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Core

TSS Member
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Core last won the day on December 17 2010

Core had the most liked content!

About Core

  • Rank
    Member
  • Birthday 04/17/1986

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  • Gender
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  • Country
    France
  • Location
    France

Recent Profile Visitors

10,442 profile views
  1. Happy birthday dude :o

  2. Happy birthday, Core! :c

  3. We miss you! Happy birthday, Core! :D

  4. Happy Birthday! =D

  5. I've been thinking about this a lot, and I came to the conclusion that it's better for me to leave this place for a while, possibly forever. Farewell guys. Not like anyone will notice or care.

    1. Shaddix Leto Croft
    2. Raxz
    3. Glenn

      Glenn

      Well, I care, but I had no idea you even felt like that, so apologies if I've ever made you feel like you didn't matter. I'll miss seeing you around, Core.

    4. Sami

      Sami

      But... you were one of the oldbie cool people who knew what he was talking about. ;~;

      Why?

    5. Carbo

      Carbo

      But Core I love you

    6. Badnik Zero

      Badnik Zero

      Hope you're just feeling down and not leaving for good...

    7. eXtaticus

      eXtaticus

      "Not like anyone will notice or care"? Well, why don't you just go ahead and bring everyone else down with you? Thanks a lot.

    8. R@fÆL

      R@fÆL

      No!! I need you!! You're the only one who takes interest in my scans!!

    9. Nina Cortex Jovahexeon

      Nina Cortex Jovahexeon

      You won't mind if I pull a transformers and borrow your look right?

  6. That's strange, Modern Sonic is supposed to be 1m tall, so Classic Sonic can't be. In fact this chart is just giving the modern sizes, as if both versions of the characters had the same heights. But I think I remember seeing somewhere that Metal Sonic was supposed to be 75cm tall in the classic era. Maybe that's the size of Classic Sonic.
  7. Well, you can change the keys with the setup program. Yes, it's a bit hard because jumping from a slope pushes you backward, but if you are running and have some speed before jumping it should not pose a problem.
  8. Is that really a platformer? It looks like a RPG. Huh? That's not true, you can do isometric perspective with 3D models. With OpenGL for example, for the projection you can either use a parallel projection (isometric view) or a perspective projection. Or, in the 3D modeling software I use, you can switch between parallel and perspective projection by clicking on a button.
  9. I don't think that's necessary. Just having a bit more width and relief in the levels would be a great improvement over what we currently see in this Green Hill Zone.
  10. Hello everyone. I've released a new demo. It feature a new, larger level, with new items. It should also run better. Download link: http://www.sendspace.com/file/v654zy Screenshots: This will probably be the last update I'll make on this game. Designing levels is just too difficult for me. Just thought I'd let you know, even though very few people here cared about this game. I should just stick to NiGHTS games.
  11. Nobody mentioned sandboxes... I still think everyone is using the word "linear" while meaning different things. I want to say Unleashed levels are "linear", but it has nothing to do with alternate paths or multiple goals.
  12. It did bother me too that everyone could grind without Soap Shoes. Now since it has happened again several times I got used to it and I actually forgot about this issue, but at the time I didn't like this lack of consistency. But from what I know SEGA can't use Soap Shoes again for legal reasons, so it was either that or getting rid of grinding entirely.
  13. Yeah but if a game is designed to go fast yet you cannot go fast without being suicidal, then there's a problem.
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