-
Content Count
4,015 -
Joined
-
Last visited
-
Days Won
4
Status Updates posted by Thigolf
-
Alright, I'm down.
-
Do you guys have any recommendations for indie games that are similar to classic Sonic games? Because other than the well-known Freedom Planet, I really can't find many at all...
-
-
It's absurd to me how a media giant like Pokemon doesn't have an official webstore in Europe.
-
(tweet)
Let's light the lights, boys!
-
I wish TPC / Gamefreak / Nintendo / whoever would just dump more Pokemon games on the Switch.
Just slap a rom in an emulator and sell it for a reasonable price. I'd love to replay older games in the series without searching my old hardware/deleting save files off the cartridges.
-
I fully support the notion of emulation. Its really sad that we can't preserve the history of gaming because of some corporation wants to either ignore what progress we made or want to make a quick buck out of it or some other BS out there.
It is pretty frustrating that these companies hate piracy but don't offer any alternatives to emulation. But what can you do? 😕
-
Zaysho and Supah Berry reacted to this
-
-
They already did the first two gens on 3DS, I would legitimately pay again to get them on a Switch with all their perks.
But considering how much Nintendo hates selling legacy content now I'm not confident it'll be done right
-
Supah Berry and Crow the BOOLET reacted to this
-
-
I want another Dragon Quest Monsters game, it's been way too long since the last one.
-
Always wondered what happened to that subseries. I played a little of Cobi's Journey as a kid though I think I didn't understand it and had a difficult time getting into it despite loving the art. And of course there's DQV. Would honestly have loved to have seen the monster recruiting incorporated into XI, since I think it would actually work within the narrative and add to the whole "Darkspawn" confusion.
-
-
Those Sonic diorama toys sound pretty cool. Can't wait to see what they look like.
-
I don't want a lot from Sonic
only of one thing I dream
another 2D Classic entry
one not made by Sonic Team
just a game to raise the bar
preferably by Evening Star
Make my wish come true
All I want is Mania 2-
-
I don't want a lot from Sonic
There is just one thing I need
I don't care about the graphics
Or even if his eyes are green
I just want to roll around
Physics and the speed of sound
Make my wish come true
SEGA all I want for Sonic... Is literally anything better than the half baked broken shit you always put out jesus Christ why is Mania the exception and not the rule
-
-
-
Someone other than EA making a Star Wars game, eh?
https://www.gamespot.com/articles/koei-tecmo-still-wants-a-star-wars-dynasty-warrior/1100-6456255/
It's finally their chance.
-
3D Mario games nowadays give me the charme and excellent design of Mario games they always had plus the unironic, effortless coolness Sonic games had during the early 3D era mixed into a seamless package and I'm all for it
-
(tweet)
Would Disney please
PLEASE
Stop releasing old games people want to play only on super expensive arcade cabinets that most of the world can't even buy
-
Regardless if it's Sonic or not, I'm really curious what Evening Star has been cooking up.
-
-
No, Vertebreaker was being developed by Stealth (Headcannon). He did a kickstarter which didn't succeed so he made PierPressure instead which is available on Steam.
-
AWild No.1 washed up gamer reacted to this
-
-
KOFXV screenshots seem to leak left and right and I'm really digging its look.
-
Trump's statement is an embarassement, even for his standards
-
"You're very special, we love you"
He's like the alcoholic dad trying to explain why he's walking out-
Jingilator reacted to this
-
-
I love how the e-mail for the Star addition to Disney+ is basically just amounts to "There's new stuff being added" and nothing more.
Thanks for this deep insight, Disney. Any concrete examples of movies you can give me before you hike the price up?
-
Clock: *turns from December 31st 11:59pm to January 1st 12:00am"
Sonic Youtubers:-
-
-
Why is sonic?
-
Supah Berry reacted to this
-
-
(tweet)
Oh man, I hope this is just to secure that noone else can use the phrasing and not to introduce another product, lol
-
I still love how Sonic Team created a, in my opinion, really cool looking planet with the Lost Hex, only for no level to take place on it, but structures above it, relegating the environment to the world map and nothing else.
-
I remember how this was one of the first pieces of art we ever saw of the game. I loved it. It gave off a nice sense of scale and gave me hope that they were really going to build out the locales and atmosphere of this game like they did with Unleashed.
I couldn't have been further off the mark in hindsight if I had tried. They don't even explain the damn thing. Such a waste.
-
From the jump I had concerns about locales and tropes that were more uninspired and gamey than the series had dipped into before, but I was confident Sonic Team could take, say, a generic forest or desert level and liven it up.
What I expected from this game I eventually ended up getting...from Super Mario Odyssey.-
Supah Berry reacted to this
-
Then later came casino forest in Forces. They listened!!😏
-
-
There's something I'd love to happen, now that Modern and Classic are strictly split: Bring back the Chaotix into the Classic Universe, but with their Knuckles Chaotix personalities. Age Charmy and Espio back up, age Vector down, change their personality to reflect this, scrap the whole detective thing and let them be their own characters that obviously know eachother from Knuckles Chaotix, but aren't the set team we know them as. Maybe put Vector back into the band he was in the scrapped Sonic 1 concept, I dunno.
If there's this split happening, just go nuts with it. Embrace it. Sort of like Boom's versions shared traits with their modern counterparts but went their own way, do the same with the Classic Universe, maybe even harder than Boom ever did. I think it would be a genuinely intriguing direction to take the classic subfranchise in.
