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About PerfectChaos

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    Ima negatize your emeralds now

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    Angel Island

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  1. So... what happens to anyone that actually bought it during that time? Are they basically getting the finger?
  2. Someone ran it at the GDQ which just ended yesterday. That's how I learned of the game's existence
  3. I really like this idea. The PA announcements in Colors were very amusing and added a lot of character to the game (really helped sell the fact that you're in Eggman's amusement park). I think that would have gone a long way in making Forces actually feel like Eggman has a global presence. Because as it stands, he feels about as relevant as he does in literally any other Sonic game
  4. It's weird how the entirety of Europe is grouped together in one category yet USA is divided into five different geographical regions.
  5. Famitsu doesn't represent Japan though I bet Japanese gamers as a whole won't really like Forces
  6. Not to mention it's not a convincing defense anyway. No stage should be that basic, not even the first. Look at Mania's Green Hill...
  7. It's good that Mania got them to sit down and assess why it was so well-liked and how elements of it could perhaps be transferred to other games, but I don't have faith that they'll take home the right message from the game. Knowing Sonic Team, it seems like they'll probably take a superficial overly-simplistic view of what it did right rather than looking into the nuanced aspects of its great design.
  8. I never ever buy games day 1 so that was never going to happen regardless. But beyond that, I've been just as disappointed as many others with what we've seen, to the extent that I think the game may have gone through some development hell (4 years for this seems absurd). I'll probably pick it up at some point, at a discount or perhaps pre-owned.
  9. How I feel about Sonic Forces right now: https://imgur.com/a/zTIbA
  10. We've coincidentally only seen the very worst parts of the game somehow. The rest of the game will all be a trillion times better than what we've seen. /s
  11. Showing the good stuff when marketing your game is better than showing all the worst parts
  12. I don't understand why the levels are so short... This is by no means a new problem to Forces but they were never THIS short. Are they working with a tiny budget now? Seems that way.
  13. Now there's a plot twist I would never have predicted
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