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TCB last won the day on August 27 2018

TCB had the most liked content!

About TCB

  • Rank
  • Birthday 01/06/1994

Profile Information

  • Interests
    Sonic(given), Drawing (extensive hobby of mine; hope to get into Multimedia Artistry or Animation), Reading (Often manga, Playing video games(although not as often). Oh yeah..I'm a thinker. It's something I just do; although partly because of my personality is quiet and (somewhat) shy.
  • Gender
  • Country
    United States
  • Location
    New York City, NY

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  • 3DS
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  1. Name one nice thing about the sonic game you dislike/hate/despise the most

    1. Kiah


      Shadow the Hedgehog: it has the extended cast in it that I like with character interaction which I’m really big on.

    2. Adamabba
    3. ThePrinceOfSaiyans


      Er, I guess Sonic Boom is the worst given I went out of my not to play it despite owning a Wii U... Yeah, I can't think of anything nice to say about it. I guess Lost World would be next on the chopping block and Adamabba beat me to it.

    4. Zaysho



      Sonic CD has good vocal themes in the English and Japanese versions.

    5. Heckboy


      forces uhhhhhhhhhhhh

      fist bump has grown on me over time i guess

    6. Crow the BOOLET

      Crow the BOOLET

      It at least didn't break the industry

    7. Milo


      the remade green hill zone level in sonic adventure 2 is probably the only 3D level in the entire series so far that structurally tries to follow the level design philosphy of the classic games, and does it without being buried under a lot of the BS of modern 3D Sonic games. actual branching routes, some decent slopes, moderately-sized platforms (so you're not just walking around thin strips surrounded by bottomless pits), almost no dash panels in sight (there's only one giant one styled like a quarterpipe), and minimal scripting in play (there's the obligatory loop, the tunnels, and the aforementioned quarterpipe dash panel, but that's it otherwise).

      it might not be that impressive when you know that it's a virtually faithful 3D layout remake of the original green hill's first act; but when compared to the rest of the game's levels (and in regarding connections to the classic games, the rest of the game as a whole); it's honestly surprising it even exists at all.

      it's probably the only element in the entire game outside of probably the chao garden i think is actually well-designed, and aside from the soundtrack is the only thing i would actually praise about adventure 2. the only real flaw about it is that damned camera positioning for the majority of the level (the weird attempts at framing the level in a 2.5D perspective as well as the camera being otherwise locked behind sonic in a weird south-east location). if the rest of the sonic/shadow levels were designed under similar ideals i would be markedly more positive about the game than it currently stands.

      (as for sonic 4, i dislike that game more than sa2 but i can't be bothered to give it a genuine approval that isn't sarcastic/back-handed as of this writing)

    8. dbzfan7


      Uh...Infinite has a cool voice....that's all I got......

    9. Sean


      I love Robotnik's diabolical traps in Sonic 3

    10. Ellipsis-Ultima


      The music in Sonic 06 was pretty good

    11. dbzfan7


      Oh I got another actually. It's making people second guess Sonic Colors.

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