Jump to content

LukA8

TSS Member
  • Content Count

    399
  • Joined

  • Last visited

1 Follower

About LukA8

  • Rank
    What the HECK!?

Profile Information

  • Gender
    Male
  • Country
    Austria

Recent Profile Visitors

6,706 profile views
  1. Interesting to hear she is the last playable character when N. Tropy (or an alternate dimension counterpart of him) was also in the artwork that showed Cortex, Dingodile and Tawna. Did they scrap that campaign? The playable cast is already so varied and surprising that I'd be fine with it, I'm a big fan of all three extra characters and hopefully fans of Tiny, Crunch, Nina and co will also get something in the future. Also love the fact that she is supposed to be this guardian angel for the bandicoots whereas Dingodile is just a random dude caught up in everything.
  2. If someone had told me 15 years ago I'd get to play as Dingodile in a main Crash platformer I would have laughed. This feels so surreal it might have just become a day 1 for me. And Tawna, Cortex and Tropy too? The short Cortex clip didn't look too promising compared to the simple but fun gameplay he had in Twinsanity, so I hope they manage with all these different styles.
  3. I'm sure Sticks would've long been in the game if HL had permission - she's playable in Dash 2 and that game was used as a base when Forces started development, so they could easily port her animations like they did with Blaze, Cream and a couple others from Dash. There's always the chance Sega will change their mind on her, though, especially with the picks getting more bottom-of-the-barrel now, except for the weird absence of Eggman. Personally, I'd love to see Gemerl and Marine because of how long it's been for both of them...and granted, IDW warming me up to Gemerl.
  4. A character making or not making it on a t-shirt doesn't mean much. The Rogues have been included in pins, avatars and the mini-comics, but have been practically dead for the game series since 2010. Similarly, Cream gets yearly wallpapers but has all but disappeared from notable roles since Generations. Meanwhile, the Deadly Six have not appeared on any Sonic Channel media nor do they have character profiles but the console + mobile Olympics just cemented them as Eggman's henchmen, so they're not going anywhere.
  5. The event restrictions in the mobile game seem really arbitrary. Each event has five character slots with the last one always being one of the bosses, and only Sonic is playable in each, sorta like what Rio 3DS did. Tails, Amy and Vector are in 7 events and Knuckles, Blaze, Shadow and Silver are in 6 of them (not counting variations). As for the bosses, Eggman's in four with Nega in another three (so technically the combined Eggmen have as many as the others); Metal Sonic and Rouge are in two events each with Espio, Jet, Zavok and Zazz only being in one. So Eggman and Metal have been downgraded while Rouge got a bit of an upgrade (at this point, they must have her animations for nearly every event).
  6. Sega Japan butchering the Sonic at the Olympic Games release by having it in emergency maintenance on release day. Ah, the Sonic Runners nostalgia.

    1. Graystripe2000

      Graystripe2000

      That’s because some folks couldn’t get the game to launch. They’re saying it’s fixed now, but to re-install if your still having problems. 

  7. It's kind of interesting if you compare Espio and Vector's character designs at face value. Espio immediately screams "disciplined ninja chameleon" but there isn't much beyond that (since his murderous/ridiculous nature was toned down a lot), meanwhile nothing about Vector really says "charitable/broke but capable detective" (I'll give them the bossy/greedy traits), as his design gives off more "Kremling" or "crocodile DJ", which is still a leftover from the Sonic 1 band. Even the Boom writers felt his headphones weren't fitting for a detective character and gave him a magnifying glass instead. So while Espio's rather simple to the point where some people seem to be fans of the archetype rather than the character, Vector got more layers but they're rarely showcased because side character, so he tends to get marked with the "big idiot" stereotype, as his design (intentionally?) doesn't show his true nature.
  8. As much as I hated Classic Sonic in Forces (and everything about the game for that matter), I always interpreted the dimension thing less as him being a different character and more as Generations changing his future by leading into Mania. It's essentially about Sega being able to make more Classic adventures independent of the modern games and contradicting their ""canon"". Modern Sonic's not an imposter because of it and still went through Sonic 1-3, and everything else wouldn't make sense considering how addicted to Green Hill & co they are.
  9. Wow, only took Sega a day into the year to get up my hopes for something Knuckles Chaotix*-related.

