Azoo

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About Azoo

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    no food or movies? I'm outta here!
  • Birthday 03/30/93

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    art, music, games, food, traveling
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    Male
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  1. What I was getting at was that classic and modern are both the same "Sonic" and that the change was just cosmetic, as a way to tell when you're in past or present. There's no "move classic Sonic, then move modern Sonic, etc" involved, cuz that'd suck lol. It's more like "modern sonic sees a burned down bridge, goes classic sonic and crosses the bridge, you either can go back to the present version of the stage or stay in the past version until there's another obstacle that requires checking out the present version". Or maybe there's just an altogether different layout for you to mess with and lead to places one goes to but the other won't, kinda like how the different times do in CD. Idk, it's a thought. As for the second bit, i could see it working. Maybe not for a game as fast paced and constantly moving as Generations, but something at the speed and pace of an Adventure game should work pretty well with this, I imagine. I do see it would take a lot of work to make in a way that can mend well with Sonic level design though (kinda like them sticking to one style), which is why i have trouble seeing Sonic Team pulling it off, but oh well. I'm not a fan of that either. Which is why I mentioned that their gameplay would be identical and the only difference is the level layout, lol.
  2. The idea of a "Sonic CD 2" gave me a thought. What if modern and classic Sonic played identically (run-jump-spin, Spin Dash, homing attack, 3D stages with some 2D, etc), but you could switch between either at any time? You may say there's no reason for there to be two of them in that case, but hear me out. If Eggman were to be time-jumping all over the place and doing world conquest in multiple time zones at once, imagine playing as one Sonic in one time and the other in another; modern Sonic runs in the present time, press Y or something, suddenly classic Sonic in the past. Same gameplay, different visuals/level layout. Now imagine that certain places have different routes depending on the point in time (for example, a bridge in the past may be torn down in the future, or a bridge in the future may not be made yet in the past), and think of what could be done with that in situations where there's lots of damage done in one zone or the other, or like dodging obstacles or taking routes that are exclusive to one time or the other. There's never a change or separation in gameplay, instead the dynamic level design and switching between timelines is the game's big "gimmick". Not like Sega would ever do that, but I think that'd be awesome if they did.
  3. guys GUYS, what if (what if!!) Mario can now just jump potentially forever as long as he has enough mushroom energy in his gauge
    and levels are just really tall, and you use the bumpers and triggers to change the pitch/yaw of your jump arc

    1. Chili Dawg

      Chili Dawg

      that sounds like the 2016iest thing ever

      hooray for nintendo being too stuck in the past, el oh el

  4. To answer the OP: A lot of the old people in the Adventure-06 era got fired, others got moved around / eventually found their way back in through other means, new young recruit (many which grew up as Sonic fans IIRC) were added to the team, and Sega gave them a big budget and marketing campaign to push as hard as they could that the series wasn't dead. This gave Sonic Team huge ambitions, and we got developer's blogs that talked about working on the Hedgehog Engine, creating the concept art / translating it into the game, interviews with specific members of the team, and other things that shown that they really were putting all the love they could into this. Everyone developing Unleashed seemed legitimately happy about it and eager to show people what it felt like to work on it; a thing the company hadn't done since Sonic Adventure. The only problem is that, going unfiltered, Sonic Team made half the game about an alternate gameplay style wrapped around a bizarre concept in itself, and then put an overwhelming amount of focus on it in the marketing, leading to an all-around disaster on their behalf. That said, I don't believe the quality of nearly anything in Unleashed made for a bad game (except for the Tornado sections...), and I do feel like the amount of hate it got was extremely unwarranted, but I also couldn't blame people for being so turned off from such strange ideas in the first place. I believe a 'Sonic World Adventure' with no Werehog and twice the daytime levels would've been so far better received than what we got with Unleashed that it (rather than Colors) would've been seen as Sonic's big "return to form" or whatever. And maybe we'd be in a timeline right now where Sonic's public perception is far less sour, since people would've seen Sonic's fall from grace quickly picked back up (what could've been) rather than dug deeper down (what we got), but there's no way to really know that would've been the case. Can't time travel and all, you know.
  5. This is still probably my favorite post I've ever done, where I (and Sean, at like 3am probably) wrote the series finale for the Pokemon anime

  6. Remember last night's revelation with Max Goof being Rayman all along

    WELL WHO SAID I WAS DONE

    tumblr_inline_oc4b45h8pu1qifosk_540.png

    tumblr_inline_oc4b4i21XN1qifosk_540.png

    1. Indigo Rush
    2. Mikyeong

      Mikyeong

      you rock! don't ever change.

