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azoo

Retired Staff
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azoo last won the day on December 6 2019

azoo had the most liked content!

About azoo

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    see ya

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    art, music, games, food, traveling
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    Male
  • Country
    United States
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    space

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  1. The only three stories I consider to have significant places in the narrative is Sonic, Knuckles and Gamma. Sonic because yeah, Knuckles because the entire game's backstory, and Gamma because we get an "inside looking out" glimpse of Eggman's empire. That said, the other three also contribute small chunks to each of those plots (making them also valid) so you might as well have all six playable. Should you need to play all six of their stories to get the ending? Uh I don't know, probably not, but also it'd feel weird if you didn't. Caught between a rock and a hard place on that decision.
  2. My argument for Big's gameplay used to be that I'd prefer it to be made into a traditional platformer. That consisted of the (already brought up) idea that his fishing hook was a grapple and his big size / shape made him tumble down slopes automatically for cartoonish effect. I like both of these ideas, but ultimately it just reminds me of two bigger things: one that I want to see Tangle in the main series to better utilize this, and two that I really just want another Billy Hatcher game. But nah, my biggest argument now for Big is to just make the fishing levels easy as hell. Or well, easier. Make Froggy much easier to spot, make the fishing part less of an exercise in tedium (nobody came here for an authentic fishing experience, like the idea or not), and maaaybe intersperse some platforming between Big and the fishing area. Just.. make it quick and painless. Big's levels shouldn't take anyone's time or energy. It should just make you chill and laugh.. even if you gotta get all the emeralds and gems.
  3. 7-9 levels of a well designed game with two acts each, hub worlds, a competent plot and some fun timewaster elements (ie chao garden, foodstuffs, missions etc). 

    it feels like a pipe-dream

    1. Polkadi~☆

      Polkadi~☆

      feels like the best of all things sonic (structure-wise), and would be a decent length to play

    2. azoo

      azoo

      i feel like it shouldn't even be that huge to ask for / expect a thing like that. its wild that the realistic expectation for sonic now is "maybe a few levels" and thats it lol

    3. Polkadi~☆

      Polkadi~☆

      it's pretty bad, huh? a basic expectation for every other game is a huge asking for sonic

    4. Jack at the Cinema

      Jack at the Cinema

      Last time it happened was 9 years ago. Crazy to think.

    5. Soniman

      Soniman

      I miss the days where we got two full acts and then 4 Short filler acts per level as much as people didn't care for that set up because now It's just ALL short filler acts 💀💀💀

    6. TheOcelot

      TheOcelot

      If there's enough main levels long enough/lots of multiple routes with plenty replay value we wouldn't need shorter filler acts or extra missions.

      Something like Sonic 3K zone style and story progression but as a full 3D game (no 2D) would be ideal IMO.

    7. Blue Blood

      Blue Blood

      I don't know why Sonic Team decided that Sonic games needed a bunch of filler acts. Unleashed was the first to include them. It had them in droves, but they were relatively fun challenges that didn't encroach on the main gameplay. If anything, they actually added to it. And due to the nature of the medal system, the filler acts were almost completely optional and required you to seek them out.

      Colours did not need six acts per world. It's a short game even with its filler acts, but fuck are they unfun. Colours is where the trend of "gimmicky, mini acts built on top of existing acts to really pad out the game" began. Generations filler acts weren't great, but were fortunately fairly optional. Lost World's and Forces' were all absolute garbage. In the case of Forces, the amount of whiteboxing and reused assets in the main stages made the bulk of the levels feel like filler.

    8. Jack at the Cinema

      Jack at the Cinema

      Generations did it best, I agree, they need to be optional. Also the best compromise for those who complain about games being too short: extra content, non-forced way.

    9. Blue Blood

      Blue Blood

      Generations did it best, but still not well. Small gimmick acts that repurpose the original acts by chucking a bunch of blocks everywhere isn't fun 

    10. Jack at the Cinema

      Jack at the Cinema

      I don't think that's the issue, the problem IMO is that they weren't fun because they were freaking easy, no challenge at all, same for the ranking system. I don't mind the gimmick stuff because it's what these extra acts are supposed to bring: something different and optional, just design them well and you'll see how fun they are.

    11. Blue Blood

      Blue Blood

      They were absurdly easy (apart from the Modern Sonic mission with Vector), but being easy really wasn't the issue. They were messy. You just retread old ground there are random floating chunks of level everywhere that don't flow or compliment the existing design. It's cheap and nasty, and obviously designed to be for content. The moment that these filler acts stop being designed in the cheap is the moment they stop being filler.

