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Core

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Core last won the day on December 17 2010

Core had the most liked content!

About Core

  • Rank
    Member
  • Birthday 04/17/1986

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  • Gender
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  • Country
    France
  • Location
    France

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10,790 profile views
  1. Happy birthday dude :o

  2. We miss you! Happy birthday, Core! :D

  3. Happy Birthday! =D

  4. I've been thinking about this a lot, and I came to the conclusion that it's better for me to leave this place for a while, possibly forever. Farewell guys. Not like anyone will notice or care.

    1. Shaddix Leto Croft
    2. Raxz
    3. Glenn

      Glenn

      Well, I care, but I had no idea you even felt like that, so apologies if I've ever made you feel like you didn't matter. I'll miss seeing you around, Core.

    4. Sami

      Sami

      But... you were one of the oldbie cool people who knew what he was talking about. ;~;

      Why?

    5. Carbo

      Carbo

      But Core I love you

    6. Badnik Zero

      Badnik Zero

      Hope you're just feeling down and not leaving for good...

    7. eXtaticus

      eXtaticus

      "Not like anyone will notice or care"? Well, why don't you just go ahead and bring everyone else down with you? Thanks a lot.

    8. R@fÆL

      R@fÆL

      No!! I need you!! You're the only one who takes interest in my scans!!

    9. Jovahexeon Explosive Witch

      Jovahexeon Explosive Witch

      You won't mind if I pull a transformers and borrow your look right?

  5. Well, you can change the keys with the setup program. Yes, it's a bit hard because jumping from a slope pushes you backward, but if you are running and have some speed before jumping it should not pose a problem.
  6. Is that really a platformer? It looks like a RPG. Huh? That's not true, you can do isometric perspective with 3D models. With OpenGL for example, for the projection you can either use a parallel projection (isometric view) or a perspective projection. Or, in the 3D modeling software I use, you can switch between parallel and perspective projection by clicking on a button.
  7. I don't think that's necessary. Just having a bit more width and relief in the levels would be a great improvement over what we currently see in this Green Hill Zone.
  8. Hello everyone. I've released a new demo. It feature a new, larger level, with new items. It should also run better. Download link: http://www.sendspace.com/file/v654zy Screenshots: This will probably be the last update I'll make on this game. Designing levels is just too difficult for me. Just thought I'd let you know, even though very few people here cared about this game. I should just stick to NiGHTS games.
  9. It did bother me too that everyone could grind without Soap Shoes. Now since it has happened again several times I got used to it and I actually forgot about this issue, but at the time I didn't like this lack of consistency. But from what I know SEGA can't use Soap Shoes again for legal reasons, so it was either that or getting rid of grinding entirely.
  10. Yeah but if a game is designed to go fast yet you cannot go fast without being suicidal, then there's a problem.
  11. ...Sounds like you had a bad day. About bottomless pits, I would say it depends on how they are used. Too often the developers abuse them and put them everywhere because they couldn't be bothered to design a level that doesn't look like a series of floating platforms suspended in mid-air (a bit of an exaggeration, but some level do look like that). The problem is that Sonic games are supposed to be fast, and are expecting the player to go fast most of the time. You should reasonably expect to be able to use your speed in a section designed for speed without dying because you fell in a pit that you couldn't see. In slow platforming sections on the other hand, bottomless pits are OK but their amount should be proportional to a level's difficulty. Really? I've barely played Mario games but I've always heard that they were much harder than Sonic games. Aren't old Mario games called "Nintendo hard" or something?
  12. Huh!? Where did you get the idea that this is what people want? On another note, what does "linear" means exactly? It seems different people use this term to mean different things.
  13. I'm a bit late, but I want to reply to a few things: That's not true. I wonder if you have ever tried to program a 3D Sonic physics engine? Because I can guarantee you that it is possible no have no control inertia while having jumping inertia, for example. You can use different variables depending on whether you're running, jumping or rolling, leading to different behavior. It's actually not really hard. It sounds like a pipe dream, because there's absolutely no indication that they're working on 3D platforming behind the scenes. You're overreacting. It has nothing to no with this game not being my ideal game. I can accept that they're going to keep the Unleashed formula, but I cannot accept having a level as bland as the Green Hill Zone they showed us. Even if I would like them to use a different formula, that's not what I'm asking for. I'm asking for a 3D level that has more relief, platforming, variety, obstacles, etc., that what we have now - even in the first level. I don't think that's an unreasonable expectation. By the way, nobody answered my previous question: when/where was it mentioned that this video is just an alpha build?
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