Azoo

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Azoo last won the day on January 26

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About Azoo

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    no food or movies? I'm outta here!

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  1. Dear Sega, how to make a Sonic game the majority of everyone would enjoy, in six reasonably easy steps: 1 ) Do not center a game's mechanics on something that will run dry quickly. Boost gameplay is fun, but it's probably the franchise's biggest problem for this very reason. Not only does it make for a game without much depth beyond mastering your reaction times, but also requires the developers to make too much level design / assets / content for stages that are 3-5 minutes long in length, in a game that with that alone would be roughly less than an hour long. Which brings us to.. 2 ) Do not resort to alternate gameplay styles, but do use other characters. I'm sure the biggest reason Sega keeps coming to this decision is simply because they need a way to pad out the game, as well as showcase better the content that they slaved over (only for the boost style to speed past it in 3 seconds). But regardless, no one walks into these games wanting to play different styles, and if they do then they're probably confused as to what kind of game they want to play. What you should do instead is give the player the option to play as other characters, because noone likes when you resort to giving us like three Sonics. For starters, take a page out of how Mania's doing it and give us the Triple Threat or something. And HEY, speaking of Mania.. 3 ) Reevaluate the core of your franchise's gameplay. No, not "speed", that's not a good answer. You wanna be that good good like your old peers, Zelda and Mario? Then revisit the mechanics that made your games work at the primetime of your franchise's life and actually do something with them, ya fucking dingus! Make Sonic roll again, he's a gosh darn hedgehog for chrissakes! And center the gameplay around that good ol' mo. Keep it simple, stupids. Just make your base sauce on this pizza be where Sonic uses slopes to pick up speed, and then rolling exaggerates that, and because you're a ball half the time you're kinda bouncy. Easy as shit, and everyone on God's green earth with a taste for good games loves it (or at least would be okay with it), so stop being dumb! And don't act like it's hard to do, because your first 3D game (Sonic Adventure) did it! And speaking of that.. 4 ) Stop automating your dang games, you trash emporium of a video game company. Everyone forgave you for it in the first one or two 3D games because you (and everyone else) were learning the ropes on how to make games in a new dimension. You've kept the crutch on for the past nearly 20 years now though, and it's only become apparent to ANYONE with eyes that it's a seriously awful idea to try to tout a franchise as an exhilarating example of speed and freedom whenever the player is not allowed ever to have control over their own movement in an area where it matters! Loops and big hills are obstacles / level geometry, not something to claim on your paycheck! 5 ) Give the player a sense of adventure. This is gonna be a rather controversial statement, but I don't think Sonic needs very complex or extremely well-written stories, no. Because let's be frank, the Adventure games didn't keep us gripped because of any sort of compelling writing. No, what Sonic excels at is the sense of adventure to his games, and if you take that out (like it has been quite a lot lately) then the fun is absent. Where's the excitement without feeling like you're progressing in a plot? The story should be where you're constantly traveling, discovering new things, encountering dangers that only escalate as the game goes on, and stakes that are raised at every turn. Make the tension between you and the Eggman Empire MEAN something. If there are no characters, no progression, not even the lightest bit of lore, then why would fans be so inclined to keep caring and progress? I mean, if your game was too good to drop, then sure, but knowing your past I wouldn't put my eggs in that basket. 6 ) Just put a lot of content into it. You got a lot of time left to fill in the blanks of the game with whatever else? Then if you're not polishing the game, put in new modes and random shit, I don't care. Missions, special stages, interacting with NPCs, multiplayer, chao gardens, collectables that give you unlockable art or music or videos or whatever, hell put in a kart racing mode or a mini golf mode or I don't care just do something that'll make me want to come back and play longer than the half hour it'll take to run through stages I wanna replay! ---------- I'm not even joking in saying that if a game came out that covered at least FIVE out of six of these bases, the grand majority would be happy. But will Sonic Team do any of these? Lol, nah. See y'all at E3.
  2. Run, jump and spin through vast 3D worlds with massive slopes, breathtaking views and intense adrenaline-pumping action, all in the hit new video game that will never exist courtesy of sonic team's ineptitude

    1. LongcrierCat

      LongcrierCat

      It's a total shame too. You'd think they'd be taking tons of notes on Green Hill Paradise Act 2 and Sonic Utopia and Breath of the Wild and applying that to their next game. 

    2. Strickerx5

      Strickerx5

      Well tbf those games and demos did come out well after Forces had already been in development. Also, to be perfectly honest, I can't see Sonic, on a technical level, being applied to an open world like that right now.

      I mean people call the boost levels a struggle to make... Now if it was a pc exclusive and Sega just went crazy with the budget then maybe.

    3. Josh

      Josh

      Open enviroments don't equal open world. Actually read what he's saying.

    4. Strickerx5

      Strickerx5

      There are still the same limitations, Josh. People want to act like things like Utopia and GHP with the high end industry shine are possible on a financial and technical level right now when everything we know of actual development of games higher than indie screams otherwise.

      I get it, those demos are awesome. Seeing them fully playable and realized means that they are possible in the single sense. But to bring that scale into a full on Sonic game takes time, money, tech, and frankly a level of skill I just can't believe Sega has at the moment.

  3. Something that I still think should be a mechanic in 3D Sonic games: transfers.

    In case it needs explaining, being able to hold a button while descending in the air, and transfer your positioning/camera angle to the nearest slope. This would make flowing between different surfaces much easier in 3D, and open up so much more possibility on how slopes can be used.

    1. Rusty Spy

      Rusty Spy

      Well it's not like levels have to be as intricate as a skate park, not to mention Sonic would be able to actually control himself in midair.

