Jump to content


TSS Member
  • Content Count

  • Joined

  • Last visited

About StriCNYN3

  • Rank
  • Birthday 03/03/1992

Profile Information

  • Interests
    Sketching, beat making, competitive gaming
  • Gender
  • Country
    United States
  • Location
    Neptune, NJ

Contact Methods

  • PSN
  • XBL
  • YouTube

Recent Profile Visitors

5,919 profile views
  1. From a person who feels that every different art style within the mainline games should be considered as “eras” for an all encompassing timeline for every character, Classic anything should be nowhere near tapped out, but if these heads at Sonic Team keep acting like they hit their magnum opus right and only when Sonic 1 debuted, then yea, stuff that iteration of him they keep using back under his tree stomp. I don’t wanna see any more retreads. No more nostalgic crutches. Them tippy toeing around on what they think Sonic should be doing out of fear instead of what he could be doing to push the series further has gotten pretty old for me to keep dealing with. Now I’m just spit balling here, but say we’re in a better world where Sonic games are looking up to be really fuckin good again, and Modern Sonic games were the main focus for quite a few games. Now we’re dealing with a confident Sonic Team again. Next thing you know, we find out they got the balls and they hit us with the unexpected with a retelling / remake of Shadow the Hedgehog. ...Now hold on, before you put me on that block list, let’s just say it’s bound to be a game of quality with all the right members on board, but the catch is that during some minor segments within the game, within Shadow’s memories, the aesthetics of his past in these levels are in line with the “Classic Era” since all those events from SA2 still happened half a century ago within their universe. The game during this moment is still fully 3D, characters are still talking to help flourish a story (a non ironic / meme filled one at that, but one that confidently owns up to itself) and Shadow still has his crazy ass chaos control abilities, but they’re designed in mind to enhance his mobility to zip around through the ark and other Shadow-esque levels in Sonic Utopia like fashion. These could even be a lil segments like Classic Shadow blasting through some acts before a boss fight with Emerl or some shit (in case people are worrying about the tonality of it all clashing with the design since this is still a Shadow game. They can save all that “Someone getting shot up” stuff or whatever in a modern aesthetic if it really bothers people since that part is still an important story beat for Shadow’s character). Either way, I wonder how people would feel about a scenario like that, and would that be the shake up that’s some needed for this to work? Would something like that open the doors for people to consider other characters and help realize how far Sonic Team could tap into the classic formula, ‘cause the way I see it, the classic era doesn’t just have to be about Sonic all the time and what his mechanics are. Sonic Team could literally just introduce a new character within the classic era to evolve the formula in an unexpected way the same way a new modern character is pretty much expected to do, and they could even juggle said character between both classic and modern takes if the hype is there. This is how we get characters like Knuckles, Shadow, Blaze, Gamma and whatnot where they at least bring something new to the table mechanic wise or shake up a story beat for everyone else in the universe to interact with to keep things fresh. There’s nothing stopping this unless they’re just creatively spent on Sonic all together. For right now, it’s just Sonic Team of today who KEEP insisting on making it be about Sonic and throwing him into the same tropes with the same mechanics where people think there’s only one way to go about this idea.
  2. It's cold as hell over here and I'm trapped in the house atm. Felt like drawing some SonHog to pass some time


    1. Zaysho


      That's pretty sick, dude. Love the movement.

