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jords

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  1. Thumbs Up
    jords reacted to Tracker_TD in Sonic Forces | PS4, Xbox One, Switch, PC "The Next Generations"   
    Is this what delusion looks like?
    The response to Odyssey has been overwhelmingly positive. I've actually yet to see any overriding criticism of its concept; the general feeling for most is it's about time Mario got back to the open-world gameplay given the last time he did was Sunshine. You seem to have taken the unease from some with the fact Mario is shown with realistic humans (fair does, but it's not like Sonic's not been there, eh?) and spun it into perceiving an overriding disparagement of the entire game. 
    And critiquing level design? In a game you haven't played? Do you just mean the open-world concept; the likes of which were used in Mario 64, one of the most critically acclaimed games of all time? 
    Bloody baffling. Sonic Team's experience is fair, but Mario's open-world gameplay demonstrated in the likes of 64 and Sunshine batters the everloving shite out of any experience Sonic's had with open hub worlds, even as someone who quite likes them in Adventure and Unleashed. 
    (Sure are a lot of folks here feeling the need to arbitrarily 'defend' Sonic from Mario recently...) 
  2. Thumbs Up
    jords got a reaction from Nina Cortex Jovahexeon in Super Smash Bros. for Wii U/3DS - Settle It In Smash!   
    My squad is pretty much complete. Im loving Bayonetta.I'm still getting used to her but I think I can get better with her.

  3. Thumbs Up
    jords got a reaction from Mania Pipe in Super Smash Bros. for Wii U/3DS - Settle It In Smash!   
    https://d3esbfg30x759i.cloudfront.net/ss/WVW69i22X3YuoPSFBp
    The gangs all here now...... Sorta lol
  4. Thumbs Up
    jords got a reaction from Nina Cortex Jovahexeon in Super Smash Bros. for Wii U/3DS - Settle It In Smash!   
    https://d3esbfg30x759i.cloudfront.net/ss/WVW69i22X3YuoPSFBp
    The gangs all here now...... Sorta lol
  5. Thumbs Up
    jords reacted to Radiant Hero Ike in Super Smash Bros. for Wii U/3DS - Settle It In Smash!   
    @Azul y'know, you can still play as and have fun as a character low on a tier list. No one's gonna look down on you or make fun of you if you play as Mewtwo. And this is coming from someone who mained Ganondorf in Brawl, and IIRC he was the lowest character on the tier list. c:
  6. Thumbs Up
    jords reacted to Athena Cykes in Super Smash Bros. for Wii U/3DS - Settle It In Smash!   
    You missed it Jords. He plays even higher tier now...........
     
    EDIT: So I had to go confirm... turns out 4BR thinks Ness is worse, moving on.
  7. Thumbs Up
    jords reacted to Athena Cykes in Super Smash Bros. for Wii U/3DS - Settle It In Smash!   
    No, the objective facts and figures being his frame data and other such charateristics.
    Mewtwo's weight, combined with his size lead to less than stellar performance due to him dying early and being combo food because he's huge.
    That's good and all but Mewtwo's grab hitbox is kind of shit.
    Level 9 CPUs don't count because they are nowhere near the level of an actual tournament or even semi-pro player, based on their AI alone.
    Nope, you can DI out of his fthrow.
    Fthrow isn't remotely a combo throw purely based on how it functions. You can avoid any options Mewtwo tries to go for out of fthrow.
    There's no chain effect, people can definitely fall out of Mewtwo's up smash. Spotdodging would have to be frame perfect I guess, but rolling isn't optimal because that shit is frame 9, he can punish rolls with it. Blocking doesn't have to lead to a counter attack, it can purely exist to mitigate damage, which is why it's the best option here.
    But in a competitive environment, you aren't just spamming reflectors to attempt a reflection, you'll have the timing down pat, especially in Falco's case since iirc, the reflecting hitbox lasts on the way out and back in.
    Yes you can. Mewtwo would have less of an advantage (if he had one to start with) in a match up against characters with such moves.
    Disable's hitbox is actually atrocious, it's really slow and has horrendous range.
    That's Melee.
    Playing characters well doesn't make the character any better. ESAM is probably the best Smash 4 Samus and she's still ass. This trait can carry over to Zelda as well.
    Tournaments are 2 stock/6 minutes instead of 2 stock/5. Tourneys also run a variety of legal stages, not just Final Destination with slightly different sides and a fresh lick o' paint.
    I don't know what game you're thinking of but Sonic has never been #1 dude. Sheik has been since 3DS release.
    No they aren't (for this game)
    No it's not.
    It's subjective because each region has varying metagames.

