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Status Updates posted by azoo

  1. 7-9 levels of a well designed game with two acts each, hub worlds, a competent plot and some fun timewaster elements (ie chao garden, foodstuffs, missions etc). 

    it feels like a pipe-dream

    1. Polkadi~☆


      feels like the best of all things sonic (structure-wise), and would be a decent length to play

    2. azoo


      i feel like it shouldn't even be that huge to ask for / expect a thing like that. its wild that the realistic expectation for sonic now is "maybe a few levels" and thats it lol

    3. Polkadi~☆


      it's pretty bad, huh? a basic expectation for every other game is a huge asking for sonic

    4. Jack at the Cinema

      Jack at the Cinema

      Last time it happened was 9 years ago. Crazy to think.

    5. Soniman


      I miss the days where we got two full acts and then 4 Short filler acts per level as much as people didn't care for that set up because now It's just ALL short filler acts 💀💀💀

    6. TheOcelot


      If there's enough main levels long enough/lots of multiple routes with plenty replay value we wouldn't need shorter filler acts or extra missions.

      Something like Sonic 3K zone style and story progression but as a full 3D game (no 2D) would be ideal IMO.

    7. Blue Blood

      Blue Blood

      I don't know why Sonic Team decided that Sonic games needed a bunch of filler acts. Unleashed was the first to include them. It had them in droves, but they were relatively fun challenges that didn't encroach on the main gameplay. If anything, they actually added to it. And due to the nature of the medal system, the filler acts were almost completely optional and required you to seek them out.

      Colours did not need six acts per world. It's a short game even with its filler acts, but fuck are they unfun. Colours is where the trend of "gimmicky, mini acts built on top of existing acts to really pad out the game" began. Generations filler acts weren't great, but were fortunately fairly optional. Lost World's and Forces' were all absolute garbage. In the case of Forces, the amount of whiteboxing and reused assets in the main stages made the bulk of the levels feel like filler.

    8. Jack at the Cinema

      Jack at the Cinema

      Generations did it best, I agree, they need to be optional. Also the best compromise for those who complain about games being too short: extra content, non-forced way.

    9. Blue Blood

      Blue Blood

      Generations did it best, but still not well. Small gimmick acts that repurpose the original acts by chucking a bunch of blocks everywhere isn't fun 

    10. Jack at the Cinema

      Jack at the Cinema

      I don't think that's the issue, the problem IMO is that they weren't fun because they were freaking easy, no challenge at all, same for the ranking system. I don't mind the gimmick stuff because it's what these extra acts are supposed to bring: something different and optional, just design them well and you'll see how fun they are.

    11. Blue Blood

      Blue Blood

      They were absurdly easy (apart from the Modern Sonic mission with Vector), but being easy really wasn't the issue. They were messy. You just retread old ground there are random floating chunks of level everywhere that don't flow or compliment the existing design. It's cheap and nasty, and obviously designed to be for content. The moment that these filler acts stop being designed in the cheap is the moment they stop being filler.

  2. sonic ova south island theme anonymous_guy_dancing.gif

  3. 24659cd616439f5b33595a6c51b06732.jpgmods are asleep post sonic tier list

    1. Strickerx5


      hey hey HEY, wtf do you think you're do-

      *Sees SA1 and Unleashed's placement*

      ok then, carry on

    2. Sean


      Swap Sonic 1 and 2's placements

    3. Soniman


      My annoyance at heroes tier placement is trumped by my surprise at Colors' so I'll just nod approvingly 

    4. tailsBOOM!


      IMHO Sonic 1 is by far the most overrated, especially the original release

    5. Chili Dawg

      Chili Dawg

       I agree... mostly


    gaia chao. werehog chao. chao wearing hats and clothing from each continent. 

