harder into them. Shallow level design, absurd amounts of automation, platforming and high speed that never actually mesh together.
    They don't even seem to want to make 3D games at this point. Forces seems to have less 3D than any modern era game besides maybe Colors, and what 3D it does have seems shallower than ever as well.
    Rather than try to fix any of this, they shit out subpar clones of Generations' gameplay and tack on an avatar character whose gameplay shares most of Modern's flaws and adds combat that is so trivial that it's hard to understand why they even bothered.
  18. Thumbs Up
    Mark1 reacted to Blue Blood in What is so bad about Forces gameplay?   
    RE Classic Sonic specifically: Generations was never a good attempt at the Classic gameplay. It played like a Modern Sonic game, but with the Classic moveset (including an OP spindash to replace the boost). The level design was more intricate than the 2D portions of Modern Sonic though. The package was a solid effort, even if a bit clunky. Six years later, and hot on the tail of Mania which offers an authentic and smooth Classic experience, they just go and copy Generations. Absolutely no improvements are made - the only real change to how Sonic moves is neutering the spindash back to it's original form and implementing the drop dash. The level design has taken a step back to rely more on automation, blocky platforming and enemies that do very little.
    Forces gameplay as a whole across all three playable characters cam be summed up as a stripped back version of Generations. Those who would have been happy with a Generations 2 are finding it disappointing to see that it's a lesser experience than a game release than a game that's now six years old (or on par with it at best), and nowhere near the standard set by Mania a few months ago.
  19. Thumbs Up
    Mark1 got a reaction from MainJP in Sonic Forces Reviews Thread   
    It's a very dated formula which has shown no signs of improvement from 6 years ago, which in itself couldn't do much to improve on the Unleashed stages.
    The boost gameplay is starting to show its age more, but for some reason they've made Sonic control worse. And Sonic Team decided to use a team with no previous Sonic experience to create very bland and boring design. The style was fun in Generations, but it's quite literally forced out all over here.
    The graphics are the only thing this game has going for it. And that it started bringing back other playable characters again.
    Forces feels like nothing has been learnt since the Heroes - Sonic '06 era.
    Edit: Generations was a game with love and creativity put into it, and would happily place it above most, if not all, the 3D Sonic games. I have very little to no interest to play this.
     
  20. Thumbs Up
    Mark1 got a reaction from Lord-Dreamerz in Sonic Forces Reviews Thread   
    It's a very dated formula which has shown no signs of improvement from 6 years ago, which in itself couldn't do much to improve on the Unleashed stages.
    The boost gameplay is starting to show its age more, but for some reason they've made Sonic control worse. And Sonic Team decided to use a team with no previous Sonic experience to create very bland and boring design. The style was fun in Generations, but it's quite literally forced out all over here.
    The graphics are the only thing this game has going for it. And that it started bringing back other playable characters again.
    Forces feels like nothing has been learnt since the Heroes - Sonic '06 era.
    Edit: Generations was a game with love and creativity put into it, and would happily place it above most, if not all, the 3D Sonic games. I have very little to no interest to play this.
     
  21. Thumbs Up
    Mark1 got a reaction from lbyrd2 in Sonic Forces Reviews Thread   
    It's a very dated formula which has shown no signs of improvement from 6 years ago, which in itself couldn't do much to improve on the Unleashed stages.
    The boost gameplay is starting to show its age more, but for some reason they've made Sonic control worse. And Sonic Team decided to use a team with no previous Sonic experience to create very bland and boring design. The style was fun in Generations, but it's quite literally forced out all over here.
    The graphics are the only thing this game has going for it. And that it started bringing back other playable characters again.
    Forces feels like nothing has been learnt since the Heroes - Sonic '06 era.
    Edit: Generations was a game with love and creativity put into it, and would happily place it above most, if not all, the 3D Sonic games. I have very little to no interest to play this.
     
  22. Thumbs Up
    Mark1 got a reaction from neezTHEhuman in Sonic Forces Reviews Thread   
    It's a very dated formula which has shown no signs of improvement from 6 years ago, which in itself couldn't do much to improve on the Unleashed stages.
    The boost gameplay is starting to show its age more, but for some reason they've made Sonic control worse. And Sonic Team decided to use a team with no previous Sonic experience to create very bland and boring design. The style was fun in Generations, but it's quite literally forced out all over here.
    The graphics are the only thing this game has going for it. And that it started bringing back other playable characters again.
    Forces feels like nothing has been learnt since the Heroes - Sonic '06 era.
    Edit: Generations was a game with love and creativity put into it, and would happily place it above most, if not all, the 3D Sonic games. I have very little to no interest to play this.
     
  23. Thumbs Up
    Mark1 got a reaction from Milo in Sonic Forces Reviews Thread   
    It's a very dated formula which has shown no signs of improvement from 6 years ago, which in itself couldn't do much to improve on the Unleashed stages.
    The boost gameplay is starting to show its age more, but for some reason they've made Sonic control worse. And Sonic Team decided to use a team with no previous Sonic experience to create very bland and boring design. The style was fun in Generations, but it's quite literally forced out all over here.
    The graphics are the only thing this game has going for it. And that it started bringing back other playable characters again.
    Forces feels like nothing has been learnt since the Heroes - Sonic '06 era.
    Edit: Generations was a game with love and creativity put into it, and would happily place it above most, if not all, the 3D Sonic games. I have very little to no interest to play this.
     
  24. Thumbs Up
    Mark1 got a reaction from UpCDownCLeftCRightC in Sonic Forces Reviews Thread   
    It's a very dated formula which has shown no signs of improvement from 6 years ago, which in itself couldn't do much to improve on the Unleashed stages.
    The boost gameplay is starting to show its age more, but for some reason they've made Sonic control worse. And Sonic Team decided to use a team with no previous Sonic experience to create very bland and boring design. The style was fun in Generations, but it's quite literally forced out all over here.
    The graphics are the only thing this game has going for it. And that it started bringing back other playable characters again.
    Forces feels like nothing has been learnt since the Heroes - Sonic '06 era.
    Edit: Generations was a game with love and creativity put into it, and would happily place it above most, if not all, the 3D Sonic games. I have very little to no interest to play this.
     
  25. Thumbs Up
    Mark1 reacted to Indigo Rush in Sonic Forces Reviews Thread   
    Sonic Forces is generally understood to be a bastardization of that gameplay style. It removes the opportunity for tech, simplifies the already simple level design even further, and is overall a less fun game to play because of it; there's more automation and cinematics (moments where control is taken from the player) than any game before it, and the Classic gameplay is hardly improved from Generations, if anything, it looks even worse compared to the likes of Sonic Mania, which not only got the physics right, but the level design. In fact, the level design for Classic Sonic in Forces is a downgrade as well. Finally, the Avatar is a half-baked concept that doesn't add anything meaningful to the experience beyond one or two alternate paths (which amount to a few other ways you can watch the game hold your hand) and fantasizing yourself being in a Sonic game.
    It's not enough to look like Colors and Generations, it needed to play to those games strengths, which it did the exact opposite of.
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