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Gregzilla

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  1. Thumbs Up
    Gregzilla reacted to exojamesm in Sonic 3ds Max work   
    Little further!


  2. Thumbs Up
    Gregzilla reacted to KHCast in The most inspiring Sonic songs.   
    And their main characters voice. Don't forget that!
  3. Thumbs Up
    Gregzilla got a reaction from Sapphire in Your Best Gaming Experiences in 2011   
    2011 was an okay year for games, not quite as good as 2010 but still good.

    Sonic Generations was one of my favorites this year, if only for the nostalgia factor and the slowly-but-surely improving gameplay for the series. It was INCREDIBLY short, and the story was so half-assed that it hurt, but the game was filled with very fun gameplay and a great soundtrack. It was my favorite platformer of 2011 - the first time since the Dreamcast days that I preferred a Sonic game to a Mario game. Mario 3D Land was good, but it sorta felt like a rehash of ideas and didn't really bring anything new to the table other than 3D. Rayman Origins had the best graphics of any game in years in my opinion, but the gameplay didn't seem as unique as other games in the series, and the soundtrack was awful due to the overabundance of chipmunk voices and lack of beauty the other games' soundtracks had.

    Skyrim is very enjoyable to me - surprising, as I usually can't stand RPGs. This is the first western RPG I have ever really gotten into, mainly because of the beautiful landscapes, great feeling of exploration, and literally infinite number of things to do. It really feels like I've been transported to another world, something I can't say about every game nowadays.

    Child of Eden - I wouldn't necessarily put this in the same category as the bigger blockbuster titles, but it provided me with an amazing audio-visual experience that succeeds as a piece of art, but also as a fun and challenging game. It is also the only Kinect game that I, as a self-proclaimed classic/hardcore gamer, can say is very high-quality and works well. Definitely worth a look.

    But my favorite game of the year and best gaming experience of 2011 has got to be Portal 2. This game was just so polished, so brilliant, so fun, and so clever that it makes me sad that there aren't more games like it. It was just given so much care, and the developers obviously had fun with it. And the story....my GOD. We get more awesomeness from GLaDOS, delve into the history of Aperture Science, and are, of course, introduced to Wheatley, who may be the best character to appear in any medium in several years. The writing is absolutely top-notch. It is, without a doubt, the funniest game I've ever seen, blowing games like Conker's Bad Fur Day, Monkey Island, and even Portal 1 completely out of the water in the humor department. Hell, it's funnier than most movies and TV shows I've seen in several years. In short, it is a crowning achievement for Valve and games in general, and if you haven't played it, do so at the nearest opportunity.
  4. Thumbs Up
    Gregzilla got a reaction from Bria in Biggest FUUUUUUU moment in a videogame?   
    -The. Kid's. 3. Levels. In. Super. Meat. Boy. I swear I must have taken an hour to complete that little run, but I felt I could take on anything after I beat it. Turns out the game's dark world proved me wrong!

    -Water Temple from OoT. At first I was like "This isn't as bad as everyone said it was!" Then I was like "Okay, getting tedious." Then I was like "This sucks." Then I was like "Freaking END ALREADY." Then I was like "RRRRGGGGGHHHDsfjaklhaeruij:PfdHio". Then I was like this game is frustrating and overrated WHOOPS DID I JUST SAY THAT OUT LOUD

    -The disappearing blocks from any classic Mega Man game. Also, Quickman's lasers from MM2.

    -The lava boat in the final stage of Super Mario Sunshine.

    -WACKY FREAKIN' WORKBENCH.
  5. Thumbs Up
    Gregzilla got a reaction from Syntax Speedway in Biggest FUUUUUUU moment in a videogame?   
    -The. Kid's. 3. Levels. In. Super. Meat. Boy. I swear I must have taken an hour to complete that little run, but I felt I could take on anything after I beat it. Turns out the game's dark world proved me wrong!

    -Water Temple from OoT. At first I was like "This isn't as bad as everyone said it was!" Then I was like "Okay, getting tedious." Then I was like "This sucks." Then I was like "Freaking END ALREADY." Then I was like "RRRRGGGGGHHHDsfjaklhaeruij:PfdHio". Then I was like this game is frustrating and overrated WHOOPS DID I JUST SAY THAT OUT LOUD

    -The disappearing blocks from any classic Mega Man game. Also, Quickman's lasers from MM2.