    All the things you gave to prof pickle for.. some reason.. could've been things you gave the chao instead (just let him archive all the music, concept art and videos tbh).  You could've either used the EXP you built up in a level on your own stats or your chao's stats.

    i mean the game already had ridiculous replay value, can you imagine what chao gardens could've been for that game? shit woulda been doubled.

    1. azoo


      in other news, new chao gardens might just be the biggest wad of cash sega has refused to make ever. s'baffling

    2. Zaysho


      But I'd be accidentally boosting into my Chao all the time...

    3. Celestia


      ^It could have the same controls as the (town) hubs.

    4. JezMM


      For some reason I just have the most vivid image of the Werehog in a crowd of chao doing swiping attacks and all the chao flipping into the air and back down again with the exact same physics as the tiny little boxes you can swipe in some of the Apotos storage rooms to get Unleashed meter energy.

  5. Gee. It sure is boooring around here.

    1. Crow the BOOLET

      Crow the BOOLET

      Mah boi! This is peace is what all true warriors strive FOR!

    2. Monkey Destruction Switch

      Monkey Destruction Switch

      You know, that quote has the same energy as "*sigh* I wonder where Sonic is?"

    3. Soniman


      True dat 

    4. TheOcelot


      The calm before the storm

    5. azoo


      the storm that won't begin for probably six or so months unfortunately

    6. Blue Blood

      Blue Blood

      Plenty of time to get an umbrella then. I reckon it's going to be a shitstorm.

    7. Thigolf


      Eh, more like two and a half months, probably

    8. Kuzu


      No news is good news as far as I'm concerned 

    9. Perkilator


      @Monkey Destruction Switch I JUST WONDER WHAT SONIC’S UP TO

    10. Pelvic WOO! engine

      Pelvic WOO! engine

      Awesome Chaotix!

    11. Indigo Rush

      Indigo Rush

      Really? From like, 1995?

  6. sonic adventure will never get remade because remaking sonic adventure would be a good thing

    1. azoo


      "but what if remake bad????"

      ez. fans take assets and put it in a fan-made framework/engine. it'll be done within a month after it comes out. there's no losing to this it's all win-win and thats why it will not happen capeesh

    2. Strickerx5



      welp, no lies here, carry on

    3. McGroose


      Fans have had Forces on PC for years. It still sucks no matter what you download for it.

    4. Supah Berry

      Supah Berry

      They'll put Devuno on it and make it permenant, and anyone who tries to do their own SA1 remake outside the will immediately receive a C&D and a $5000 fine. 

    5. Blacklightning


      Eh. Sega can't get SA1 right even when they're just doing a direct port, nevermind doing it from the ground up.

      also hey Azoo been a while

  7. bout time this begins already

  8. been looking forward to SRB2 2.2 for ages only to find out they went out of their way to make the game even less friendly to anyone who wants to play with a gamepad. tried bringing it up to them on the forums and they ignored everything I asked/suggested lol. nice 👌

    1. azoo


      visuals and music are the best they've ever been and the level design for most of the levels is the best i've ever seen in a 3D sonic game, some of the best i've seen in a 3D platformer. too bad they want you to play it like a TPS. lol

      And btw you can turn analog mode back on with a console command (press ~ and then type configanalog on) but the fact that it's hidden in the first place is baffling. what kind of keyboard&mouse elitism is up with the srb2 team? and they claim they removed it due to it "severely handicapping players" but the only reason it handicaps anyone is because there is no right stick camera control in that mode; something they could fix but would rather use as an excuse to scrap it altogether.

      seriously, what gives? they even tried to suggest to me to abandon face buttons and use bumpers/triggers instead to jump and spin. like.... what?? no fuck off this aint mirrors edge lmao

    2. Supah Berry

      Supah Berry

      The Bane of Sonic Team's existence, ladies and gents

    3. Sean


      I always found the default camera to be best suited for the controller (just map jump and spin to shoulder buttons while you move with left and camera with right) but I didn't realize they straight up removed analog mode. As much as I don't like playing SRB2 with a controller, removing options for those who may want them doesn't benefit anyone. What a bizarrely dumb omission.

