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StriCNYN3

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  1. Thumbs Up
    StriCNYN3 reacted to Josh in Is Classic Sonic Tapped Out?   
    That was probably my tweet. And you're right. I wasn't saying the two are like-for-like, just that there are some parallels to be drawn. Set the lore aside: I really don't care if Classic Sonic is a younger version of Modern, or from an alternate universe. But I absolutely KNOW that he appeals to me in a different way and for different reasons than Modern does. We wouldn't have begged for Sega to bring him back, and we wouldn't have cried when they actually listened, if that weren't true. And that's where I drew my comparison.
    The X series always skewed a little older, there was more focus on story and characterization, the stakes were higher, the gameplay was faster, and the setting was more realistic. X could do things that would feel egregiously out of place in a classic Mega Man game, just as Mega Man's more lighthearted, gameplay-centric tone would've felt out of place for X.
    Classic Sonic and Modern Sonic similarly have built defining elements that appeal in different, sometimes incompatible ways. Most Sonic fans are fans of both, but we've always had a vocal contingent that skewed hard toward one or the other. As a fan of both, a lot of what I like about Modern Sonic games and what I'd like them to ideally be wouldn't fit in a Classic game, and vice-versa. I think trying to consolidate the brand into embodying BOTH is only going to make fans who primarily like one or the other feel disregarded, and erode the appeal of one style in favor of the other. In fact, I'm pretty sure Modern Sonic fans feel this is EXACTLY what's been happening: That what they like about the series is being disregarded in favor of the classic elements.
    The solution, like I said, isn't to hack down the branch that's healthy, because that's only going to make fans OF those elements feel that what THEY like is being disregarded. I think the best solution is to build both of them, let them both play to their strongest, most distinct, most beloved elements, let them grow and evolve and IMPROVE independently of other. Imagine if Sonic Forces had met and exceeded modern fans' expectations, the way Mania did for classic fans. At this point, making that distinction is the best shot Sega has at satisfying the widest audience.

     


  2. Thumbs Up
    StriCNYN3 got a reaction from Rabbitearsblog in Do you guys ever get tired of people telling you Sonic is garbage   
    Well nowadays, whatever I see on the internet (mainly just on YouTube tbh since the only other Sonic centric areas I’ve been to were here and Sonic Retro), I just roll my eyes and move on whenever I see critique on the series since majority of the time, said critique is just coming from a troll.
    It’s such an easy tell to spot when you see them start talking about stuff like the Sonic’s marketing tricking them to thinking it could only be played in one specific way and other shit like the ring mechanic in general being trash... yet still complain about the concept of “Trial and Error” being in the games at all as if that’s a inherently flawed way of making any game in general AND act like Sonic games are supposed to function like every other platformer like Mario. Just little things like that I just might leave a comment on, laugh off and move on. Hell, I don’t even comment any more, I just skip to the laughing off part of the process. 
     
    Irl, I actually come across people that actually mess with the games, and I mean by a lot. Even by some people I’d never expect to be a fan at all. Some people that I know even like the more questionable games in the series.
    But yea, I haven’t really came across anyone who actually knows what this series is all about AND tell me why whatever I like was trash all along for legitimate reasons I can’t deny to make me feel any type of way, let alone those type of people coming in the thousands sharing all those same opinions at me. I’m the same type of guy who loves everything Megaman 8 has to offer despite everyone on the internet seemingly deeming that the worst of the series (other than the music). I literally see that all the time when that game is mentioned lol and I’m completely alone in this situation (I don’t know nearly as much people who like Megaman Irl), and I’ll never understand why that is, but at the end of the day, I just like what I like and wouldn’t let that stuff bother me anyway. 
  3. Thumbs Up
    StriCNYN3 reacted to MainJP in Details that people might forget, don't notice or just don't know about the Sonic Series   
    Not sure if this deserves its own topic, but it turns out that the anthro girl seen on various posters in Sonic Adventure's Speed Highway was a planned character for the game!
     