  4. Best case scenario: They remake it and it's everything you've ever wanted. Worst case scenario: They remake it and while they deliver on the visuals/music (as it goes), it plays horribly and/or has horrible cutscenes. Fans put it in their own engine, slap the not-good-but-servicable dialogue into dubs over the cutscenes and it's good now. It's a win-win. There's nothing to lose!
  5. sonic ova south island theme anonymous_guy_dancing.gif

  6. 24659cd616439f5b33595a6c51b06732.jpgmods are asleep post sonic tier list

    1. Strickerx5

      Strickerx5

      hey hey HEY, wtf do you think you're do-

      *Sees SA1 and Unleashed's placement*

      ok then, carry on

    2. Sean

      Sean

      Swap Sonic 1 and 2's placements

    3. Soniman

      Soniman

      My annoyance at heroes tier placement is trumped by my surprise at Colors' so I'll just nod approvingly 

    4. tailsBOOM!

      tailsBOOM!

      IMHO Sonic 1 is by far the most overrated, especially the original release

    5. Chili Dawg

      Chili Dawg

       I agree... mostly

  7. SONIC UNLEASHED SHOULD'VE HAD CHAO GARDENS.

    gaia chao. werehog chao. chao wearing hats and clothing from each continent. 

    All the things you gave to prof pickle for.. some reason.. could've been things you gave the chao instead (just let him archive all the music, concept art and videos tbh).  You could've either used the EXP you built up in a level on your own stats or your chao's stats.

    i mean the game already had ridiculous replay value, can you imagine what chao gardens could've been for that game? shit woulda been doubled.

    1. azoo

      azoo

      in other news, new chao gardens might just be the biggest wad of cash sega has refused to make ever. s'baffling

    2. Zaysho

      Zaysho

      But I'd be accidentally boosting into my Chao all the time...

    3. Celestia

      Celestia

      ^It could have the same controls as the (town) hubs.

    4. JezMM

      JezMM

      For some reason I just have the most vivid image of the Werehog in a crowd of chao doing swiping attacks and all the chao flipping into the air and back down again with the exact same physics as the tiny little boxes you can swipe in some of the Apotos storage rooms to get Unleashed meter energy.

  8. Gee. It sure is boooring around here.

    1. Crow the BOOLET

      Crow the BOOLET

      Mah boi! This is peace is what all true warriors strive FOR!

    2. Monkey Destruction Switch

      Monkey Destruction Switch

      You know, that quote has the same energy as "*sigh* I wonder where Sonic is?"

    3. Soniman

      Soniman

      True dat 

    4. TheOcelot

      TheOcelot

      The calm before the storm

    5. azoo

      azoo

      the storm that won't begin for probably six or so months unfortunately

    6. Blue Blood

      Blue Blood

      Plenty of time to get an umbrella then. I reckon it's going to be a shitstorm.

    7. Thigolf

      Thigolf

      Eh, more like two and a half months, probably

    8. Kuzu

      Kuzu

      No news is good news as far as I'm concerned 

    9. Perkilator

      Perkilator

      @Monkey Destruction Switch I JUST WONDER WHAT SONIC’S UP TO

    10. Pelvic WOO! engine

      Pelvic WOO! engine

      Awesome Chaotix!

    11. Indigo Rush

      Indigo Rush

      Really? From like, 1995?

  9. sonic adventure will never get remade because remaking sonic adventure would be a good thing

    1. azoo

      azoo

      "but what if remake bad????"

      ez. fans take assets and put it in a fan-made framework/engine. it'll be done within a month after it comes out. there's no losing to this it's all win-win and thats why it will not happen capeesh

    2. Strickerx5

      Strickerx5

      hmm

      welp, no lies here, carry on

    3. McGroose

      McGroose

      Fans have had Forces on PC for years. It still sucks no matter what you download for it.

    4. Supah Berry

      Supah Berry

      They'll put Devuno on it and make it permenant, and anyone who tries to do their own SA1 remake outside the will immediately receive a C&D and a $5000 fine. 