    4. Sean


      lol I didn't see the part where you mentioned the devs already suggested that to you. Mine wasn't said in a way like "uhh just do this it's objectively better than the other way" but because wrestling with analog control was a pain in the ass for me in older versions and I had to experiment with the other camera to find a comfortable set up for myself.

    5. azoo


      the only two reasons i can think is either A ) they actively want you to find gamepad tedious so you end up using kb&m instead or B ) they think their reinvention of the wheel is the superior translation of 3D sonic gameplay or something to what sa1/2 (and any other 3D platformer) did and want you to reevaluate how you play sonic games.

      both POVs of which would come from being a community that plays its own game in a vacuum for 20 years, and neither of which are good or reasonable things to do. lol

    6. Sean


      I think SRB2 is pretty fantastic and 2.2 imo managed to shoot straight past the majority of Sega's own efforts but it's just a way of 3D Sonic, not the way.

      I'm pretty against a few of the deliberate design choices myself, such as not having a homing attack move for Sonic (seriously, it is REALLY hard jumping on enemies in SRB2) or having Tails fly by tapping the jump button rather than holding it down like in SA1. Stuff like this feels like the game adheres too much to the classic scheme to a fault.

    7. azoo


      yeah i agree with you. srb2 does a lot of things right! which is why it pains me so much about this other stuff. (the homing attack thing especially.. i can't wait til mods work right with this version so i can get that set up).

      and oh no i getcha about the control thing, you're fine. it's a good workaround, but it's not ideal. my prob with them is that they don't care about if it's ideal or not since what's ideal to them is not using it at all, which is... no why.

      i just don't get it, since analog control works great if not with it's only caveat being how they designed the camera work in that mode (you can't rotate with anything but the bumpers, right stick does nothing, you can't recenter the camera). and since they just implemented camera orbiting into the current playstyle, can't they just... do that in analog mode too? what's stopping them?

      it just reads as that they just really want people to buy into their mantra that they understand 3D sonic better than the other attempts and you should abandon the desire to play it like a traditional sonic game; a conclusion one can only come to after being both extremely pretentious about classic Sonic, and being too used to the DOOM engine. lol That, or they care about how analog mode affects deathmatch mode a little too much.

    8. azoo


      idk i might be reading into it too much. but it sucks when the devs act like this and it actively shoves the game further into a niche. I tolerate it at best but i wish i could get others to enjoy this game, but in an age where there's been sooo much advancement on what a good 3D platformer is like and how you control it (oft with a gamepad) the game locks itself into obscurity and/or noone caring much to play what's a really well designed game otherwise lol

    9. Sean


      It's one of those games where I feel it's totally fair to not like it due to the control scheme, so it's disappointing that they've only limited options over time rather than expand them and improve on existing ones. It's the freaking Doom engine, there's a lot you can do with it and trying to rework analog mode shouldn't be as tall of an order as the devs make it out to be.

    10. Solister


      Thought I was the only one who felt the new controller sucks.

      Well, as a Doom map maker for 7 years now, I see (and pretty much believe) most of the time they spent was with map drawing, because it's not hard to do something mediocre in Doom (And subsequently SRB2), though do a map worth of real game, takes time. With my personal experience, I would dare do Green Flower Act 1 from the stretch with current modding technology, takes at least, a month (Maybe 2 weeks if you work on it non-stop).

      It's not bad and definitely is a game which deserves much praise as Sonic Mania. I also have to agree that Homing Attack isn't good here (Which is not called homing attack, though I don't remember its name). But yeah, the maps (as far as I played) are very pretty and the new design seems awesome. I haven't tested if it's possible to still play the game with the usual arrows, it really sounds a dumb idea play Sonic as a 3rd person shooter (Even Doom with chasecam is a bad idea).