  4. Thumbs Up
    StriCNYN3 reacted to Jango in Crash Bandicoot 4: It's About Time (PS4 / Xbox One)   
    New trailer!
    There's. So. Much. Stuff.
    Oh damn, that N. Tropy evil smile, that's soooooo good! I'm so glad they're putting a lot of effort on the story. These cutscenes are gonna be fun to watch!
    Also, does the game looks better graphically or is just me? Looks way more colorfull than before at least.
  5. Thumbs Up
    StriCNYN3 reacted to Son-icka in Crash Bandicoot 4: It's About Time (PS4 / Xbox One)   
    So there’s plenty of new previews and Crash 4 footage doing the rounds today for 3 of its levels.
    I think the footage speaks for itself in that this looks absolutely fantastic to play. And now we know that the third mask will give Crash the ability to phase objects in and out of existence. 
    What I’m loving is how fluent everything appears to be as well as how much more dynamic the 2D to 3D sections feel when traversing between them mid-level.
    I am starting to appreciate the art style a lot more now as well (no, will never get over what they did to Coco), as the approach seems to have lent them ways of creating fun new platforming elements. And whilst jumping on Square dino heads to get across chasms isn’t exactly a groundbreaking and new idea... the creative implementation works here because of the art direction. You wouldn’t see that sort of thing in Crash 1-3. 
    Literally my only quibbles are that the double jump seems almost redundant in that you gain no extra height (so will be more about distance) and that your shadow is distractingly highlighted in the newer footage (I imagine this is an optional help feature for new players that hopefully can be switched off). 
    So yeah, Good stuff! What will be interesting to see now is what exactly the Offline 1-4 players thing is about. A Crash Bash Mini Games style multiplayer extra perhaps? We’re getting multiple new characters to play on top of the regular Bandicoot duo, so it wouldn’t be a stretch to believe that could be a possibility. 
  6. Thumbs Up
    StriCNYN3 reacted to Sonictrainer in Favorite sonic game endings   
    I always loved Sonic Adventure's endings, not just because of the theme songs but also because the FIN Cards

    I also loved Unleashed Ending because it showed photos Chip took offscreen

  7. Thumbs Up
    StriCNYN3 reacted to SonicWind in Crash Bandicoot 4: It's About Time (PS4 / Xbox One)   
    Here's some exclusive new gameplay footage from IGN involving a pirate-themed level:
     
  8. Thumbs Up
    StriCNYN3 reacted to Sonictrainer in Crash Bandicoot 4: It's About Time (PS4 / Xbox One)   
    More Images from the Playstation Flickr Album (Different Sizes for each image)

    Seems one of the levels may take place in Gasmoxia...
  9. Thumbs Up
    StriCNYN3 reacted to Sean in Rayman Redemption - Rayman 1 A.I.R. with widescreen, bonus levels, and difficulty adjustments   
    Out of nowhere.
    Rayman Redemption is a complete fanmade remake of the original Rayman with a plethora of new features. Among other things it includes the ability to increase max health after collecting certain amounts of Electoons and a casual mode in which you have infinite lives. There's also some new bonus levels to discover. Rayman 1 is the only main game in the series I'm not super familiar with; this looks like just the modernized update it needed for me to finally try it out.
    Grab it from Game Jolt before Ubi's lawyer hyenas take it down or something.
    https://gamejolt.com/games/raymanredemption/340532
  10. Thumbs Up
    StriCNYN3 reacted to Dangerous Duck CC14 in Crash Bandicoot 4: It's About Time (PS4 / Xbox One)   
    Official Twitter acknowledged the leaks and confirmed a full reveal tomorrow.
  11. Thumbs Up
    StriCNYN3 got a reaction from Monkey Destruction Switch in [Art] StriCNYN3's Bored Sessions   
    Here's some quick Geets. I had actually forgot I drew this about a year ago, but the twist here is that I secretly revamped it with my coloring sensibilities of today:

  12. Thumbs Up
    StriCNYN3 got a reaction from Monkey Destruction Switch in [Art] StriCNYN3's Bored Sessions   
    Just remembered I had this little art thread here. Might as well update it with some new stuff. Here's some good ol' Pac Man (part of a commission I had to do for a arcade shop nearby me.