    CPUs don't establish skill, playing against real people do, my nigga. I could go around JV3-stocking Level 9 CPUs and then go online get my ass put down by @Xenos or @jords
     
  8. Thumbs Up
    jords reacted to Xenos in Super Smash Bros. for Wii U/3DS - Settle It In Smash!   
    Mewtwo's up throw is one of the strongest, but ultimately it's still an up throw. It's killing people less than better kill throws that are usually mapped to the character's back throw. His forward throw doesn't trap people in place, either. You get hit by the multi-hitting projectile, then that's it. Mewtwo can't combo out of that throw at all; it's purely for damage. His up smash is good and powerful, but it's still quite punishable on whiff so it still has a downside. Shadow Ball is nice and all, but plenty of characters can reflect it twice if back at Mewtwo and have him die instantly because of how light he is. (Fox, Falco, Palutena, Zelda) or characters that can purely absorb/ignore it (Rosalina, Ness, Lucas, eventually Bayonetta with bat within reducing the damage and knockback significantly, Corrin) so it's not impossible for a  good amount of characters.
     
    Disable isn't very good either with it's short range and being able to shield it. It's more of a gimmick than anything else.
  9. Thumbs Up
    jords got a reaction from Blacklightning in Super Smash Bros. for Wii U/3DS - Settle It In Smash!   
    I can tell you now that no one, absolutely no one is winning a tournament with jiggly puff or Zelda. The characters are baaaaad. They have waaay too many match ups that completely destroys them. Along with other low tiers.
     
    If a jiggs is winning a weekly tourney that means their scene is bad. It's just facts man. Lol. But I guess you see the potential of every bad character in this game. 
    Mewtwo is not that great. You say you have fought him a bunch to know how strong he is. Most of the time it's usually the player not learning the match up. If your constantly getting caught by mewtwos up smash then your doing not learning anything. 
    This happens to me in certain match ups because I simply just got get good with the match up like zero suitt. But its definitely easier when facing a lower tier because of their limited options. 
    When we looking at regions, Nationals, majors, monthlies, any big ones. They are no where to be found out of pools.
    And my last post was trolly but the one before was not.
  10. Thumbs Up
    jords got a reaction from Sonictrainer in Super Smash Bros. for Wii U/3DS - Settle It In Smash!   
    You must be not watching major smash tournaments. 
    You haven't seen 6wx's sonic
    You haven't seen abadongo's metaknight and apparently he isn't even the best meta knight lool at least not yet after we see how Mexican player Leo goes against the top players either he goes to the US or players go to him.
    All of sonic's aerials are really good to get some kills. Weak hit nair to bair at high percents. Good shit. Bair obviously being good on its on cause its strong and even the sour spot can kill and it last quite abit.
    Up air for them possible early kills from grounded spring and bnb (bread and butter) of side b/down b to any aerial mainly up air and bair for me.
    Sonic can get some early kills with fair even. Spindash jump offstage and hit theopponent and follow them close to the blast zone to finish it off with a fair.
    Don't get me started on dair.
     
    Yea.
    Sonic fsmash is very good. Very quick and powerful. Not so safe but its pretty quick. Being able to aim it down can hit some characters that try to grab the ledge and get the 2 frame punish. An easy one to hit it is on Rosalina since her recovery has no hit box and its pretty easy to predict where and when she will launch.
    I say easy but it still requires alot of practice of course but Rosalina is one of the easiest to punish.
    I still need to get good with it though.....
    Down smash is ground for roll reads if your not confident in using fsmash and choosing which side. Good kill move at the ledge and can also punish some players that stick their head over the ledge with their recovery. And it's good to punish those that regrab the ledge.
    Up smash is his worst smash attack. Not really reliable for a kill move but I use it rarely just to mix up for a kill. I prefer to use it only once or twice in a match. Too much endlag. Especially since it doesn't really kill.
     Down/siside b are just combo starters to set up for a kill and rack damage.
    Both would be a oooooooooo good if bsbs didn't exist. It's the main specials that has many casuals killing themselves that are trying him out because they have no idea why their jump is gone even though a double jump was not even used. (Sakurai pls fix it lol)
    This is probably one of the reasons why some people give up on sonic cause they can't keep track on their jumps and the ways they are using spindash. 
    Spring is good forgimping and for getting a follow up for a up air kill. Grounded spring can be very useful if your opponent approachs while your bouncing on it. But its also not really reliable but its good to just mix up your ways of moving around the stage and in certain situations you can get some really early kills.
    Homing attack is okay. Can get some cute kills with it from down b or side b. It had two types of end lag. One which he bounces of the ground and one were he uncurls just before he lands which has him on his hands and knees which is the lag you definitely don't want but both are very punishable anyways. On shield is alright but still punishable. 
    Sonic's tilts are very good except up tilt but it still has its uses. Down tilt can set up for a jab lock at certain percents but that's if the player doesn't tech but its pretty quick so you would have to react fast. I wanna see more sonic's use this.
    Side tilt is really good. Pretty quick and the end lag isn't bad.
    Overall, sonic has good kill moves, its just that he can sometimes have trouble killing in some MU mostly because he struggles to gain stage control since his landing options are pretty shitty. Keeping stage control is also difficult too. Committing to a spindash makes you loose control if your opponent shields it and chase after you to punish which sonic has trouble in sometimes. 
    Sonic's good because he has very good mix ups which many players complain about (aka salt) because he's being campy and running away all the time and "lol this character sucks overall" (game franchise wise)
    Being a campy sonic is boring and lame but being defensive AND aggressive is not and is Something sonic can do very well IMO. Its something called playing smart.
    But yea that's my two cents.
    If anyone else think what I said is wrong then say so if you want. I'll listen. It's mostly in my experience with sonic.
    TL;DR,
     
