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azoo

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  1. Thumbs Up
    azoo got a reaction from Milo in azoos art   
  2. Thumbs Up
    azoo got a reaction from iambitter21 in Sonic Spitball - Part Two!   
    I found his concept of level progression brilliant and his general ideas for gameplay absolutely fantastic. Good stuff all around.
    However, I found a lot of his button mapping and need to redesign some moves altogether (such as the homing attack) completely unnecessary, feeling like an (albeit well-intentioned) attempt to make Sonic's controls simpler, when in reality all they do is remove the clarity of what the game's basics are.
    (Note: I'm not saying my ideas are better than his, neither am I stating that this makes a definitively better Sonic game. Like him, I'm just flowing off of what I think would make a better game to translate Sonic into 3D, so uhh... hear me out.)
    Soooo, let's begin on that.
    BUTTON PLACEMENT
    To begin, putting nearly every action on a bumper/trigger while leaving all face buttons to the jump feels kind of pointless. Sure, I can see it as his answer to adapt the classic games' "jump only on every face button" idea, but it isn't really removing all you need to do as much as pushing it somewhere else; in fact to buttons that are way out of the way and don't emphasize the importance of one of the most major moves in the game (rolling).
    Thinking with "left finger, left thumb, right finger, right thumb" is smart, but once again, misguided. Barely anyone accidentally stumbles into a different function on B, X or Y when their intention was to press A; and neither does anyone ever really use the left trigger/bumper on a controller (which is why most games assign to it much smaller things, like camera centering or simply the same thing the other bumper/trigger does). For that reason, I feel like the button placement needs a major reassessment.
    ROLLIN' AND (SPIN) DASHIN'
    And while rolling/Spindashing certainly would feel comfortable on a trigger, I can't help but say it doesn't put enough focus on it like sharing at least one of the face buttons would. I think it (the hold charge Spindash and roll move) needs a spot on there somewhere, while I imagine a manual crouch/roll would be more appropriate for a trigger.
    On a related note, he mentioned removing uncurling would make the roll less abusable, but in my opinion removing it only makes exiting it infinitely more tedious than it should be. The only plus you get from uncurling is regained control, but that's at the expense of losing the exaggerated acceleration and invulnerability to enemies, so why is that function removed other than to mimic the 2D games?
    And speaking of that..
    HOMING ATTACK / INSTA SHIELD BOOGALOO
    I feel like trying to hold onto concepts that suit a 2D plane much better (the Insta-shield) and trying to place the Homing Attack on an odd button combination (hold LB+ tap RB??? what??) just needlessly muddles up something that'd be perfectly fine, otherwise.
    Sure, the Insta-shield is more rewarding than the Homing Attack in it's current form, and could be really good fun when mastered in a 3D title. But it feels like that instead of fine tuning the Homing Attack's pace breaking issues while tackling what makes it so OP, we're trying to take the problem and (once again) push it somewhere else. Which doesn't even address how broken making it usable on the ground is, since that combined with the immense momentum you build and/or retain from it gives the move such little drawbacks that it makes just jumping or rolling into something sort of redundant. And you could argue that it requires you to be at running speed first, but to get to that speed takes little to no time to do.
    I would rather keep the Homing Attack as the secondary jump move, with some tweaking that allows it to retain some forward/vertical movement depending on how much you had before you homed into the enemy (no speed / little height = straight up small bounce, a lot of speed = a lot of forward movement, a lot of height = bigger rebound). 
    This would result in an ability that feels like a middle ground between the classic bounce and the standard Homing Attack. Oh yeah, plus his comments on how it should have shorter and smaller range. Oh yeah, and a reticle. Yeah. Simple and effective, and cleans up a lot of that aforementioned muddle.
    AND FINALLY, SPECIAL FUNCTION THINGS
    I feel like his control layout is missing a focus on doing extra things, such as pushing/pulling objects, picking up / dropping items, talking to people, or doing super context-sensitive things (like the Light Dash). While his gameplay layout doesn't require this and this at most is a nitpick, I'd personally make room for a button like this so that there can be times in the game to take advantage of this.
    "Azoo, that's a lot of nagging. Are you sure you agree with him on a lot of things?"
    Good question. lol
    And yeah, to reaffirm, I really do. REALLY. I love how his ideas for the gameplay are to emphasize fluidity, to revive the classic mechanics of rolling down slopes to increase speed and to retain inertia off ramps and inclines, and to make levels that incorporate these elements in a way that emphasizes exploration and rewards skillful flow and platforming with extreme speed. If there's anything I can disagree with there, it'd be on how the levels kind of need a sense of linearity to let the player know where they're going, but he's on point otherwise.
    I also love the idea of wall running and his way of implementing it into the game's controls, even if I believe it should be on bumpers instead of the left trigger (hug the side of the controller = hug the side of a wall. Makes sense, no?).
    I fully agree with him in that Sonic should jump the nostalgia hurdle and have a aquadynamic swimming ability much like Majora's Mask 3D + the Drill Wisp. And I also of course agree that the Sonic Advance 2 'boost mode' returning is a smart decision that could make for some seriously good speedrunning if taken proper advantage of. Oh yeah, and A+ on the "keep rankings in Time/Score Attack" suggestion.
    Lastly I think he's got the right idea on how to make a simple Sonic plot. Even when he makes something that sticks to something as barebones as his plot and conventions, he manages to make it extremely interesting, exciting, and immersive in a way that makes you want to play more. It's an incredible deconstruction and explanation on how the classic games reeled players in, and I feel like that any Sonic game should at least manage to pull off the basics of a story like he suggested. After all, his is just a template for anything bigger than that, so I'd love to see a plot that is handled as strongly as that with bigger aspirations than the straight basics!
    Anyways..
    TL;DR I loved it and agree with every general philosophy applied in part 3 (and this Spitball series of videos in general). Even if I find myself disagreeing at times and have my personal opinion on how a good few things could be better, this guy's mind is in the right place and I can't help but agree with him on the grand majority of things, even if I find some of his solutions slightly misplaced.
    10/10, best video dissection series Sonic has ever had. Would watch again.
     