      But yeah, I recognize their effort and it's always awesome to see it keep forward. I think I'll miss the old SRB2 though I also can't wait (And haven't tested) if old wads works on the game and if our current modding tools (Both Doom and SRB2) still work on them.

    11. Sean



      The problem with analog mode is that it initially appears better, as it superficially appears to act like the more traditional SA1/2 style of control scheme, but it doesn't. This means that players who encounter it often switch to it because it's a familiar control scheme, without knowing that it actively handicaps anyone using it. Thus they'd turn it on, get frustrated playing the game because of it, and then rage on the internet about how bad SRB2's controls are while wondering why in hell the game is popular to begin with.

      Just looking through that thread on the forums and the irony of this statement is that it's a response to people in that topic complaining that analog is gone because that's what they're used to and they prefer it over the M&KB scheme, which in itself frustrates them because SRB2 doesn't play like a normal platformer at all. So does that mean it's preferable to turn away new players who don't like the M&KB scheme instead? Because that's what I see most people complaining about regarding this game rather than simply analog itself sucking.

    12. azoo


      His line of thinking just seems so backwards and absolutely unwilling to listen to criticism on it. And they claim it was after extensive discussion, but with who? People who were used to playing it with M&KB? People who've been playing the game for years, including it's online mp modes that use that format a lot more? Was anyone they asked people who weren't already SRB2heads?

      It's not like I haven't seen the people in the community make fun of people for not using M&KB controls; it's a pretty blatant bias. lol

      It's horribly one-sided and closed-minded of an assessment, to me, for him and the other devs to refuse going further with it. Talk about actively shoving your hard work and effort into something more esoteric than it deserves to be.

  9. Image




    1. Supah Berry

      Supah Berry

      So Solaris is now a Babylonian deity? 

    2. Ellipsis-Ultima


      Not gonna lie seeing Mephiles as a bird is weird

  10. day 178 on rewriting sonic 06... day 178....

    1. Soniman


      I'm genuinely curious. What is the appeal of this game that keeps brining people back to it? 

    2. Supah Berry

      Supah Berry

      (pant, pant)








    3. Waveshocker Sigma

      Waveshocker Sigma


    4. Zaysho


      The real-time fan dub is the only rewrite we need tbh

    5. Sean



    6. Waveshocker Sigma

      Waveshocker Sigma

      Indeed. I especially love what it did for Elise's character.

      Eggman: Hehehe, back in my lair once more...How many times are you gonna run? I've captured you seventeen different times!

      Elise: I feel like...it's gonna be at least eighteen.

      Eggman: -just stares in dead silence-

    7. Sean


      "The caucasity of this bitch..."

    8. Waveshocker Sigma

      Waveshocker Sigma

      "You thought you could get AWAY, Gamer Girl. You thought that you could fuckin' ESCAPE ME, Gamer Girl! But my IQ is too HIIIIG--"

    9. Ryannumber1gamer
    10. Polkadi~☆


       "I've been told how to think about the ocean when I'm stressed. And I'm lookin' at that, and I'm real stressed. I'm just gonna go meditate, imma think of the ocean. Bye guys, imma peacin' out, I'll let you deal with this."

      "...Ma'am, you're the RULER OF THIS KINGDOM, YOU HAVE TO ACT."

  11. past few days has been friends arguing about rewriting 06 which is fun and very good

    1. azoo


      "how do you rewrite 06" you ask? badly but you try your best

  12. the poll

    1. Your Vest Friend

      Your Vest Friend

      Not until December 12th. 

    2. Soniman
    3. azoo


      hey you brought it up. you break it you bought it. whoever smelt it dealt it. whoever found it browned out. you snoze, you lowse. you sleep, you weep. you nappa, you get slappa. you slumber, a cucumber. you catch up on some zeds, you get out of my heads. you slumber

  13. bogamon

    1. Waveshocker Sigma

      Waveshocker Sigma

      Isn't there a Digimon called that?