     
    Sonic can kill.
     
    Edit: I forgot to talk about meta knight. I kinda went ham with this long ass post about sonic loool.
    Meta knight can kill way easier than sonic. All you need is a dash attack, a few up airs and then up b.
    Almost works at any percent. 
    Metaknight can also kill.
    Also I hope I didn't sound rude in this post. 
  11. Thumbs Up
    jords reacted to Blacklightning in Super Smash Bros. for Wii U/3DS - Settle It In Smash!   
    You claim to be speaking from experience and yet have never even played the character before?
    Ooooooooooookay.
  12. Thumbs Up
    jords got a reaction from caseykz in Super Smash Bros. for Wii U/3DS - Settle It In Smash!   
    You must be not watching major smash tournaments. 
    You haven't seen 6wx's sonic
    You haven't seen abadongo's metaknight and apparently he isn't even the best meta knight lool at least not yet after we see how Mexican player Leo goes against the top players either he goes to the US or players go to him.
    All of sonic's aerials are really good to get some kills. Weak hit nair to bair at high percents. Good shit. Bair obviously being good on its on cause its strong and even the sour spot can kill and it last quite abit.
    Up air for them possible early kills from grounded spring and bnb (bread and butter) of side b/down b to any aerial mainly up air and bair for me.
    Sonic can get some early kills with fair even. Spindash jump offstage and hit theopponent and follow them close to the blast zone to finish it off with a fair.
    Don't get me started on dair.
     
    Yea.
    Sonic fsmash is very good. Very quick and powerful. Not so safe but its pretty quick. Being able to aim it down can hit some characters that try to grab the ledge and get the 2 frame punish. An easy one to hit it is on Rosalina since her recovery has no hit box and its pretty easy to predict where and when she will launch.
    I say easy but it still requires alot of practice of course but Rosalina is one of the easiest to punish.
    I still need to get good with it though.....
    Down smash is ground for roll reads if your not confident in using fsmash and choosing which side. Good kill move at the ledge and can also punish some players that stick their head over the ledge with their recovery. And it's good to punish those that regrab the ledge.
    Up smash is his worst smash attack. Not really reliable for a kill move but I use it rarely just to mix up for a kill. I prefer to use it only once or twice in a match. Too much endlag. Especially since it doesn't really kill.
     Down/siside b are just combo starters to set up for a kill and rack damage.
    Both would be a oooooooooo good if bsbs didn't exist. It's the main specials that has many casuals killing themselves that are trying him out because they have no idea why their jump is gone even though a double jump was not even used. (Sakurai pls fix it lol)
    This is probably one of the reasons why some people give up on sonic cause they can't keep track on their jumps and the ways they are using spindash. 
    Spring is good forgimping and for getting a follow up for a up air kill. Grounded spring can be very useful if your opponent approachs while your bouncing on it. But its also not really reliable but its good to just mix up your ways of moving around the stage and in certain situations you can get some really early kills.
    Homing attack is okay. Can get some cute kills with it from down b or side b. It had two types of end lag. One which he bounces of the ground and one were he uncurls just before he lands which has him on his hands and knees which is the lag you definitely don't want but both are very punishable anyways. On shield is alright but still punishable. 
    Sonic's tilts are very good except up tilt but it still has its uses. Down tilt can set up for a jab lock at certain percents but that's if the player doesn't tech but its pretty quick so you would have to react fast. I wanna see more sonic's use this.
    Side tilt is really good. Pretty quick and the end lag isn't bad.
    Overall, sonic has good kill moves, its just that he can sometimes have trouble killing in some MU mostly because he struggles to gain stage control since his landing options are pretty shitty. Keeping stage control is also difficult too. Committing to a spindash makes you loose control if your opponent shields it and chase after you to punish which sonic has trouble in sometimes. 
    Sonic's good because he has very good mix ups which many players complain about (aka salt) because he's being campy and running away all the time and "lol this character sucks overall" (game franchise wise)
    Being a campy sonic is boring and lame but being defensive AND aggressive is not and is Something sonic can do very well IMO. Its something called playing smart.
    But yea that's my two cents.
    If anyone else think what I said is wrong then say so if you want. I'll listen. It's mostly in my experience with sonic.
    TL;DR,
     
     
    Sonic can kill.
     