  3. Well nowadays, whatever I see on the internet (mainly just on YouTube tbh since the only other Sonic centric areas I’ve been to were here and Sonic Retro), I just roll my eyes and move on whenever I see critique on the series since majority of the time, said critique is just coming from a troll. It’s such an easy tell to spot when you see them start talking about stuff like the Sonic’s marketing tricking them to thinking it could only be played in one specific way and other shit like the ring mechanic in general being trash... yet still complain about the concept of “Trial and Error” being in the games at all as if that’s a inherently flawed way of making any game in general AND act like Sonic games are supposed to function like every other platformer like Mario. Just little things like that I just might leave a comment on, laugh off and move on. Hell, I don’t even comment any more, I just skip to the laughing off part of the process. Irl, I actually come across people that actually mess with the games, and I mean by a lot. Even by some people I’d never expect to be a fan at all. Some people that I know even like the more questionable games in the series. But yea, I haven’t really came across anyone who actually knows what this series is all about AND tell me why whatever I like was trash all along for legitimate reasons I can’t deny to make me feel any type of way, let alone those type of people coming in the thousands sharing all those same opinions at me. I’m the same type of guy who loves everything Megaman 8 has to offer despite everyone on the internet seemingly deeming that the worst of the series (other than the music). I literally see that all the time when that game is mentioned lol and I’m completely alone in this situation (I don’t know nearly as much people who like Megaman Irl), and I’ll never understand why that is, but at the end of the day, I just like what I like and wouldn’t let that stuff bother me anyway.
  4. I simply just want Tails to actually show where Sonic rubbed off on him again and kick some badnik ass whether it be from a mech he created or from his bare hands. That's all, really. As you see Tails evolve, he went from idling in the sidelines only being able to watch the battles around him, to participating them whether it was his say or not, to actually initiating them whether he failed or succeeded... To now just watching the battles from the sidelines again. Post Colors, they just focus on the wrong shit by trying to make new non befitting character traits like being a know-it-all, a jealous type or emotionally weak to try to make him "interesting and involved" for the game's plot to advance... Which obviously falls flat because the new writers simply can not take the time to assess what things Tails would actually do following up pre Unleashed. They literally don't realize they make him react in the same situations he's already been in past games wildly different in the new games as if they were new. That's what kills me haha. It's like nothing held over and they know this. It doesn't even seem like Sonic acknowledges his growth these days too, which is actually crazy. Even just putting the modern games in a bubble, four games over since Unleashed and he's STILL telling Tails to fall back? What are they even doing with their chemistry anymore? Are they even "big bro, lil bro" anymore, because I don't get that vibe from them either, more like Tails being a language translator to his foreign exchange student friend, Sonic. I would love to see Sonic actually acknowledge him as his lil bro finally molding into his own, but that interaction seems scrapped. I'd also like Tails just interacting with other characters than Sonic (and Eggman) too, because he really is a blank slate everywhere else now if those two aren't around. Forces shows that much especially.
  5. ...I can't believe it took me decades until literally just now to find out how and why Shadow actually died in SA2... and it's literally explained in the game FFS lol. @2:25 - @:31

    Granted, not only does the game really encourage you to beat the Biolizard asap where you could easily miss this dialogue, counting over all the years from what I've heard from other people, how people never understood "Why Super Sonic didn't simply save Shadow  and fly back to the ark", how Sonic heroes tried to justify his return, and how I interpreted Shadow's death scene, I legit thought the original intent was that Shadow crash landed onto earth and died upon impact there, and that the big sparkle before his disappearance was supposed to signify him re-entering earth from far away, NOT that the big sparkle meant him literally disintegrating for overexerting his super form for way too long. That's ALSO a new thing I've learned about the Super Forms, too. Everything's so much clearer now!

    1. Diogenes


      i mean he clearly didn't actually disintegrate considering they brought him back. to me sonic's line sounds like they were trying to write around a reference to death (even though the game does talk about death elsewhere) without being specific about the cause, and the flash was shadow de-transforming, representing his death because it would've been inappropriate to show the direct cause. there's a couple other lines talking about shadow struggling to maintain his super form, so the one about "disappearing" feels like a weird outlier.

    2. StriCNYN3


      Well, Shadow didn't disintegrate because Sonic Heroes simply retconned some things around to make the game be what it needed to be haha. 

      I mean Sonic literally says if he goes on for too long, he's going to disappear, not revert back to base. That shouldn't stop Super Sonic from saving Shadow if that was the intent of the death scene. And the in-game dialogue paints a picture of Shadow going way over the top to prove Maria his worth, and Sonic starts to worry about his mental state and power before what eventually happens by the end of the game where Sonic could only find one of Shadow's bracelets.  I don't see how that line's an outlier when it fits within the rest of the context.

