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Thigolf

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  1. Thumbs Up
    Thigolf reacted to Blue Blood in The Ace Attorney Topic (DS, 3DS, iOS) - News in OP   
    There are rumours of that? I'd like to see it. The storyline of DD was underwhelming and SOJ was kinda shit. All the nonsense about Apollo's past that kept being pulled out of someone's arse, none of the threads from AJ being tied up at all and in fact they were largely undone or forgotten about... Bleh
    Thing is, Takumi doesn't need to come back to fix something that was broken. The main Ace Attorney series needs to give most, if not all, of its existing characters and stories an extended break. Part of the reason why I'm so eager to get stuck into TGAA is because it's a whole new set of characters. No Phoenix, no Apollo, no 11th hour Edgeworth appearances... Just an entirely clean slate.  Anyone can do that, Takumi or otherwise. Don't get me wrong, I'd be most interested in Takumi taking on that challenge because his track record is so strong. But anyone could do it. I want a whole new Ace Attorney world to fall in love with. Bring back other characters much later on if it's necessary or beneficial to the stories to do so, but focus on fresh meat instead.
    I don't know what the proper term for it would be. Soft reboot, maybe? I don't want the series to undo or retcon anything. Everything that's already happened should remain totally canon, but those events and the characters involved wouldn't be part of the new story. 
  2. Thumbs Up
    Thigolf reacted to Diogenes in Rouge The Bat Appreciation Thread   
    Taking a silly colorful animal adventure series and adding a bat girl with huge bouncing breasts did initially come off as kind of crass pandering to horny teens so some of the mockery was justified. But, especially with her design being refined to be less extreme over the next few games, people have largely moved on from it and accepted her place in the series. I mean the thread you cite is from a decade ago, got mocked and locked pretty much immediately, and seemed to be parodying some other probably-dumb thread so it's hardly something to hold up as proof that this is a big issue in the community.
    The real problem with Rouge is that they just never really let her be interesting. As soon as Team Dark was formed she was largely locked into being one of Shadow's sidekicks, losing a lot of her independence and moral ambiguity. She's faired better in some continuities than others but it's always felt like they stripped most of the life out of the concept before they even made good use of her.
  3. Thumbs Up
    Thigolf reacted to Soniman in Rumor: Team Sonic Racing 30th Anniversary Edition   
    Nothing to see here, game still irrelevant 
  4. Thumbs Up
    Thigolf reacted to JezMM in Super Smash Bros. Ultimate - PLEASE SPOILER TAG LEAKS   
    While it's a shame the Shantae dream is dead, I never expected her to place alongside the gaming alumni that's made up the rest of the DLC, so the fact that she even got the deluxe treatment of coming with a song is fine by me, and she's one of the less goofy looking costumes (unlike say, the Sonic characters for example).
    While I still wish wish wish they would do an update that gives you free reign over My Music and let you use whatever songs on whatever stage you like (or at least allow "other" category songs onto any stage you like), Burning Town being added to the soundtrack at all is fantastic.
  5. Thumbs Up
    Thigolf reacted to Blue Blood in The Classic/Modern Character Embargo   
    Modern and Classic incorporates two things; artstyle/presentation and gameplay style. I don't like recognising Classic Sonic and Modern Sonic as two distinct characters. They were always the same character represented in different ways until recently. It's just Sonic. If a game has Classic gameplay and Classic presentation, just use Classic styled character designs. And if it's got more Modern stylings, use Modern character designs. 
    I don't think that there should be hard distinction about which characters can appear where.
  6. Thumbs Up
    Thigolf reacted to Diogenes in Sonic Rangers Predictions...   
    More than 2 kinds of game exist. That Forces was excessively linear doesn't mean that the inverse, fully open-world gameplay, is the right direction for the series. It's possible to break away from Forces' linearity, widen the playable space and let Sonic move freely between paths rather than being constrained to exactly the lines developers want you on, while still having an overall linear level flow, with a clear start and end and a winding path between them, much as the Genesis games had a large number of interwoven paths while still having a clear sense of direction. When people complain about the linearity in 3D Sonic, I think that's usually more what they're aiming for than open world gameplay.
  7. Thumbs Up
    Thigolf reacted to Blue Blood in Sonic Rangers Predictions...   