    Edit: I forgot to talk about meta knight. I kinda went ham with this long ass post about sonic loool.
    Meta knight can kill way easier than sonic. All you need is a dash attack, a few up airs and then up b.
    Almost works at any percent. 
    Metaknight can also kill.
    Also I hope I didn't sound rude in this post. 
  13. Thumbs Up
    jords got a reaction from -Ace- in Super Smash Bros. for Wii U/3DS - Settle It In Smash!   
    You must be not watching major smash tournaments. 
    You haven't seen 6wx's sonic
    You haven't seen abadongo's metaknight and apparently he isn't even the best meta knight lool at least not yet after we see how Mexican player Leo goes against the top players either he goes to the US or players go to him.
    All of sonic's aerials are really good to get some kills. Weak hit nair to bair at high percents. Good shit. Bair obviously being good on its on cause its strong and even the sour spot can kill and it last quite abit.
    Up air for them possible early kills from grounded spring and bnb (bread and butter) of side b/down b to any aerial mainly up air and bair for me.
    Sonic can get some early kills with fair even. Spindash jump offstage and hit theopponent and follow them close to the blast zone to finish it off with a fair.
    Don't get me started on dair.
     
    Yea.
    Sonic fsmash is very good. Very quick and powerful. Not so safe but its pretty quick. Being able to aim it down can hit some characters that try to grab the ledge and get the 2 frame punish. An easy one to hit it is on Rosalina since her recovery has no hit box and its pretty easy to predict where and when she will launch.
    I say easy but it still requires alot of practice of course but Rosalina is one of the easiest to punish.
    I still need to get good with it though.....
    Down smash is ground for roll reads if your not confident in using fsmash and choosing which side. Good kill move at the ledge and can also punish some players that stick their head over the ledge with their recovery. And it's good to punish those that regrab the ledge.
    Up smash is his worst smash attack. Not really reliable for a kill move but I use it rarely just to mix up for a kill. I prefer to use it only once or twice in a match. Too much endlag. Especially since it doesn't really kill.
     Down/siside b are just combo starters to set up for a kill and rack damage.
    Both would be a oooooooooo good if bsbs didn't exist. It's the main specials that has many casuals killing themselves that are trying him out because they have no idea why their jump is gone even though a double jump was not even used. (Sakurai pls fix it lol)
    This is probably one of the reasons why some people give up on sonic cause they can't keep track on their jumps and the ways they are using spindash. 
    Spring is good forgimping and for getting a follow up for a up air kill. Grounded spring can be very useful if your opponent approachs while your bouncing on it. But its also not really reliable but its good to just mix up your ways of moving around the stage and in certain situations you can get some really early kills.
    Homing attack is okay. Can get some cute kills with it from down b or side b. It had two types of end lag. One which he bounces of the ground and one were he uncurls just before he lands which has him on his hands and knees which is the lag you definitely don't want but both are very punishable anyways. On shield is alright but still punishable. 
    Sonic's tilts are very good except up tilt but it still has its uses. Down tilt can set up for a jab lock at certain percents but that's if the player doesn't tech but its pretty quick so you would have to react fast. I wanna see more sonic's use this.
    Side tilt is really good. Pretty quick and the end lag isn't bad.
    Overall, sonic has good kill moves, its just that he can sometimes have trouble killing in some MU mostly because he struggles to gain stage control since his landing options are pretty shitty. Keeping stage control is also difficult too. Committing to a spindash makes you loose control if your opponent shields it and chase after you to punish which sonic has trouble in sometimes. 
    Sonic's good because he has very good mix ups which many players complain about (aka salt) because he's being campy and running away all the time and "lol this character sucks overall" (game franchise wise)
    Being a campy sonic is boring and lame but being defensive AND aggressive is not and is Something sonic can do very well IMO. Its something called playing smart.
    But yea that's my two cents.
    If anyone else think what I said is wrong then say so if you want. I'll listen. It's mostly in my experience with sonic.
    TL;DR,
     
     
    Sonic can kill.
     
