Jump to content

Thigolf

TSS Member
  • Content Count

    4,012
  • Joined

  • Last visited

  • Days Won

    1

Thigolf last won the day on May 21

Thigolf had the most liked content!

About Thigolf

  • Rank
    #$@%* Dudes Be #$@%* Sleepin

Profile Information

  • Gender
    Male
  • Country
    Germany

Recent Profile Visitors

161,069 profile views

Single Status Update

See all updates by Thigolf

  1. Jon Burton going back to Sonic 3D Blast after two decades and "officially" fixing some huge, glaring issues to make it a much more enjoyable game (at least to me) is still one of the most amazing things for me to come out of this franchise.

    Just the sheer dedication of someone officially responsible for the game pulling out original dev hardware after such a long time and cleaning the game up in his free time is absolutely bonkers to me.

    1. Blue Blood

      Blue Blood

      It's brilliant that he wanted to do such a thing, and even more so amazing that he actually did it.

    2. TheOcelot

      TheOcelot

      What exactly did he fix besides adding a time-attack mode and adding the ability of unlocking Super Sonic-whilst at the same only allowing one emerald to be collected per zone which unfortunately completely ruined the need for exploration (one of the few things which made this game interesting). 

    3. Blue Blood

      Blue Blood

      See the Retro article: https://info.sonicretro.org/Sonic_3D:_Director's_Cut

      Some of the biggest changes are the world map, speed increase (coupled with control tweaks and the camera panning so you can see ahead), a level editor and a lost Flicky icon so you can find then much easier.

       

    4. ThatOddLiam

      ThatOddLiam

      It's honestly one of my favourite things in recent years for Sonic.

      I wasn't sure how the tightened controls felt, but after switching to a proper D-pad, the game definitely plays way better now. I used to play 3D blast with an analogue stick.

    5. Thigolf

      Thigolf

      How does the Emerald change ruin the exploration if the whole Flickie mechanic (aka scouring the whole level for them) is still there?

    6. Blue Blood

      Blue Blood

      I can see what he means. The Special stages were hidden in increasingly obscure places across the non-linear maps. You really had to hunt them down, because it wasn't always obviously to get to certain places, or sometimes that certain places even existed. The Flickies and Badniks are out in the open across the map. You have to explore for them, but you're not really getting intricate. With only one special stage per zone, suddenly all the hidden areas become pointless bar the first one you find.

    7. Sean

      Sean

      Some changes make the game braindead easy, even though the original already wasn't difficult at all. The Flicky loss mechanics, for example. It's a good effort but I don't like all of the changes it introduces.

    8. Thigolf

      Thigolf

      I mean, you could also make the argument that every secret area in the game becomes pointless in the original game once you collect the emeralds in the first two zones and basically don't have to look for any of them for the remainder of the game.

    9. Blue Blood

      Blue Blood

      Definitely. And agreed with Sean that each Flicky acting like a part of a shield that actually stacked was way too much.

    10. TheOcelot

      TheOcelot

      Would be neat if any future rereleases include the directors cut version.

    11. ThatOddLiam

      ThatOddLiam

      I was secretly hoping it was gonna make it's way to the Mega Drive mini. I've added it to mine but it would've been cool.

×
×
  • Create New...

Important Information

You must read and accept our Terms of Use and Privacy Policy to continue using this website. We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.