    I agree. Forces on Switch looked alright sometimes in on the Switch version, but most of the time it looked pretty bad. It always appeared way inferior to the other platforms, smh the other platforms never managed to look particularly good. Forces felt like a game built with the weaker Switch hardware in mind, and that did it no favours in the technical department. Even with those considerations, Forces on Switch managed to run at only 30fps whilst it lacked ton is effects and the textures looked like stretched out JPEGs from 2002. Switch games and Switch ports of modern games will always be technically inferior to their contemporaries on other platforms, but it is possible to develop good ports. Forces didn't leave a good impression though.
    Considering that development of this game would have started around 2017/18, chances are that Rangers is being built with the PS4 Pro and XB1X as the native platforms, with the next-gen versions receiving enhancements and the Switch version being total arse. And if Sonic Team do in fact try to push the next-gen versions harder, the Switch version will end up being even more arse. I can't see this game going well on the Switch hardware any which way, honestly.
    Unlike a lot of multiplatform franchises, Sonic can't afford to skip Nintendo platforms entirely. That's why we got Unleashed Wii, Colours, Generations 3DS and even the Sonic Wii Uexclusivity. I don't have any numbers, but I think that Nintendo platforms still account for the largest prospective audience. It kinda sucks for the series. 
  8. Thumbs Up
    Thigolf reacted to Roger_van_der_weide in Sonic Rangers Predictions...   
    The Meta era is made out many different things. Things that aren't inherently bad.
    Things that occasionaly happened in earlier Sonic games too.
    Perfectly fine, innocent things, when treated with care.
    But they weren't treated with care, Sega wore them on their sleeves. And then they tore of their sleeves, put it on a hammer and smashed my skull in with it.

    -The 4th wall jokes (It's been GENERATIONS SINCE I'VE SEEN YOU!
    -The lack of energy and earnest, all cutscenes are characters yapping for 10 minutes, standing around like a sack of potatoes while circus music plays.
    - The lack of indepth character writing or world building. Everything feels shallow.
    -The Fanservice that feels disconnected, Green Hill Zone being in the wrong place, Knuckles randomly being a militairy leader, etc.


    That's what makes it feel meta. Scared to be earnest and make it feel real, we stay on a surface level, dangle around fanservice and self awareness to fill the gaps.

    There's a lot of minor pet peeves, but the greatest issue is this:
    I miss earnest "YEAH LEt'S DO IT!" attitude of the earlier games.
    Kinda baffles me when Sonic Colors is called the Cheesy one. No no, the older Sonic games were cheesy. "We'RE SONIC HEROES, WHOO!" is cheesy.
    Colors is SMUG. "Sonic and Tails go on a 10 minute comedy routine about how cliché and stupid a thrilling climax is before the thrilling climax begins" smug.
    Darn shame, because the epic music and the concept of Sonic racing down the elevator of a collapsing themepark is awesome, but the tone of it just destroys it. That Smug self destructive attitude.

    This is what I think the meta era's biggest problem is.
    It's so busy poking fun at itself, being embarresed about it's history, that the energy and soul is just gone.
    I no longer see characters having adventures, I see writers and their lazy attempts to remedy story problems by desperatly juggling fanservice around.
  9. Thumbs Up
    Thigolf reacted to Blue Blood in The Classic/Modern Character Embargo   
    It's just part of a totally unnecessary set of mandates placed upon the series. The different design styles of the series used to be just that: they were purely superficial aesthetic choices. Collections of Classic games and indeed even Sonic 4 used the modern designs. There was no hard distinction. Generations even seemed to play with this idea, with Classic Sonic and Modern Sonic being virtually indistinguishable from each other according to the characters in-game, but it firmly established the corsica designs as "the past" and the modern designs as "the present/future". The nonsense about this series' timelines retroactively incorporating the redesigns and artstyles bugs me to no end. I'd often thought about a Classic game starring modern characters in addition to the classic bunch, because why the hell not? I'd quite like to see an official Classic Shadow, for example.
    A game like Mania didn't need to be set either in the past or a different universe to justify its classic aesthetic. But now unless something changes, there's no chance of us seeing characters officially represented in different styles. It's stifling. That's the only way to describe it. SEGA seem bent on the idea that Classic Sonic is relic of the past and cannot be built on.
  10. Thumbs Up
    Thigolf reacted to Wraith in Sonic Colors: Ultimate - Announcement Trailer   
    Nah for a solid month that shit looked terrible. I don't regret anything I said then
  11. Thumbs Up
    Thigolf reacted to Wraith in Sonic Colors: Ultimate - Announcement Trailer   
    if this is close to the final version then it basically looks fine now. colors fixed, toned down the disgusting ass light sources. hope it looks like this all the time.