    *Without the Chaotix, so just Knuckles really : P

  10. Free bee! Free bee! Free bee!

  11. 20191219_135150.thumb.png.01e00032fd2271d996216ea271f30c1a.pngGot this bad boy from the great people at SEGA Europe today! I'm eternally grateful & a little perplexed at how I deserve it : P

  12. (tweet)

    Espio is clearly ready to stop Triple Jumping.

    1. Big Panda

      Big Panda

      What does that gif have to do with Espio?

    2. LukA8

      LukA8

      They're being teased using classic badniks - I think the idea will make more sense once/if we see Charmy because there's a 3D Blast enemy that literally looks like him.

    3. Blue Blood

      Blue Blood

      @Panda Claus SEGA Heroes teased the addition of Vector by posting a gif is the crocodile badnik from S3D with a quote that described Vector. They've now posted a gif of a chameleon with a quote that describes Espio. They're teasing Espio joining the game.

      The game already has two Sonic sets that came in the base game at release.

      Set 1 (categorised as original): Sonic, Tails, Knuckles, Amy

      Set 2 (categorised as classic): Rouge, Cream, Shadow, Big

      Set 3 (categorised as modern): Espio, Vector and two unknowns.

      The categories are used for all characters in the game and refer to their part in SEGA history, not Classic and Modern as they're normally used for Sonic games. So characters from MD games or older are original, characters from around the DC/early 2000s are Classic and more recent instalments are (like Valkyria Chronicles) are modern. It doesn't really make much sense. 

    4. Your Vest Friend

      Your Vest Friend

      So it'll be Charmy and Omega then yeah?

      Also that just makes it even more baffling that the Sega Heroes PR team is using Chaotix to tease when their classification ignores it. 

    5. Blue Blood

      Blue Blood

      I'd guess Charmy for Yellow and Omega for red.

      The classification of the characters is beyond their control. SEGA insist on ignoring the existence of Knuckles Chaotix, so Espio, Charmy and Vector technically were introduced in Heroes. It's so dumb.

    6. Teospooker

      Teospooker

      If they're going for original Chaotix is gonna be more like Charmy and Mighty.

    7. LukA8

      LukA8

      It may be more of a Generations split in terms of eras - I heard Sega doesn't necessarily regard Classic and Modern Chaotix as different characters like Classic/Modern Sonic, but obviously Sonic Team have the final say about their in-game rep.

    8. Blue Blood

      Blue Blood

      Mighty would be cool. I don't know if they'll be able to mix an officially Classic character like Mighty with the Modern Chaotix though. SEGA lets most of their franchises rot in a ditch, but forces the strangest of controls over their Sonic.

  13. SEGA: Directly acknowledge Knuckles' Chaotix Vector

    Also SEGA: Give him the "Modern" tag in the same game

    1. Your Vest Friend

      Your Vest Friend

      Is it really SEGA acknowledging it? It may be called SEGA Heroes, but the PR team behind this game likely have nowt to do with SEGA since they'll be connected with the developer. That's probably the reason why the marketing for Vector's inclusion doesn't actually fit with how SEGA/Sonic Team actually treat this incarnation (a bit like that Sonic Generations guide that only referenced Chaotix events in Espio's bio). 

    2. I Have Berry!

      I Have Berry!

      Classic Vector isn't dancing. He's Thanos snapping himself from ever existing.

    3. LukA8

      LukA8

      As a mod for their Discord I know the Sega of Europe CM (who manages this game + the character request poll) and can confirm this was approved by SoJ. It's probably more a case of they simply don't mind even though they have a different interpretation.

  14. I doubt I'll ever enjoy another Olympic entry as much as Vancouver DS, the only one I'd argue had some real depth to it thanks to its Adventure mode with tons of exploration, character-specific recruiting and minigames, side quests and even a freaking post-game campaign. The sport outfits are a nice distraction to the fact that most events are simply ported from Rio, but even with online mode they will get old really fast, including the dream events which may be highlights but as usual only offer one single map you will have mastered after a few tries. To this day I don't understand why they never brought back the Mission and Circuit Modes from the very first game, especially the latter that you'd think would be a staple for the series just like it is for Kart Racers.
×
×
  • Create New...

Important Information

You must read and accept our Terms of Use and Privacy Policy to continue using this website. We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.