  13. Thumbs Up
    StriCNYN3 reacted to Ryannumber1gamer in Crash Bandicoot 4: It's About Time (PS4 / Xbox One)   
    Caddicarus is one of the YouTubers who received the mysterious package:
     
  14. Fist Bump
    StriCNYN3 got a reaction from Plumbers_Helper in One True Blue Canon (the "Everything Happened" theory)   
    I'm pretty late to the party, but I actually feel that Sonic Team had in fact always cared about their canon and continuity (at least initially until Sonic Heroes came along), and I feel that the driving force for that was to help them differentiate from other platformers of that era when story telling was a mere after thought.... buuuut leh me ehsplayn myself real quick, shall we?
    Now first and foremost, I believe we U.S. residing individuals simply fell into a case of poor localization early on, with cases such as seemingly minute but actually important details just getting lost in translation with an extreme case of over simplification on top of Sega of Japan / America wanting to do their own thing in portraying the characters. If you go by the Japanese manuals for Sonic 1 - 3, they are CLEARLY way more in depth in just character bios alone, and especially on the story front. I recall in Sonic 2's Japanese manual, there's actually spoken dialogue between Sonic and Tails before they set off for a mysterious island they flew off to where the whole game takes place (known as West Side Island aka "The Illusionary island", the homeland for the 7 chaos emeralds.... you know, the type of shit the American manuals don't tell you about haha.) Going by this, that cut Hidden Palace Zone in Sonic  2 suddenly makes more sense.
    ...But that's just on the manual front. On the actual in-game front, I just wanted to address some things, like Sonic 1 and 2's continuity. You note that it doesn't make sense how Sonic lost the Chaos Emeralds starting off in Sonic 2, but it's clearly shown in Sonic 1 that if you get all the them by the end of the game, they're shown to power up South Island with life and greenery before they scatter off Dragon Ball style with Sonic not knowing wtf just happened (and they scatter off to West side island, which is mentioned in Sonic 2). For your case on how Sonic 3 was handled, that's just a case of Sonic Team actually having the necessary power to having their ideas more realized. If Sonic 1 came out in 1994, similar story telling tricks would've been done.
    As far as the Adventure games goes, particularly for your point about Sonic Adventure 2, I strongly disagree. I think it actually strongly connects with Adventure 1 and even the older games just fine, but it's just not so overtly in your face about it (which I personally feel is a really smart call). You've mentioned the Tails / Station Square point so you saved that one for me, but that's just one of the more direct call backs. Also consider the fact that Tails is much more independent in Adv 2, which ties to his character development from Adv 1 where he's always around Sonic to fight his battles in that game, but not only that, Tails still has the blue Tornado 2 that was adjusted even further which was introduced in the later half of Adv 1.
    A stronger point I'd add for Adv 2 would be the Biolizard itself along with the Space Colony Ark. That lizard is strongly hinted at being the recreation of Perfect Chaos. You even see and fight beta Chaos subjects throughout the Space Colony ark levels. The fact that the Biolizard is a lizard, immortal and even screams exactly like Chaos, the fact it surrounds itself in water like Chaos does with the realization that the later ark levels become more under water based shows this is a call back to Adv 1's Perfect Chaos. Then there's the Emerald shrine that's in the core that the Biolizard protects at all costs (just like how Chaos did when Tikal was alive in Adv 1) that only Gerald Robotnik could've seen if he went to Angel Island himself, which leads to the fact that because the Biolizard is the way it is, Gerald must've seen the giant Perfect Chaos mural from Sonic Adventure 1's Lost World level where he based his inspirations from. These are some of the more "not so in your face" call backs I'm talking about presented in Adv 2. That's also a case of telling a story through gameplay, and we know they're not reaches because you can tell these were clues the developers wanted the players to figure out in solving what is really going on behind the Space Colony Ark scenes.  
    I don't want to beat you over the head with this since this is already too long haha, but yea, that's just how I feel on the matter. What the team does these days... yea they truly just come up with whatever that gets the ball rolling for the project at hand... with it all being forgotten by the next game. But I strongly believe that before all this came to be for the franchise, Sonic team always had a clearer vision on what Sonic was, with the classic games pretty much being led up to what Sonic Adventure 1 eventually told (which was an origin story for the emeralds and a refocusing on what Sonic and the rests' true character portrayals are), because there was always an underlying story about an island, a group of ancients and them mysteriously vanishing by a god prior to Sonic Adventure 1 if you read the japanese manuals.
  15. Thumbs Up
    StriCNYN3 reacted to Plasme in One True Blue Canon (the "Everything Happened" theory)   
    Sorry, I didn't get round to reading this and might respond one day, but I want to say that this was a really good post. Made me thing about SA2 in a different way.
  16. Thumbs Up
    StriCNYN3 got a reaction from RadicalLaRuby in One True Blue Canon (the "Everything Happened" theory)   
    I'm pretty late to the party, but I actually feel that Sonic Team had in fact always cared about their canon and continuity (at least initially until Sonic Heroes came along), and I feel that the driving force for that was to help them differentiate from other platformers of that era when story telling was a mere after thought.... buuuut leh me ehsplayn myself real quick, shall we?
