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VisionaryofSUPER last won the day on June 28 2014

VisionaryofSUPER had the most liked content!

About VisionaryofSUPER

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  • Birthday 08/14/1992

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  • Interests
    Fanfiction, philosophy, Sonic, video games, traditional art, animation.
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    United States

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  1. You could always headcanon that the event at Eggman's base from the first episode, and the stuff from later on just happened offscreen. I guess. Bah! I said that they MAY have had the idea brewing since the Adventure era. I didn't say it was well thought out, or makes a whole lot of sense.
  2. Nothing seems too hard to believe when you consider where the franchise was going at the time. They just began transitioning to Sonic Heroes and wanted to dip their hands into establishing Sonic for a new generation while making sense of why a blue Hedgehog was running around with human society while justifying all the crazy locales he visited. Sonic Team probably didn't think it was important to really establish anything in game and so used the show as an outlet for the ideas they were throwing around at the time. A sort of establishment of ground rules. And for all intents and purposes, it doesn't really clash that much with the canon of that soft reboot Adventure era. After all. It's the most random thing for Izuka to reference nearly a decade after the show ended.
  3. Technically, I believe this has been canon since the Sonic X era. Sonic Team did contribute to the production of the show and it was going under the same logic as Takashi Izuka explained in that interview. That or they decided to take the idea established in that show as an inspiration.
  4. I can't wait to see what Rabbid Bowser looks like.

  5. I think there is an understandable reason why it's only the English dub. Since 4kids went out of their way to chop episodes not just for edits, but for time restrictions and for the different openings, it becomes very complicated to put in the Japanese dub. At that point you're just putting in a new episode and that means there have to be more discs or more space in the discs, and that's not practical from a price standpoint. Though I'd imagine if this does well, maybe a sub only release could come out. It wouldn't be the first time.
  6. Pokemon will soon be free from CN. Let's hope Sonic Boom follows suit.

    1. Polkadi~☆


      In my country, it's already free from CN. And it's on standard channels. You no longer have to pay for shitty channels!

      Now they just need to improve airing times (12:00am, 3:00pm).

    2. CottonCandy


      I heard it moved on to Boomerang. It's not really "free" from CN but it's a start. 

    3. TCB


      In the U.S. it's on Disney XD now @CottonCandy

      While it's free from its Saturday morning death slot it could also go in the direction,  given how spastic XD's scheduling can be. 

    4. Ferno


      I miss the old days when pokemon aired on over the air broadcast channels. One of the main reasons I stopped following the series after Advanced Battle was the fact that I didn't have cable when the series made the sudden switch to CN.

      also pokemon on disney xd feels weird, like naruto on disney xd or dbz kai on nicktoons/ toonzai all those years ago

  7. It would be interesting if the archie comics were released in Japan. I'd love to get a Japanese fan's reaction.

  8. I wish the Archie graphic novels came out faster. And I wish they compiled SU into GNs. 

    While digital is convenient, having a sturdy book is more preferable to me.

  9. Would it be possible for the game gear Sonic games to have Taxman ports? I wouldn't mind seeing those games in widescreen.

    1. goku262002


      Be awesome but I doubt it, the advance games have more of a chance tbh.

    2. VisionaryofSUPER


      Those would be great. Tone down the saturation, increase the resolution, and rework the music and that'd be fine.

    3. Mad Convoy

      Mad Convoy

      Assuming that TaxStealth wants to do the Game Gear Sonic games, the only obstacle would be if Sega didn't approve the ports.

      Which unfortunately is rather plausible given that the Game Gear games tend to be more obscure, so there's less interest in such ports happening.

    4. JezMM


      Would be a fair bit of work to get them going I imagine since the physics in these games were quite different to the 16-bit ones.  Beyond that they were much smaller and simpler than the more famous games, so it'd be hard to justify the production costs of rebuilding them all from scratch - they couldn't charge a massive amount for them.

  10. Man, was Archie really doing that much shady business during the 90s? I'd love to read an insider history on that.
  11. I feel like the DS Zelda games would be more tolerable if I didn't have to use the stylus. If I just needed my finger, it'd be much better by leagues. 

    1. Speederino


      Maybe in Spirit Track's case. My problem with Phantom Hourglass was never the controls, it was with the general extreme easiness of the dungeons aside from Temple of the Ocean King, which could fuck right off for entirely different reasons >_>

  12. It's been a while since I've been around but can someone explain to me what the Sega restructuring specifically did? I think a few of my details are antiquated. 

    1. Hyp3hat


      There's this breakdown of how SEGA's studios have been changed and consolidated over the years that could help you out https://en.wikipedia.org/wiki/Sega_development_studios


  13. I kind of like framerate dips at times. I'm not certain why, but they seem to make it some moments look more cinematic.

    1. Blacklightning


      The strangest thing is, I think I know exactly what you're talking about.

      Historically, slowdowns happen when an engine is pushed to the limit of what it can achieve, and it literally starts to buckle under the weight of the action it's trying to render - so while it can be a source of frustration, it's also a thing we unconciously conflate with a sense of scale, because it's the scale itself that caused slowdown in earlier games.

      To put things in perspective - if a boss unleashes an attack so intense that the game literally lags under the pressure, that's usually a sign that you don't want to be in front of it at that time.

      (skip to roughly 2:10)

      It's also the main reason most enemies tend to pause briefely in games when you hit them, incidentally.

    2. Tara


      Except in modern games, the frame rate drops usually come in the slow downtime rather than the intense plot relevant moments.

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