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Stritix

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About Stritix

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    Return the slab.

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  1. Does the PAL PS2 version of Sonic Heroes run at 120% speed like the PAL GameCube version at 60hz?

    1. TheBlueGuardian

      TheBlueGuardian

      I think so, but not entirely sure since I never owned either version of that game (I only played the PC version), nor did I had a Gamecube and/or a PS2.

  2. Didn't know where else to post this. Sonic Adventure 2 modding has recently made huge advancements. Surprised this hasn't been posted yet
  3. The PS2 ports of Sonic games are the worst ones but they really don't look as bad as I thought they did.

    1. Blue Blood

      Blue Blood

      They typically were just less stable/more prone to bugs than the other platforms and ran at a lower framerate. That's true for Shadow and Heroes at least, but I think other games had better parity across platforms.

    2. Stritix

      Stritix

      @Blue Blood
      Shadow seems to be a much better port than Heroes. There doesn't seem to be any visual downgrades in Shadow compared to the GameCube and Xbox versions, whereas there are a few in Heroes. Although Shadow's frame rate often drops as a result.

    3. Ryannumber1gamer

      Ryannumber1gamer

      Heroes is the worse because it was a last minute port. Xbox and GameCube were originally the planned consoles until SEGA pushed for PS2 as well, causing it to have the worst performance and bugs of the three.

      Shadow’s not perfect, but more stable in comparison because it was planned from the beginning.

    4. Mr Loopone

      Mr Loopone

      It's really the Sonic Team USA games that were affected but then again it was bad programming on a console that was hard to program on, the Renderware engine (that was used for the Burnout games among others) was fine on the PS2 and don't recall any other games that got as bad port as that with the same engine. Bad as it that usually it kept parity between the PS2, the Gamecube if it came out on that and the Xbox, some did get improvements on the latter but they were often done by other studios/members and might be released later like the GTA games. Strangely Puyo Puyo Fever 1 and 2 probably turned out to be the best of the Sonic Team ports.

      Besides Shadow's graphical choice of grittiness probably translates better to the PS2 that had a desaturated look on many of its games.

      The other Sonic games though were handled better. I know Sonic Mega Collection +/Sonic Gems Collection were probably made with the PS2 in mind* but Sonic Unleashed (Dimps version) was made for the Wii. Not sure about Riders though.

      * - It's completely hard to say for sure but MC+ was done by a Japanese studio and can recall the Xbox version having a few problems (stuck on 50Hz for the PAL version even when set to 60hz, various graphical/sound effects that can happen). Gems Collection was done by 4 different studios (Comolink, AM2, Traveller's Tales and forgot who did CD). Sonic the Fighters had parity since AM2 worked on both the PS2 and the GC, the retro games probably PS2 first but the others not sure.

  4. NCFC 2019 will be taking place October 30th - November 3rd. Each day will be packed full of activities, including interviews, streams, and contests. NCFC is an annual event showcasing Nintendo fan games, similar to SAGE. NCFC has been running since 2007. NCFC is primarily focused on Nintendo fan games such as Mario, Zelda, and Metriod. However, in recent years NCFC started accepting Sonic fan games, indie projects, and misc. projects. Due to the increased submissions of Sonic fan games, Sonic fan games have received their own category. Booth registrations are open for those interested in submitting their projects. There has been a lot of great fan games featured at the event in recent years, such as Super Mario Flashback, Mario & Luigi's Coin Chaos, etc.
  5. This is the best Mario game to date. Easily surpasses Mario 64 and Galaxy. After the bland and mediocre 3D Land and 3D World titles, I was concerned. I hope they stick to this direction while continuing to evolve the style. This was a system seller for me. Might try to 100% the game
  6. Debating on getting this. I would need to buy it for console since my laptop won’t be able to run it. A little concerned about missing the extra content. However, I bought Mario Odyssey not long ago, so I don’t know if getting this would be redundant. Does this game hold up in its own right?
  7. These layouts are much better than the final layouts.
  8. Yooka-Laylee & the Possible Lair doesn't look very good.

  9. Cream, Espio, and Charmy would be enough to fill out the roster. Adding those characters as extras would remove the oddness of the current roster and fill it out.
  10. I know it's unlikely but it wasn't a short delay. They could add additional characters outside of the main story.
  11. I was surprised to see both Green Hill Zone and Windy Hill make it in.
  12. I really enjoyed this. I was hoping there was a new full-length cartoon with voice acting in the works but this is still great.
  13. I really hope they add more characters to the roster with the delay. It's one of the main criticisms.
  14. My interview with Johnny Gioeli has just been posted http://soahcity.com/2019/03/01/exclusive-interview-with-johnny-gioeli/

  15. Perhaps they will reveal fully 3D levels at a later date to give the game a push.
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