  12. Thumbs Up
    Thigolf got a reaction from simtek34 in Sonic Colors: Ultimate - Announcement Trailer   
    They take all this those things like the music, visuals or mechanics that are completely fine as they are and put random stuff into the background, change the lighting completely, overhaul the hint system, make remixes of perfectly great songs, basically just alter random aspects of the game for no good reason other than the sake of changing things...

    but then they take the "A is jump, B is Boost" Button Layout of the original that really only ever made sense in the standard Wiimote Nunchuk combination where B is on a trigger, and instead of using the layout that literally every other game in the Boost formular uses...
    they kept it.
    I honestly don't know what they are doing. I'm trying to find a reason for, trying to understand why they keep some things but completely overhaul other things from a design standpoint, but it honestly just feels like they rolled the dice and started to change random stuff with no rhyme or reason.

    And it's not even all negative. I like the Homing Attack mechanic where you get Boost if you time the your button presses correctly. I think Tails helping you and thus giving him some role in the gameplay is also a neat idea. But it's burried between changes that honestly just seem like they just weren't able to make things look properly sometimes.
    All I ever wanted is Colors with a proper button layout on other consoles. Basically like dolphin emulation but... y'know, ported and official. But instead I'm getting a game where I'm scratching my head half the time on why they kept this thing and why they completely altered the look of another. There's clearly effort and work sometimes, but it all just seems misplaced and random and applied to areas that really didn't need much changing, while other other areas just didn't get the touch-ups they needed on HD consoles.
    I just... don't understand how they're handling this project. At all.
  13. Thumbs Up
    Thigolf reacted to Natie in Five Nights at Freddy's - Scott Cawthon Financially Supports Anti-LGBTQ+ Politicians   
    It's easy to treat "political disagreements" as no big deal when they aren't putting you and your loved ones' lives on the line.
  14. Thumbs Up
    Thigolf reacted to Blue Blood in Would you take an Unleashed remaster if it was done like Colors Ult.?   
    Even though @Wraith has already said pretty much everything that needed to be said on the matter and raises some excellent points, I have a couple of things to add.
    Unleashed is flawed. It's very, very flawed. But it's a very good game too, and was judged far too harshly by critics and a lot of the wider gaming community when it was new. Also it had performance issues, but I'm going to gloss over that because they should by all expectations be gone in any port/remaster. The game only found favour with the dedicated fans and the younger audience, whilst everyone else wrote it off for the inclusion of the Werehog. Now the Werehog is problem because of how much time it takes up and how it negatively contrasts with the faster, more traditional (and more fun) daytime gameplay. It's just a strange part of the game that gets in the way of why many people would want to play Sonic. That gameplay style had never been seen in the series before and has never been seen since. It didn't play remotely like a Sonic game. But it's there, you can't make it go away now, it's actually not awful and it can be improved. 
    The medals and progression systems were also unsuitable for Unleashed. You had to explore during all the levels to find these medals that were mandatory to unlock subsequent levels. And sometimes, new levels arbitrarily wouldn't unlock until you visited Professor Pickle and he told you to go to said level, even though you had met all other requirements. You could walk up to a gate with all the medals needed and previous levels cleared, but you wouldn't be able to go in because Pickle hadn't explicitly said so. It was asinine. The game was also littered with optional collectables in the form of art books, records and video tapes, but it forced you to go out of your way to collect medals too. That wasn't an egregious task in the Werehog stages that were slower and more suited to exploration. In the day time stages however, it completely went against how the game otherwise played. What's the point in optional collectables that are practically no different to the mandatory ones? 
