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FFWF

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FFWF last won the day on March 2

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  1. Well, I'm glad I had only limited Internet access last week, if it meant missing the false Direct hype. Truly, I wouldn't expect to hear anything more on the Joker front until after the P5R/P5S announcements on the 24th and 25th, since it seems likely that what they reveal will be relevant to Joker's Smash presence.
  2. As an Unfortunate Events fan, I'd say it's very helpful indeed...
  3. It's just the tutorial trailer! The real thing will be completely different, just you wait and (pay money and) see!
  4. FFWF

    What game are you currently playing?

    Blaster Master Zero II (Switch) - I never played the series this retro revival is based on, but I enjoyed Blaster Master Zero quite a bit, and the sequel was a guaranteed buy as a result. I don't actually remember enough of BMZ to make a fair comparison, but I'm pretty sure that this game is an upgrade in just about every respect, developing the gameplay and bringing new ideas in. The headline new mechanics are your vehicle's ability to rack up subweapon ammo by falling from a great height, which is an inspired inversion on the very concept of fall damage; and a new dungeon mechanic allowing you to counter when the enemy fires. Both will be used extensively, but there's a lot more going on, too; quite a few of the overworld subweapons are more like Metroidvania upgrades and open up new routes as well as new combat approaches (indeed, some I used exclusively for exploration), while your dungeon arsenal is expanded considerably and the game will sometimes reward you for experimenting (or require it, sometimes). As in the first game, a true ending area grants you a different set of abilities which feel more genuinely revolutionary this time, and the whole sequence is better-designed and well-conceived on the whole (though others disagree, admittedly). Progression is no longer limited to interlinked maps; rather, each map represents a planet on a starfield map, with yet more additional sub-dungeons and challenges to be found on additional planetoids once unlocked. There's an enormous amount of stuff to collect overall, much of it optional; but the game does a good job of guiding you through the critical route without necessarily feeling linear, which is a skill. Controls, unfortunately, can be a little unclear at times (ladder-jumping has proven a problem for many), while the saving system is a bit janky and misleading. The story itself picks up pretty much directly after the end of the previous game, exploring an unacknowledged possibility of that conclusion; at times the plot feels rather optional and like an excuse, but story interludes are quite frequent on the whole, and how effective they are largely depends on the context of the individual planet. Unlike the first game, an expanded cast of fresh and colourful characters appear in this title, mostly confined to individual planets. These characters tend to be pretty one-note anime stereotypes who never break out of their archetypes - but your meetings with them are brief, so it's not clear that much more could have been done; it might be more accurate to call them underused. The character design more or less recapitalutes my points on the characterisation; it's bold and bright, but some designs are a little questionable while others are entirely forgettable. Overall, though, an ambitious sequel and a worthy successor, and I consider my time spent with this game to have been enjoyable. Coming up next: Baba Is You (Switch), Etrian Odyssey Nexus (3DS) (ongoing), Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey (3DS). Playing a short RPG as a break from a long one...
  5. The current theory is that Joker might be dropping alongside the update on Persona 5S on April 25th (not to be confused with the update on Persona 5R on April 24th).
  6. It's really weird that the CG parts of the trailer don't appear to include Zavok or Metal Sonic, just the generic Eggpawns which as far as we know aren't even playable. It's not like Zavok and Metal can be late inclusions or anything, so what's with the pretence that they're not in the game? They're not cubes because it's not Infinite, it's just a flashy text effect.
  7. FFWF

    Shantae 5 (Coming 2019)

    If there is a sense that the transformations can represent little more than lock-and-key gameplay, would the solution lie in making them more seamless to access, or perhaps more individually viable for regular offensive/mobility gameplay?
  8. FFWF

    Shantae 5 (Coming 2019)

    Can't argue with you there! Because your arguments are based in complete fantasy and bear no resemblance to reality. I wonder if Shantae 5 might end up being the best jumping-on point for the series. All the other games have some condition or drawback which makes it not fully representative of the franchise, but for their first project to be both multi-platform and fully internally budgeted, I'd imagine WayForward will want to establish a clear identity and direction (a way forward, if you will). So I'm expecting a more coherent and well-rounded project, probably with a stand-alone story or perhaps kicking off a new long-term arc.
  9. FFWF

    Shantae 5 (Coming 2019)

    I also find this sort of character design particularly patronising; it tends to read as if the designers really thought it was necessary if they wanted to entice people to play their game, as if they had nothing else going for them. I'll let it slide if it's not the defining design aesthetic of all characters, but there's only so much you can overlook. If, though, it's the creators basically pandering to themselves... well, that's pretty embarrassing, too. So I find myself conflicted about Shantae and Mighty Switch Force, which are fun to play but which I wouldn't necessarily want to be seen playing.
  10. FFWF

    Shantae 5 (Coming 2019)

    I played the original three games, but I never got around to Half-Genie Hero; I don't remember why, but I think there might have been various indications that it was a bit of a mess, possibly as a result of its Kickstarter-based development. I'll judge this one on its own merits before I decide whether to buy, but I remember finding Pirate's Curse to be more linear than I expected, not quite a Metroidvania the way people think of the series as being.
  11. FFWF

    IDW's Sonic the Hedgehog

    ...A ewe is a female sheep. A lamb is a young sheep. Sheep can have horns.
  12. FFWF

    IDW's Sonic the Hedgehog

    The ages are irrelevant, which is why they're barely ever mentioned and never emphasised.
  13. FFWF

    Team Sonic Racing - Upcoming Sonic Racing Game

    Your suggestion is that customisation is by way of a trade-off for the slim roster? Or compensation, of a sort? I could see that being the case.
  14. The datamining mentioned above is described in the following tweet: Additionally, here's an actually complete translation of the dialogue in the teaser video:
  15. FFWF

    Persona 5 Royal| Releases 2020

    The full translation that's been widely circulated is as follows: It's also been noted that the character's uniform apparently indicates that she's a first-year, unlike Joker. However, there is also widely circulated evidence indicating that she is a character of considerable significance, possibly on a par with the main character - but it's a potential spoiler for Smash Ultimate, curiously enough:
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