      What I would like to find though is the japanese dialogue for this translated. That's been a total bitch for me to find lately. Trying to see if there's even more clarification there.

    3. Diogenes



      I mean Sonic literally says if he goes on for too long, he's going to disappear, not revert back to base. That shouldn't stop Super Sonic from saving Shadow if that was the intent of the death scene.

      there are also lines where shadow says he can't change into his super form (which makes more sense as a mistranslation of not being able to maintain it than anything to do with disintegrating) and sonic telling him his super form, specifically, won't last. and the point of the death scene was for shadow to die (or at least to "die"), so sonic was never going to save him anyway. personally i'm not that moved by the idea that, technically, it should've been possible for sonic to save him; more and more i've come to feel that the dramatic effect of a scene is more important than perfectly adhering to physics or logic. and even if you need a logical reason for it i don't think it's hard to find one; they warp the ark, sonic goes with, shadow doesn't because his power's fading and he's losing control, shadow's already gone by the time sonic realizes.


      And the in-game dialogue paints a picture of Shadow going way over the top to prove Maria his worth, and Sonic starts to worry about his mental state and power ...

      that much fits just fine with the idea of shadow exhausting himself and de-transforming, though. and the bracelet's always been a little weird but i don't think the implication that sonic flew around space offscreen and found it or something makes it work any better.

    4. StriCNYN3


      Yea, I've  known about that "Can't change back into his super form" mistranslation haha. That line in particular was why I wanted to make sure the "extraneous Super form usage = disappearing" dialogue also held true in Japanese, which I would assume so.

      But I honestly don't get your take on this though and why you feel this needs to be left for interpretation when the game is telling you how everything went down. I don't see the difference in the game telling you that you will lose your super form beforehand while also it telling you  you will disappear from Super form overuse. Sonic clearly made the distinction of Shadow risking disintegration because he's over exerting his form way longer than it should be possible. Every other instances, it was about reverting back to base because of low ring energy. You can hear it in Shadow's voice how tired he is compared to Sonic.

      Regarding the 2nd paragraph, how does it not make sense to you? If Shadow simply went back to base, then how would Sonic only find his bracelet? It would obviously still be on Shadow's person. Shadow disintegrating makes the whole ordeal make way more sense, because it shows that Sonic did look for Shadow but was nowhere to be found but his bracelet because Sonic himself warned him about disintegrating. I mean that seems pretty cut and dry to me.

    5. Diogenes



      But I honestly don't get your take on this though and why you feel this need's to be left for interpretation when the game is telling you how everything went down.

      it's a single awkwardly worded line in a series that's no stranger to questionable translation referring to something that's never been so much as hinted at either before or since, and assuming it to be true doesn't really add or clarify anything over other interpretations.


      Regarding the 2nd paragraph, how does it not make sense to you? If Shadow simply went back to base, then how would Sonic only find his bracelet?

      the bracelet got warped with sonic and the ark but the rest of him didn't? maybe? it's awkward, but again i chalk it up to being more symbolic than literal. "he didn't make it, here's the proof". how specifically sonic got his hands on it isn't the point. and you've gotta assume things we're never actually shown either way, so.

    6. StriCNYN3


      Why is it an outlier to you is what I don't get, though. They have to create lore somewhere for us to understand what is happening to these characters, right? Well that last boss fight and the dialogue between everyone was exactly where we learned that you can die from super form over usage. Makes sense since the last story is usually the only time you even get to see Super Forms, let alone learn more lore about them. This is the same game that created Chaos Control, fake emeralds, and G.U,N.. I really don't understand this "Assuming to be true" stance tbh. It's literally said in game. What more do you want (other than the Japanese translation lol)? I provided the evidence where you're just saying "we should just leave it to interpretation"...? That doesn't make sense. 