    So if Unleashed was ever to get the remaster treatment, this is what I think needs to happen:
    The Werehog needs to start off with better base stats, so that combat encounters aren't so drawn out by such long periods of button mashing. He needs higher strength and more combos available from the start. Some of combat encounters in the Werehog levels need to be removed. It often feels like you can't move 10ft or activate a single switch without a new fight starting. Some encounters should have the number of enemies/waves of enemies reduced by half. In addition to some fights being removed/reduced, many others should be made optional; don't lock the player into an arena every time that enemies are near by. Give them a choice to engage in combat for points and safer exploration, but don't necessitate every fight.  The Werehog battle music needs to stop. It should be used sparingly for just a couple of specific, longer fights. The regular stage music should continue uninterrupted for most fights. Medals should not be required to unlock mandatory levels. They should only be used for unlocking the optional acts. It should be made clear to the player which mandatory levels are open to be explored next. A simple on-screen check-list viewable on the world map and within the hubs would be nice. It would just be 2 or 3 lines long in the upper sight of the screen, with each line listing  a single task like "explore Spagonia during the day time" and "open the boss gate in Adabat". Items would get cleared off the list as you completed them, and new lines added. Optional collectables should be kept, but they need a proper tracking system. Similar to the Red Ring counter in Colours, every collectable (medals, tapes, records, books) should be given a unique spot on the HUD (when paused) and menu screen. This way you would have a rough idea of where to look in the levels. In its current state, Unleashed only tells you that you've collected a certain number of medals in a level, but not which ones. Instead of saying "6/7 sun medals", it should show you that you've collected #1, 2, 3, 4, 6 and 7, which means that you need #5 still and know that it's between #6 and 7. And a few last bonus points about controls unrelated to everything else but every bit as important:
    Sonic's controls ought to be tightened up a bit, as he's too slippery. I think that Unleashed actually controls better than any 3D Sonic game to come out since, with Sonic actually responding to left/right inputs on ground and in the air (seriously, Colours, Generations and especially Forces are dreadful the moment you try to do anything other than move forward in one direction). But damn does he move like a stick of butter in a frying pan. This includes the drift, which could be tightened up too. He needs to be snappy instead of "slidey" when changing direction, and should brake much more sharply. This actually also applies to the Werehog's run too because he slides a lot as well. And it would be nice if the Werehog could turn on the spot without taking a couple steps in any given direction. That would help a lot in tight platforming sections. Those balance beams with spikes on either side are tedious for all the wrong reasons. The air dash/air boost issue is also a nightmare because halfway through the game, the rules on platforming and correcting your jumps get changed. Jump + jump = air dash/homing attack. Jump + boost = air boost. Basically every other Sonic game does it this way, so I don't know why Unleashed felt the need to be special. Just speaking from my own experience here, but I always go out of my way to skip getting the air boost in Chun-Nan. It's supposed to me mandatory, but avoiding it is for the best. The lives system could be removed, because that's just a normal thing these days. Unleashed even made a habit of placing 1-ups in the middle of the path just before difficult sections, meaning that you were unlikely to Game Over in the game's hardest areas. The lives serve no purpose if the game is handing them out anyway. Those issues are what I think Unleashed needs from any port or remaster. Everything is just tweaks and refinements to existing systems. I'm not advocating any major overhauls to levels and gameplay systems. The ground work is already there, the building has already been built. It just needs to be made more accommodating. The biggest change that needs to be made to the gameplay is within the Werehog levels; fewer and shorter enemy encounters, and not starting off so pathetically weak. 
    Everything else about Unleashed can just be left intact. The level design is solid, the music is delightful and the visuals are the best that the series has ever seen. It may not be as advanced as Forces in the graphical department, but it looks 10 times better. A direct port at higher resolutions and 60fps would look way nicer than Colours Ultimate. I'd also welcome higher resolution textures or re-mapped texture in certain areas, as the original can look blurry and stretched at time. As I said at the start, it's a good game with some very obvious flaws. The biggest flaw is the very inclusion of the Werehog, and it's nowhere near the deal-breaker that it's made out to be. Tweaks and refinements will make the entire game better, both the Werehog and the rest of it.
    Now let's look at Colours. Colours was never as good as Unleashed and it was made for much weaker hardware. But it was still a solid enough game, and it didn't have any one major issue that negatively impacted the rest of the game. Despite being on the Wii, it boasted some beautiful graphics. The soundtrack was fantastic too as you would typically expect from the series. Aside from some control tweaks and the typical graphical updates, I really don't think that much could be done to improve it. It's just fine. Freshen up the paint job and it would be good to go. That's all it needed.
    And that brings us to Ultimate... Ultimate is looking like a disaster.
