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Stritix

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  1. Thumbs Up
    Stritix got a reaction from ToxicWater in Toxic's countless hacks   
    What's the idea here exactly? Is this just going to be a different look for the game or are you planning on modifying the mechanics too?
  2. Thumbs Up
    Stritix got a reaction from Sega_Sonic123 in Sonic 30th predictions   
    I'd like to say I predict another Sonic Mania after its success but I don't see it happening unfortunately. From what I gather, the Mania developers seem to have moved on. I might be wrong though
  3. Thumbs Up
    Stritix got a reaction from simtek34 in What would you like to see in a Sonic Adventure remake?   
    Over the past year there has been a lot of discussion about a hypothetical Sonic Adventure remake. Iizuka first said he could see the rough edges the game has and would be interested in remaking it back in January 2019 in an interview with Retro Gamer Magazine. This fueled discussion in the community. Regardless or whether one is happening or not, what would you like to see in a possible remake?
    When it comes to the gameplay, I'd like to see the movement and physics made more in line with the classics. Keep all of the new abilities Adventure introduced but make the physics a lot more accurate to the classics. This is kinda what Adventure was going for but didn't quite get right. The movement in Adventure is arguably the best Sonic has controlled in 3D but they can take it a lot further and fine tune it. Make the movement more momentum based and follow the physics rules of the classics, remove the scripting and duct tape holding the gameplay together. Perhaps add the peel-out to Sonic's move set, etc. Sonic Utopia is a great example of what I'm referring to when it comes to translating the physics of the classics into 3D.
    When it comes to the presentation, I'd like them to go into the archives and dig-out all of the original design documents and design guides. The proportions of the characters were originally a little shorter and stubbier. The character designs were in between Classic Sonic and Modern Sonic.


    These design guides exist for every character. There's no doubt tons of concept art for the HUB worlds and stages in the archives which they could bring out and recreate without the limitations of the Dreamcast. However, I'm concerned they won't and will use the current character designs and art style from Lost World-Forces. A lot of game companies require new games to use the current on-brand character models and design guides. The art style is a big part of Sonic Adventure's charm and a remake would fall flat with the look of Forces.
  4. Thumbs Up
    Stritix got a reaction from Sandman444a in Team Sonic Racing - Upcoming Sonic Racing Game   
    Cream, Espio, and Charmy would be enough to fill out the roster. Adding those characters as extras would remove the oddness of the current roster and fill it out.
  5. Thumbs Up
    Stritix reacted to Blue Blood in Team Sonic Racing - Upcoming Sonic Racing Game   
    Nope. Stritix is just several months behind.
  6. Thumbs Up
    Stritix reacted to Blue Blood in Team Sonic Racing - Upcoming Sonic Racing Game   
    Boy are you going to be disappointed.
  7. Thumbs Up
    Stritix got a reaction from Marco9966 in New or regularly updated Sonic sites   
    I run http://soahcity.com/ which has been around since 1999. It's a Sonic music site. It was regularly updated from 2015-2017, however I have been finding it hard to find time to keep writing news articles. I'm currently on the lookout for new writers, so if anyone's interested send me a PM.
    There's http://sonicretro.org/ which has a ton of information on the Sonic series. It's regularly updated with news articles and other features.
    http://sonicresearch.org/community/index.php is another site which is pretty impressive.
  8. Thumbs Up
    Stritix got a reaction from Jar Jar Analysis 1138 in Sonic Forces Development Speculation (Spoilers)   
    Character animations are often frozen as if they only have one frame. It's quite unusual. For example: the duo drift and falling animations. There's a few more. Can't tell if it's laziness or a deliberate style choice.
  9. Thumbs Up
    Stritix got a reaction from Gresh11990 in Sonic Forces Development Speculation (Spoilers)   
    Character animations are often frozen as if they only have one frame. It's quite unusual. For example: the duo drift and falling animations. There's a few more. Can't tell if it's laziness or a deliberate style choice.
  10. Thumbs Up
    Stritix got a reaction from Sky The Destroyer in Sonic Forces Development Speculation (Spoilers)   
    Character animations are often frozen as if they only have one frame. It's quite unusual. For example: the duo drift and falling animations. There's a few more. Can't tell if it's laziness or a deliberate style choice.
  11. Thumbs Up
    Stritix got a reaction from Syntax Speedway in Sonic Forces Development Speculation (Spoilers)   
    Character animations are often frozen as if they only have one frame. It's quite unusual. For example: the duo drift and falling animations. There's a few more. Can't tell if it's laziness or a deliberate style choice.