    2. blueblur98
  14. me when:










    1. azoo
    2. azoo
    3. JosepHenry


      finally someone who can appreciate ART.

      And the superior soundtrack (not nostalgia bias from pc version promise)

    4. Strickerx5


      genesis cn act 2 is still more banging but the other two are pretty good

  15. 1191763ea758f1407b31d7dc276e3b06.png

    bokkun is good

    1. Ferno


      i still can't believe he was voiced by a dude in the dub

    2. Zaysho


      That doesn't look like Coconuts

    3. Jango


      Hey, you're back!

  16. lol

    1. BlueSpeedsterYT


      welcome back on a horrible time, please go back to sleep

    2. Thigolf



    3. LongcrierCat


      Welcome back. The fanbase is imploding. 

    4. Blue Blood

      Blue Blood

      No, @Thigolf thats just his body. He's still dead on the inside where it really counts.

    5. Nina Cortex Jovahexeon

      Nina Cortex Jovahexeon

      Hey Azoo. Had blast, Ultimately Smashing Bros with ya yesterday.

    6. TheOcelot


      Our lord and master returns!

    7. Thigolf


      Aren't we all, Blue Blood, aren't we all

    8. Supah Berry

      Supah Berry

      Please continue to trample Sega with Sonic Islands and other projects in hopes that one day they finally get their's.

  17. Dla1z1-UUAArrdN.jpg

    Sonic Islands' SAGE 2018 demo is out! Check it out. Download is in the video's description.

    All credit for this build's major assets (programming, game and level design, modeling) goes to Steve Taylor / ShtankTank. Tho I will say I helped with game planning, (lots of) beta testing, level concept art, and that nice logo up there.

    If everything is recieved well enough, I'll get to join Steve on stretching our muscles in making something a bit more ambitious. 😎 In the meantime, enjoy sage2018 boyos.

    1. TCB


      Our savior

    2. Waveshocker Sigma

      Waveshocker Sigma

      Oh neat. I've been hearing about this. Time to finally try it out.

    3. Rusty Spy
    4. TheOcelot



      You and Steve have done a fantastic job. I had a lot of fun playing the demo and experimenting. Lots of positives. Keep at it!

      Image result for batman thumbs up


    1. Supah Berry

      Supah Berry




    2. PaulyBFromDa303


      Back from the dead, are we?

  19. Star Wars: The Last Jedi

    1. LongcrierCat


      It's a really good movie that nerds hate for some reason.

    2. blueblur98


      did you just-

      did you sign in to your account just to post this

    3. Wraith


      Star Wars Episode VIII

    4. Speederino


      Star Wars Episode VIII: The Last Jedi

    5. KHCast



    6. Adamabba
    7. Shaddy Zaphod
    8. Nina Cortex Jovahexeon

      Nina Cortex Jovahexeon

      One of my favorite HISHE episodes.

  20. >Blaze gets top priority beside tails, knux and amy

    > lemur girl actually looks great

    > Sonic's probably not gonna join the resistance 


    1. Marcello


      I was surprised about it being Blaze, too, but I guess it really shouldn't. Of all the post-Classic characters she seems to be the most well-received one. Even on places like NeoGaf/Resetera I often see people talking about how much they like her.

    2. Kuzu


      I'm pretty sure Blaze isn't going to be a regular, so I wouldn't get used to it.

    3. RedFox99


      Hopefully she isn't worfed like in the comics.

  21. real talk: if mario went a whole decade and a half of being pretty dang bad, them dropping it to move in a direction more focused on matching it's previous qualities would be nothing but a good thing.

    (granted that doesn't mean throwing away every idea they could come up with during that time, but yall should all know that good and well)

    1. Dr. Mechano

      Dr. Mechano


      Paper Mario's been bad for half a decade, at least; It's high time that subseries abandons its sticker-focused direction and goes back to being a real RPG again.

