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VisionaryofSUPER last won the day on June 28 2014

VisionaryofSUPER had the most liked content!

About VisionaryofSUPER

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  • Birthday 08/14/1992

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  • Interests
    Fanfiction, philosophy, Sonic, video games, traditional art, animation.
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    United States

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  1. The movie was probably the last one. I do know some of the Sonic discords got new fans after the movie premiered. Though with the lack of a meaningful new game, it was just a little short lived.
  2. I'm noticing a lot more nostalgia towards Sonic Underground lately outside of Sonic message boards.

  3. Let's give Knuckles his own comic series again! Nothing bad could ever happen with that!

    1. D.H



      I'd like that, tbh.


    2. Polkadi~☆


      It's just Castaway, but with the Master Emerald instead of Wilson.

    3. Celestia


      It would be hilarious if there was an IDW Knuckles mini series and then an ongoing came out of it.

      History repeating, quality aside I'd expect/hope.

    4. CrownSlayer’s Shadow

      CrownSlayer’s Shadow

      Given the current comic team, you’d actually be right about that.

    5. Jack at Home

      Jack at Home

      Ok for me. I love Knuckles, but without the Penders lore... how would it work? What plot would you give it?

  4. It seems like the 4k UHD Physical copy of the movie comes with the Japanese audio, and our pal Yuji Naka is ordering it as we speak. Though he's conflicted whether to watch at home or in theaters. Honestly, I doubt this will be coming to theaters in any wide release in Japan, and they'd be better off hyping up a digital release.
  5. I never liked the idea of tying tactics to indvidiual racers in Kart games. Sometimes I'd just like to win as my favorite character instead of worrying about their stats.

    1. KHCast


      But isn’t that like...standard in most games with multiple characters and a competitive aspect? Shooters, fighters, beat em ups, etc. I don’t see the problem with racers having it. Each character has their strengths and weaknesses. 

    2. VisionaryofSUPER


      I mean, I'm fine with the Karts having different stats. Just not the characters who ride in them.

    3. w00tkins


      I like the way mario kart wii did it. You choose your character and then you get a selection of karts based on your weight class.

      And the karts have a colour scheme that matches your character. That's important.

  6. It's hilarious how even in the Japanese IDW Translation, Sonic breaks out the English.


    1. Plumbers_Helper


      I think that's awesome.

    2. Polkadi~☆



      "Of course."

      "Have a nice trip!"

      anyway, kanemaru basically codified the sonic brand of engrish, it's not like there wouldn't be something

  7. This post gives us a deeper dive into the Japanese translation, and it even shows us that IDW actually changed some of the speech bubbles for the new translation.
  8. Possibly. It would make sense for her to be a prominent character if her tribe is still alive, and would probably satisfy Paramount execs if they demand to expand the demographic of the sequel by having a prominent female figure. (While making more narrative sense than Amy). Though I think we can expect a bit of a personality change if she's added to the movie, with her role being more that of a warrior alongside the other Echidnas.
  9. This answer from the AMA I find to be interesting:


    It really does demonstrate Sonic's unique position as a franchise.


  10. I'd say the reason for that is because they committed themselves to the smaller vision by the time the movie was in the visual design phase. Some of the bigger ideas we heard about like Super Sonic and the like were smacked out of the script early.
  11. Weird. You'd think speech bubbles wouldn't be so much of a problem for Japan, considering they can write more in a character than we can with one.
  12. I was reading this one translation of a Japanese fan translator who went into a bit of detail about how the book was translated. Even though I was reading a bad twitter translation, the idea seemed to be that they thought the translation was pretty in line, but restricted by the speech bubble and "other restrictions". @Polkadi~☆ I dunno if you could give one of your translations again, just because I'd like a better understanding of how they read SEGA's involvement in the translation.
  13. I'd say the greatest sin of the dub is just the godawful music. Severe mackering can be tolerable in certain instances, such as with dubs like Kirby or 4kids Pokemon. Some dubs can grow a life of their own like Yugi-Oh. But what often brings down a 4kids dub is just that awful music that plays out more like noise than anything. Characters have recognizable themes to them in 4kids dubs, and the instruments aren't even that bad in terms of audio quality. On their own these tracks can be alright. But then they are mixed into the episode, and themes are playing on top or each other, and the instruments just lack an identity to them that makes the actual show stand out. It's that same synthesizer crap you hear in every 4kids dub that just gets played on top of each other in a competition of noise because the dub track wasn't made to the Japanese timing. What really drags it down is just how all of it blends together, there's no one instrument that stands out aside from generic midi horns or endless strings. You'd think Sonic would get a guitar for his theme, but no, he gets this mess of horns that just doesn't fit him. And that I think is what really brings down the 4kids dub. More than the edits, and more than any script changes. You can laugh at bad dialogue, but it sure is hard to laugh at bad music when it's playing over and over for 78 episodes.
  14. "Look what came out of my Eggsack."

  15. Do you guys ever notice just how little we know about the Sonic OVA's production? Aside from the fact it released and has a Japanese trailer in Sonic Jam, it's an absolute unknown.

    1. Tracker_TD


      ...not really? It was produced by Studio Pierrot and as Pierrot's site said (cited by good ol' Wiki):


      It was originally distributed by Taki Corporation in Japan on a rental-only basis before being released for retail sale on May 31, 1996

      And it's not like the OVA's without credits, either. 

    2. VisionaryofSUPER


      @Tracker_TD  ...Um, yes really. I'm talking about interviews and the intention behind the whole production. We know it was supposed to be the start of a series of some sort, but what that would have entailed. We don't know what was Naka's and Sonic Team's involvement on a day to day side really was with the whole thing.

      We have the credits, and I've looked into that, but it doesn't go much farther than just the credits. We don't know why SEGA dropped the product so hard and blatantly forbids direct (Tails being scared of lighting doesn't count. I'm talking about the archie cameo it had) references to the production of the OVA.

    3. Chili Dawg

      Chili Dawg

      you know that's a good point, any stories of how it got made are pretty much nonexistent

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