    3. BenderMania
    4. 风之Klonoa
    5. Dee Dude

      Dee Dude

      Azoo is on a roll here.

  7. IDK I just adored seasons 1 - 3 or so of Pokemon and by 4 or 5 I realized the show was basically over for me. Guess I got burned at an early age from wanting to care about the characters and any sort of plot or anything at all, and then realizing it was just gonna be the same schlock every episode, every season. Also, Misty leaving only for May to replace her was kinda my sign that I really was done caring about it for good. Brock leaving for season 2 and then returning was one thing (as everyone had only been there 1 season beforehand, tho it was nice to see him back in 3), but Misty was there for 5 seasons and I saw her just as much of a main character as Ash at that point, for whatever reason.

    So maybe that's why I'm kinda cold to it and don't understand/care that much about what happened in XY. I'm kinda used to Pokemon making you care and then either not doing anything to further it or ripping it out from right under you, which is why after a million seasons later (and apparently some pretty good season like in D/P or XY) I still just don't care and remain unsurprised lol.

    1. Lord-Dreamerz

      Lord-Dreamerz

      Yeah once the company decided everybody except Ash was replaceable was when I started noticing how bad the show was getting. If they are going to get rid of the others then they just replaced Ash too and have a whole new cast every season or 2 just like the games & manga.

    2. Azoo

      Azoo

      Like, in season 1 I knew that Ash wasn't the best trainer. He was a total goof that got mad too easy, and then was hit by the finale with a harsh reality that he barely even made it into the league and lost in the quarterfinals, only to realize that his mentality shouldn't be all but winning.

      By season 2 he and Misty travel to Orange Islands, and despite more goofiness, Ash kinda has his comeuppance as a trainer, where he gets good Pokemon and becomes a much better trainer. Also, he and Misty's friendship becomes a lot less subtle towards romantic implications, ESPECIALLY with the season 2 movie (Pokemon 2000).

      By season 3, Ash and Misty head to Johto and end up getting with Brock again, and it almost felt like a fresh restart that would lead to him to doing MUCH better than before and potentially becoming pokemon champion, but then like..

      The series never got there, and the episodes became the epitome of formulaic, and the characters developed at a snail's pace. Yeahhhh...

    3. Zaysho

      Zaysho

      The writers need to be fired and changed up. I've never had an issue with Ash being the main character, and I don't think getting rid of him will "fix" the problems with the anime. On the other hand, I will admit it would free things up and remove things from the status quo we don't particularly need anymore, though I also think if they stopped making regional League tournaments Ash's end goal and gave him a new purpose outside of it (while still collecting badges and maybe entering to see where he stands, but not making him winning a central part of his reasons for traveling around) or otherwise just pulled their heads out of their asses, it'd be a better show. But because they rely so heavily on the Leagues, and because they probably think by letting him win he'll automatically stop training or doing anything (uh, he's a shonen hero, plz), they have to pull shit to make all of Ash's efforts look wasted. The writers need to fucking go.

  8. I'm glad the writing got better and I'm sorry it got your hopes up, but in a show that's essentially "Don't Break the Status Quo" i learned in about the Johto series that the show was intentionally not going anywhere for the sake of eternal marketability lol to young children lol.

    1. Azoo

      Azoo

      Why did i say lol twice 

      Oh wellol

    2. VEDJ-F
    3. Rusty Spy

      Rusty Spy

      You know what they say; If you don't expect anything you'll never be let down.

       

      Someone should've told that to the writing staff

    4. Soniman

      Soniman

      THEY GAVE US HOPE, THEY FOOLED US, THEY LIED

    5. Dejimon11

      Dejimon11

      So wait what you're saying is that kids shouldn't be able to reach their dreams and achieve greatness? 