      On the 2nd paragraph, Well, that to me sounds like you're implementing your own head canon than what the game is actually explaining. It literally tells you in game why Sonic couldn't find Shadow. Sonic said himself that he would disappear. What is so hard about that? Of course Shadow would be the only one to disappear and not his "clothes" because his clothes aren't the ones using chaos energy. Shadow himself is going super, so he disappears while his bracelet and shoes (unless they're built onto him) get left behind.

  6. Yup, guys got a point in the vid. I'd just say to use SA2's as the base and tackle the balancing system so it actually feels rewarding doing successful rail grinding. Maybe like a 1 - 1.5 second counter before the game recognizes you're hanging off to the sides for too long and boots you off. Maybe even give more incentive doing "perfect" rail grinding by allowing the player to also spin dash charge on rails only if they're balanced long enough to gain even more speed quicker and also traverse through what would be normally impossible areas like a straight 90 degree vertical railings leading to hidden upper paths...? Just some spitballs here. Anything than what we got these days.
  7. Oh, this is a fun lil thread. I always felt Sonic's general control scheme should be tackled and improved upon instead of staying conventional to the classics for formality's sake. This is with the Xbox One controller in mind: Base Controls L Thumbstick / L3 - Move / "Free Style" Taunts L Trigger - Crouch L Bumper - Team Assist Action R Thumbstick / R3 - Camera / Camera re-centering R Trigger - Jump R Bumper - Jump A - Jump B - Bounce X - Light Speed Dash Y - Shield / Item Attack D-Pad Left / Right / Down - Team Assist Toggle D-Pad Up - Super Transformation Toggle Button Combinations & Sequences L Thumbstick (Foward) + L Trigger - Roll L Trigger (While in Mid-Air if not in ball form) - Spin Dash Curl L Trigger (Hold while in Mid-Air) - Drop Dash L Trigger (Hold) + R Trigger - Spin Dash Charge (tap jump x6 for full charge) R Trigger (Press x2 / press after Spin Dash Curl in Mid-Air activates) - Air Dash R Trigger (Press x2 + hold / press and hold after Spin Dash curl in Mid-Air activates) - Homing Attack Select Button + L Bumper / R Bumper - Quick Restart Stage / Quick Restart From Checkpoint I could go on and on into the nitty and gritty details and deepen what I'd want for these mechanics to do for Sonic and the squad, but that's pretty much the gist of it. Basically tho, with me growing up, I've come to realize that mapping Jump to the back triggers should've been one of the noticeable changes for Sonic going into the 3D space (And 3D platforming in general. I know some first person shooter players who use control pads yet still take their multiplayer modes a lil more serious realize this too. I sure as hell know I do this with Doom Eternal and Overwatch). It just makes more sense ergonomically since with how (good and non gimmicky) controllers are made today. With how a typical person's hand rests on them (Left thumb on left stick, right thumb on right stick, both palms on the sides to balance the controller where your index (and middle) fingers naturally curve to rest on the back triggers.... unless you're one of those insane rare breed "claw" holders, haha) you'd also want to always be readily available to adjust your camera and moving while jumping while you play, too, especially for a game like Sonic where you have to make very fast sharp turns when traveling throw cork screws, loops and tight pathways, and the back triggers being used for jumping easily allows for these 3 mechanics to flow naturally imo. I'd also straight up put in camera sensitivity toggling and button remapping for every Sonic game. I'm still surprised the main games don't do this yet given how fast Sonic is and how people sometimes complain about the "one button scheme", but I guess by the time the boost games were made, camera wasn't that much a concern and some button schemes were thrown around.
  8. Yuji Naka and Naoto Oshima came soooo outta left field. My head's spinning  atm.

