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About PerfectChaos

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    Ima negatize your emeralds now

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    Angel Island

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  1. Aren't you interested in any of PS4's exclusives? Your complaint about it is more applicable to Xbox One since that has very few games that aren't also on PC. But PS4 has a fair few exclusives you can't get anywhere else, and they're damn good. Like Bloodborne, Uncharted 4, Horizon Zero Dawn, Nioh, upcoming TLoU sequel, etc There's plenty of reason to get a PS4 imho. EDIT - That said, of course go PC for a multiplat. Mods alone are too good to pass up on
  2. One thing I notice here is that it seems like Sonic can't regain his rings when getting hit, at least during the boss fight. Also, that spider thing was massively underwhelming and anticlimactic; a simple quick-step setpiece and then a single-button QTE? It deserved so much better!
  3. That level design is just fantastic.
  4. Hate to be negative but really don't like the look of that. Hopefully this is just first-level syndrome and the rest will be better though.
  5. 108MB with a mandatory 6GB day one patch
  6. If only every stage were like Seaside Hill, that stage had excellent design as far as Modern Sonic goes. That should be the minimum standard they aim for tbh.
  7. It's already off in that regard anyway
  8. Just checked the maps and it looks like there's actually two in act 1, and five in act 2.
  9. Are you sure there was only one? I remembered there being a couple. Maybe my memory's just off.
  10. A ruined Death Egg would be pretty cool.
  11. I could be remembering wrong, but wasn't the scepter thingy in Rush Adventure more powerful than the Chaos Emeralds?
  12. I still don't understand why they didn't do much with Generations, DLC-wise. Seemed like the one game perfectly suited to getting a bunch of DLC stages further down the line. People would probably have been willing to buy it, and it probably would have been pretty cost-effective for them, no?
  13. I am concerned about length. Classic Sonic's reappearance is surely at least partly down to wanting filler content again, and I doubt the game's budget is as big as Generations' was... so in my opinion the length may be similar to Generations, or if it's longer it'll be due to extra filler related to the custom character or something. I really hope we don't get anything like "play the same stage over and over to unlock enough doodads to proceed in the game"
  14. Perhaps Sega's solution to the multiple playable characters situation really is to have them all be Sonics