    6. Azoo

      Azoo

      What im saying is don't put faith in the opposite of the inevitable, folks. It's one thing for something like Sonic to eventually get good again. It's another when a series does and always has gone out of it's way to stick to the status quo, even if everything they've done to stick to it has had negative lasting effects.

      Also Deji, they taught that lesson millions of seasons ago lol. Best to come to terms with it in some way.

    7. Indigo Rush

      Indigo Rush

      Does this mean Amourshippers are going to get super salty soon

    8. Dejimon11

      Dejimon11

      That's a terrible lesson to teach to kids

    9. Rusty Spy

      Rusty Spy

      You don't understand.

      From Episode 1 of this season they made it clear that Ash was going hard this time and was determined to win the league more than ever, and by the time he reaches it he's got himself the strongest team he's ever had in the whole series, and even a ridiculously overpowered super transformation mode for Greninja that's essentially his win button and makes it the finals, farthest he's ever gotten in the series.

      All the pieces were in place and everything was set up for Ash to actually win this one. Status quo or no the writers were really setting everyone up to expect Ash to win and they pulled the rug out right from under everyone's feet.

    10. Azoo

      Azoo

      I mean I guess

      but idk at the same time if I have too much empathy for it. Like, it would've been rad if Ash won, but no matter HOW hype the show gets you, I've known for ages what their true intentions are for this show, so it surprises me and upsets me 0%, even after all the build up

      I mean dick move on their part, but the biggest thing all this leaves me wondering is "why are you guys still giving the pokemon anime the time of day after eleventy billion seasons when you know what's gonna happen"

    11. Dejimon11

      Dejimon11

      Because it seemed like they finally got their shit together actually were giving character development and making use care for the story

    12. Rusty Spy

      Rusty Spy

      I don't watch the show either, but from what everyone's been saying it's the best it's ever been, Ash included. This time more than ever there was legitimate suspense. It wasn't that much of a foregone conclusion from the amount of build up this league had.

    13. Azoo

      Azoo

      I thought that at the very beginning of the series, when the characters were fresh and we didn't know where their stories were going. I thought Ash was gradually getting better, Misty was progressively opening up more to Ash, TR was eventually gonna hit the big time OR become good guys and etc etc etc etc... and look where that went

      And sure it could've got better than EVER before and the stakes could've been high and whatnot, but Ash's goal in the series is to become a pokemon master / champion / whatever, and since they will never remove him or his pikachu (or Team Rocket) from being the main characters, they will do whatever it takes to keep him and the other returning characters in line so that by the next season around he can come back... and probably relearn everything about pokemon again because they've retooled the show again to yet another new audience and once again cycled out characters you'd learned to care about over time.

      I mean the show had to remind you at SOME point that it's here forever and won't change itself. It may have thrown longtime or more seasoned fans a bone by making itself more well put together than before, but it's got a quo to fill and money to make.

    14. Indigo Rush

      Indigo Rush

      Didn't Ash win the Orange Island League?

    15. Dejimon11

      Dejimon11

      That doesn't fucking count that wasn't even a real league. The only major accomplishment he made was winning the Battlefrontier something most people who played the games haven't even done. 

    16. Rusty Spy

      Rusty Spy

      Let's put it this way.

      The XY season is the Sonic 4 of the Pokemon anime.

    17. Indigo Rush

      Indigo Rush

      @Dejimon11

      He took down a Dragonite. I think it counts.

    18. Dejimon11

      Dejimon11

      Woah woah let's not go that far Rusty. At least XY is actually good

  9. a889f19a41c9efef6a8bb6a281cda56f.png

    4f38c5ca09f6697cd5d199914a9765b2.png

    1. Kabalni

      Kabalni

      "64 Things Wrong with Sonic"

      "Really Freakin' Clever"

      >ded

    2. Dee Dude

      Dee Dude

      64? But Sonic ain't Nintendo!

    3. Marcello

      Marcello

      You mock, but their points are really freakin' clever.