-
-
-
Espio isn't said to be a ninja in the Japanese Chaotix manual, but "combat training" is mentioned as one of his hobbies.
Espio's occupation is stated to be a private detective in the Japanese Chaotix manual, so it wasn't something completely made up for at least the modern incarnation of Espio. Espio's investigating skills are refrenced again in the backstory for Sonic the Fighters as he is the one that leaked information about the Death Egg II to Sonic & Tails.
Charmy's profile is the most interesting because while it outright says that "he won't shut up" it also says that "he is quite a moody person and mature with his words and actions." which doesn't sound like the Charmy we've known since Sonic Heroes to me.
Translated character profiles from the Japanese Chaotix manual.
-
-
-
Hyrule Warriors: Age of Calamity but it's Sonic Warriors: The Forces of War
-
i'd play a sonic warriors but please keep forces as far from it as possible
-
Blue Blood reacted to this
-
Spoiler
So Sonic and co go back to the beginning of the Forces war to prevent the events of Forces from ever happening? Count me in
-
AWild No.1 washed up gamer reacted to this
-
-
@AWild No.1 washed up gamer Welcome to SSMB lol
-
AWild No.1 washed up gamer reacted to this
-
-
The fact that there's such a perfect blueprint for the Classic Sonic franchise in Sonic Mania and it might not ever be used again is just depressing to me
-
-
-
-
-
The problem is, the Classic formula lives and dies on its physics and the use of them. Without that, you get the most basic platformer imaginable with one jump button and nothing else, with the only outstanding feature being "It's a bit faster than other platformers"
And seeing how Forces' Classic stages (and, to a certain extent, Generations') turned out, I don't have faith. I'll be gladly proven wrong, I'd absolutely love to, but I'm not holding my breath at all.
-
I've been thinking about that lately, and I'm starting to feel like the obsession over physics is a bit too narrowminded? It's not like Classic in Generations was unpopular, and the Advance and Rush games were decently popular too.
I'm not denying Mania's success at all, or the work that the team put into the game. But have we reached the point where only a specific set of people can make "proper" 2D Sonic games now, and anything less is "inferior".
Because even then, I don't think Whitehead's team want to be making 2D Sonic games for the rest of their life, especially they've formed their own studio, which makes me assume that they wanna branch out a bit.
-
it's not like sonic physics are some complex, arcane mystery, any half-decent team should be able to get a decent handle on them with a bit of study. i mean, there's no shortage of fans who have managed to cobble together something close enough, in both 2d and 3d. it's just that sonic team is incompetent, or apathetic, or can't afford to take the time to do things right, or maybe all three.
-
Supah Berry and Misty Milo reacted to this
-
Well that's just it; it took Whitehead's team years to properly reverse engineer the classic titles iirc.
Sonic Team are an official developer; they have budgets, and deadlines that fangame developers don't really have. Fan game developers can spend as much time and money as they need to to make sure their games are good because most of them are just passion projects, while official developers have to get a game out in a specified amount of time with a limited budget.
So yea, I think a lot of the "problems" in official 2D products just stem from the typical shit that devs have to face. Even the Mania team had to concede and make a bunch of throwback stages when they wanted to make an all original game.
It's easy to just say that Sonic Team are shit and leave it alone, but I think there's a lot more going on behind the scenes than any of us realize. You can have all of the time and budget in the world, doesn't mean a thing if the work conditions are crap, and we know for a fact that Sonic games have notoriously bad development phases.
-
Supah Berry reacted to this
-
Quote
Well that's just it; it took Whitehead's team years to properly reverse engineer the classic titles iirc.
i mean when the point is to reverse engineer things to the extent that you can remake the games from the ground up, yeah, that takes a lot of time and effort. but getting the gist of it, enough that you can build a good game on the same principles? not quite as hard.
-
Misty Milo reacted to this
-
I'm not saying only certain people can make proper 2D Sonic games. I'm saying I'm very selective when it comes to Classic Sonic games. I love the Rush games to death, but they aren't Classic games, they work very differently from them.
Again, if they get a group that gets what makes Classic Classic, be my guest. I just don't want another trite husk that acts like it's a classic experience like Forces was. It doesn't even have to be peak level design like Mania, just get it right and don't flub it.
-
Like I said, most people liked Generations for what it was despite being very different from the actual 2D games.
I feel like Forces gets worse rep than it does because it's coming right off the heels of Mania; it cannibalized itself basically.
If we got something that's about what Generations did, I think most people would be satisfied.
-
Sonic Mania lives and dies as a mere Forces tie-in. It was in Sonic Team's interest to pitch off a mere distraction from their mainline games off to one who they already have contact with, and Taxman and company were the lucky ones to make a Classic Sonic. Luck is all there is to it. They could've easily phone Dimps back in for a new modern game, but they wanted a classic game, and Sonic 4 was a no-no, and Taxman just so happened to be their next best option.
In the end, Mania's and it's generally regarded as a great idea, so where does it go from there? Why, where all other great Sonic ideas go, of course:
Happy accidents don't occur twice.
-
Whitehead and co were the ones who pitched to them, it wasn't Sonic Team who got them in there.
-
yea, I think the idea to make Mania into a Forces tie in only came about after they were pitched the idea.
-
Supah Berry reacted to this
-
-
The New Year's artwork the Sonic twitter posted might be my favorite artwork they ever showed
It's just dropdead gorgeous.