    -The lava boat in the final stage of Super Mario Sunshine.

    -WACKY FREAKIN' WORKBENCH.
  6. Thumbs Up
    Gregzilla got a reaction from Jeffhog in Boss Battles in Gaming.   
    BEST:

    - Mother Brain from Super Metroid - Ohp, looks like its the same boss from the first game. That really su- HOLY CRAP WHAT THE EFF IS THAT. This boss was so epic, and surpisingly emotional for an SNES game. I won't spoil the details, go play this amazing game for yourself right now.

    -Ganon from Ocarina of Time - The only Zelda game I've beaten so far, and I think it's a bit overrated (at points I was more frustrated than I was enjoying myself), but this battle is great. Not really the battle itself, just the atmosphere it sets with the fire, dark lighting, and brilliant music.

    -GLaDOS from Portal - Not only is the portal puzzle gameplay used cleverly in a boss fight environment, you get to listen to GLaDOS and her many components blurt out hilarious lines. One of the funniest games ever, until the writing in Portal 2 completely blew it out of the water in the humor department. That game had a good boss fight too, but it was basically a rehash of the first one - albeit with one of the coolest ways to finish off a villain ever.

    -Any boss from Metal Gear Solid 4 - All of the bosses in this game are great, ranging from extreme hide-and-seek to a sniper duel in a vast snow field. And let's not forget the epic battle between Metal Gears Rex and Ray!

    -Jubileus from Bayonetta - See video from first post.

    WORST:

    -MB from Metroid:Other M - I hate this game. So much. So, SO much. This battle was basically a challenge of shooting a floating girl once while some bugs obscure your vision. Interesting? As with the rest of the game and its characters, not in the slightest.



    -Final boss of Uncharted 2 - Great game, but this boss felt so tacked-on. Shooting explodey blue goo if the baddie happens to run by it. Anti-climactic, annoying, and a questionable way to end an amazing game. The helicopter fight was awesome though!


    On a separate note, the Mario 3D Land Bowser fight was cool I guess, but I am really getting sick of Nintendo rehashing the "hit the switch to make him fall in lava" fight over and over again. It isn't interesting to me anymore (to be honest, it really never was). I liked the Galaxy and Galaxy 2 fights much better.
  7. Thumbs Up
    Gregzilla got a reaction from Jeffhog in [COLLAB] The Sonic Stadium Music Album!   
    ^Oh, sorry about that, my dad's named Jeff and it was probably from a time when my PC had his name on all the files and programs and stuff. I can see why that would be confusing, but don't worry, I can assure you they're all mine. Here's my YouTube channel with 'em. http://www.youtube.c...GT?feature=mhee

    But wow, I'm glad you liked 'em so much, thanks for the compliments!

    EDIT: Actually now I know why, my PC still has Jeff's name on the programs and stuff, and I guess I remembered to change it to my name for one of them but forgot to for the other. Whoops. :/
  8. Thumbs Up
    Gregzilla got a reaction from Jeffhog in [COLLAB] The Sonic Stadium Music Album!   
    Oh crap, glad I saw this before it was too late. Here gooooooes NOTHIIIIIIIIING.

    Sunset Park Act 3 Remix - "Orange You Glad?" (Sonic Triple Trouble) - http://www.mediafire...g6ozv1s41ij9jo7

    Solaris Phase 2 Piano Rendition - "Disaster has Struck" (Sonic '06) - http://www.mediafire...djgfn6nn671uy3m

    Final Egg 1 Remix, with a tiny part of E-102's theme snuck in for a few seconds - "Conveyors 'n' Spikes" (Sonic Adventure)- http://www.mediafire...c9hsna3dyucpv3x


    Hope these here tunes have a chance! (side note: I made up those alternate titles just now)

    I'll post these under the name Gregzilla.
  9. Thumbs Up
    Gregzilla reacted to Indigo Rush in What if Sega...Stopped Making Sonic Games?   
    Who here knows who Felix the Cat is?