  9. Sonic 2, Sonic CD, Sonic Adventure and Sonic Advance 2 usually battle for my runner up best endings, but Sonic Adventure 2's gotta be my absolute favorite. Mainly because of this piano theme that plays at the end, too: Everything in the last story that leads up to this song makes the song all the more powerful, too.
  10. I remember this game specifically being the first game I ever sold back to EB games back when I was 13, two days after the game was released. I made sure I got all A ranks and got everything for 2p mode before sending it off though (I wanted to at least make my parent's money worth it), and it was specifically because of the controls that I just couldn't stand the game and had to get rid of it. For me personally, a game can have all sorts of bells and whistles attached to it whether it's content rich or has the slickest art direction, but if it controls horribly, then it's an immediate turn off for me. I've even recently played StH with my younger bro just around two months ago (we were going on a Sonic nostalgia trip). He still enjoys it. Enough so that he even got around to the last levels of the game on his own time. I played for about 5 seconds however and immediately remembered why I didn't like the game. My lil bro even tried to coax me into playing 2p again with my response being a resounding "Hellllll no" in G minor haha. So yea, I'll have to hard disagree with you on how the game feels. To me, it feels significantly worse than Heroes. Heroes might be a lil slippery at times, but at least when controlling the characters, they are tight enough that you can move your thumb stick in a full 360 and your characters will follow suit immediately. StH is not like that at all. He feels so massively restricted when trying to simply turn around. He has to make these long winding swoops to turn when going at even moderate speeds too. It's just so awful and ridiculous to me. He's supposed to be nimble and acrobatic like Sonic and is 3ft ffs, so why does he feel more so that I'm trying to turn a large tank at a 4 way? lol. The gunplay never excited me all that much, too. You don't ever look through any scopes, recoil is non existent, which is expected in a game like this, but you're left with pretty much every gunplay all fulfilling the same purpose with them just meagerly hitting it's target (sometimes) with little to no impact. I have more fun doing Chaos Blasts and control, though. I wish they focused more on making up chaos powers instead now that I think about it. I'm trying to recall if this game had some type of Billy Hatcher gun where you trap people in eggs... I vaguely remember something like that but I wish there were more gun types that actually did different things as well. They should've gotten crazy with the gun types since they chose this route.
  11. Wow! So Super Smash Bros Melee has Rollback netcode now.... this is a very interesting day for me

    Edit: Brooo you can just hop right into the game and play matchmaking!

    1. Supah Berry

      Supah Berry

      And the master race Smash game remains un-dethroned.