    Now first and foremost, I believe we U.S. residing individuals simply fell into a case of poor localization early on, with cases such as seemingly minute but actually important details just getting lost in translation with an extreme case of over simplification on top of Sega of Japan / America wanting to do their own thing in portraying the characters. If you go by the Japanese manuals for Sonic 1 - 3, they are CLEARLY way more in depth in just character bios alone, and especially on the story front. I recall in Sonic 2's Japanese manual, there's actually spoken dialogue between Sonic and Tails before they set off for a mysterious island they flew off to where the whole game takes place (known as West Side Island aka "The Illusionary island", the homeland for the 7 chaos emeralds.... you know, the type of shit the American manuals don't tell you about haha.) Going by this, that cut Hidden Palace Zone in Sonic  2 suddenly makes more sense.
    ...But that's just on the manual front. On the actual in-game front, I just wanted to address some things, like Sonic 1 and 2's continuity. You note that it doesn't make sense how Sonic lost the Chaos Emeralds starting off in Sonic 2, but it's clearly shown in Sonic 1 that if you get all the them by the end of the game, they're shown to power up South Island with life and greenery before they scatter off Dragon Ball style with Sonic not knowing wtf just happened (and they scatter off to West side island, which is mentioned in Sonic 2). For your case on how Sonic 3 was handled, that's just a case of Sonic Team actually having the necessary power to having their ideas more realized. If Sonic 1 came out in 1994, similar story telling tricks would've been done.
    As far as the Adventure games goes, particularly for your point about Sonic Adventure 2, I strongly disagree. I think it actually strongly connects with Adventure 1 and even the older games just fine, but it's just not so overtly in your face about it (which I personally feel is a really smart call). You've mentioned the Tails / Station Square point so you saved that one for me, but that's just one of the more direct call backs. Also consider the fact that Tails is much more independent in Adv 2, which ties to his character development from Adv 1 where he's always around Sonic to fight his battles in that game, but not only that, Tails still has the blue Tornado 2 that was adjusted even further which was introduced in the later half of Adv 1.
    A stronger point I'd add for Adv 2 would be the Biolizard itself along with the Space Colony Ark. That lizard is strongly hinted at being the recreation of Perfect Chaos. You even see and fight beta Chaos subjects throughout the Space Colony ark levels. The fact that the Biolizard is a lizard, immortal and even screams exactly like Chaos, the fact it surrounds itself in water like Chaos does with the realization that the later ark levels become more under water based shows this is a call back to Adv 1's Perfect Chaos. Then there's the Emerald shrine that's in the core that the Biolizard protects at all costs (just like how Chaos did when Tikal was alive in Adv 1) that only Gerald Robotnik could've seen if he went to Angel Island himself, which leads to the fact that because the Biolizard is the way it is, Gerald must've seen the giant Perfect Chaos mural from Sonic Adventure 1's Lost World level where he based his inspirations from. These are some of the more "not so in your face" call backs I'm talking about presented in Adv 2. That's also a case of telling a story through gameplay, and we know they're not reaches because you can tell these were clues the developers wanted the players to figure out in solving what is really going on behind the Space Colony Ark scenes.  
    I don't want to beat you over the head with this since this is already too long haha, but yea, that's just how I feel on the matter. What the team does these days... yea they truly just come up with whatever that gets the ball rolling for the project at hand... with it all being forgotten by the next game. But I strongly believe that before all this came to be for the franchise, Sonic team always had a clearer vision on what Sonic was, with the classic games pretty much being led up to what Sonic Adventure 1 eventually told (which was an origin story for the emeralds and a refocusing on what Sonic and the rests' true character portrayals are), because there was always an underlying story about an island, a group of ancients and them mysteriously vanishing by a god prior to Sonic Adventure 1 if you read the japanese manuals.
  17. Thumbs Up
    StriCNYN3 got a reaction from Moose the Cat in One True Blue Canon (the "Everything Happened" theory)   
    I'm pretty late to the party, but I actually feel that Sonic Team had in fact always cared about their canon and continuity (at least initially until Sonic Heroes came along), and I feel that the driving force for that was to help them differentiate from other platformers of that era when story telling was a mere after thought.... buuuut leh me ehsplayn myself real quick, shall we?
    Now first and foremost, I believe we U.S. residing individuals simply fell into a case of poor localization early on, with cases such as seemingly minute but actually important details just getting lost in translation with an extreme case of over simplification on top of Sega of Japan / America wanting to do their own thing in portraying the characters. If you go by the Japanese manuals for Sonic 1 - 3, they are CLEARLY way more in depth in just character bios alone, and especially on the story front. I recall in Sonic 2's Japanese manual, there's actually spoken dialogue between Sonic and Tails before they set off for a mysterious island they flew off to where the whole game takes place (known as West Side Island aka "The Illusionary island", the homeland for the 7 chaos emeralds.... you know, the type of shit the American manuals don't tell you about haha.) Going by this, that cut Hidden Palace Zone in Sonic  2 suddenly makes more sense.