    Edit: I forgot to talk about meta knight. I kinda went ham with this long ass post about sonic loool.
    Meta knight can kill way easier than sonic. All you need is a dash attack, a few up airs and then up b.
    Almost works at any percent. 
    Metaknight can also kill.
    Also I hope I didn't sound rude in this post. 
  14. Thumbs Up
    jords got a reaction from Nina Cortex Jovahexeon in Super Smash Bros. for Wii U/3DS - Settle It In Smash!   
    You must be not watching major smash tournaments. 
    You haven't seen 6wx's sonic
    You haven't seen abadongo's metaknight and apparently he isn't even the best meta knight lool at least not yet after we see how Mexican player Leo goes against the top players either he goes to the US or players go to him.
    All of sonic's aerials are really good to get some kills. Weak hit nair to bair at high percents. Good shit. Bair obviously being good on its on cause its strong and even the sour spot can kill and it last quite abit.
    Up air for them possible early kills from grounded spring and bnb (bread and butter) of side b/down b to any aerial mainly up air and bair for me.
    Sonic can get some early kills with fair even. Spindash jump offstage and hit theopponent and follow them close to the blast zone to finish it off with a fair.
    Don't get me started on dair.
     
    Yea.
    Sonic fsmash is very good. Very quick and powerful. Not so safe but its pretty quick. Being able to aim it down can hit some characters that try to grab the ledge and get the 2 frame punish. An easy one to hit it is on Rosalina since her recovery has no hit box and its pretty easy to predict where and when she will launch.
    I say easy but it still requires alot of practice of course but Rosalina is one of the easiest to punish.
    I still need to get good with it though.....
    Down smash is ground for roll reads if your not confident in using fsmash and choosing which side. Good kill move at the ledge and can also punish some players that stick their head over the ledge with their recovery. And it's good to punish those that regrab the ledge.
    Up smash is his worst smash attack. Not really reliable for a kill move but I use it rarely just to mix up for a kill. I prefer to use it only once or twice in a match. Too much endlag. Especially since it doesn't really kill.
     Down/siside b are just combo starters to set up for a kill and rack damage.
    Both would be a oooooooooo good if bsbs didn't exist. It's the main specials that has many casuals killing themselves that are trying him out because they have no idea why their jump is gone even though a double jump was not even used. (Sakurai pls fix it lol)
    This is probably one of the reasons why some people give up on sonic cause they can't keep track on their jumps and the ways they are using spindash. 
    Spring is good forgimping and for getting a follow up for a up air kill. Grounded spring can be very useful if your opponent approachs while your bouncing on it. But its also not really reliable but its good to just mix up your ways of moving around the stage and in certain situations you can get some really early kills.
    Homing attack is okay. Can get some cute kills with it from down b or side b. It had two types of end lag. One which he bounces of the ground and one were he uncurls just before he lands which has him on his hands and knees which is the lag you definitely don't want but both are very punishable anyways. On shield is alright but still punishable. 
    Sonic's tilts are very good except up tilt but it still has its uses. Down tilt can set up for a jab lock at certain percents but that's if the player doesn't tech but its pretty quick so you would have to react fast. I wanna see more sonic's use this.
    Side tilt is really good. Pretty quick and the end lag isn't bad.
    Overall, sonic has good kill moves, its just that he can sometimes have trouble killing in some MU mostly because he struggles to gain stage control since his landing options are pretty shitty. Keeping stage control is also difficult too. Committing to a spindash makes you loose control if your opponent shields it and chase after you to punish which sonic has trouble in sometimes. 
    Sonic's good because he has very good mix ups which many players complain about (aka salt) because he's being campy and running away all the time and "lol this character sucks overall" (game franchise wise)
    Being a campy sonic is boring and lame but being defensive AND aggressive is not and is Something sonic can do very well IMO. Its something called playing smart.
    But yea that's my two cents.
    If anyone else think what I said is wrong then say so if you want. I'll listen. It's mostly in my experience with sonic.
    TL;DR,
     
     
    Sonic can kill.
     
    Edit: I forgot to talk about meta knight. I kinda went ham with this long ass post about sonic loool.
    Meta knight can kill way easier than sonic. All you need is a dash attack, a few up airs and then up b.
    Almost works at any percent. 
    Metaknight can also kill.
    Also I hope I didn't sound rude in this post. 
  15. Thumbs Up
    jords got a reaction from Felix in Super Smash Bros. for Wii U/3DS - Settle It In Smash!   
    You must be not watching major smash tournaments. 
    You haven't seen 6wx's sonic
    You haven't seen abadongo's metaknight and apparently he isn't even the best meta knight lool at least not yet after we see how Mexican player Leo goes against the top players either he goes to the US or players go to him.
    All of sonic's aerials are really good to get some kills. Weak hit nair to bair at high percents. Good shit. Bair obviously being good on its on cause its strong and even the sour spot can kill and it last quite abit.
    Up air for them possible early kills from grounded spring and bnb (bread and butter) of side b/down b to any aerial mainly up air and bair for me.
    Sonic can get some early kills with fair even. Spindash jump offstage and hit theopponent and follow them close to the blast zone to finish it off with a fair.
    Don't get me started on dair.
     