  3. Chuckle
    azoo got a reaction from Detective Kaito in Sonic 30th predictions   
    I hope the next 3D Sonic game features gameplay. And level design. That'd be pretty dope.
    The last one didn't have that, so it'd be exciting to see what they do next time.
  4. Thumbs Up
    azoo got a reaction from Razule in Sonic 30th predictions   
    I hope the next 3D Sonic game features gameplay. And level design. That'd be pretty dope.
    The last one didn't have that, so it'd be exciting to see what they do next time.
  5. Chuckle
    azoo got a reaction from neezTHEhuman in Sonic 30th predictions   
    I hope the next 3D Sonic game features gameplay. And level design. That'd be pretty dope.
    The last one didn't have that, so it'd be exciting to see what they do next time.
  6. Chuckle
    azoo got a reaction from Milo in Sonic 30th predictions   
    I hope the next 3D Sonic game features gameplay. And level design. That'd be pretty dope.
    The last one didn't have that, so it'd be exciting to see what they do next time.
  7. Chuckle
    azoo got a reaction from Chili Dawg in Sonic 30th predictions   
    I hope the next 3D Sonic game features gameplay. And level design. That'd be pretty dope.
    The last one didn't have that, so it'd be exciting to see what they do next time.
  8. Chuckle
    azoo got a reaction from Faseeh in Sonic 30th predictions   
    I hope the next 3D Sonic game features gameplay. And level design. That'd be pretty dope.
    The last one didn't have that, so it'd be exciting to see what they do next time.
  9. Chuckle
    azoo got a reaction from McGroose in Sonic 30th predictions   
    I hope the next 3D Sonic game features gameplay. And level design. That'd be pretty dope.
    The last one didn't have that, so it'd be exciting to see what they do next time.
  10. Chuckle
    azoo got a reaction from Thigolf in Sonic 30th predictions   
    I hope the next 3D Sonic game features gameplay. And level design. That'd be pretty dope.
    The last one didn't have that, so it'd be exciting to see what they do next time.
  11. Chuckle
    azoo got a reaction from simtek34 in Sonic 30th predictions   
    I hope the next 3D Sonic game features gameplay. And level design. That'd be pretty dope.
    The last one didn't have that, so it'd be exciting to see what they do next time.
  12. Chuckle
    azoo got a reaction from Syntax Speedway in Sonic 30th predictions   
    I hope the next 3D Sonic game features gameplay. And level design. That'd be pretty dope.
    The last one didn't have that, so it'd be exciting to see what they do next time.
  13. Chuckle
    azoo got a reaction from Kuzu in Sonic 30th predictions   
    I hope the next 3D Sonic game features gameplay. And level design. That'd be pretty dope.
    The last one didn't have that, so it'd be exciting to see what they do next time.
  14. Chuckle
    azoo got a reaction from Jango in Sonic 30th predictions   
    I hope the next 3D Sonic game features gameplay. And level design. That'd be pretty dope.
    The last one didn't have that, so it'd be exciting to see what they do next time.
  15. Thumbs Up
    azoo got a reaction from Indigo Rush in SPECULATION - Sonic's surprising new format of news dump (April 2020)   
    If they remade SA1 it'd likely be pretty bad, but then the fans will just port all the stage assets and good content to some engine that plays better.
  16. Thumbs Up
    azoo got a reaction from Spooky Mulder in SPECULATION - Sonic's surprising new format of news dump (April 2020)   
    If they remade SA1 it'd likely be pretty bad, but then the fans will just port all the stage assets and good content to some engine that plays better.
  17. Thumbs Up
    azoo got a reaction from Syntax Speedway in SPECULATION - Sonic's surprising new format of news dump (April 2020)   
    If they remade SA1 it'd likely be pretty bad, but then the fans will just port all the stage assets and good content to some engine that plays better.
  18. Chuckle
    azoo got a reaction from JosepHenry in SPECULATION - Sonic's surprising new format of news dump (April 2020)   
    "ripple" "splash"
    Don't say it, me. Don't say it. You shouldn't say it. You really shouldn't.
  19. Way Past Cool
    azoo got a reaction from McGroose in SPECULATION - Sonic's surprising new format of news dump (April 2020)   
    "ripple" "splash"
    Don't say it, me. Don't say it. You shouldn't say it. You really shouldn't.
  20. Chuckle
    azoo got a reaction from UpCDownCLeftCRightC in SPECULATION - Sonic's surprising new format of news dump (April 2020)   
    "ripple" "splash"
    Don't say it, me. Don't say it. You shouldn't say it. You really shouldn't.
  21. Chuckle
    azoo got a reaction from DryLagoon in SPECULATION - Sonic's surprising new format of news dump (April 2020)   
    "ripple" "splash"
    Don't say it, me. Don't say it. You shouldn't say it. You really shouldn't.
  22. Thumbs Up
    azoo reacted to Won't Stop, Just Go in Sonics Colors is Garbage and here's why   
    *are