    ...But that's just on the manual front. On the actual in-game front, I just wanted to address some things, like Sonic 1 and 2's continuity. You note that it doesn't make sense how Sonic lost the Chaos Emeralds starting off in Sonic 2, but it's clearly shown in Sonic 1 that if you get all the them by the end of the game, they're shown to power up South Island with life and greenery before they scatter off Dragon Ball style with Sonic not knowing wtf just happened (and they scatter off to West side island, which is mentioned in Sonic 2). For your case on how Sonic 3 was handled, that's just a case of Sonic Team actually having the necessary power to having their ideas more realized. If Sonic 1 came out in 1994, similar story telling tricks would've been done.
    As far as the Adventure games goes, particularly for your point about Sonic Adventure 2, I strongly disagree. I think it actually strongly connects with Adventure 1 and even the older games just fine, but it's just not so overtly in your face about it (which I personally feel is a really smart call). You've mentioned the Tails / Station Square point so you saved that one for me, but that's just one of the more direct call backs. Also consider the fact that Tails is much more independent in Adv 2, which ties to his character development from Adv 1 where he's always around Sonic to fight his battles in that game, but not only that, Tails still has the blue Tornado 2 that was adjusted even further which was introduced in the later half of Adv 1.
    A stronger point I'd add for Adv 2 would be the Biolizard itself along with the Space Colony Ark. That lizard is strongly hinted at being the recreation of Perfect Chaos. You even see and fight beta Chaos subjects throughout the Space Colony ark levels. The fact that the Biolizard is a lizard, immortal and even screams exactly like Chaos, the fact it surrounds itself in water like Chaos does with the realization that the later ark levels become more under water based shows this is a call back to Adv 1's Perfect Chaos. Then there's the Emerald shrine that's in the core that the Biolizard protects at all costs (just like how Chaos did when Tikal was alive in Adv 1) that only Gerald Robotnik could've seen if he went to Angel Island himself, which leads to the fact that because the Biolizard is the way it is, Gerald must've seen the giant Perfect Chaos mural from Sonic Adventure 1's Lost World level where he based his inspirations from. These are some of the more "not so in your face" call backs I'm talking about presented in Adv 2. That's also a case of telling a story through gameplay, and we know they're not reaches because you can tell these were clues the developers wanted the players to figure out in solving what is really going on behind the Space Colony Ark scenes.  
    I don't want to beat you over the head with this since this is already too long haha, but yea, that's just how I feel on the matter. What the team does these days... yea they truly just come up with whatever that gets the ball rolling for the project at hand... with it all being forgotten by the next game. But I strongly believe that before all this came to be for the franchise, Sonic team always had a clearer vision on what Sonic was, with the classic games pretty much being led up to what Sonic Adventure 1 eventually told (which was an origin story for the emeralds and a refocusing on what Sonic and the rests' true character portrayals are), because there was always an underlying story about an island, a group of ancients and them mysteriously vanishing by a god prior to Sonic Adventure 1 if you read the japanese manuals.
  18. Thumbs Up
    StriCNYN3 got a reaction from Plasme in One True Blue Canon (the "Everything Happened" theory)   
    I'm pretty late to the party, but I actually feel that Sonic Team had in fact always cared about their canon and continuity (at least initially until Sonic Heroes came along), and I feel that the driving force for that was to help them differentiate from other platformers of that era when story telling was a mere after thought.... buuuut leh me ehsplayn myself real quick, shall we?
    Now first and foremost, I believe we U.S. residing individuals simply fell into a case of poor localization early on, with cases such as seemingly minute but actually important details just getting lost in translation with an extreme case of over simplification on top of Sega of Japan / America wanting to do their own thing in portraying the characters. If you go by the Japanese manuals for Sonic 1 - 3, they are CLEARLY way more in depth in just character bios alone, and especially on the story front. I recall in Sonic 2's Japanese manual, there's actually spoken dialogue between Sonic and Tails before they set off for a mysterious island they flew off to where the whole game takes place (known as West Side Island aka "The Illusionary island", the homeland for the 7 chaos emeralds.... you know, the type of shit the American manuals don't tell you about haha.) Going by this, that cut Hidden Palace Zone in Sonic  2 suddenly makes more sense.
    ...But that's just on the manual front. On the actual in-game front, I just wanted to address some things, like Sonic 1 and 2's continuity. You note that it doesn't make sense how Sonic lost the Chaos Emeralds starting off in Sonic 2, but it's clearly shown in Sonic 1 that if you get all the them by the end of the game, they're shown to power up South Island with life and greenery before they scatter off Dragon Ball style with Sonic not knowing wtf just happened (and they scatter off to West side island, which is mentioned in Sonic 2). For your case on how Sonic 3 was handled, that's just a case of Sonic Team actually having the necessary power to having their ideas more realized. If Sonic 1 came out in 1994, similar story telling tricks would've been done.
    As far as the Adventure games goes, particularly for your point about Sonic Adventure 2, I strongly disagree. I think it actually strongly connects with Adventure 1 and even the older games just fine, but it's just not so overtly in your face about it (which I personally feel is a really smart call). You've mentioned the Tails / Station Square point so you saved that one for me, but that's just one of the more direct call backs. Also consider the fact that Tails is much more independent in Adv 2, which ties to his character development from Adv 1 where he's always around Sonic to fight his battles in that game, but not only that, Tails still has the blue Tornado 2 that was adjusted even further which was introduced in the later half of Adv 1.