    Yea.
    Sonic fsmash is very good. Very quick and powerful. Not so safe but its pretty quick. Being able to aim it down can hit some characters that try to grab the ledge and get the 2 frame punish. An easy one to hit it is on Rosalina since her recovery has no hit box and its pretty easy to predict where and when she will launch.
    I say easy but it still requires alot of practice of course but Rosalina is one of the easiest to punish.
    I still need to get good with it though.....
    Down smash is ground for roll reads if your not confident in using fsmash and choosing which side. Good kill move at the ledge and can also punish some players that stick their head over the ledge with their recovery. And it's good to punish those that regrab the ledge.
    Up smash is his worst smash attack. Not really reliable for a kill move but I use it rarely just to mix up for a kill. I prefer to use it only once or twice in a match. Too much endlag. Especially since it doesn't really kill.
     Down/siside b are just combo starters to set up for a kill and rack damage.
    Both would be a oooooooooo good if bsbs didn't exist. It's the main specials that has many casuals killing themselves that are trying him out because they have no idea why their jump is gone even though a double jump was not even used. (Sakurai pls fix it lol)
    This is probably one of the reasons why some people give up on sonic cause they can't keep track on their jumps and the ways they are using spindash. 
    Spring is good forgimping and for getting a follow up for a up air kill. Grounded spring can be very useful if your opponent approachs while your bouncing on it. But its also not really reliable but its good to just mix up your ways of moving around the stage and in certain situations you can get some really early kills.
    Homing attack is okay. Can get some cute kills with it from down b or side b. It had two types of end lag. One which he bounces of the ground and one were he uncurls just before he lands which has him on his hands and knees which is the lag you definitely don't want but both are very punishable anyways. On shield is alright but still punishable. 
    Sonic's tilts are very good except up tilt but it still has its uses. Down tilt can set up for a jab lock at certain percents but that's if the player doesn't tech but its pretty quick so you would have to react fast. I wanna see more sonic's use this.
    Side tilt is really good. Pretty quick and the end lag isn't bad.
    Overall, sonic has good kill moves, its just that he can sometimes have trouble killing in some MU mostly because he struggles to gain stage control since his landing options are pretty shitty. Keeping stage control is also difficult too. Committing to a spindash makes you loose control if your opponent shields it and chase after you to punish which sonic has trouble in sometimes. 
    Sonic's good because he has very good mix ups which many players complain about (aka salt) because he's being campy and running away all the time and "lol this character sucks overall" (game franchise wise)
    Being a campy sonic is boring and lame but being defensive AND aggressive is not and is Something sonic can do very well IMO. Its something called playing smart.
    But yea that's my two cents.
    If anyone else think what I said is wrong then say so if you want. I'll listen. It's mostly in my experience with sonic.
    TL;DR,
     
     
    Sonic can kill.
     