    4. Wraith

      Wraith

      That's just ridiculous. I could come up with double that off the top of my head

    5. KHCast

      KHCast

      That's pretty generous 

    6. Azoo

      Azoo

      for real though

      I'm honestly not sure what every big league youtuber is trying to achieve now with their Hot Take™ on "how it all went wrong" with Sonic, especially the ones that result to saying the series was never really good (which is to say, all of them)

      Like I get it, random 3mil subscriber Youtube celebrity, you grew up exclusively on super nintendo and got mad that kids on the playground liked Sonic 2 or 3K better than mario world. Apparently every other youtube celebrity was in your exact same shoes so we really don't have to hear anymore of the same shitty complaints egoraptor's made every time he's picked up a controller lmao

       

       

    7. Mikyeong

      Mikyeong

      it's beneficial to talk about how sonic is bad, that is how they get revenue.

    8. Soniman

      Soniman

      This is late but Azo your salt towards big name youtube star dumping on Sonic seriously gives me life, because its so relatable lol

  10. e42.png

    Guys I just wanted you to know that me, my friend Isa and two other people acting like idiots in a chatroom led to the creation of this meme several months ago

    one which went viral on tumblr and shared on every website ever

    20f9a02f9999ed57b7c25e858db9fdf5.png

    it also got a know your meme page

    http://knowyourmeme.com/photos/1010842-street-fighter

    BUT THATS NOT EVEN THE BEST PART

    IT GOT SO POPULAR THAT SOMEONE MADE AN AMIIBO OF IT

    LOOK AT THIS!!!!!!!!

    WE ARE LEGENDS

    1. Kabalni

      Kabalni

      Damn Azoo, you memed well! I'm proud of you!

    2. w00tkins

      w00tkins

      Amazing!! I'm so proud :')

    3. Dee Dude

      Dee Dude

      beautiful...

    4. Tara

      Tara

      I'm glad we put you thorugh college for this.

    5. KHCast

      KHCast

      I'm online friends with a memer! I feel so important now 

    6. Kabalni

      Kabalni

      Yoh KH, I'm a memer too; you know. Got muh certification right here.Mydankestmeme.png

    7. Fusionwatch

      Fusionwatch

      I thought it was gonna be a one pnch man meme but this is still hilarious

  11. tumblr_oc38v0T7ic1qk8cxqo1_500.jpg

    tumblr_oc38v0T7ic1qk8cxqo2_500.png

    BEHOLD!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

    1. Ferno

      Ferno

      i have beheld

    2. TCB

      TCB

      I'm beholding my need to puke

    3. Celestia

      Celestia

      I don't understand and I'm not even sure if I want to

    4. DaBatGuy

      DaBatGuy

      Currently holding all the bees. Fingers hurt. What do?

    5. Ferno

      Ferno

      it would behoove you to behold. it would befall you to ignore. i beseech thee, become betrothed with what your eyes be seeing lest things get wild up in here

    6. Dee Dude

      Dee Dude

      eh, saw it before in my head.

    7. Tara

      Tara

      I didn't think it was impossible,but you improved one of my faovorite movies ten thousand times over.

