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azoo last won the day on December 6 2019

azoo had the most liked content!

About azoo

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    see ya

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  1. 7-9 levels of a well designed game with two acts each, hub worlds, a competent plot and some fun timewaster elements (ie chao garden, foodstuffs, missions etc). 

    it feels like a pipe-dream

    1. Polkadi~☆


      feels like the best of all things sonic (structure-wise), and would be a decent length to play

    2. azoo


      i feel like it shouldn't even be that huge to ask for / expect a thing like that. its wild that the realistic expectation for sonic now is "maybe a few levels" and thats it lol

    3. Polkadi~☆


      it's pretty bad, huh? a basic expectation for every other game is a huge asking for sonic

    4. Jack out of the comics!

      Jack out of the comics!

      Last time it happened was 9 years ago. Crazy to think.

    5. Soniman


      I miss the days where we got two full acts and then 4 Short filler acts per level as much as people didn't care for that set up because now It's just ALL short filler acts 💀💀💀

    6. TheOcelot


      If there's enough main levels long enough/lots of multiple routes with plenty replay value we wouldn't need shorter filler acts or extra missions.

      Something like Sonic 3K zone style and story progression but as a full 3D game (no 2D) would be ideal IMO.

    7. Blue Blood

      Blue Blood

      I don't know why Sonic Team decided that Sonic games needed a bunch of filler acts. Unleashed was the first to include them. It had them in droves, but they were relatively fun challenges that didn't encroach on the main gameplay. If anything, they actually added to it. And due to the nature of the medal system, the filler acts were almost completely optional and required you to seek them out.

      Colours did not need six acts per world. It's a short game even with its filler acts, but fuck are they unfun. Colours is where the trend of "gimmicky, mini acts built on top of existing acts to really pad out the game" began. Generations filler acts weren't great, but were fortunately fairly optional. Lost World's and Forces' were all absolute garbage. In the case of Forces, the amount of whiteboxing and reused assets in the main stages made the bulk of the levels feel like filler.

    8. Jack out of the comics!

      Jack out of the comics!

      Generations did it best, I agree, they need to be optional. Also the best compromise for those who complain about games being too short: extra content, non-forced way.

    9. Blue Blood

      Blue Blood

      Generations did it best, but still not well. Small gimmick acts that repurpose the original acts by chucking a bunch of blocks everywhere isn't fun 

    10. Jack out of the comics!

      Jack out of the comics!

      I don't think that's the issue, the problem IMO is that they weren't fun because they were freaking easy, no challenge at all, same for the ranking system. I don't mind the gimmick stuff because it's what these extra acts are supposed to bring: something different and optional, just design them well and you'll see how fun they are.

    11. Blue Blood

      Blue Blood

      They were absurdly easy (apart from the Modern Sonic mission with Vector), but being easy really wasn't the issue. They were messy. You just retread old ground there are random floating chunks of level everywhere that don't flow or compliment the existing design. It's cheap and nasty, and obviously designed to be for content. The moment that these filler acts stop being designed in the cheap is the moment they stop being filler.

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