    5. Blacklightning

      Blacklightning

      Eh. Sega can't get SA1 right even when they're just doing a direct port, nevermind doing it from the ground up.

      also hey Azoo been a while

  10. bout time this begins already

  11. been looking forward to SRB2 2.2 for ages only to find out they went out of their way to make the game even less friendly to anyone who wants to play with a gamepad. tried bringing it up to them on the forums and they ignored everything I asked/suggested lol. nice 👌

    1. azoo

      azoo

      visuals and music are the best they've ever been and the level design for most of the levels is the best i've ever seen in a 3D sonic game, some of the best i've seen in a 3D platformer. too bad they want you to play it like a TPS. lol

      And btw you can turn analog mode back on with a console command (press ~ and then type configanalog on) but the fact that it's hidden in the first place is baffling. what kind of keyboard&mouse elitism is up with the srb2 team? and they claim they removed it due to it "severely handicapping players" but the only reason it handicaps anyone is because there is no right stick camera control in that mode; something they could fix but would rather use as an excuse to scrap it altogether.

      seriously, what gives? they even tried to suggest to me to abandon face buttons and use bumpers/triggers instead to jump and spin. like.... what?? no fuck off this aint mirrors edge lmao

    2. Supah Berry

      Supah Berry

      The Bane of Sonic Team's existence, ladies and gents

    3. Sean

      Sean

      I always found the default camera to be best suited for the controller (just map jump and spin to shoulder buttons while you move with left and camera with right) but I didn't realize they straight up removed analog mode. As much as I don't like playing SRB2 with a controller, removing options for those who may want them doesn't benefit anyone. What a bizarrely dumb omission.

    4. Sean

      Sean

      lol I didn't see the part where you mentioned the devs already suggested that to you. Mine wasn't said in a way like "uhh just do this it's objectively better than the other way" but because wrestling with analog control was a pain in the ass for me in older versions and I had to experiment with the other camera to find a comfortable set up for myself.

    5. azoo

      azoo

      the only two reasons i can think is either A ) they actively want you to find gamepad tedious so you end up using kb&m instead or B ) they think their reinvention of the wheel is the superior translation of 3D sonic gameplay or something to what sa1/2 (and any other 3D platformer) did and want you to reevaluate how you play sonic games.

      both POVs of which would come from being a community that plays its own game in a vacuum for 20 years, and neither of which are good or reasonable things to do. lol

    6. Sean

      Sean

      I think SRB2 is pretty fantastic and 2.2 imo managed to shoot straight past the majority of Sega's own efforts but it's just a way of 3D Sonic, not the way.

      I'm pretty against a few of the deliberate design choices myself, such as not having a homing attack move for Sonic (seriously, it is REALLY hard jumping on enemies in SRB2) or having Tails fly by tapping the jump button rather than holding it down like in SA1. Stuff like this feels like the game adheres too much to the classic scheme to a fault.

    7. azoo

      azoo

      yeah i agree with you. srb2 does a lot of things right! which is why it pains me so much about this other stuff. (the homing attack thing especially.. i can't wait til mods work right with this version so i can get that set up).

      and oh no i getcha about the control thing, you're fine. it's a good workaround, but it's not ideal. my prob with them is that they don't care about if it's ideal or not since what's ideal to them is not using it at all, which is... no why.

      i just don't get it, since analog control works great if not with it's only caveat being how they designed the camera work in that mode (you can't rotate with anything but the bumpers, right stick does nothing, you can't recenter the camera). and since they just implemented camera orbiting into the current playstyle, can't they just... do that in analog mode too? what's stopping them?

      it just reads as that they just really want people to buy into their mantra that they understand 3D sonic better than the other attempts and you should abandon the desire to play it like a traditional sonic game; a conclusion one can only come to after being both extremely pretentious about classic Sonic, and being too used to the DOOM engine. lol That, or they care about how analog mode affects deathmatch mode a little too much.

    8. azoo

      azoo

      idk i might be reading into it too much. but it sucks when the devs act like this and it actively shoves the game further into a niche. I tolerate it at best but i wish i could get others to enjoy this game, but in an age where there's been sooo much advancement on what a good 3D platformer is like and how you control it (oft with a gamepad) the game locks itself into obscurity and/or noone caring much to play what's a really well designed game otherwise lol

    9. Sean

      Sean

      It's one of those games where I feel it's totally fair to not like it due to the control scheme, so it's disappointing that they've only limited options over time rather than expand them and improve on existing ones. It's the freaking Doom engine, there's a lot you can do with it and trying to rework analog mode shouldn't be as tall of an order as the devs make it out to be.

    10. Solister

      Solister

      Thought I was the only one who felt the new controller sucks.

