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neezTHEhuman

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Everything posted by neezTHEhuman

  1. Sonic Rush is the best 'bad' game ever made.

    1. pppp

      pppp

      You clearly never played Deadly Premonition.

    2. Winter Spirit Ultima

      Winter Spirit Ultima

      Don't you diss Sonic Rush

  2. What's your opinion on Mania's level design?

    1. Diogenes

      Diogenes

      it's good! for the most part at least, hydrocity's kind of a drag.

      level design's not something i have much experience critiquing so i don't really have much more to say than that

  3. Re-watching the ending sequence of Sonic Rush with the music turned off made me realise that Sonaze was just a myth.

    1. Supah Berry

      Supah Berry

      - Playing Sonic Rush with the music turned off

       

       

       

      Seize him

    2. Sean

      Sean

      you're a myth

  4. Sonic Rush is proof that bad games can be fun.

    1. spinny

      spinny

      Rush can be slightly fun sometimes as long as we're never talking about the bosses lol

    2. Sean

      Sean

      or Mirage Road, or Sky Altitude, or...

    3. Jingilator

      Jingilator

      I enjoyed Sonic Rush, though.

      Except for Altitude Limit.

  5. I love Sonic Adventure 

    1. Panda Claus
    2. Thigolf
    3. neezTHEhuman

      neezTHEhuman

      and no it's not nostalgia, was in my 20s when i played it for the first time

    4. TheOcelot
  6. Anyone know the dates for SAGE 2019?

    1. TheOcelot

      TheOcelot

      27th Sept to 4 Oct.

  7. Was there some recent fan backlash against Aaron Webber? 

  8. Anyone else thin Sonic Mania was a little too automated?

    1. Wraith

      Wraith

      It has more watch sonic go fast bits than normal but the level design was big and varied enough on the whole that i didn't mind it that much

    2. neezTHEhuman

      neezTHEhuman

      For a game that requires the player to explore for 100% completion, those parts were too frequent.

    3. TheOcelot

      TheOcelot

      What Wraith said. The automation isn't excessive but there were some unnecessary fast sections in some of the acts where you feel like a passenger.

    4. JezMM

      JezMM

      Eh, I'd say "requires the player to explore for 100% completion" is a little subjective.  It's not like the game demands you find every single special stage ring, just enough to collect all the emeralds.  If you get thrown into an automated section that prevents you from exploring an earlier portion of the level, it's not really that important unless you're on Titanic Monarch Act 2, y'know? (And even then, only in No Save Mode technically).  And just as an automated route can make you miss a special stage ring, so too can many non-automated routes.

      I definitely didn't mind them, there's like one or two that are overly long but even those ones are hardly the only route through the level.

    5. Sonic Fan J

      Sonic Fan J

      Strangely my only real grip with Mania is the same one I have with S3&K (though the automated routes are annoying) and that is that the levels are way to huge and time consuming. Unfortunately for me my preferences have always leaned more into the short but challenging to clear arcade mentality of the prior games and why I prefer the end of stage bonus stage ring to the in stage rings scattered everywhere. It just incentivizes me to play better more so than explore every square inch of a level so you can get Super Sonic faster which is hypocritical of me since I enjoy the freedom of being able to choose between both options to get the good ending of CD.

    6. Crow the BOOLET

      Crow the BOOLET

      Its no Sonic Advance 2 at least so there's that.

    7. Tracker_TD

      Tracker_TD

      The only instance I felt it was too automated was the bottom route of Studiopolis Act 2. That route is a disaster with anyone other than Mighty. Other than that though... not really, unless we're applying a really loose definition of automation. 

    8. JezMM

      JezMM

      I think the most notable automated section for me was the one near the end of Flying Battery where you spend like 30 seconds whizzing around the outside of the ship on those protruding U-shaped curves over and over again.  Just goes on a little longer than it probably needed to.  That's the one I always think of.

       

      I agree with Sonic Fan J though that I KIND of prefer the simplicity of the 50-ring challenge/end-of-stage entry point for special stages.  Just feels tidier in terms of pacing.  Going fast AND holding onto your rings is way more fun to me than going fast and exploring/performing a tricky route - especially considering reaching that special stage ring will result in your "going fast through the levels" activities coming to an immediate halt.

      Having said all that, almost hypocritically, finding a special stage ring after unlocking Super Sonic feels much lamer for not rewarding you with a whole mini level to play.  Meanwhile the absence of a special stage ring at the end of a stage doesn't feel lame in that same way since it was never necessary for you to hold onto your rings again - but managing to still feels good (assuming you are opting to not use Super Sonic after unlocking him lol).

    9. Wraith

      Wraith

      I like finding the ring special stages just fine since it's a fun value to manipulate on replays. It's fun to see how early I can earn Super Sonic and I like to see how many rings I can rack up at the end of the stage for the score more than I do time.

      That being said boy would I like the satisfaction of just passing the sign and finishing the level from Sonic 2 to come back. I wouldn't mind less bosses in general.

    10. Tracker_TD

      Tracker_TD

      Yeah, fewer bosses would be fine with me too. A lot of them just drag things out and they're my main complaint with Mania. 

  9. why isn't there much fanfiction for Crash Bandicoot? 

  10. Gamma's theme X MJ Human Nature 

     

  11. who still listens to this: 

     

  12. i bought physical copies  of the Mega Drive Sonic games just so i could stare at the cartridges.

  13. This will be the first Sumo Sonic kart racer I'll avoid. Incredibly disappointed with what I've seen.

  14. MJ song that sounds better as an instrumental: 

     

  15. listen to this

     

  16. MJ: 

     

    1. Monkey Destruction Switch

      Monkey Destruction Switch

      EEEEEEEEEEEEEEEEEEEEEE!!!!!! <3 <3 <3 <3 <3 <3 <3 <3 <3 <3

    2. neezTHEhuman

      neezTHEhuman

      That's my DAD!

  17. Hyped for this, hope they re-work the controls to match current gen while also retaining the option to switch to the original layout.
  18. Is Steve Lycett aka S0L involved in the development of Sonic Racing?

     

    1. The Tenth Doctor

      The Tenth Doctor

      We don't know yet.

    2. Tails spin

      Tails spin

      Sure why not

    3. Chili Dawg

      Chili Dawg

      if there is a god he will be

  19. You'll never walk alone! it's starting!

  20. Eggman's unofficial in depth biography. He had a difficult childhood and was heavily traumatised by his experiences in Vietnam.

     

    1. Supah Berry

      Supah Berry

      Yeah, yeah.

      It's a nice story, but I don't care for around the ending where Robotnik denys that his actions are bad. He's always proud to be Evil, and it's made pretty clear in the games that he's purposly trying to control the world.

       

      Plus having it take place on real Earth is not gonna fly well for some.

  21. Post a song you're into right now, can be from anything including VGM. Here's mine:

     

  22. Anyone heard of the 90's British acid house group 'Brand New Heavies?'

    1. Kiah

      Kiah

      Definitely! “Never Stop” is my jam!

    2. neezTHEhuman

      neezTHEhuman

      You'll love this too: 

       

  23. If you're an MJ fan the first 20 seconds of this video will be life affirming.

     

  24. Rate thim remix of 'Jam' 

     

    1. Monkey Destruction Switch

      Monkey Destruction Switch

      Pretty nice, I like it. :) It does take a bit too long to get going for my tastes though.

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