  12. Thumbs Up
    Stritix got a reaction from Polkadi~☆ in Sonic Forces Development Speculation (Spoilers)   
    Character animations are often frozen as if they only have one frame. It's quite unusual. For example: the duo drift and falling animations. There's a few more. Can't tell if it's laziness or a deliberate style choice.
  13. Thumbs Up
    Stritix got a reaction from UltraGizmo64 in Sonic Forces Development Speculation (Spoilers)   
    Character animations are often frozen as if they only have one frame. It's quite unusual. For example: the duo drift and falling animations. There's a few more. Can't tell if it's laziness or a deliberate style choice.
  14. Thumbs Up
    Stritix got a reaction from Riseodvi in Sonic Runners - A Missed Opportunity?   
    Good evening. Today I'd like to discuss Sonic Runners and its awful sequel.
    Information on Sonic Runners leaked at the end of December 2014 with the game being officially announced in February 2015 with a soft launch a few weeks later. Sonic Runners was seen as the best mobile Sonic game to date with a refreshing art style which cel-shaded the characters. Sonic Runners used stages from Sonic Lost World but made small changes to improve the aesthetics and colors which looked great. Gameplay was fun yet challenging with pretty good depth for a mobile title. Most of us weren't expecting Sonic Runners to be this good.
    Sonic Runners was finally released worldwide in June 2015. Unfortunately, a new version dubbed 2.0 was released which made a number of awful changes to the game. The huge sudden focus on pushing players to make in-app purchasing was greedy, unnecessary, and ultimately led the game to its demise. Sonic Runners constantly requiring an internet connection also made the game incredibly difficult to play. Sonic Runners servers eventually shut down in July 2016 after how badly the game had failed.
    Sonic Runners Adventure was announced in April 2017. Gameloft was announced to be the developer. Sonic Runners Adventure was soft launched in June 2017 and was released worldwide just a month ago. I expected Sonic Runners Adventure to be a refined version of Sonic Runners but it most certainly isn't. They fixed the biggest issues at least. They got rid of the in-app purchases by allowing players to buy characters and buddies with rings earned through gameplay. Sonic Runners Adventure isn't free to play but has been set at a fixed price for purchase. Sonic Runners Adventure is also completely offline with no need for an internet connection at all.
    Unfortunately, despite fixing the biggest issues a number of unnecessary and awful choices were made. Gameplay is much simpler than the first with a ton of gimmicks removed and even more automation. There are random 10-15 second scenes during gameplay which completely take control away from the player for what seems to be a flashy springs or rail scene. The amount of playable characters and buddies has been drastically reduced. Graphics also took a huge hit. The cel-shaded style is completely gone. They didn't bother to adjust the character models for this change either and they look quite off as a result. Stages are also incredibly drab and lifeless with limited colors, limited detail, and frankly atrocious backgrounds. Windy Hill and Sky Road have been replaced with Green Hill and Sky Sanctuary respectively, yet Desert Ruins and Lava Mountain remain. Baffling. Even the menus use limited colors and look quite ugly. The presentation of this game is horrific. Sonic Runners Adventure has a mix of Sonic Runners and Sonic Generations tracks. I cannot understand why they didn't just stick with Sonic Runners OST instead of doing an unusual mix of two games
    I feel like Sonic Runners is a huge missed opportunity for what could have been a hit mobile Sonic title possibly reaching the heights of Sonic Dash. The original Sonic Runners had all the right traits for a successful mobile title. Sonic Runners Adventure fixes the biggest issues but has made everything else much worse and ruined the appeal. I feel like they should have just made an offline version of the first either available to purchase with the rings system or free to play but with less greed. Frankly, I don't understand why any of these changes were made in Sonic Runners Adventure. Completely unnecessary.
    What's your thoughts on Sonic Runners and its sequel?
  15. Fist Bump
    Stritix got a reaction from Miragnarok in Sonic Runners - A Missed Opportunity?   
    Good evening. Today I'd like to discuss Sonic Runners and its awful sequel.
    Information on Sonic Runners leaked at the end of December 2014 with the game being officially announced in February 2015 with a soft launch a few weeks later. Sonic Runners was seen as the best mobile Sonic game to date with a refreshing art style which cel-shaded the characters. Sonic Runners used stages from Sonic Lost World but made small changes to improve the aesthetics and colors which looked great. Gameplay was fun yet challenging with pretty good depth for a mobile title. Most of us weren't expecting Sonic Runners to be this good.