    Edit: I forgot to talk about meta knight. I kinda went ham with this long ass post about sonic loool.
    Meta knight can kill way easier than sonic. All you need is a dash attack, a few up airs and then up b.
    Almost works at any percent. 
    Metaknight can also kill.
    Also I hope I didn't sound rude in this post. 
  16. Thumbs Up
    jords reacted to Your Vest Friend in Mario & Sonic at the Rio 2016 Olympic Games   
    Huh, seems like the official Japanese character page goes by parallels, so let's see what we can do to link the counterparts!
    -Mario to Sonic; Uh, well, they're the main heroes and characters. Would you expect anything else from the Mario and Sonic series.
    -Luigi and Peach to Tails and Amy; Brotherly sidekick and damsel in distress main female lead? Makes sense.
    -Birdo and Daisy to Knuckles and Cream; I have to admit, Birdo to Knuckles is weird when his usual match Yoshi or Toad, but Toad isn't here and Birdo has a more classic edge than Yoshi, so it does make its own sense in a way. Daisy to Cream harks back to when Cream was a more central character and essentially a sister figure to Amy. Nice throwback.
    -Bowser and Bowser Jr to Vector and Espio; Genuinely an interesting and revealing one (bias aside ahem). Bowser and Bowser Jr are portrayed as the second strongest bond in the Mario franchise, and SEGA are adamant that these can go toe to toe with that in spite of how many other partnerships there are in the Sonic franchise. So much so, that they reverted Vector's Vancouver onwards rivalry of Donkey Kong with his Beijing rivalry of Bowser. This also has more general implications; if the emphasis is not on Eggman and Bowser, there likely isn't a story mode in the same vein as Vancouver and London's story plots.
    -Donkey Kong and Yoshi to Metal Sonic and Blaze; these seem grouped like this for having long established game lines outside the Mario line most likely. Donkey Kong and Metal Sonic were the first rivals of their respective franchise mascots, while Blaze has a very independent life outside of Sonic's World and can do her own stuff like Yoshi on the multiple Yoshi's Islands. They're also fairly good speedsters. (okay, that link's more abstract, but hey). 
    -Wario and Waluigi to Shadow and Silver; Grouped for being rivals, one pair to two characters, the other to one. Wario and Shadow are both the prominent current rivals to their respective franchise mascots, so that's easy. Silver and Waluigi are less tied to them, and they both fit into the skill type, so that makes sense too. 
    -Diddy Kong to Eggman; Well, I suppose that they're more brains to Donkey Kong and Metal Sonic's brawns, so they're fitting as complementary. And again, I have to point out that people would probably see Eggman and Metal Sonic as Sonic's Bowser and Bowser Jr but SEGA decided they weren't bonded enough to be that so they were relegated to the Kongs. Burn, Eggman.
    -Dry Bones to Omega; They're both technically grunts of their respective baddie's armies, it's just that one has a whole schtick of seeking revenge on his boss after he locked him up and is therefore in no way affiliated any more. 
    -Ludwig to Wave; ...Ludwig is the more flighty of the Koopalings with his flutter jump, while Wave is the flight specialist of her team? Eh, this one seems like an afterthought, along with a later one to a lesser extent.
    -Nabbit to Eggman Nega; ...*le shrug* They're both considered nuisances? Again more of a thrown in one, although maybe the fact they ape the looks of other villains (Bowser Jr and Eggman respectively) plays a part too.
    -Rosalina to Jet; They both came out around the same time to add a new face to an existing niche (Rosalina for princesses, Jet for rivals). The difference is that Rosalina was super successful since she offered something fresh and had an appealing personality and depth, while Jet...didn't go down so well. 
    -Dry Bowser to Sticks; They're both being forced in the limelight to try and make them more popular :P. I'm sure the intention is that they're both dark horses and there under impossible circumstances (Dry Bowser being the same as regular Bowser, natch), but eh. 
    -Roy and Larry to Zavok and Zazz; You'd think that it'd be Roy to Zavok and Larry to Zazz due to the builds, but this arrangement makes sense when you think about the team roles; Zavok and Larry are essentially figureheads/leaders for their teams (Larry was called the leader in some translations, but that's questionable), while Roy and Zazz are more of the aggressive, attack-first fodder. 
    -Wendy to Rouge; They're the stylish woman stereotypes. That's it. They don't have a link aside from that. Like with Wave, this one is more of an arbitrary counterpart selection, but I'd rather the less matching Rouge than the more matching Zeena.
     
    And there we go, stuff for you guys to counter. 
  17. Thumbs Up
    jords got a reaction from Nina Cortex Jovahexeon in Mario & Sonic at the Rio 2016 Olympic Games   
    Oh yea I forgot that characters are limited to specific events. Not sure if I'll get the 3ds version. I probably would have gotten it if we can use any characters for any event. I'm hoping the wiiu version doesn't start doing it since we are getting this many characters. I also hope they don't cut down any characters in the wiiu version. 
    And it looks like they will reuse old renders for some characters. I'm liking the new ones like for rouge, Rosalina, sonic, Mario and the other new ones. 
     
    It seems like their is still gonna be more new ones to come since it seems like diddy is gonna have a render of him jumping over a hurdle.
     

     
    Just like how they used the new render of luigi for this event.

  18. Thumbs Up
    jords got a reaction from Jaguar360 in Mario & Sonic at the Rio 2016 Olympic Games   
    Oh yea I forgot that characters are limited to specific events. Not sure if I'll get the 3ds version. I probably would have gotten it if we can use any characters for any event. I'm hoping the wiiu version doesn't start doing it since we are getting this many characters. I also hope they don't cut down any characters in the wiiu version. 
    And it looks like they will reuse old renders for some characters. I'm liking the new ones like for rouge, Rosalina, sonic, Mario and the other new ones. 
     
    It seems like their is still gonna be more new ones to come since it seems like diddy is gonna have a render of him jumping over a hurdle.
     

     
    Just like how they used the new render of luigi for this event.

  19. Thumbs Up
    jords got a reaction from Syntax Speedway in Mario & Sonic at the Rio 2016 Olympic Games   
    I wouldn't worry about the renders yet. It just seems like they just using it to confirm the playable characters.
     