    A stronger point I'd add for Adv 2 would be the Biolizard itself along with the Space Colony Ark. That lizard is strongly hinted at being the recreation of Perfect Chaos. You even see and fight beta Chaos subjects throughout the Space Colony ark levels. The fact that the Biolizard is a lizard, immortal and even screams exactly like Chaos, the fact it surrounds itself in water like Chaos does with the realization that the later ark levels become more under water based shows this is a call back to Adv 1's Perfect Chaos. Then there's the Emerald shrine that's in the core that the Biolizard protects at all costs (just like how Chaos did when Tikal was alive in Adv 1) that only Gerald Robotnik could've seen if he went to Angel Island himself, which leads to the fact that because the Biolizard is the way it is, Gerald must've seen the giant Perfect Chaos mural from Sonic Adventure 1's Lost World level where he based his inspirations from. These are some of the more "not so in your face" call backs I'm talking about presented in Adv 2. That's also a case of telling a story through gameplay, and we know they're not reaches because you can tell these were clues the developers wanted the players to figure out in solving what is really going on behind the Space Colony Ark scenes.  
    I don't want to beat you over the head with this since this is already too long haha, but yea, that's just how I feel on the matter. What the team does these days... yea they truly just come up with whatever that gets the ball rolling for the project at hand... with it all being forgotten by the next game. But I strongly believe that before all this came to be for the franchise, Sonic team always had a clearer vision on what Sonic was, with the classic games pretty much being led up to what Sonic Adventure 1 eventually told (which was an origin story for the emeralds and a refocusing on what Sonic and the rests' true character portrayals are), because there was always an underlying story about an island, a group of ancients and them mysteriously vanishing by a god prior to Sonic Adventure 1 if you read the japanese manuals.
  19. Thumbs Up
    StriCNYN3 reacted to azoo in Sonic Live Action Movie Thread (Read OP for topic rules) "Trailer 2 on Page 482)   
    This movie is definitely a film.
    There's definitely an arc, and there's a resolve. There's a lead character, supporting characters, and your background characters. There is a plot. It completes. It follows many of the constructs of a common cgi/live action hybrid film starring B/C-list celebrity actor and cartoon animal as they go do a shenanigan, except this time there's action in it. There's even advertisements in it! Remember, when you're looking for housing, try using Zillow, but first try Olive Garden's endless pasta bowl.
    The movie stars James Marsden as Thomas Wachowski, the cop. Sonic the Hedgehog is played by Ben Schwartz. Jim Carrey plays as Dr. Eggman. 
    It is definitely a film for kids to love, for boomers / gen-Xers to go "ah I remember my Genesis" to, and for the gaming faithful to salute to as if video game movies are saved. And Sonic fans, having not seen very much if any content outside of their walls, will see it as a success on their part. Bonus points for the people claiming it as "the best version of Sonic ever" who know exactly what they're saying and what it entails.
    The thing is, it seems that to make a Sonic movie you don't need to establish anything about Sonic properly. You can make a Sonic movie that apparently does it justice just by having a maybe-one-sentence-long-or-less understanding of what the series, it's characters or it's world, is. Anything else you (or the audience you're selling this to) doesn't know can just be made up for this particular instance; and it especially works since Sonic fans are so used to wildly different continuities and zero consistency that this is considered fine; a good thing, even. Who cares, yeah? It's never stopped us before! 
    Let it be remembered that film is the most influential genre, and how despite video games being the most financially viable market out there right now, film shapes entire generation's worth of cultural influence at a time; from it's interpretations of story, to character motives, to character designs. Entire status quo of franchises shift in the wake of what a film does for it's IP, with numbers increasing in profits and views for films to such heights as they do, entire franchises drastically change under the zeitgeist of what they introduce.
    And so a series that has consistently fallen in the eyes of the general public gets a milquetoast movie, only to get toted highly for passing the bar of basic competence into an ass-smashing $100M weekend. Hm! Interesting. And yet nothing conceptually about what was once seen as a bad idea changed besides a character design.
    Do I think Sonic will fall into this? Idk, maybe! It's not out of the question considering Sega's kinda adamance to see something successful and then violently grip onto it with it's (right-the-bumfuck-out-of-nowhere-tragic-bird-mom) talons for the next better end of a decade. I mean, they could always not, but it's best to not give them the benefit of the doubt on these things. Or maybe you can? Then again, I'm sure many are happy with this, if what I can tell from my scan over it all.
    So what did I think of the film, you're probably not wondering at this point, yeah? Yeah, I'm sure you get it. Happy ya'll are able to enjoy it. Jim's pretty fun in his role, Tyson did good with what he had, and Ben's got a good voice for the hog.
  20. Fist Bump
    StriCNYN3 got a reaction from Snowragnarok in Details that people might forget, don't notice or just don't know about the Sonic Series   
    I got another one. Now let's look at our good ol fox friend, Tails. Particularly his classic iteration.