    Sonic Runners was finally released worldwide in June 2015. Unfortunately, a new version dubbed 2.0 was released which made a number of awful changes to the game. The huge sudden focus on pushing players to make in-app purchasing was greedy, unnecessary, and ultimately led the game to its demise. Sonic Runners constantly requiring an internet connection also made the game incredibly difficult to play. Sonic Runners servers eventually shut down in July 2016 after how badly the game had failed.
    Sonic Runners Adventure was announced in April 2017. Gameloft was announced to be the developer. Sonic Runners Adventure was soft launched in June 2017 and was released worldwide just a month ago. I expected Sonic Runners Adventure to be a refined version of Sonic Runners but it most certainly isn't. They fixed the biggest issues at least. They got rid of the in-app purchases by allowing players to buy characters and buddies with rings earned through gameplay. Sonic Runners Adventure isn't free to play but has been set at a fixed price for purchase. Sonic Runners Adventure is also completely offline with no need for an internet connection at all.
    Unfortunately, despite fixing the biggest issues a number of unnecessary and awful choices were made. Gameplay is much simpler than the first with a ton of gimmicks removed and even more automation. There are random 10-15 second scenes during gameplay which completely take control away from the player for what seems to be a flashy springs or rail scene. The amount of playable characters and buddies has been drastically reduced. Graphics also took a huge hit. The cel-shaded style is completely gone. They didn't bother to adjust the character models for this change either and they look quite off as a result. Stages are also incredibly drab and lifeless with limited colors, limited detail, and frankly atrocious backgrounds. Windy Hill and Sky Road have been replaced with Green Hill and Sky Sanctuary respectively, yet Desert Ruins and Lava Mountain remain. Baffling. Even the menus use limited colors and look quite ugly. The presentation of this game is horrific. Sonic Runners Adventure has a mix of Sonic Runners and Sonic Generations tracks. I cannot understand why they didn't just stick with Sonic Runners OST instead of doing an unusual mix of two games
    I feel like Sonic Runners is a huge missed opportunity for what could have been a hit mobile Sonic title possibly reaching the heights of Sonic Dash. The original Sonic Runners had all the right traits for a successful mobile title. Sonic Runners Adventure fixes the biggest issues but has made everything else much worse and ruined the appeal. I feel like they should have just made an offline version of the first either available to purchase with the rings system or free to play but with less greed. Frankly, I don't understand why any of these changes were made in Sonic Runners Adventure. Completely unnecessary.
    What's your thoughts on Sonic Runners and its sequel?
  16. Thumbs Up
    Stritix got a reaction from MainJP in Sonic Forces Development Speculation (Spoilers)   
    This feels like it warrants its own thread instead of cluttering the spoilers thread.
    Sonic Forces is bizarrely lacking content with possibly the most automated and linear level design seen in a 3D Sonic game to date. Most of the game is 2D with 3D sections being fully automated with control taken out of the player's hands. Levels are short and usually last for 1-2 minutes at a time. Not to mention, it's being sold for £27.99 which is almost half the price of new AAA titles. Also, take a look at this:
    What's going on? I'm baffled. There has either been some type of downsizing at Sonic Team or is there possibly another title in the works? The latter is purely speculation but I can't understand how Sonic Forces has turned out the way it has.
  17. Thumbs Up
    Stritix got a reaction from UltraGizmo64 in Sonic Forces Development Speculation (Spoilers)   
    This feels like it warrants its own thread instead of cluttering the spoilers thread.
    Sonic Forces is bizarrely lacking content with possibly the most automated and linear level design seen in a 3D Sonic game to date. Most of the game is 2D with 3D sections being fully automated with control taken out of the player's hands. Levels are short and usually last for 1-2 minutes at a time. Not to mention, it's being sold for £27.99 which is almost half the price of new AAA titles. Also, take a look at this:
    What's going on? I'm baffled. There has either been some type of downsizing at Sonic Team or is there possibly another title in the works? The latter is purely speculation but I can't understand how Sonic Forces has turned out the way it has.
  18. Thumbs Up
    Stritix got a reaction from Auroxen in Sonic Forces SPOILER Thread   
    With Sonic Forces low price and how little content there is in the actual game, it makes sense. I said this the other day but this entire game feels like a filler title.
    Or maybe this is all there is.
  19. Thumbs Up
    Stritix got a reaction from Sky The Destroyer in Sonic Forces Development Speculation (Spoilers)   
    This feels like it warrants its own thread instead of cluttering the spoilers thread.