  12. Hmm... I'm a lil mixed not gonna lie. Still excited and looking forward to this, but I wanna see how this improves along the way. Crash being able to run on walls and switch from under and over rails now looks pretty cool. Some of the physics and animations def needs some tweaking tho. I saw a body slam that looked extremely floaty as if Coco was parachuting lol. And the running and front flipping animations looked kinda unpolished too me, as if to say the inbetweens for the animation just starts and ends too quickly. It's just really weird to me. Still gotta get used to the new character designs as well, especially with how far the camera is shot that they look more like toys in a play set. With that said I still like the colors and environments and how the suits / masks will shake up some of the gameplay But yea, def more good for me than ehh. Glad to see my boy Crash becoming prominent again.
  13. Hmm... It's gonna take some time for me to get used to the redesigns, but that has me wondering. With that kind of "polygonal" and smoothed out style in the screen shot Crash and Coco are in, does that have to do with the whole they're in that's warping their designs like that for that particular level / world, or is that just the typical Toy's for Bob's artstyle. I can't tell since I'm trying to compare that shot with Crash but it's a little low quality... but I wanna say its kiiiiinda different? Maybe I'm just going crazy. I like them colors and environments tho. Looking real fresh.
  14. Just remembered I had this little art thread here. Might as well update it with some new stuff. Here's some good ol' Pac Man (part of a commission I had to do for a arcade shop nearby me.
  15. Before seeing that Sonic Runners in-universe explanation, I was gonna say just let Tails build some type of temporary defense system around the emerald shrine or some shit. Hell, make the Tornado 3 and make that thing run on auto if the squad really needed Knuckles's help, since not only are they clearly cool enough by now that they're able to fully trust each other with favors, Tails and Sonic are probably the only ones who can even consistently travel up to Angel Island anyway given they're the only ones with a plane. Also, this makes it so that you don't have to worry about a cast member sitting out on the adventure (not to say that they can't chime in ever if they were stuck on duty, because it's definitely possible to entertain that with, say, a less intense / maybe lighthearted side quest to see how the emerald was protected after the main game gets completed if the devs really wanted to have fun with that). It's not like Knuckles can go the other way around and knock on people's doors asking to baby sit unless everyone down under are ready to get their boards and surf up in yet another tsunami attack if the Master Emerald needs to be around Knuckles at all times. _________________________________________________________________________________________________________________________________________ On the topic regarding Knuckles's portrayal, I've seen him as a lil goofy, you know, a lil awkward at times even. He can sometimes be easily fooled due to his overly trusting nature and is overly committed to his guardian duty, but he always meant well and was always the right man for the duty put on him because he's so stern and filled with determination. I never saw him as an incapable clown no one took seriously. I don't think the rapidly diminishing echidna race would leave such an important task like protecting literal infinite power and a floating piece of land to an actual idiot lol. Clearly Knuckles was meant to be taken more seriously considering the fact his ancestor did. Him bringing comedic value even at his expense to balance his brave hearted nature doesn't (well, shouldn't have changed) that. I don't blame Knuckles getting tricked in S3&K. What does Knuckles know about Eggman at that point? Eggman may be infamous where he's around but that infamy couldn't have possibly reached to the skies where Angel Island is set. And even then, Knuckles was clearly calculative in-game, always managing to be a step ahead Sonic and Tails with his traps even if the two over came them. I mean, the dude canceled out Super Sonic! Eggman, a literal genius has trouble dealing with base Sonic. Gotta give the echidna credit where it's due. I don't even blame Knuckles in Sonic Adventure. Sure, Sonic calls him a smooth brained individual when they both got finessed by Eggman, but that's Sonic's perspective in his story. He doesn't know all the details. All he knows is that Knuckles came outta nowhere and fucked everything up. But in Knuckles's perspective, he's almost fully justified in his actions. Eggman may have left some seeds in, saying Sonic is looking for the Master Emerald, but even then, it's not like Knuckles straight up took in and believed him there outright. He questioned if Sonic would even do that, and even then he had to go and find him anyways because he was at a rut at the point. Not only that, Knuckles saw a green emerald which Sonic happened to have when he finally found him. Being the then socially awkward loner that takes his job very seriously, Knuckles rushed in fists first instead of asking Sonic what the deal was. That was his one mistake right there, but that doesn't make him an idiot. He was just so duty driven and all the cards circumstantially fell into Eggman's hands. In Sonic Adventure 2, he's never played as an idiot and doesn't ever get finessed. There's comedic moments at his expense, sure, but that doesn't make him an idiot for being the butt of them. Amy rag dolling him by the teeth to move him out of Tails driving space says more about Amy having no type of chill haha. With the space shuttle scene, well, Knuckles literally just gathered all of the shards just for Tails to steer near and collide with an asteroid. It's not his fault for that. Knuckles panicked since those shards were sure enough going to drift into deep space if he didn't act quick. He may have made the shuttle spiral, but it wasn't without reason... and let's not forget that Tails was the one not watching where he was going in the first place and kick started everything. I don't think he got tricked again until what... Sonic Advance 2...? And they don't even go into detail with that anyway other than Sonic screaming at him for getting caught. I think it was a harmless hearty jab at Knuckles since the stakes in ADV2 weren't that high anyway. At the same time, I believe it was around this era where some character portrayals started being misunderstood and reverted for the main games in general, and where you'd slowly see how they started molding Knuckles more into a cocky clown where he'd call out on doing something better than Sonic before getting ignored and / or beaten up off screen somewhere for the few times they do decide to give him screen presence anyway. He definitely evolved into something else over time.
  • Create New...

Important Information

You must read and accept our Terms of Use and Privacy Policy to continue using this website. We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.