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  1. Thumbs Up
    Place reacted to Blue Blood in April Fools 2015   
  2. Thumbs Up
    Place reacted to Solkia in April Fools 2015   
    don't be a squidward
  3. Thumbs Up
    Place reacted to azoo in Dr. Strangehog, or How I Learned to Stop Being Cynical and Just Enjoy Sonic Games (aka The Cynicism Topic)   
    To be fair, Sega doesn't give much reason to have hope, and has been doing such for way longer than 2012.
    Some people are still waiting for the series to get back to being great again instead of settling for anywhere between "pretty good" and mediocrity (if we're lucky). And although everyone has varying opinions on how good the current games are, the consensus is still that at least in some way Sega manages to mess up a certain major aspect of the game.
    It makes everyone cynical because you can't just look at a single game and how it did one thing and say that it's legitimately good because there are just as many people who disagree and find it either horrible or just plain not-as-good as how another game did it.
    And that's partially at fault for Sega never delivering any sort of consistency in their games. Nor do they seem to care to pour extra love and effort into ideas and concepts they bring back. They have a ridiculously long history of new ideas that don't benefit the games, scrapping ideas that were really good (or even mechanics and ideas vital to the games that made them big to begin with), and then whenever they do try to bring it back they usually half-ass it.
    And this is coming from a guy who hates being so cynical about Sonic. I wish I could just enjoy the games, but... well, I have standards. The games fall short in at least one way or another every single time, it feels like, and as much as I dream of the day we finally get the undeniably great Sonic game I've been waiting for, I'm being honest to myself: it feels less and less likely with every release.
    Does it make me want to lose hope? Yeah, absolutely. How have I not? What can I say, I die hard. *snrk*
    But no really, it has got on my nerves over the years, but I keep holding on anyways for some reason. I guess I just know that a great Sonic game could be one of my all-time favorite games ever, and simply investing in other franchises full time isn't going to fill that void.
  4. Thumbs Up
    Place reacted to TCB in Stephen Frost talks about Sonic Boom (franchise & game)   
    Nah. I think it broke lose the moment we saw this.
  5. Thumbs Up
    Place reacted to Sami in Stephen Frost talks about Sonic Boom (franchise & game)   
    I'll pass thanks
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    Place reacted to Wentos in The Stanley Parable   
    *ahem* ... The Stanley Parable is an indie computer game, released October of last year on Steam thanks to the Greenlight system. It is a remake of the 2011 Source mod of Half-Life 2, rebuilt from the ground up with new environments, paths, and narratives.
    The Stanley Parable is not simply a video game that you play on your computer. The Stanley Parable is an experience. The Stanley Parable does not end, it does not even begin. The Stanley Parable challenges every asset and aspect of your psyche, unraveling the very constructs of your mind and the choices you make. You are Stanley, and this is your life.
    *a-HEM* ... Anyway, the basic gist of the story is that Stanley is a man whose life is relatively simple. He gets up every morning, goes to work, inputs commands on keyboard for a while, and then goes home. But one day, mysteriously, he arrives at work to find that his co-workers have vanished, and his computer does not give him commands to input. Stricken with a sense of isolation, Stanley finally decides to get up and find the answers for himself.
    Now, if you haven't played or seen gameplay of this game, do not go to look up a video. I'm serious, you'll be ruining the experience for yourself. This isn't an action game of any sort, it's an exploration game. Not only do you explore the environment that Stanley has been placed in, but you explore the very concepts of a game, the narrative tropes involved, and indeed even your psyche.
    "But how am I supposed to know if I'll like it if I don't look up gameplay?" No no, you see, The Stanley Parable has a demo with which you can give it a whirl! How exciting, eh? I can already hear you vibrating with anticipation. I won't remark on how strange it for someone to vibrate when they anticipate something, but rather take it in as a compliment to how much enthusiasm I'm rousing within you. The illustrious demonstration of The Stanley Parable's feats and merits-- Oh, I should probably mention that this demonstration is not taken from any part of the main game. Yes, you see, in order to properly capture everything that makes The Stanley Parable so simply grand without coming in contact with those pesky spoilers is to take those same elements and construct them into a unique little treat. That way, when you inevitably steal your mother's/girlfriend's/pet dog's credit card to pay for the full experience, you'll be able to say "Wow! Look at all of this new content that I get to enjoy! Etc, etc, etc," and so on and so forth. Does that not simply arouse you with a sense of adventure? Does that not make you want to, say, click here to begin downloading the demonstration without a second thought? Of course it does. Come now, Stanley's adventure awaits!
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    Place reacted to Blacklightning in Hyper Sonic Epilepsy Rumor   
    Honestly, anyone sensitive enough to actually catch a seizure from Hyper Sonic was probably already spazzing out long before that. Sonic games can get real damn colourful pretty fast, and all that spinning doesn't help.
  9. Thumbs Up
    Place reacted to spinny in Sega lost over 10B yen during the previous period   
    And right after you're let off, this happens.