  22. Oh yeah guys, look at this

    1. Show previous comments  1 more
    2. The Deleter

      The Deleter

      NO WAY



    3. TheOcelot


      Dear Sonic Team this is how you make good and fun physics.



    4. Blue Blood

      Blue Blood

      Sonic Team couldn't possibly play that with its lack of boosters and scripts.

    5. The Deleter

      The Deleter

      @TheOcelot: Azoo didn't make this tho :V


    6. azoo


      that's right, I didn't

      alone, that is (all programming cred to partner-in-crime steve taylor / shtanktank)

      see yall @ sage 2018

    7. Ferno


      runnin it back again with that good shit

    8. The Deleter

      The Deleter

      YO WHAT

      YO WHAT

    9. TheOcelot



      Image result for intrigued gif


    10. Shiguy


      People have suggested before that Sonic should be taking inpiration from other things to form a consensus of understanding how to translate genesis level design into a 3D enviroment. Utopia demonstrates the physics this demonstrates how to translate a focus enviroment with those physics, and i'm not saying they should steal EVERYTHING from this but if this were a different Sonic Team i'd probably say "Look at this, get an idea of what X games do, look back at a previous attempt at physics based 3D, work on it godammit, work on it"

    11. Wraith


      This is his engine guys

      and yeah I'd say it feels a little better than Utopia. gasp

    12. SonicWind


      Great work, the both of you. Definitely gonna try this.

    13. Inkling Cooper

      Inkling Cooper

      @azoo Is there a download link to try this?

    14. azoo


      not yet. won't be for a good long time. give it roughlyyyyy.. a year.

      i'll update every now and then though. sorry for the wait, i've got too much irl to worry about this all the time like i used to. adulting and career carving, and all

      it will be worth it though. i promise.

    15. MegasonicZX


      Oh man azoo, I didn't know you were part of the dev team for this, good job man, you guys are doing a great job.

    16. JosepHenry


      The camera seems weird.

      Otherwise it seems to work well. Good job! Gonna try it by myself.

    17. Inkling Cooper

      Inkling Cooper

      So, will this be a complete game eventually, or is it just a test?

    18. Diogenes


      oh yes, this is the good stuff

    19. TheOcelot


      Looking forward to it, azoo

    20. azoo


      demo with a few levels and features. can't promise much.

      also this is actually a lot farther along than just this video, this is outdated by a good two weeks. anyways s'all i got, i'll update when we both agree to share new things from here on out. peace


    21. Ferno


      @azoo so you technically understandably left this forum due to forces and to focus on your original stuff, but you're also now keeping a foot in the fanbase door to try and keep momentum based platforming alive in hopes that sonic team will see it some day? Mad respect from me tbh. Most of us just talk and talk, but this is putting action behind that talk. Just don't let it affect work on your original projects too much and maintain a balance. As always I'm rooting for you from afar in all you do.

    22. azoo


      thanks dude. really <3

      honestly i can't let this be undone because this subject has been itching me for years and years. sonic hasn't been what i and others have wanted it to be for a very long time (if in some ways, ever), and noone (especially sonic team) is going to fix that for me. so, it's a DIY project at this point to make it come true, one that i ran from for a good few years after it failed the first time, and here i am doing it again because i can't get away until the itch has been scratched lmao

      oh well. shtanktank and i will do our best to make something (even if it goes unfinished), just to say it's been done. fingers crossed it turns out palatable.

    23. Alex2Beta


      Shit, that looks really good, even got a wall run!

    24. Indigo Rush

      Indigo Rush

      You've already heard this from me in person, but


      I believe in you

      This is great

      I loved this

      It's perfect

      Don't let your dreams be dreams

    25. Indigo Rush

      Indigo Rush

      @Joseph Henry with the lot of fangane projects like this, especially in pre alpha stages like this, the camera is not automated and is controlled manually by the devs.  

    26. Osmium


      It's people like you that give me faith in fans controlling Sonic's future 

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