    Sonic Forces is bizarrely lacking content with possibly the most automated and linear level design seen in a 3D Sonic game to date. Most of the game is 2D with 3D sections being fully automated with control taken out of the player's hands. Levels are short and usually last for 1-2 minutes at a time. Not to mention, it's being sold for £27.99 which is almost half the price of new AAA titles. Also, take a look at this:
    What's going on? I'm baffled. There has either been some type of downsizing at Sonic Team or is there possibly another title in the works? The latter is purely speculation but I can't understand how Sonic Forces has turned out the way it has.
  20. Thumbs Up
    Stritix got a reaction from A_W in Sonic Forces Development Speculation (Spoilers)   
    This feels like it warrants its own thread instead of cluttering the spoilers thread.
    Sonic Forces is bizarrely lacking content with possibly the most automated and linear level design seen in a 3D Sonic game to date. Most of the game is 2D with 3D sections being fully automated with control taken out of the player's hands. Levels are short and usually last for 1-2 minutes at a time. Not to mention, it's being sold for £27.99 which is almost half the price of new AAA titles. Also, take a look at this:
    What's going on? I'm baffled. There has either been some type of downsizing at Sonic Team or is there possibly another title in the works? The latter is purely speculation but I can't understand how Sonic Forces has turned out the way it has.
  21. Thumbs Up
    Stritix got a reaction from AdventChild in Sonic Forces Development Speculation (Spoilers)   
    This feels like it warrants its own thread instead of cluttering the spoilers thread.
    Sonic Forces is bizarrely lacking content with possibly the most automated and linear level design seen in a 3D Sonic game to date. Most of the game is 2D with 3D sections being fully automated with control taken out of the player's hands. Levels are short and usually last for 1-2 minutes at a time. Not to mention, it's being sold for £27.99 which is almost half the price of new AAA titles. Also, take a look at this:
    What's going on? I'm baffled. There has either been some type of downsizing at Sonic Team or is there possibly another title in the works? The latter is purely speculation but I can't understand how Sonic Forces has turned out the way it has.
  22. Thumbs Up
    Stritix got a reaction from Syntax Speedway in Sonic Forces Development Speculation (Spoilers)   
    This feels like it warrants its own thread instead of cluttering the spoilers thread.
    Sonic Forces is bizarrely lacking content with possibly the most automated and linear level design seen in a 3D Sonic game to date. Most of the game is 2D with 3D sections being fully automated with control taken out of the player's hands. Levels are short and usually last for 1-2 minutes at a time. Not to mention, it's being sold for £27.99 which is almost half the price of new AAA titles. Also, take a look at this:
    What's going on? I'm baffled. There has either been some type of downsizing at Sonic Team or is there possibly another title in the works? The latter is purely speculation but I can't understand how Sonic Forces has turned out the way it has.
  23. Thumbs Up
    Stritix got a reaction from Riseodvi in Sonic Forces Development Speculation (Spoilers)   
    This feels like it warrants its own thread instead of cluttering the spoilers thread.
    Sonic Forces is bizarrely lacking content with possibly the most automated and linear level design seen in a 3D Sonic game to date. Most of the game is 2D with 3D sections being fully automated with control taken out of the player's hands. Levels are short and usually last for 1-2 minutes at a time. Not to mention, it's being sold for £27.99 which is almost half the price of new AAA titles. Also, take a look at this:
    What's going on? I'm baffled. There has either been some type of downsizing at Sonic Team or is there possibly another title in the works? The latter is purely speculation but I can't understand how Sonic Forces has turned out the way it has.
  24. Thumbs Up
    Stritix got a reaction from GuyWithThePie in Sonic Forces SPOILER Thread   
    With Sonic Forces low price and how little content there is in the actual game, it makes sense. I said this the other day but this entire game feels like a filler title.
    Or maybe this is all there is.
  25. Thumbs Up
    Stritix got a reaction from Gresh11990 in Sonic Forces Development Speculation (Spoilers)   
    This feels like it warrants its own thread instead of cluttering the spoilers thread.
    Sonic Forces is bizarrely lacking content with possibly the most automated and linear level design seen in a 3D Sonic game to date. Most of the game is 2D with 3D sections being fully automated with control taken out of the player's hands. Levels are short and usually last for 1-2 minutes at a time. Not to mention, it's being sold for £27.99 which is almost half the price of new AAA titles. Also, take a look at this:
    What's going on? I'm baffled. There has either been some type of downsizing at Sonic Team or is there possibly another title in the works? The latter is purely speculation but I can't understand how Sonic Forces has turned out the way it has.
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