    Donkey Kong has a new render but they didn't use it in the picture so its not for sure that they'll reuse old renders. 
     
    I feel like some are gonna be in groups lile maybe a render of the koopalings and the deadly six in a face off or something because that's alot of them holy shit. So glad that were getting this many playable characters. I'm glad they are going all out with the roster. Now I hope we got loads of dream events.
  20. Thumbs Up
    jords got a reaction from Jaguar360 in Mario & Sonic at the Rio 2016 Olympic Games   
    I wouldn't worry about the renders yet. It just seems like they just using it to confirm the playable characters.
     
    Donkey Kong has a new render but they didn't use it in the picture so its not for sure that they'll reuse old renders. 
     
    I feel like some are gonna be in groups lile maybe a render of the koopalings and the deadly six in a face off or something because that's alot of them holy shit. So glad that were getting this many playable characters. I'm glad they are going all out with the roster. Now I hope we got loads of dream events.
  21. Thumbs Up
    jords got a reaction from Nina Cortex Jovahexeon in Mario & Sonic at the Rio 2016 Olympic Games   
    I wouldn't worry about the renders yet. It just seems like they just using it to confirm the playable characters.
     
    Donkey Kong has a new render but they didn't use it in the picture so its not for sure that they'll reuse old renders. 
     
    I feel like some are gonna be in groups lile maybe a render of the koopalings and the deadly six in a face off or something because that's alot of them holy shit. So glad that were getting this many playable characters. I'm glad they are going all out with the roster. Now I hope we got loads of dream events.
  22. Thumbs Up
    jords got a reaction from Nina Cortex Jovahexeon in Mario & Sonic at the Rio 2016 Olympic Games   
    Or maybe all of the deadly six is coming........
     
  23. Thumbs Up
    jords got a reaction from . . in Super Smash Bros. for Wii U/3DS - Settle It In Smash!   
    I got bored and rambled. 
    Do I just find every 3rd party character to be alot of fun lol? Cloud is so fun. Wasn't excited for him at first and was a bit disappointed but after a few days of his reveal, I realized his inclusion is actually pretty big and its really cool.
    And now playing him alot, I think he can be a secondary once I play him more.
    Now bayonetta, that's the girl I wanna main. I didn't even play her games but I know how badass she is and seeing her moves just makes me to main her even more.
    Corrin looks cool too but I don't even know the character. Then again I barely knew cloud and he turned out to be fun so yea it doesn't really matter.
    Sonic/Pacman/Megaman/Ryu/Cloud/ Bayonetta
    I can see myself getting much better with ryu since hes godlike in this game and performing true shorukens is fun as hell but i still struggle with him but i think he may be close to sonic once i start to study HARD and FOCUS agasint people. I can see myself getting better results with ryu than pacman and megaman and when i say results i mean offline and online friendlies lol. Only gone sonic in local tourneys so far because im not confident with the others yet plus i do really well with sonic offline in a tourney match. (I play better I guess idk)
     
    I dunno, I thought maining all 3rd party was a cool thing to do. I'm not really forcing myself to play these characters,. They just feel right to me. If pacman and megaman didn't feel right, I'd simply choose someone else. But they were fun and they are still fun so I play them. Same with Ryu and same with Cloud. Bayonetta already looking hella fun. 
    Well technically I am forcing myself because new characters. Then again I hardly touch Roy because he's still marth. Lol
    But I do play other characters too.Characters in the bottom are who I used to play. This is pretty old but DK should be at the bottom now, and I'd put palutena ahead of Wii fit trainer.
    I'd put Lucas in front of Ike and switch Mario with peach. Starting to get better with Mario I think.
    I'd update this but I would need to use my moms laptop and that laptop is garbage so nope.
    But yea, Having all these characters would definitely be good. I would have many options when encountering a bad match up. For example I find Sonic's worst match up to be Zero suit samus. Personally I can't fight her all that well no matter which character I use but if bayonetta can counter her good then I'd definitely go bayonetta instead of sonic. Thats if I can play bayonetta good.
    How are you guys liking the 3rd parties in this game? And how is sonic for those that play him? l don't really hear you guys talk about them but I most likely forgot so whatever lol. At least cloud is being liked with most of you guys.
  24. Thumbs Up
    jords got a reaction from Sonictrainer in Super Smash Bros. for Wii U/3DS - Settle It In Smash!   
    This stage is visually intense goddamn. 

     
    And also:

  25. Thumbs Up
    jords got a reaction from AshGreninJovan in Super Smash Bros. for Wii U/3DS - Settle It In Smash!   
    This stage is visually intense goddamn. 

     
    And also:

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