Faseeh reacted to Sean in Finally played P-06, and god, it's really polished and very fun. I know I've always l
lol I got mad at Crisis City and used Super Sonic. Which I had because I imported my old save file from an older demo
Faseeh reacted to Diogenes in does anyone else think Sonic and Blaze have good chemistry?
yeah i think they work well together. they did a neat thing where they sort of mirror each other but not as blatant or shallow as you'd expect, where sonic's this sort of high energy adrenaline junkie type while blaze is much more focused and controlled, but then you dig under the surface and blaze is not nearly as in control of herself as she acts while sonic is much harder to shake and generally keeps a clear head no matter how wild things get. that extra layer helps them bring out more nuance in each other.
plus it's one of the few relationships in the series where it feels like they fully respect each other as equals. it's not like tails or amy to sonic where they put him on a pedestal, or knuckles and shadow to sonic where their relationship's got an element of rivalry and they can be, to some extent, a threat to each other.
and then the end of rush is like, actual ship-launching material; both "stepping" closer, the hesitantly offered and enthusiastically accepted handshake, holding tighter and reaching out as they get pulled apart, all to a song about one person empowering another...it's a little cheesy but for a series that doesn't usually do romance, it's actually pretty effective.
Faseeh reacted to Blue Blood in I'm enjoying revisiting Unleashed so much more than i thought I would. I still think
The last time I booted up the game was 2015, but I don't think I'd played through the story and experienced the full package for a few years before even that. So I'm enjoying it for its world, its story, its graphics and art etc etc... Everything it offers that more recent games don't offer. Especially the length. Yes some of the time spent in the hubs feels like padding, but most of it is solid.
Plus only earlier this week I was replaying '06 for the first time in just as long. The difference is remarkable.
Faseeh reacted to AWild No.1 washed up gamer in Which do you prefer? Modern springs: or classic ones: or the hybrid one:
I prefer the advance springs:
They got pretty creative in their uses like, for one of them, it can take you to certain heights depending on how much you jump on it. Others had switches to them you had to press to activate and one type was even used for special stages. Also, hit one of the normal ones with Amy's hammer for instant speed cap or height.
The 3d games could use some of this creativity.
Faseeh reacted to Blue Blood in Which do you prefer? Modern springs: or classic ones: or the hybrid one:
@Faseeh So yes there's a reason why springs became more automated in 3D with SA. But as with a lot of SA1's more nuanced design choices, the reasons have been forgotten to time as the design of the games has shifted more and more towards automation and the games have cast away the importance of physics.
SRB2 is wonky, but let's not forget the fact its around 2 decades old and a DOOM mod.
Faseeh got a reaction from Blue Blood in Which do you prefer? Modern springs: or classic ones: or the hybrid one:
@Blue Blood I mostly agree with you but, SRB2 kinda tries to apply exactly what the Classic Sonic games did in 3D and sometimes it's a gamble between knowing if you should start tilting your stick (and just hoping you choose the right direction) or if you should completely let go of control. It's usually the latter in the first half of the game (I assume to make it easy) but it really feels unnatural to just stop controlling Sonic.
Faseeh reacted to Sean in still waiting on a fan to make a 3D momentum based sonic fangame thats more than just
Meanwhile I'm just waiting for Sega to notice how cool the level design and gimmicks in SRB2 are
Faseeh got a reaction from Supah Berry in still waiting on a fan to make a 3D momentum based sonic fangame thats more than just
I think a lot of fangame creators just want to make their own ideas without compromises (for the sake of their own individual fun/passion)... That's perfectly fine, but without a team effort, the likely chance of getting something that's worthy of 'HEY SEGA. THIS IS IT' is gonna be really slim.
SRB2 is the closest we have to a good finished 3D Sonic fangame - it has PLENTY of good ideas, but also is held back by being a DOOM mod, and physics quirks/design decisions.
There ARE a few good Sonic fangame engines like you mentioned, but engines alone aren't convincing enough yeah.
Faseeh reacted to Tracker_TD in hot take: Jet Set Radio ain't fun. it's got a charming visual style, a fun OST... but
Even as a huge fan of the game itself; I get the impression the reason JSR is so bigged up by many folks is because they haven't actually played it. I've poured hours in so I've adjusted to it, but it's definitely not the nicest game to actually play.
Faseeh reacted to Ferno in Why are people doing those PS5 Sonic game thought experiments to themselves
im this 👌 close to saying its nintendo's problem if sonic games stop coming out on their consoles but realistically i know full well that no switch version is like flushing potential money down the toilet so we've just gotta live with sonic game development being stretched thin with multiple versions or compromises in mind instead until the end of time (and i say the end of time because i know with the next ninty console after the switch they'll be like "phew, we finally reached base PS4/ XBONE level, we're set for the next 7 years.")
Faseeh reacted to Bobnik in At this point in time, I see Sonic as a mobile franchise, not a console/PC franchise.
I'm surprised you're still seeing it as a gaming franchise instead of a multimedia one tbh, with how well he's doing outside of games.
Faseeh got a reaction from Supah Berry in Been playing SRB2. Initially, I loved its aesthetics, level design and music but the
oh my god, i don't know what i expected when i clicked but this was... quite a thing.