    This should have a fun ending.
  10. Thumbs Up
    Place reacted to Phos in Cuphead in "Don't Deal with the Devil"   
    So I'm going to start with a little aside, this was the highlight of the Microsoft press conference (Even though that's a terrible name for it) for me, and yet it only got about 3 seconds on screen.  Of course it's worth noting that it's also coming to the PC because new console exclusivity is leaving a bunch of money on the table nowadays.  
    So, Cuphead, this is one of those games that barely looks like a game, and ion this case that's in about the best way possible...

    So really all I've seen about it thus far has been videos, I'm not really sure exactly how progression works, whether there's much scrolling or if the focus is on single screen fights.  

    There does seem to be a good deal of variety though.  
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    Place reacted to azoo in Sonic Concept Art by DiC: SatAM Concepts Look NOTHING Like The Final Outcome   
    The fact that this "Robotnic" has the massive glutton's body, cone head and the 'black eyes, red pupils' thing going on, it pretty much settles it that the designers knew what they were doing, it's just that they decided they'd take the piss and change the way he looks anyways to fit what they had before.
    Sonic SatAM, going by this, was obviously an entirely different show beforehand. There was no "creative expansion to what they knew of the series" about it, it was simply not Sonic before some corporate meddling from Sega happened. In fact, just knowing that there were two Sonic shows on at the same time should've already made it obvious (AoSTH aired in tandem).
    At least we know they refined the designs since that state and made it fit Sonic a tiny bit more, but this is still practically proof that Sega pulled a Star Fox Adventures about a decade before Star Fox Adventures existed. And if it's not, then I'm not quite sure what they were thinking when they associated this with Sonic.
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    Place reacted to Indigo Rush in Sonic Concept Art by DiC: SatAM Concepts Look NOTHING Like The Final Outcome   
    Alright, so on eBay, there are some old animation cels and concept sketches from AoStH, SatAM and Underground. Search "Sonic Animation" on eBay and you'll be able to bid on them for around $10-20 a pop. What's interesting though is the early SatAM concepts...
    ...in fact, what you're about to see looks absolutely NOTHING like it comes from the Sonic franchise.
    Seriously, brace yourselves.

    Sally was going to be a human.
    Here's a more "animal" design:

    That's a little more fitting. But just a little. Seriously, looks like something from Tale Spin.

    Why hello there, Bugs Bunny's long-lost sister.

    Concept art for Cluck. If that's what Cluck originally looked like, then what does....
    You're not ready.
      You're about to see Robotnik. Proceed at your own risk.
    Here goes...


    What does this prove?
    Well, I don't know yet. But what I theorize is that DiC was working on an original cartoon that eventually was turned into SatAM when they were approached by SEGA. That's seriously all I can theorize here. 
    There's a ton more, and I'll post them later on when I collect a good chunk of them, but what I just shared were the biggest shockers.
    Have fun, kiddies.
  13. Thumbs Up
    Place reacted to Sami in Sony E3 Press Conference 2014 - June 9th, 18:00 PST / 21:00 EST / 02.00 BST   

