Jump to content


TSS Member
  • Content Count

  • Joined

  • Last visited

  • Days Won


Gregzilla last won the day on August 21 2016

Gregzilla had the most liked content!

About Gregzilla

  • Rank
    A smelly human.

Profile Information

  • Interests
    Games, cartoons, etc.
  • Gender
  • Country
    United States
  • Location

Contact Methods

  • Website

Recent Profile Visitors

252,252 profile views

Single Status Update

See all updates by Gregzilla

  1. Part of the reason I think Zeldas should be smaller than BotW is so the world doesn't need repeated content. I like finding the hidden bosses like the Hinoxes and Moldugas, but I'd find it more exciting if you would just find THE Hinox and THE Molduga.  One off discoveries feel more special.

    1. Won't Stop, Just Go

      Won't Stop, Just Go

      I don't mind there being multiple variants of some boss monsters, but some one offs would have been appreciated. I was convinced there was only one Molduga for the longest, though, so at least he's rare.

    2. The Deleter

      The Deleter

      I dunno if making them one-off is the way to go, since tougher enemies are a lot of fun in my opinion, but they definitely lose their luster by the fourth time around for sure.

      Really just needs more enemy variety to solve it, honestly. If Pikmin can have 12+ special bosses while having tons of different smaller enemies, I don't see why Zelda can't. *shrug*

      That, and finding a special boss in a gigantic game feels a lot more special than finding one in a smaller game imo; though, I dunno what degree of "smaller" you're thinking about, here

    3. Gregzilla


      Well, I hate to be a one-trick pony, but I'll have to refer to my beloved Dark Souls on how optional bosses can be done right.  The series is chock full of great bosses, and a lot of them are just off the beaten path and in hidden, hard to find areas that make you feel like a champ for finding.  Plus it's Dark Souls and it's hard, so beating them is super satisfying too.

      BotW's open world is much different from Dark Souls, which is more like a tightly compact Metroidvania as opposed to something like a huge Skyrim land, but I think it can have moments like that just as well.  The first time I found a Hinox in a reservoir kinda near Hiteno Village, I actually got that feeling of excitement, thinking I'd found a totally unique boss in this one area in the whole world.  

      There can also be stuff like Lynel's too though, very tough enemies, but without boss health bars so that it doesn't feel like a boss fight was wasted on a repeat encounter.

    4. Won't Stop, Just Go

      Won't Stop, Just Go

      More dark souls influence would be nice in general

    5. Gregzilla


      I agree but if I had my way then every game would be dark souls

    6. The Deleter

      The Deleter

      Well that's what I'm talking about; Dark Souls makes it feel valuable because it's difficult to find off the beaten, obvious path, and feels so much more rewarding to find and defeat than a boss would feel otherwise, but with Zelda you have to actively seek out this kind of stuff, in a world without those barriers and hallways, like you said. If they were all closer together, it might feel a little too pedestrian to find and beat them, as the closer they are to the main content, the less optional and secretive they'd seem. Just feels like they go hand-in-hand with the world size itself for once, unlike most of the other content in the game.

    7. Diogenes


      a few unique overworld bosses would be great, but they'd need to be more complex than moldugas and hinoxes. hinoxes especially are chumps; as rare, special enemies that's fine, but it'd be underwhelming for there to be just one and it be as simple as they are in botw.

    8. The Deleter

      The Deleter

      Also am I the only one who just sat in disbelief when I realized the "bosses at the end of/found in shrines" basically amounted to the combat trials and sentry bot #36, every single time?

      Of all the letdown I found with the game, that's gotta be the biggest one I had, definitely...

    9. Gregzilla


      Bosses in general were one of my biggest letdowns with BotW.  Apart from the final boss, not only did they feel strangely clumsy and unpolished, but they all looked the same and had zero personality.  Like the dungeons themselves, it basically amounted to "I am one of four thingies you must get past so you can complete the video game."  Cmon yo, gimme some bosses with cool designs and unique lore.

  • Create New...

Important Information

You must read and accept our Terms of Use and Privacy Policy to continue using this website. We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.