Faseeh reacted to Supah Berry in Been playing SRB2. Initially, I loved its aesthetics, level design and music but the
Bet you'll love what this addon can offer-
Faseeh reacted to Blue Blood in Been playing SRB2. Initially, I loved its aesthetics, level design and music but the
Oh that's art. Simply sublime
Faseeh reacted to Blue Blood in Been playing SRB2. Initially, I loved its aesthetics, level design and music but the
Christ those voice clips are not necessary
Faseeh reacted to Blue Blood in In Generations, Sonic reacts to terrain in an VERY exaggerated manner when he's drift
I assume these mechanics are so unbalanced because they're unintentional. Physics in Sonic games these days play second fiddle to the level design. and spectacle.
Faseeh reacted to The Deleter in In Generations, Sonic reacts to terrain in an VERY exaggerated manner when he's drift
Well the drift on the slope technique works because it cancels the script used to dampen/neuter the momentum of Sonic, since the level design wants Sonic to reach a specific height every time rather than flying off into space like that. Pretty much all of these exploits work like that; breaking the code that keeps Sonic chained to a specific speed that the devs wanted to set for the character rather than exponentially increasing it, like mechanics such as a boosting force or gravity would have without them.
So the problem is they already have "it", they just purposefully avoid it to make the game as simple/manageable to design around as possible. Unlimited speed or momentum isn't exactly a compelling idea to a level designer at the end of the day.
Faseeh reacted to The Deleter in just played SA2 with the HedgePanel, Action Remap and Reduce Spindash Delay mods... k
If the balancing itself was a lot more streamlined, I'd say SA2 would be perfect, but there's way too many instances where the mechanic just adds to the game jank. Maintaining a fine balance in such an action-packed game with as many twists and turns as the rails have can be impossible, and segments like the L rails in final rush really show the problems with the jump/switch/dismount system that relies on the tilting. If they only made the tilt situational when the momentum demanded it, or refined the balance mechanics to be more a general reaction to a direction than the fine balance, that'd fix a lot of the issues.
What makes them so great compared to rails in the later games though is their emphasis on physics and momentum, though. They weren't just a setpiece to get the player from place to place in a twisty-turny manner, they either added to your speed downhill, took away from it uphill, and affected the routes you could access depending on those speeds you could achieve on them with the balancing mechanic. They're the closest thing to actual physics ala the classics in the Adventure games, just in a very directed manner.
... There was supposed to be a gif of someone using the L rails to reach hidden paths the same way jumping off slopes in the classics worked, but I seem to have misplaced it. Oh well, here's a speedrunner using it to wallrun tho
Faseeh reacted to Wraith in Microsoft: Shows games that look kind of bleh but will actually come out. Sony: Shows
Epic games showed us a vertical slice of what next gen consoles might actually be capable of and not just old PC games.
Faseeh reacted to Wraith in Titanic Monarch is probably the best final level in any Sonic game.
It's probaby my favorite of the final classic levels. Challenging in all the right ways without feeling too cheap or bloated.
Faseeh got a reaction from Sean in Titanic Monarch is probably the best final level in any Sonic game.
@Sean Definitely agree. Pirates Island does have a few bottomless pits but I can excuse it since it really is the final stage. I think Launch Base, Titanic Monarch are the ones that balance the challenge well with the fun and and creativity in the level. Death Egg's kinda annoying to me too. Final Egg doesn't feel very unique to me.
I guess Final Fortress, Aquatic Base (apart from its music) are okay to me though, just that I don't find them particularly amazing. I must say I liked Terminal Velocity a lot on my initial playthrough but when played again, it has very little to offer. Final Rush is kinda cool though. Lava Mountain is eh.
Faseeh reacted to JezMM in Someone asked the question; "Why isn't Angel Island floating Sonic Mania?" Taxman has
Sort of. Sonic Forces isn't really part of the "new classic" timeline, rather Classic Sonic crosses over into the Modern timeline again.
So it's more like:
ORIGINAL DIMENSION OTHER DIMENSION
Sonic 1 -> S3&K Sonic 1 -> S3&K
Sonic 4 *Time Eater sends
| Sonic to Original
SA1 -> Colours Dimension*
Sonic Generations (Takes place in Original Dimension)
Lost World Sonic Mania
Sonic Forces (Takes place in Original Dimension)
| | \ \
IDW Comics TSR Encore Mode Sonic Mania Adventures
Yeah we got that nice bit of spin-off media at the end just to confuse things further - spin-off media that takes all the games before them as canon but is not actually canon to the games lol.
The key point is that in the original timeline, Sonic, Tails and Eggman were NOT whisked away by the Time Eater after S3&K, Eggman did not learn anything from his future self, and Sonic 4 was his next scheme after S3&K (well, and 3D/Chaotix/R).
In the other dimension, they ARE whisked away and Eggman learns from his future self, and during his change of plans, discovers the Phantom Ruby.
The only thorny parts of this theory are hypothetical questions like "does the phantom ruby remain dormant in the original dimension somewhere?" and/or "Did events long before the franchise's beginning, such as the Space Colony ARK incident, still happen in the other dimension if everything else is exactly the same until the Generations whisk-away?"
Fortunately these questions have a couple of potential definitive answers: