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WittyUsername last won the day on May 6 2014

WittyUsername had the most liked content!

About WittyUsername

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  • Birthday 01/14/1992

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  1. I'm not the most trendy person, but do you think we're still largely in the age of flat designs?

    Still seems to be used a lot, but not sure if a new hotness came along.

    1. Scott


      Yes! Was in Asda a couple days ago (Walmart's UK Cousin or something) and they had a range of animated DVD's with all these consistent new flat-coloured sleeves! 

  2. Momma had a chicken!

    1. Speederino


      Momma had a cow!

    2. Ernest the Panda

      Ernest the Panda


    3. Ryannumber1gamer



  3. You there. Take a shower.

    1. Perkilator


      I just took one this morning, but whatevs. I'll take one later tonight.

    2. Tatters


      Already did! You take one!

  4. Ich will.



  5. Banjo in Smash and Destroy All Humans getting a remake. Someone remake Jade Cocoon and make a Spore 2 and I'll be really happy boy.

  6. Trying out Fallout 76.

    If there's one thing I like over Fallout 4, it's that the progression of getting armor feels a whole lot more balanced than 4. I'm level 10 and still using leather armor, bar some scavenged raider shit.

    Where as, 4, ten minutes in the game and oh look, power armor.

    This is probably more of a by-product of being an online multiplayer game, though.

    More of a Classic/Obsidian Fallout fan, anyway. Which usually means I'm pretty damn harsh of Bethesda works. So the pros I do give it are usually pretty legit.

    1. shdowhunt60


      As a fellow classic Fallout fan, you have my condolences. 

    2. WittyUsername


      My guy.

      It's weird with Bethesda titles. They always have some good ideas but always find a way to make it underwhelming as well. They're like the definition of wasted potential.

  7. So finally decided to play Minecraft after years of ignoring it. It's actually a lot more in depth than I was expecting. Also farming is hilarious since my chicken pen looks like a Walmart fish tank.

    1. The Tenth Doctor

      The Tenth Doctor

      It just turned 10. That makes me feel old.

    2. Strickerx5


      Be careful man. You start out by being curious.

      The next thing you know you've lost a number of days exploring random tunnels you found in the land while simultaneously trying to construct the perfect sky transportation base made entirely of glass and rails... i-i mean not speaking from experience of course...

    3. Polkadi~☆


      I once had a world where I lived in a small mountainous valley. I constructed a bridge between two mountains (and between two bases), which soon became a MASSIVE wall to keep out monsters. I was building more walls, and a village in the valley. I had three unique bases. There was a large mineshaft in use, and a large farm on top of a mountain. My main base was massive, with an even bigger storage room, in the side of the mountain.

      Even better, my main base wasn't my first, as I started with a small house on top of a mountain. I couldn't make it home one night, and climbed up a waterfall to hide in a hole in the side of a mountain. I stayed there for the night, and it eventually got bigger than my small house, way bigger.

      I lost the world, but I will not forget that valley. Protected by massive stone walls, with a village being made to soon prosper.


      ...long story short, you'll get hooked

  8. For the wrestling fans: Has anybody actually watched AEW? I been hearing a lot about it. Haven't seen it and really haven't watched any of the new WWE stuff since around 2012ish when Punk was champion. Was the last time I enjoyed it but the "what" chant was getting annoying. TNA didn't seem to have this same kinda buzz even back when it was getting its cable deal. Though, maybe I just wasn't paying much attention at the time (was a dumb middle school or high school kid. Now I'm a dumb adult.)

    1. TCB


      If you're talking about AEW's first PPV this past weekend, I heard that for the most part it was good to great show. The hour preshow is skiappable and on tv is say was the weakest part of the entire thing. But if this any indication of what they could bring to the table xome October, it's a much needed change of pace the industry desperately needed.

    2. WittyUsername


      PPV, actual weekly shows if they have them. I'm just hoping to have a new promotion give Vince and the WWE a nice kick in the ass. I don't want the WWE to die off or anything, but they really need someone to knock them off their high horse for a while. Don't get me wrong, I doubt AEW could become the "next WCW" or whatever, but just something to make WWE shake off the contentedness with their very stale product. And, of course, let AEW produce good shows and give people an alternative.

    3. TCB


      The weekly shows are coming in October. There are three events coming up though, one in each month. The one in August is their next big traditional PPV though, a year removed from All In

  9. I know what you're thinking. But you really shouldn't do it.

  10. Archie Sonic #175. I'm incredibly biased, so you probably know why this is my favorite. Having Eggman beat down Sonic is 11/10
  11. eggsallow.png

    1. Teoskaven


      Crisis on infinite Mobiuses.

  12. SSMB, are you pondering what I'm pondering?

    1. TheOcelot


      What's that WittyUserBrain?

    2. BlueSky


      I think so but from where would one get all that jam?


      Sorry, tried to figure out something myself... playing by ear and all.

  13. So, every now and then, my mind drifts off into game development as a whole. Most of the topics I create tend to be that. Whether it's gameplay features, types of games, indie successes or styles and themes. I wrote a status on this but I got a few in depth answers so I kinda feel like a thread could spark more discussion. In this case, I want to talk about pixel art and its prevalence in the indie scene. Part of what got me thinking about it was when I bought Game Dev Studio a couple of days ago. I bought when I was feeling that genre, a lot of you probably heard about or even played Game Dev Tycoon. Similar topics, pretty different gameplay and, also important art style. This isn't meant to be a review on either game and I won't get into the gameplay, but backstory of what got me thinking about it. GDT uses a smoother, clean art style while GDS uses pixel art. I've noticed there's a LOT of games that use the pixel art style. Like, a lot. Mostly indie games. There's a reason for it, though. Pixel art can be a lot easier to work with, especially for people who aren't as artistically inclined. You can get a lot out of those jagged edges. And it generally works pretty well if you're going for the retro feel. However, on the flip side, a lot of those games with the retro feel comes out. It stops feeling retro and kinda becomes the norm, doesn't it? That's not to say that you can't get a good looking game out of pixel art, of course not. And it's not to say it's an outdated style that needs to go away, but it's very easy to see a trend abused. I remember when everything had to have zombies in it or be a FPS around the mid-2000s. Still, you could argue that pixel art is just an artistic choice that, given its frequency, is just as acceptable as something like cel-shading. Though, like art history, every style has a period that eventually comes to a close, I'm not sure when that is for pixel art in indie games. Now, what are your thoughts on pixel art? Do you feel it's overstayed its welcome or should still be welcomed with opened arms? Maybe you take the middle route where it depends on the specific title?
  14. Do you feel that pixel art games are kinda overdone at this point?

    1. SupahBerry


      I say it's slowly becoming the general opinion that pixel games have overstayed their welcome. 

      They indeed have been welcomed; back in the 2000s where bleak, gloomy filtered FPSs were all the rage, pixel games were able to stand out better. And many independent developers were likely made famous when they started out with a more retro arcade styled experience. There's no denying that making sprites of only 3 to 8 colors is way easier to draw and program than a full blown 3d model with all its bells and whistle.


      But now, the games have long since fulfilled the goal they set out to reach in the first place, and serve not much of a purpose anymore. Yet so many indies still step into the competitive market because they're so easy to make. Take that away, they're all left with nothing. 

    2. Ryannumber1gamer


      I agree. What's become a throwback has sort of become the "norm", right next to triple A things, to the point it really gets difficult for me to be excited for indie stuff because they typically go for pixel art, and usually 8-bit throwbacks at that.

    3. Diogenes


      they're about as overdone as polygonal games

    4. WittyUsername


      This makes me feel like I should I should write a thread on the subject. Could be interesting to see different opinions.


      Unless there's one already done.

      This makes me feel like I should I should write a thread on the subject. Could be interesting to see different opinions.


      Unless there's one already done.

    5. Mr Loopone

      Mr Loopone

      Games that have pixel art are just as overdone in general as realistic AAA/sports games, grey/desaturated (ala PS2), desaturated and limited gritty colour palette that was used during the PS3/360 era mainly because of Unreal Engine 3 and more so recently games with a bright art style because of Unreal Engine 4.

      At the end of the day, it is down to the execution and skill rather than what art style a game uses. There are plenty of games that use nice looking sprites but there are many games to be fair do look kinda ugly and have to do something else to stand out (mainly in the gameplay or level design department).

      Wonder if vector graphics ever make a come back...

    6. WittyUsername


      Decided to make that topic - if anyone wants to copy 'n paste their thoughts.

  15. "I want to work on this project but I only got three hours of sleep. But I really want to work on this project, but I also want to go to bed. But working on this project will keep me up so I can go to bed later on a good schedule, but my brain is wanting to punch itself because I'm really, really sleepy. But I can work on this project, but my brain is yelling at me and it's not allowing me to work but-"

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