  12. Well I'm bringing this topic back, with a new idea: What if we tried blending all three of the major Sonic styles together? Classic, Adventure and modern in a big fusion? Would it work? Here's my attempt. Cue that controller scheme thing I did earlier in the topic (but with the new moveset!) Here we make use of Sonic's three main abilities in all of his games: running fast (Dash), jumping around (Jump), and rolling into a ball (Spin). Walk/Run: Movement feels like a Sonic Adventure game; with nearly the same top speed and acceleration/deceleration rate as SA1, and similar turning radius as SA2. The only difference is that when reaching top running speed, steering smoothens out like in Unleashed, so that you don't veer off in wild directions when pushing forward + left or right. Jump: Sonic jumps in a ball. Pretty straightforward, really. It has nearly the same jump height, strength and air resistance as in SA2. Sonic can also jump towards a wall and wall-jump just like in the boost titles. When near an enemy or object in mid-air, a reticle will appear over it, allowing Sonic to use the homing attack. The homing attack has about the same range as it's Sonic Colors incarnation, and when not near an enemy or object, it works as a double jump like from Lost World. Spin: Sonic's main attack; a replacement for the slide (and a return of the classic move). Spinning allows Sonic to keep his flow while hitting enemies, slip through tight spaces, and is even initiated the same way as sliding in Unleashed/Colors/Gens-- hold the B button to stay in it, let go to uncurl. However, beyond that, the move works exactly how it does in the classic games. The roll can coast along the ground much longer than the slide normally would, and when hitting a downward slope, watch Sonic pick up lots of speed, possibly even speeds near/beyond the boost in Unleashed/Gens if used wisely in the level design. In the air, pressing the button does the Bound Attack, which works just like it does in Sonic Lost World (3 bounces and then done). However, if used in contact with a sharp or concave slope, it will transfer into a spin much like how the stomp will do the same for the slide in Unleashed/Colors/Gens. Use this to pick up stupid speed! Dash: Sonic emits after-images and a puff of smoke as he gradually accelerates from whatever speed he was previously moving (in about 1-3 seconds, tops) into a higher speed that's closer to Unleashed's top running speed. Here his movement (like in Unleashed/Gens) is a lot more stiff than normal running, and will require the drift and quick step moves to steer well in 3D areas. You can also dash in the air, but the strength is only about as much as a jump dash from Sonic Colors. Dashing still works on a gauge that drains energy, but unlike with the boost in previous games, the Dash gauge drains at a very quick rate. Also, because it moves in an accelerative manner, dashing (despite still making you invulnerable) will actually slow down and have to re-pick up pace some if it comes in contact with enemies and objects, or even with steep uphill inclines. For these reasons, you have to learn where and how to use it (like in corridors, straightaways or long stretches) and spare it as much as possible, and try collecting as many rings as you can during usage to keep it going! Quick Step: Press the bumpers to quick step. It works just like in the boost games, but also where it works as a rail switch like in ShTH and Unleashed. That's about all there is to know there! Drift: Drifting, at a lower (non-dash) speed, feels kind of like a tight lean like in Sonic R (or like holding the camera in the direction you're turning in Unleashed). It doesn't pull you in this huge curvature, but it still works and feels fine for lower movement. When using the Dash, however, the drift feels a lot more like what we know it as in the boost games (particularly Generations). You lean hard and swerve in this huge semi-circle, which really helps get you around corners that'd be too hard to make otherwise at that speed. Lastly, there's actually a spin-drift you can do by holding the spin while drifting. It looks just like the drift in Generations, but instead of feeling identical to the Dash's drift, it actually decelerates to an eventual halt when used. The reason why is because, like in Sonic Riders, it launches Sonic off with a quick speed boost (like a mini Spin Dash!). Special: On the top face button is room for a bunch of extra context-specific abilities. Whether that be picking up / dropping objects, talking to NPCs, pushing / pulling a block, or even using a less-used move like the Lightspeed Dash, this is where it'd probably be placed. ........ Now, after all is said and done, there's a lot of shit going on in this idea. Do I think it could work? Actually after thinking about it, yeah it absolutely can. The styles in the Sonic series may have huge differences, but I think this is a decent compromise.. But maybe with a few of the ideas, I got a little too carried away. Oh well, just shooting the breeze here. lol
  13. 1b5a9d33907c80463f27d8464db14a3b.png

    Decided to play with this idea again: the whole 'classic/Adventure/boost' hybrid thing. Here we make use of Sonic's three main abilities in all of his games: running fast (Dash), jumping around (Jump), and rolling into a ball (Spin).

    Walk/Run: Movement feels like a Sonic Adventure game; with nearly the same top speed and acceleration/deceleration rate as SA1, and similar turning radius as SA2. The only difference is that when reaching top running speed, steering smoothens out like in Unleashed, so that you don't veer off in wild directions when pushing forward + left or right.

    Jump: Sonic jumps in a ball. Pretty straightforward, really. It has nearly the same jump height, strength and air resistance as in SA2. Sonic can also jump towards a wall and wall-jump just like in the boost titles.

    When near an enemy or object in mid-air, a reticle will appear over it, allowing Sonic to use the homing attack. The homing attack has about the same range as it's Sonic Colors incarnation, and when not near an enemy or object, it works as a double jump like from Lost World.