    Now, what if I told you that from these select images I provided, that there's something.... off? That same something, that was very prevalent and integral to the very core of Tail's design that only the most astute visionaries could catch when seen at the right given angle... was missing? A detail that was so important to the series, and yet was taken away from him (and us) and forever lost in translation, dare I say?
    Have you caught it yet? Well if not, look no further:

    His little hair tuft on the back of his head's been quietly yanked out since his modern redesign, and ever since has been forgotten for quite some time now, even for his classic appearances of today. This goes for Sonic Generations and even Sonic Mania. Well, mostly for Mania, anyway.
    Now oddly enough, even Sonic Mania's sprite animators remembered that Classic Tails is supposed to have that little hair tuft going on. Somehow they were able to remember that while the other animation crew for the Mania shorts and intro weren't. My hunch is that the spriters and cartoon animators either looked at two different references for Tails (because for whatever reason, there's a model sheet of Classic Tails floating around that doesn't include that hair tuft detail where even the "special zone" Tails design on the Genesis games decided to follow despite having that detail everywhere else) or they both forgot, but the spriters just ended up having that detail already at hand anyway since the Mania Tails sprite is already basically Sonic 2/ 3 Tails but with more frames of animation.
    I'm joking btw before some of you think I'm actually crazy, haha.
  21. Thumbs Up
    StriCNYN3 got a reaction from Monkey Destruction Switch in Details that people might forget, don't notice or just don't know about the Sonic Series   
    Huh, well I'll be damned. Learned something new today. Interesting how they randomly added that back in for Sonic Riders but then chose to get rid of it again afterwards.
  22. Thumbs Up
    StriCNYN3 got a reaction from Monkey Destruction Switch in Details that people might forget, don't notice or just don't know about the Sonic Series   
    I got another one. Now let's look at our good ol fox friend, Tails. Particularly his classic iteration.

