Jump to content


TSS Member
  • Content Count

  • Joined

  • Last visited


About NintendoSoul

  • Rank
    I'm awe inspiring.
  • Birthday 01/10/1992

Profile Information

  • Interests
    Anime and Manga
    Video Games
  • Gender
  • Country
    United States
  • Location

Recent Profile Visitors

3,768 profile views
  1. There isn't an official canon route, but I think it's easy to assume the pure hero route is the one taken.
  2. Oh I have nothing against the Boost. It's pretty fun and I've seen some sick things done with it in speed runs.
  3. Forces' story wasn't worked on for 3 years, the engine for the game was. And as for story, I liked Mania's story just fine, as in I liked the presentation and storytelling. All that's really needed is character interaction between the cast and Eggman. I personally liked the story of Colors and Generations as well.
  4. The wisps were just there in Forces because they were in the previous games. No actually care to explain why they were a part of the story even though that would be easy enough to accomplish.
  5. So despite taking 4 years the development was rushed, and it shows. Using newbies to design sonic levels was never going to end well, the shoe-horning of Classic Sonic reeks of having leftover assets from Generations to use, you don't fight all the major clones in a proper boss fight, what boss fights there are end up disappointing, where is Blaze?, etc. The best thing about Forces is the Avatar and their customization. That ended up being a cool feature. Thank goodness Sonic Mania was released this year.
  6. Sonic is about precision platforming, mostly of the momentum variety. If you're able to navigate the level design with enough skill, you're rewarded with higher and higher speeds. No matter the era, every Sonic game has followed this principle in their game design to some extent. Not every game does it well enough to have good gameplay, but there is always a skill level you could only achieve by understanding the levels and adapting your technique to them.
  7. Pretty sweet chart. Seems well examined an thought out as well. I'm a sucker for multiversal franchises, so I wouldn't mind this theory becoming canon at all.
  8. That's good to know whenever I get ready to watch Season 2.
  9. Humans work best as part of the setting, moving scenery the player interacts with at their leisure. Trying to make them prominent as characters isn't an automatic failure, but the only successes on that front have been antagonistic humans.
  10. Yeah, but I marathoned the episodes on Youtube instead.
  11. He's been that way for years. Sonic Heroes was just the first game to portray Knuckles as another sidekick for Sonic.
  12. I'll admit to not paying Forces any attention due to a lack of ability to play the game. That being said I think it's a fun idea to allow customized characters for you to lay with, since I like that idea in the 2 Dragon Ball Xenoverse games.
  13. Too soon to tell. The trends regarding Classic Sonic are so far limited to anniversary celebrations. Whether or not CS will replace anything is still up in the air.
  14. Little late for this, but it's my birthday today!


    1. Failinhearts


      Happy birthday!

    2. NintendoSoul


      Thanks a lot!

    3. Menace2Society


      Happy birthday! 

    4. NintendoSoul


      Always nice to hear!

    5. MegasonicZX


      Happy birthday to you dude.

    6. MightyRay


      Happy birthday! Have a great day!

    7. NintendoSoul


      Really appreciate it.

    8. Dejimon11


      Happy birthday take care and enjoy the rest of your day

    9. Stay at Home Ultima
  15. Maybe a few of the older main titles aren't as good as some of us think they are, but that doesn't mean every "good" Sonic 2D game is actually terrible and we only deluded ourselves into seeing quality games. I personality think anyone who believes Sonic never had any good games is really trying to say they just didn't enjoy them, but they don't know know to express this as a self -reflected opinion on their experiences.
  • Create New...

Important Information

You must read and accept our Terms of Use and Privacy Policy to continue using this website. We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.