    If so, and I assume a bunch of you do, then I think Sonic's gonna be fine if the games stop.
  10. Thumbs Up
    Gregzilla reacted to Sami in The Sonic Generations Review Topic   
    I dislike the IGN review because he barely explains anything he says and just mentions his complaints as if reading off a checklist. This is a problem with the entire style of reviewing he uses, not with the fact that he gave the game a slightly lower score than I feel it deserves, and not with the fact that his complaints come off as completely arbitrary to me, as if he's simply clinging onto negative stereotypes Sonic's garnered over the years his games were shit. Allow me to go into more detail:


    First off... what vocal fueled soundtrack? To my knowledge there's one song that could be described as vocal-fueled, and that's Escape From The City. If "Up and down and all around" is supposed to count as "vocal-fueled", we might as well stop here.
    Why does this constitute sound getting a 7? Personally, I don't think disliking one song in a game with multiple dozens of tracks warrants a three point drop.
    Before arguing that maybe he didn't like the soundtrack in general, let me point out that he specifically says "The new arrangements for the game's iconic tracks are awesome". Taking an adventure to Google for a minute, I can see that "awesome" literally means "Extremely impressive or daunting; inspiring great admiration, apprehension, or fear" and "Extremely good; excellent". Now, if I remember correctly, the subtitle for 9's on IGN is "excellent". If sound dropped an entire two points from that because of one song, then as I said before, we might as well stop here, as the reviewer is clearly completely incompetent.
    "But Dissident! He didn't like the voice acting either! That warrants a drop in score!" Well, yes. It does warrant a drop in score. However, he never specifically says what he doesn't like about them; he merely casually states that they are "70% less annoying". As a consumer looking for a reasonable review to base my opinion off of, this offers absolutely nothing to me. Why is the voice acting bad? It isn't hard to explain. If one were to ask me what I thought about Sonic 06's voice acting, I could quickly tell you; "The tones used by the characters barely ever match the situations they're in, everyone's practically screaming all the time, and the voices sound incredibly forced on almost every single character. Tails sounds like a girl, Knuckles is always angry, Shadow has lung cancer, and so on and so forth". It isn't hard. On top of this, you have an entire game's worth of dialogue to demonstrate your point. If I want to say that Shadow's voice sounds forced, I'll show the clip of him shouting "DON'T TOUCH IT!". If I want to say that Tails sounds like a girl, I'll show a clip of him talking. Tones not matching the situations? "EEBLIS TRIGARR!!!". This way you can easily convey your opinion as the reviewer, as well as offer the viewer something to base his/her opinion off of.


    It's fine that these comparisons don't make any sense considering the differences in level design philosophy and controls between Classic Generations and Sonic 4, and Modern Generations and Colors. No, seriously. I don't expect him to be informed on details that specific (despite it being extremely clear by one glance that there's an enormous difference between this and Sonic 4). What I do expect is for him to back up his opinions, which he doesn't feel the need to do. Tell me why Classic Generations is like Sonic 4. Tell me why Modern Generations is like Colors. Is this a good thing or a bad thing? Are the differences large or small? So far this guy's doing a pretty shit job of making me understand his thought process.

    What makes Classic Sonic "fun"? Explain, please.
    What makes Modern Sonic "fun"? Explain, please.


    How so? No answer, of course.


    [*]You're using the word "epic" wrong, chap.
    [*]How are they fun? What makes them fun?
    [*]How are they lackluster compared to past bosses? Name a few bosses to back up your point.
    [*]What "epicness"? You never mentioned the word before, so I don't have a clue what you're talking about.



    [*]What do they do to mix up the gameplay?
    [*]What's cool about them?
    [*]How are some of them annoying? What's so annoying about them?
    [*]HERP DERP STUPID FRENDZ



    And then he ends with a summary, so I'll do the same. Brevity is what kills the review for me, and likely many others. We aren't dissatisfied because he didn't give it a 9, but because we learned absolutely nothing about the game. All I learned is that some missions are annoying because they have dumb friends and that the controls aren't very good because the controls aren't very good.

    If this post comes off as whining coming from an idiot kid from a daycare center, then I don't know what to tell you. I expect more from something that's sole purpose is to sway my opinion.
  11. Thumbs Up
    Gregzilla got a reaction from Goldenlink64 in What Video Game can you not stand?   
    I admit that when CoD4 first came out, I loved it. I thought it was a fantastic shooter, and part of me says it still is.

    I don't hate the CoD series. I only the hate the INFLUENCE on the gaming industry that it has made over the last few years. Now a majority of action games are trying to be brutally realistic. But I play games to do things that would never happen in real life. I'm not saying CoD is a very likely story in the real world, but most of it is possible, while the games I enjoy more have things like monsters and time travel, which would never happen in our world.

    I still like shooters. Doom is one of my favorite games ever (not because of nostalgia, either - I played it first like 3 or 4 years ago) because it is a very fun gameplay style in a very cool setting: Mars, and then Hell. CoD is fun, but it's a big reason many games lack originality now.
  12. Thumbs Up
    Gregzilla got a reaction from ソウル in Sega to demo a later stage at Paris Games Weekons   
    I hope it's not Speed Highway. That's the one level I want to be surprised with most when the game releases. Unfortunately that seems like the most likely candidate.
  13. Thumbs Up
    Gregzilla got a reaction from Chaos Warp in Realism in Sonic Games   
    Unleashed is probably the best design when it comes to realism, because the animal characters fit in with the style. But why is it that there are never any other animal characters besides Sonic's friends? It's as if no animal character exists until Sonic befriends them. If they put in some other animals as NPCs with the cartoony humans then the style would be pretty well balanced and fitting.
  14. Thumbs Up
    Gregzilla got a reaction from Chaos Warp in Realism in Sonic Games   
    On the topic of locations and settings, I actually think Heroes had a pretty good style. It really seemed like they took the bright, vibrant feel of the Genesis games and translated it well into 3D. That's the style I'd like to see most often, only HD.

    Unleashed's locales were very realistic, but that was kind of a one-time gimmick, so I like it, but it's not what the series should do in the future. Colors had a fun style, but at times it felt a little TOO ridiculous and cartoony (Sweet Mountain especially). That game was going for a pretty kiddy feel though, so it's acceptable.

    While Generations is a mish-mash of several previous styles, I think the design of the Modern versions of the Genesis era levels have a very good art style. Stuff like Modern Sky Sanctuary, Chemical Plant, and Green Hill is what the series should try to look like in the future in my opinion.
  15. Thumbs Up
    Gregzilla got a reaction from ArtFenix in Favorite Storyline   
    ^ HUG ME, KINDRED SPIRIT!

    But seriously, I strongly agree about the setting, since Station Square and the Mystic Ruins and the like were all very memorable and they seemed instantly believable as the characters' home. It's a shame the characters don't really have a set world any more, because it's one thing the series is really missing: a recognizable setting. Mario has the Mushroom Kingdom, Kirby has Dreamland, Zelda (often) has Hyrule, but Sonic was never really given a set world. One day it's South Island, then it's Station Square, then it's Central City, then it's Soleanna, and so on. Variety is nice, but it would be good to establish exactly where Sonic's home is, and that's why SA1 really appeals to me. It gave life to the areas besides just being levels. If Sega ever decides to pick a setting for Sonic and stick with it, I would hope his home is the SA1 setting. Levels should still always be fresh and new, but coming back to a familiar location can help give the series' story a bit more definition in my opinion.
  16. Thumbs Up
    Gregzilla got a reaction from DC111 in Favorite Storyline   
    ^ HUG ME, KINDRED SPIRIT!

    But seriously, I strongly agree about the setting, since Station Square and the Mystic Ruins and the like were all very memorable and they seemed instantly believable as the characters' home. It's a shame the characters don't really have a set world any more, because it's one thing the series is really missing: a recognizable setting. Mario has the Mushroom Kingdom, Kirby has Dreamland, Zelda (often) has Hyrule, but Sonic was never really given a set world. One day it's South Island, then it's Station Square, then it's Central City, then it's Soleanna, and so on. Variety is nice, but it would be good to establish exactly where Sonic's home is, and that's why SA1 really appeals to me. It gave life to the areas besides just being levels. If Sega ever decides to pick a setting for Sonic and stick with it, I would hope his home is the SA1 setting. Levels should still always be fresh and new, but coming back to a familiar location can help give the series' story a bit more definition in my opinion.
  17. Thumbs Up
    Gregzilla got a reaction from Chaosmaster8753 in Why do people want Sonic Adventure 3?   
    I think people want a Sonic Adventure 3 because of how Sonic's gameplay style was. Everyone criticized the shooting and treasure hunting and fishing and robot-escaping, but many look back on the SA games as fantastic simply because of the speed platforming levels. In reality, they really weren't great products; there was just a great Sonic game stuck in with a thousand other less fun gameplay styles. I still love these games, but that's partially because I can just go straight to the Sonic levels now that I have beaten them! (Tails in SA1 is also fun to me, and I admit the SA1 Knuckles levels are fun every now and then. Both these guys are boring in SA2, though).