    Now, what if I told you that from these select images I provided, that there's something.... off? That same something, that was very prevalent and integral to the very core of Tail's design that only the most astute visionaries could catch when seen at the right given angle... was missing? A detail that was so important to the series, and yet was taken away from him (and us) and forever lost in translation, dare I say?
    Have you caught it yet? Well if not, look no further:

    His little hair tuft on the back of his head's been quietly yanked out since his modern redesign, and ever since has been forgotten for quite some time now, even for his classic appearances of today. This goes for Sonic Generations and even Sonic Mania. Well, mostly for Mania, anyway.
    Now oddly enough, even Sonic Mania's sprite animators remembered that Classic Tails is supposed to have that little hair tuft going on. Somehow they were able to remember that while the other animation crew for the Mania shorts and intro weren't. My hunch is that the spriters and cartoon animators either looked at two different references for Tails (because for whatever reason, there's a model sheet of Classic Tails floating around that doesn't include that hair tuft detail where even the "special zone" Tails design on the Genesis games decided to follow despite having that detail everywhere else) or they both forgot, but the spriters just ended up having that detail already at hand anyway since the Mania Tails sprite is already basically Sonic 2/ 3 Tails but with more frames of animation.
    I'm joking btw before some of you think I'm actually crazy, haha.
  23. Thumbs Up
    StriCNYN3 reacted to MainJP in New Holiday animation coming tomorrow!   
    Chess made an astute observation. Shades. Mustache. This can't be a coincidence.

    The Man 3 short when?
  24. Thumbs Up
    StriCNYN3 reacted to KingScoopaKoopa in The Lara-Su Chronicles and Ken Penders topic - READ PAGE 164, POST 4096   
    Cover is the first thing people see, and is often seen as advertising for the book.
    There's a reason people say "don't judge a book by its cover," though in this case...
  25. Fist Bump
    StriCNYN3 got a reaction from Snowragnarok in Sonic Headcanons   
    For the classics, I like to think the reason Sonic 1 only had 6 Chaos Emeralds was simply because Eggman was a total scrub on Echidna lore at the time and didn't even know there was a 7th one for there to be a problem for Sonic. But then by Sonic 3, Eggman had shown he hit the books, got his Echidna scholars degree and found out there was actually 14 to find and even a master one at that.
    Speaking of Sonic 3, I like to think that Knuckles in the beginning of the game actually had the mini Master Emerald on him to stop Super Sonic, since he shows he can resize the thing to pocket size and was explained to be able to neutralize the Chaos Emeralds with the Master Emerald in the later games. Also, he knew to bring it there at that point in time since Eggman told lies about why Sonic actually had all the emeralds on him in order for Eggman to grab them for himself.
    For SA2, I always liked to think the Space Colony Ark was pretty much an unfinished man made project of recreating Angel Island in it's entirety, with the people on board trying to get every bit of detail down to it's atoms correct all for the sole purpose of recreating Chaos which was what the Biolizard was supposed to be the "S.H.A.D.O.W." or the follow up to, but for like evil, $$$, power and whatnot.
    It's also interesting that they both have peculiar parallels between the two regarding their pasts, too, in the sense that according to the history of Angel Island from Sonic 3 to Sonic Adventure, it was a mystery as to why the Echidnas all of a sudden vanished and became abandoned. Kinda like how the Space Colony Ark was. For unknown reasons at the time, the people on board mysteriously "vanished"  and their history and everything about the ark was lost due to time and a cover up.
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