    2. Blacklightning

      Blacklightning

      Quote

      Well it's not like levels have to be as intricate as a skate park

      THEY SHOULD BE

    3. SenEDtor Missile

      SenEDtor Missile

      It really is odd that Sonic Team has never tried to take cues from Skateboard games for a rough idea on how to make a 3D Sonic game, considering that they pretty much have a lot of similar elements to an ideal Sonic game, albeit with the needed adjustments to be more platformerlike.

    4. Rusty Spy

      Rusty Spy

      I don't think it's necessary.

      Sonic CD had intricate level design and that was like knitting a sweater in a tumble dryer.

      @SenEDtor Missile

      Well Sonic Team and good ideas go together like Water and Oil.

    5. Blacklightning

      Blacklightning

      I dunno, I feel 3D games have a lot more leeway for it personally. Being intricate in 2D is hard because you literally have to focus everything in one direction, to the right - as long as you communicate pathways optimally 3D has no such restriction.

    6. The Deleter

      The Deleter

      The way that middle vid had the dude go flying completely off the beaten path in a jungle, only to find himself in another area, (possibly secret?) just reminded me how much fun finding secrets in open worlds with set paths can be...

      And now I'm sad again 😔 

      Edit: Oh wait it's literally two feet from the main path

      Lol I'm an idiot

  4. Lest you all forget what the third gameplay style will be.. just remember.

    You know it to be true. And even if you don't want to accept it, I'm sorry but it will happen.

    Just you wait.

    1. Dee Dude

      Dee Dude

      .....good. Have fun at E3!:)

    2. RosaRosaRosalina

      RosaRosaRosalina

      i'll get the nightcap and halogens just in case

    3. Indigo Rush
    4. Nepenthe

      Nepenthe

      I keep forgetting there's a third gameplay style and get stressed out whenever I remember it.

    5. Azoo

      Azoo

      i just hope y'all like making fan characters.

    6. Dee Dude

      Dee Dude

      If we did it in other games, I can sure as heck continue to do so here.

    7. Azoo

      Azoo

      in mass effect or skyrim, sure.

      i seriously want to ask you and whoever else if anyone at all (let alone the general public, whom is the majority of their reception/income) asked for it in a sonic the hedgehog game.

    8. Dee Dude

      Dee Dude

      to be fair, no one for asked it.

      but.....damn, i got nothing...

      im still gonna wait and see though. i like suprises.

    9. Azoo

      Azoo

      i know sonic is a series where a lot of people are bitter (sometimes for far too extreme reasons) and it makes people want to look on the bright side

      but sometimes there just isn't one. and it's not like this series is foreign to that, either.

    10. RosaRosaRosalina

      RosaRosaRosalina

      "bitter" is a major fucking understatement 

    11. Diogenes

      Diogenes

      i'm ready to suffer

  5. Nah, because even with it being Generations 2 in all but name, they'll run away from the "Buddy" character creator thing, and everything will fall to shit regardless of whatever twelve-directioned pandering they try to pull off in this game. But that's another can of worms to open once we get around to E3 2017, right boys? :^)
  6. For every place there should be a ramp or something to keep the flow going, they instead have a flat wall and a spring. And for every loop and slope there's a dash pad to precede it. And yeesh, that music. Releasing this the same year as (in fact after) Mania is downright hilarious. Good show, ST, loving the laughs.
  7. Idk what it is about the new Sonic footage, but 4 some reason this gives me a weird vibe. but for once I'm not going to go into a huge Episode over what's wrong with it, instead I'd rather just let some 1 else here do it instead.

  8. Tbh I can't really get tired of a green grass, checker / crazy patterned dirt, blue sky level trope. I love it dearly. I'm just tired of GHZ in particular being cloned over and over, usually worse looking than before (Windy Hill, not!GHZ in forces).

    1. Joseph Mello

      Joseph Mello

      I wonder if it was Emerald Hill the reactions would be better...

    2. Azoo

      Azoo

      Like, why not a stage like that but in the woods? Or in a big mountain valley, or a cascade? Or a water park variant? Or a floating in the sky one? Or one thats part ancient ruins?

      Theres so much you can do to not make it boring, and yet they will keep it boring every time lol.

    3. Joseph Mello

      Joseph Mello

      SEGA's definition of nostalgia: Use the first level of the first game and nothing more

    4. Chili Dawg

      Chili Dawg

      At this point I have to wonder if current Sonic Team has actually even played the classic games beyond GHZ

    5. Azoo

      Azoo

      You know i wouldn't be surprised if Sonic Team has a rule to never look back at the classic games because of some dumb "always look forward" mandate lol

    6. Joseph Mello

      Joseph Mello

      "Never Turn Back" from Shadow the Hedgehog

  9. Hey so if Forces reverses my current emotions about it on release then I will do an entire acapella album of Hunnid P's greatest hits. Guaranteed. 
    1. Azoo

      Azoo

      Be prepared for it not to happen, though.

    2. dwibs93

      dwibs93

      What would the criteria be?

      You like it personally or critical reception is positive?

    3. ProfessorZolo

      ProfessorZolo

      I'm more concerned about how you're defining "greatest hits".

      Doing Pumpkin Hill twelve times in a row is an acceptable proposition.

    4. OcelotBot

      OcelotBot

      I hold you to that XD

  10. We're back (a dinosaur's story). Don't screw it up.
  11. Sonic Forces (2017)

    1. Dejimon11

      Dejimon11

      OH MY GOD THAT'S WHAT IT REMINDS OF NOOOOOOOOOOO

  12. yet another thing decidedly not Sonic Forces

     

  13. sonic forces

  14. More things that decidedly aren't Sonic Forces