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    Place reacted to Dobkeratops in Sony E3 Press Conference 2014 - June 9th, 18:00 PST / 21:00 EST / 02.00 BST   
    cant wait for sales charts, 30 minute indie montages and wonderbook VR live demonstration
  15. Thumbs Up
    Place reacted to Brad in LittleBigPlanet 3 - November 2014 (PS4)   
    Surprise! Announced at the Sony E3 Press Conference 2014 - LittleBigPlanet 3, the sequel to PS3's LittleBigPlanet 2 by Media Molecule (this title, however, being developed by Sumo Digital), has been announced exclusively for Playstation consoles. Featuring a plethora of new items and characters like Oddsock with unique individual abilities, you have more options than ever before to create unique gaming experiences for the community to play. Very exciting stuff. Previously created levels will be available on LittleBigPlanet 3 and will receive graphical updates. I'll update this OP when further details become available.
  16. Thumbs Up
    Place reacted to Sixth-Rate Soma in Sonic Boom: Rise of Lyric (Wii U)   
    Who says I can't, the Nazis?
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    Place reacted to Phos in Sonic Boom: Rise of Lyric (Wii U)   
    It's like these tracks were built for me. Aren't these game designers wonderful?

    Anyone who knows where the bit I added comes from will get what I'm driving at, and yes, I went there.
  18. Thumbs Up
    Place reacted to KingIgort in Sonic Boom: Rise of Lyric (Wii U)   
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    Place reacted to SenEDDtor Missile in Sonic Boom: Rise of Lyric (Wii U)   
    And this is the number one way to lose your credibility.
  20. Thumbs Up
    Place reacted to VisionaryofSUPER in Sonic Boom: Rise of Lyric (Wii U)   
    Being silly and evil isn't mutually exclusive. Anyone remember Ratigan from the Great Mouse Detective? The flamboyant rat man who had his minions sing a song of his greatness while dressing up in the flashiest outfit in the world?

    The silly character who still unmercifully threatened to kill a child, whose drowned widows and orphans? Who in his final scene looks like this?

    I just hope Lyric isn't one of those dry, evil villains who probably should be relegated to brainless monster status because he's about as interesting. I hope if he is dark as hell, he pushes it as far as an E rating can. Instead of just dryly saying, "I'm evil." Give him an air of really loving how horrible he is, "Did I do that? Oh, I'm a bad boy."
  21. Thumbs Up
    Place reacted to #AR in Sonic Boom: Rise of Lyric (Wii U)   
    Okay so I watched the video and I saw this guy:


  22. Thumbs Up
    Place reacted to Sixth-Rate Soma in Sonic Boom: Rise of Lyric (Wii U)   
    I'm going to be completely honest here. That was perhaps the most boring footage I've seen of a Sonic game beyond Big's fishing. The pacing feels off for a slower game; nothing really feels... kinetic, you know? A slower set-up needs to have a better payoff, like how God of War would give the player a crunchier combat, or how Shadow of the Colossus built up to its big fights. In other words, the game slows down Sonic, which is fine, but there doesn't seem to be anything that takes fast platforming's place as the main event. Everything's subdued, and as such it comes off as lethargic.

    As far as the dialogue, I just keep thinking of Uprising. The dialogue in that game worked because there was a subject to play off of, whereas everyone in Boom just seem to be making flippant passing statements about random things in the level. There's no center to it, and there's nothing in it that reinforces the narrative or gameplay. It's just... there.

    I hate to be so negative about Sonic, seeing as I always root for gaming's underdog, but this isn't giving me much hope.
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    Place reacted to Lady Soniko in Sonic Boom: Rise of Lyric (Wii U)   
    the problem for me is the music fades out before the line is delivered putting a break in the flow of everything, as soon as the music dims you automatically think "christ here comes another line"
    Ener-beam - Energy + Beam = ENERBEAM.
  24. Thumbs Up
    Place reacted to Sami in Sonic Boom: Rise of Lyric (Wii U)   
    There is literally nothing that I like from what I just saw.
    Literally nothing.
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    Place reacted to Nix in Sonic Boom: Rise of Lyric (Wii U)   
    I don't even care if this game was made for kids or whatever, children deserve better than this.  It's bland, ugly, and uninspired in every possibly way.  
    I honestly can't say a single good thing about Sonic Boom right now... it just looks like shit.
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