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NintendoSoul

TSS Member
  • Content Count

    174
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About NintendoSoul

  • Rank
    I'm awe inspiring.
  • Birthday 01/10/1992

Profile Information

  • Interests
    Anime and Manga
    Reading
    Video Games
    Music
    Walking
  • Gender
    Male
  • Country
    United States
  • Location
    Maryland

Recent Profile Visitors

3,511 profile views
  1. The only answer is Classic. The Adventure and Modern era are too uneven in terms of quality core games.
  2. Today's my birthday! How's everyone else doing?

    1. The drunkard from space!

      The drunkard from space!

      Im doin pretty alright. Happy Birthday!

  3. There isn't an official canon route, but I think it's easy to assume the pure hero route is the one taken.
  4. No. Rolling back on character development is never the solution to anything.
  5. Oh I have nothing against the Boost. It's pretty fun and I've seen some sick things done with it in speed runs.
  6. Forces' story wasn't worked on for 3 years, the engine for the game was. And as for story, I liked Mania's story just fine, as in I liked the presentation and storytelling. All that's really needed is character interaction between the cast and Eggman. I personally liked the story of Colors and Generations as well.
  7. The wisps were just there in Forces because they were in the previous games. No actually care to explain why they were a part of the story even though that would be easy enough to accomplish.
  8. So despite taking 4 years the development was rushed, and it shows. Using newbies to design sonic levels was never going to end well, the shoe-horning of Classic Sonic reeks of having leftover assets from Generations to use, you don't fight all the major clones in a proper boss fight, what boss fights there are end up disappointing, where is Blaze?, etc. The best thing about Forces is the Avatar and their customization. That ended up being a cool feature. Thank goodness Sonic Mania was released this year.
  9. Sonic is about precision platforming, mostly of the momentum variety. If you're able to navigate the level design with enough skill, you're rewarded with higher and higher speeds. No matter the era, every Sonic game has followed this principle in their game design to some extent. Not every game does it well enough to have good gameplay, but there is always a skill level you could only achieve by understanding the levels and adapting your technique to them.
  10. Pretty sweet chart. Seems well examined an thought out as well. I'm a sucker for multiversal franchises, so I wouldn't mind this theory becoming canon at all.
  11. Humans work best as part of the setting, moving scenery the player interacts with at their leisure. Trying to make them prominent as characters isn't an automatic failure, but the only successes on that front have been antagonistic humans.
  12. He's been that way for years. Sonic Heroes was just the first game to portray Knuckles as another sidekick for Sonic.
  13. So a long time ago someone recommended that I watched the Sonic Boom cartoon, and I got around to finishing season 1 of it. The show is damn funny. The character humor and interaction shines after the first handful of episodes, the loose continuity is still used well for the sake of the humor, and even the animation is fine. I think my favorite characters are Eggman( of course) and Amy, especially after that episode where they became friends.
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