    The visuals are more advanced technically, at the cost of the bright, vivid and saturated colours of the original. Lighting is pre-baked and unnatural. Certain areas of level geometry have been remade with higher polygon counts, but background elements are still made up of 2D planes with artefacts and seams all over. Even the foreground in Sweet Mountain is covered in seams where textures aren't mapped correctly. Lighting is outright broken in some areas, with random objects like grass and waterfalls lit up in the middle of shadows, or the enormous water falls in TR2 sometimes being almost invisible. The appearance of the original has been neutered. It's a small technical upgrade and an enormous aesthetic downgrade Sonic's model is higher poly, and that's it for changes to him. Maybe the Wii would have struggled with certain techniques and animations, but that's no excuse not to include animation blending now. Watching Sonic jerk left and right when turning is awkward. His eyes aren't animated anymore in Ultimate, even though they were in the original. The boost effect is still sparks on the ground, which doesn't make any sense when jumping (that's a real nitpick, but I'm surprised that passed in both the original and Ultimate). The entire soundtrack has been remade. For God knows what reason, somebody decided it would be great to take the one aspect of the original that didn't need to be touched and remake it entirely from scratch. I think that some of it sounds bad, although that is just subjective. I don't think anyone is going to say that a remixed soundtrack was necessary, especially when more focus should have been put on visuals for a remaster. New cosmetic items have been added. Okay? Pointless, but whatever. The lives system has been removed and replaced with the Tails Save system. I don't have any issue with this and don't see any need to keep lives, but surely this could have been an option? The game also decided add in a bunch of new and intrusive dialogue from Tails over the top of the gameplay, telling you about enemies and pits. That's really fucking annoying and totally over bearing.  There's a new homing attack system, allowing you to get a boost bonus for perfect timing. This is a nice idea. Metal Sonic races and the Jade Wisp have been added. Sounds nice, although we haven't seen how they work yet. The races could be glorified time trials and the Jade Wisp doesn't sound like it adds much. I am just jumping the here though I'll admit, as we've yet to see how either works. Some strange stylistic choices have been made, including making the spring sound effect play over the top of other sound effects. It's not a huge issue, but it sounds messy. It doesn't make any sense either. Everything else looks the same. It does at least run better.  Ultimate sticks its oar into the original game and really messes up shit that was perfectly adequate to begin with. For some unknown reason, it changes up things that didn't need changing and doesn't focus on the areas that should have been focused on at all. The visuals of Ultimate are just plain bad. So many bad choices have been made when it comes to them. Tropical Resort is so incredibly dark now. Even if that was intentional to make it more closely match the FMV intro and what real amusement parks look like during the night, the end result is like neither and it's ugly. Colours Ultimate really ought to be renamed "Sonic Colours DX: Director's Cut", because it's got the SADX treatment through and through. The core game is the same and the differences between the original and the remaster aren't going to make for totally different experiences though. I have to make that clear. Colours Ultimate is still fundamentally just Colours. 
    The 'Ultimate' or 'SADX' treatment for Unleashed would mean botching the visuals without giving the necessary touch ups, possibly remaking the soundtrack for no good reason, adding in a couple of fairly unsubstantial new bells and whistles and completely ignoring more pressing avenues for improvement. Unleashed needs a second chance to prove itself. It didn't get a fair shot before, but it's so good and with the right improvements it could be even better. It needs those improvements to get a second chance. Can you imagine it being re-released without any real effort to raise it up, and several things that make it worse arguably than the original?
    Fuck that.
  15. Thumbs Up
    Thigolf reacted to Blue Blood in Sonic Colors: Ultimate - Announcement Trailer   
    Wii:

    PS4/XB1:

    I appreciate that they've made certain objects glow like actual lights, but holy hell is Tropical Resort looking all kinds of bad right now. It's so dark. The entire level is cast in shadow. The vibrant colours are not only washed out, but they're darkened too. It's like the contrast has been turned up to 11.
    Seriously, what the fuck? If we're to believe that this was supposed to be released in 2020, God knows how bad it must have been back then.
  16. Chuckle
  17. Thumbs Up
    Thigolf reacted to Dreadknux in Sonic 30th predictions   
    Sorry to bring up some really old posts, but:
    This is not strictly true.
    I can confirm that Zippo did send, to one or two of our news writers, some images that he said was evidence of his past claims. While he did do this, there are some important notes to mention here:
    None of the evidence or claims made by Zippo to those staff members were sent up the chain of command (me) for full verification As a result, none of the evidence Zippo sent to us was ever verified Of those pieces of evidence, many items had information redacted (or aliases for sources used) that would have made verifying the claims impossible without further information (which is on Zippo to provide to us, not on us to ask from him) None of those staff members responded or confirmed to Zippo that his evidence was verified by us (in writing and with my authorisation) So, to be fully clear and transparent:
    Zippo's claim that he sent 'receipts' to Sonic Stadium staff is accurate Zippo's claim that his information is therefore verified is false. I have looked through the evidence as submitted myself and can say that these claims are still not verified, even retroactively. I can confirm, for the avoidance of doubt, that Zippo has not had any of his information verified by any member of Sonic Stadium staff - news, forums or otherwise - and his claims should be treated like any other piece of rumour or speculation.