    Dash: Sonic emits after-images and a puff of smoke as he gradually accelerates from whatever speed he was previously moving (in about 1-3 seconds, tops) into a higher speed that's closer to Unleashed's top running speed. Here his movement (like in Unleashed/Gens) is a lot more stiff than normal, and require the drift and quick step moves to steer properly. You can also dash in the air, but the strength is only about as much as a jump dash from Sonic Colors.

    Dashing still works on a gauge that drains energy, but unlike with the boost in previous games, the Dash gauge drains at a very quick rate. Also, because it moves in an accelerative manner, dashing (despite still making you invulnerable) will actually slow down and have to re-pick up pace some if it comes in contact with enemies and objects. For these reasons, learn where and how to use it (like in corridors, straightaways or long stretches) and spare it as much as possible, and try collecting as many rings as you can during usage to keep it going!

    Spin: Sonic's main attack; a replacement for the slide (and a return of the classic move). Spinning allows Sonic to keep his flow while hitting enemies, slip through tight spaces, and is even initiated the same way as sliding in Unleashed/Colors/Gens-- hold the B button to stay in it, let go to uncurl. However, beyond that, the move works exactly how it does in the classic games. The roll can coast along the ground much longer than the slide normally would, and when hitting a downward slope, watch Sonic pick up lots of speed, possibly even speeds near/beyond the boost in Unleashed if used wisely in the level design.

    In the air, pressing the button does the Bound Attack, which works just like it does in Sonic Lost World (3 bounces and then done). However, if used in contact with a sharp or concave slope, it will transfer into a spin much like how the stomp will do the same for the slide in Unleashed/Colors/Gens. Use this to pick up stupid speed! 

    Quick Step: Press the bumpers to quick step. It works just like in the boost games, but also where it works as a rail switch like in ShTH and Unleashed. That's about all there is to know there!

    Drift: Drifting, at a lower (non-dash) speed, feels kind of like a tight lean like in Sonic R (or like holding the camera in the direction you're turning in Unleashed). It doesn't pull you in this huge curvature, but it still works and feels fine for lower movement.

    When using the Dash, however, the drift feels a lot more like what we know it as in the boost games (particularly Generations). You lean hard and swerve in this huge semi-circle, which really helps get you around corners that'd be too hard to make otherwise at that speed.

    Lastly, there's actually a spin-drift you can do by holding the spin while drifting. It looks just like the drift in Generations, but instead of feeling identical to the Dash's drift, it actually decelerates to an eventual halt when used. The reason why is because, like in Sonic Riders, it launches Sonic off with a quick speed boost (like a mini Spin Dash!).

    Special: On the top face button is room for a bunch of extra context-specific abilities. Whether that be picking up / dropping objects, talking to NPCs, pushing / pulling a block, or even using a less-used move like the Lightspeed Dash, this is where it'd probably be placed.

    1. Adamabba

      Adamabba

      I really like that bounce to roll idea. It's kinda like the dropdash actually

    2. Indigo Rush

      Indigo Rush

      Now this is the GOOD STUFF right here

    1. Crow the BOOLET

      Crow the BOOLET

      (O++O)

      Neat!

    2. Strickerx5

      Strickerx5

      If this movie is made and isn't good I will lose all faith in humanity.

    3. Gabe

      Gabe

      que pasa?!

    4. Azoo

      Azoo

      HOW IS THIS REAL

      2016 IS CRAZY AS SHIT, MAN

    5. Dejimon11

      Dejimon11

      So what you're saying is that there's a change this could be good? 

    6. Gregzilla

      Gregzilla

      optimism heightened

    7. CottonCandy

      CottonCandy

      Now this is interesting..

  14. You've taken this as other members attacking your opinions and showing obvious bias to one thing or the other. But the only thing I and others in here have been saying was actual analysis of the gameplay styles. If you don't see what the big deal is between these styles, then okeydoke, you have your reasons. But you can't just brush off arguments against broad statements as personal attacks, especially if you took it that way enough to act condescending in retort. If people see holes in your argument, then they will argue it. It's debate. That's community life on a message board for you, especially one with as much traffic as one like ours. And with that, now we can move on. Continuing it wouldn't be a good idea for any party here.