    It's hard not to see Sonic's selection of color palattes in the Smash bros series as emblematic of it's relationship with the franchise overall. There are rumblings that Sonic isn't allowed to be portrayed as a different color than blue, so the team went with variants with emphasis on accessories to tell the difference. This is as good of a solution as you can ask for but I feel like this is an example of Sega's mandates harming the gameplay. It got a little confusing when there were four Sonics around. Most other characters in Smash have bold, distinct color pallets for alternate costumes.

    In Super Smash Bros Brawl's sequel, Smash 4, they loosened up on this. The alts are more distinct with a few of them having different primary colors for Sonic entirely. There's still more blue than I'd like but there's a little more variety here. The "Crystal Ring" alt and the purple alt that I like to read as a NiGHTS reference were my favorites. 

     
    Ultimate reuses a lot of content from Smash 4 so the skins are ultimately the same. 

    Still though I can't help but wonder how much Sega's influence hangs over his depiction in this series and how much of it is the creative team's own decisions. I'm sure both Sonic themed stages wouldn't have basically been the same without outside influence but I wonder if it was Sega or Sakurai pushing for Windy Hill in the game. Smash Bros usually goes to the latest game nowadays for stages so they can reuse the high quality assets without having to make new ones, so that's the most likely answer, but advertising the latest game works out pretty conveniently well for Sega too. Either way the lack of variety is disappointing as a fan of the franchise's various locales. And then there's the obvious topic of music selection. The Smash franchise is basically a dream for any VGM enthusiast as great composers from all across the industry come together to provide spins on eachother's work, but Sonic, one of the most acclaimed VGM collections around, is left out of this fun for reasons nobody is quite able to parse. Sakurai has hinted in the past that any lacking musical selection is usually down to the IP holder's restrictions. Most people have made the obvious connection with Final Fantasy's lack of music but Sonic fans have been wondering about our team as well. Sakurai went as far as to contact Jun Senoue and Tomoya Ohtani to do remixes for the latest game, so he's aware of their popularity as composers, but Sonic still remains largely untouched by anyone. It's a strange and sad situation, especially since Nintendo basically let Sega's sound team have access to the entire Mario library for the Olympic games to excellent results. 