    For future reference to 'insiders'... the "people who need to be aware of [any] information's validity" on this site is me. The "appropriate people" is me. I was not aware or approached about any of this by Zippo. If you want to be taken seriously in the future, make sure you understand the correct protocol and await direct written confirmation before claiming your information is verified in a public space. Pretending that we've endorsed your claims and using that as a means to add legitimacy to your claims only succeeds in pissing me off.
    To everyone else... please do not trust any 'insider' who claims they have had their information verified by TSS/SSMB staff, unless a staff member explicitly confirms it in the relevant topic. If a 'verification' claim like this is ever made again and there is uncertainty, members are welcome to tag or PM myself or other staff members to request confirmation.
  18. Thumbs Up
    Thigolf got a reaction from DaddlerTheDalek in Mystery Sonic 2022 Game - Teaser Trailer   
    Sonic Colors Ultimate is their big 2021 Sonic title. That's the game they will focus on marketing-wise, they probably don't wanna distract from it. I really don't think it's a matter of being able to show, but wanting to show and only keeping one "big" game in their marketing cycle.
    My bet is that we won't see/hear from Rangers again until late 2021 at the earliest.
  19. Thumbs Up
    Thigolf got a reaction from KingMario05 in Mystery Sonic 2022 Game - Teaser Trailer   
    Sonic Colors Ultimate is their big 2021 Sonic title. That's the game they will focus on marketing-wise, they probably don't wanna distract from it. I really don't think it's a matter of being able to show, but wanting to show and only keeping one "big" game in their marketing cycle.
    My bet is that we won't see/hear from Rangers again until late 2021 at the earliest.
  20. Thumbs Up
    Thigolf got a reaction from Sonictrainer in Mystery Sonic 2022 Game - Teaser Trailer   
    Sonic Colors Ultimate is their big 2021 Sonic title. That's the game they will focus on marketing-wise, they probably don't wanna distract from it. I really don't think it's a matter of being able to show, but wanting to show and only keeping one "big" game in their marketing cycle.
    My bet is that we won't see/hear from Rangers again until late 2021 at the earliest.
  21. Thumbs Up
    Thigolf got a reaction from Blue Blood in Mystery Sonic 2022 Game - Teaser Trailer   
    Sonic Colors Ultimate is their big 2021 Sonic title. That's the game they will focus on marketing-wise, they probably don't wanna distract from it. I really don't think it's a matter of being able to show, but wanting to show and only keeping one "big" game in their marketing cycle.
    My bet is that we won't see/hear from Rangers again until late 2021 at the earliest.
  22. Thumbs Up
    Thigolf got a reaction from VisionaryofSUPER in Mystery Sonic 2022 Game - Teaser Trailer   
    Sonic Colors Ultimate is their big 2021 Sonic title. That's the game they will focus on marketing-wise, they probably don't wanna distract from it. I really don't think it's a matter of being able to show, but wanting to show and only keeping one "big" game in their marketing cycle.
    My bet is that we won't see/hear from Rangers again until late 2021 at the earliest.
  23. Thumbs Up
    Thigolf got a reaction from Wraith in Mystery Sonic 2022 Game - Teaser Trailer   
    Sonic Colors Ultimate is their big 2021 Sonic title. That's the game they will focus on marketing-wise, they probably don't wanna distract from it. I really don't think it's a matter of being able to show, but wanting to show and only keeping one "big" game in their marketing cycle.
    My bet is that we won't see/hear from Rangers again until late 2021 at the earliest.
  24. Thumbs Up
    Thigolf got a reaction from Bobnik in Mystery Sonic 2022 Game - Teaser Trailer   
    Sonic Colors Ultimate is their big 2021 Sonic title. That's the game they will focus on marketing-wise, they probably don't wanna distract from it. I really don't think it's a matter of being able to show, but wanting to show and only keeping one "big" game in their marketing cycle.
    My bet is that we won't see/hear from Rangers again until late 2021 at the earliest.
  25. Thumbs Up
    Thigolf reacted to Wraith in Mystery Sonic 2022 Game - Teaser Trailer   
    I know they're going to fuck it up, but I like plenty of fucked up Sonic games. I don't like any of the boring ones.
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