    If we got an SA3 with only "Get to the goal" style levels, I'd be sold. But that doesn't mean we can't have more characters. I think Sonic, Tails, and Knuckles all play fine in platformers without diversions like emerald-hunting or mech shooting. Basically I'd love SA3 if it took the SA formula, stripped away the crap, and then polished the core platforming gameplay.
  18. Thumbs Up
    Gregzilla got a reaction from Rinzler in Why do people want Sonic Adventure 3?   
    I think people want a Sonic Adventure 3 because of how Sonic's gameplay style was. Everyone criticized the shooting and treasure hunting and fishing and robot-escaping, but many look back on the SA games as fantastic simply because of the speed platforming levels. In reality, they really weren't great products; there was just a great Sonic game stuck in with a thousand other less fun gameplay styles. I still love these games, but that's partially because I can just go straight to the Sonic levels now that I have beaten them! (Tails in SA1 is also fun to me, and I admit the SA1 Knuckles levels are fun every now and then. Both these guys are boring in SA2, though).

    If we got an SA3 with only "Get to the goal" style levels, I'd be sold. But that doesn't mean we can't have more characters. I think Sonic, Tails, and Knuckles all play fine in platformers without diversions like emerald-hunting or mech shooting. Basically I'd love SA3 if it took the SA formula, stripped away the crap, and then polished the core platforming gameplay.
  19. Thumbs Up
    Gregzilla got a reaction from Rinzler in On level variety...   
    I had my doubts at first, but seeing the levels in action I really think the selection looks great. I was really disappointed that they picked Seaside Hill over something unique like Egg Fleet or Hang Castle, but after seeing screens and vids I think it looks fantastic, and possibly my most anticipated level. The only thing I would have changed is adding a Sonic 3 level ( I'm not THAT big of an Ice Cap fan, but I guess it's the most iconic S3 level) and switching Speed Highway for Lost World. Speed Highway's cool, but since City Escape is already there ( and arguably a better representation of SA2 than Speed HIghway is of SA1) I would have much rather had something unique like Lost World, or Sky Deck as my 2nd choice.

    I can't say I'm very happy with the 3DS version though.
    Green Hill - well, of course. It's a given.
    Casino NIght - Fine, good to get some casino trope representation.
    Mushroom Hill - .....seriously? ANY other S3&K level would have been better. Lava Reef, Hydrocity, Flying Battery, etc. all would have been great. Instead we get a generic forest.
    Emerald Coast - most iconic SA1 level, yes, but others like Lost World, Sky Deck, and Red Mountain are so much more interesting.
    Radical Highway - They picked a boring Shadow highway level over Pyramid Cave, Metal Harbor, or Final Rush? FAIL.

    I will admit my unhappiness towards the 3DS levels also comes from the fact that the level design looks awful. It looks very bland and simple compared to the console version.
  20. Thumbs Up
    Gregzilla got a reaction from DaddlerTheDalek in Your Ideal Cinematic Sonic Movie   
    I think we all know that Unleashed's opening cinematic kicked major ass, so something with that animation style would be fine by me! I'd personally love to see an adaptation of the Death Egg saga, but I think a totally new story would probably work best for film.

    If anything I'd like to see something with lots of the spiritual-Chaos emerald stuff similar to SA1, and not the more science-based story style of SA2. I personally think SA1 has the most interesting story in the series, so something like that (but with better writing and voice acting) would be pretty cool. With a threatening Robotnik, cool Sonic, calm and smart Tails, and hot-headed Knuckles. I think Sonic, Tails, and Knuckles should be the main focus, but I'm sure a lot of people would want to see Shadow on the big screen too, so I wouldn't mind him being there (face it, whether ya love him or hate him, he's one of the most popular characters, especially with the kids).

    I think Roger Craig Smith would do a good job with Sonic ( IMO he is way better than Jason Griffith) as would most of the new voice cast. But if Amy's in it, they should find someone else, because so far her new actress sounds god-awful. Shadow's new voice is not that great either, but aside from those two everyone sounds fine.

    I'd also love to hear some Crush 40 music throughout, as well as some other orchestrated music to set the tone of the scenes.
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