      Well, as a Doom map maker for 7 years now, I see (and pretty much believe) most of the time they spent was with map drawing, because it's not hard to do something mediocre in Doom (And subsequently SRB2), though do a map worth of real game, takes time. With my personal experience, I would dare do Green Flower Act 1 from the stretch with current modding technology, takes at least, a month (Maybe 2 weeks if you work on it non-stop).

      It's not bad and definitely is a game which deserves much praise as Sonic Mania. I also have to agree that Homing Attack isn't good here (Which is not called homing attack, though I don't remember its name). But yeah, the maps (as far as I played) are very pretty and the new design seems awesome. I haven't tested if it's possible to still play the game with the usual arrows, it really sounds a dumb idea play Sonic as a 3rd person shooter (Even Doom with chasecam is a bad idea).

      But yeah, I recognize their effort and it's always awesome to see it keep forward. I think I'll miss the old SRB2 though I also can't wait (And haven't tested) if old wads works on the game and if our current modding tools (Both Doom and SRB2) still work on them.

    11. Sean

      Sean

      Quote

      The problem with analog mode is that it initially appears better, as it superficially appears to act like the more traditional SA1/2 style of control scheme, but it doesn't. This means that players who encounter it often switch to it because it's a familiar control scheme, without knowing that it actively handicaps anyone using it. Thus they'd turn it on, get frustrated playing the game because of it, and then rage on the internet about how bad SRB2's controls are while wondering why in hell the game is popular to begin with.

      Just looking through that thread on the forums and the irony of this statement is that it's a response to people in that topic complaining that analog is gone because that's what they're used to and they prefer it over the M&KB scheme, which in itself frustrates them because SRB2 doesn't play like a normal platformer at all. So does that mean it's preferable to turn away new players who don't like the M&KB scheme instead? Because that's what I see most people complaining about regarding this game rather than simply analog itself sucking.

    12. azoo

      azoo

      His line of thinking just seems so backwards and absolutely unwilling to listen to criticism on it. And they claim it was after extensive discussion, but with who? People who were used to playing it with M&KB? People who've been playing the game for years, including it's online mp modes that use that format a lot more? Was anyone they asked people who weren't already SRB2heads?

      It's not like I haven't seen the people in the community make fun of people for not using M&KB controls; it's a pretty blatant bias. lol

      It's horribly one-sided and closed-minded of an assessment, to me, for him and the other devs to refuse going further with it. Talk about actively shoving your hard work and effort into something more esoteric than it deserves to be.

  12. Image

    Image

    Image

    c63ac1422260db77078b20cf49698cfc.png

    1. Supah Berry

      Supah Berry

      So Solaris is now a Babylonian deity? 

    2. Ellipsis-Ultima

      Ellipsis-Ultima

      Not gonna lie seeing Mephiles as a bird is weird

  13. day 178 on rewriting sonic 06... day 178....

    1. Soniman

      Soniman

      I'm genuinely curious. What is the appeal of this game that keeps brining people back to it? 

    2. Supah Berry

      Supah Berry

      (pant, pant)

      THREE YEARS

       

       

      I'VE BEEN REWRITING FOR THREE YEARS

       

       

      AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA

    3. Waveshocker Sigma

      Waveshocker Sigma

      PLEASE STOP. OW. PLEASE STOP, Ivo~

    4. Zaysho

      Zaysho

      The real-time fan dub is the only rewrite we need tbh

    5. Sean

      Sean

      CAN'T RUN FROM ME NOW, GAMER GIRL

    6. Waveshocker Sigma

      Waveshocker Sigma

      Indeed. I especially love what it did for Elise's character.

      Eggman: Hehehe, back in my lair once more...How many times are you gonna run? I've captured you seventeen different times!

      Elise: I feel like...it's gonna be at least eighteen.

      Eggman: -just stares in dead silence-

    7. Sean

      Sean

      "The caucasity of this bitch..."

    8. Waveshocker Sigma

      Waveshocker Sigma

      "You thought you could get AWAY, Gamer Girl. You thought that you could fuckin' ESCAPE ME, Gamer Girl! But my IQ is too HIIIIG--"

    9. Ryannumber1gamer
    10. Polkadi~☆

      Polkadi~☆

       "I've been told how to think about the ocean when I'm stressed. And I'm lookin' at that, and I'm real stressed. I'm just gonna go meditate, imma think of the ocean. Bye guys, imma peacin' out, I'll let you deal with this."

      "...Ma'am, you're the RULER OF THIS KINGDOM, YOU HAVE TO ACT."

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