    Now and again the idea of another Sonic character in Smash gets floated around. I don't expect this to ever realistically happen but it's fun to think about. Knuckles and Shadow would be my go-tos as a fan even if they're a little basic. One of my biggest beefs when it comes to actually playing as Sonic is his lack of kill power and one of the "sonic but stronger" archetypes would help with that while retaining some of his fun movement. I'd prefer Shadow for personal reasons though. Eggman would offer a lot more variety than anyone else as he has shown he's basically capable of creating anything in the games. Deeper cuts like Amy or Blaze that I'd really like are basically guaranteed not to happen but it's fun to think about mechanics like Amy's hammer jump and Blaze being able to overload her boost meter in that context. 

    Overall though I'm glad Sonic himself is in the game at all even if his content isn't my favorite to mess around with. You could nitpick Smash as a piece of fanservice in a lot of ways but it's important to stop and appreciate the insane amount of work that went into what we have just the same. Sonic's reveal is still one of my favorite game trailers and while there obviously wasn't enough time to give him a more substantial role in the story mode having him save the day at the end serves as a nice apology.
     


    Sonic's animations were a little rough in his debut but they've spent the past two game tightening up his design and animations to the point where it's one of my favorite versions of the character to look at.  There are a lot of callbacks in the way Sonic animates without completely regressing the character to his sprite like they did with Megaman. It's a good mix of old and new that keeps fans of all stripes happy.
    He's just bouncy and expressive with lots of little subtle animation tricks and tweaks the modern Sonic games don't do. THere's also little references hidden all over his moveset from obvious things like the hands on the hip pose/idle animation being a send up to the classic titles and attacks being inspired by the Sonic fighting games. You can tell that the animation team has a lot of enthusiasm for the character. 
    It also can't be understated how much his moveset has been tightened up game after game. Sonic having two spindashes has always been a point of contention but I feel like it's gotten to the point where it works well enough that I wouldn't change it all that much. Both side B and down B are  distinct and it overall keeps that simplicity that's at the core of the character's movement. Other tweaks like Homing Attack's wind up time being shaved off make him a much snappier, more aggressive character than when he debuted.

    It's a shame Ultimate dropped the trophy collection aspect because I had a lot of fun collecting them. It was nice to have a more tangible piece of my favorite characters in the game in some small way. 


    What do you think of Sonic's representation in Smash? What kind of additions would you make in your wildest dreams?
  23. Thumbs Up
    azoo got a reaction from StriCNYN3 in Sonic Live Action Movie Thread (Read OP for topic rules) "Trailer 2 on Page 482)   
    This movie is definitely a film.
    There's definitely an arc, and there's a resolve. There's a lead character, supporting characters, and your background characters. There is a plot. It completes. It follows many of the constructs of a common cgi/live action hybrid film starring B/C-list celebrity actor and cartoon animal as they go do a shenanigan, except this time there's action in it. There's even advertisements in it! Remember, when you're looking for housing, try using Zillow, but first try Olive Garden's endless pasta bowl.
    The movie stars James Marsden as Thomas Wachowski, the cop. Sonic the Hedgehog is played by Ben Schwartz. Jim Carrey plays as Dr. Eggman. 
    It is definitely a film for kids to love, for boomers / gen-Xers to go "ah I remember my Genesis" to, and for the gaming faithful to salute to as if video game movies are saved. And Sonic fans, having not seen very much if any content outside of their walls, will see it as a success on their part. Bonus points for the people claiming it as "the best version of Sonic ever" who know exactly what they're saying and what it entails.
    The thing is, it seems that to make a Sonic movie you don't need to establish anything about Sonic properly. You can make a Sonic movie that apparently does it justice just by having a maybe-one-sentence-long-or-less understanding of what the series, it's characters or it's world, is. Anything else you (or the audience you're selling this to) doesn't know can just be made up for this particular instance; and it especially works since Sonic fans are so used to wildly different continuities and zero consistency that this is considered fine; a good thing, even. Who cares, yeah? It's never stopped us before! 
    Let it be remembered that film is the most influential genre, and how despite video games being the most financially viable market out there right now, film shapes entire generation's worth of cultural influence at a time; from it's interpretations of story, to character motives, to character designs. Entire status quo of franchises shift in the wake of what a film does for it's IP, with numbers increasing in profits and views for films to such heights as they do, entire franchises drastically change under the zeitgeist of what they introduce.
    And so a series that has consistently fallen in the eyes of the general public gets a milquetoast movie, only to get toted highly for passing the bar of basic competence into an ass-smashing $100M weekend. Hm! Interesting. And yet nothing conceptually about what was once seen as a bad idea changed besides a character design.
    Do I think Sonic will fall into this? Idk, maybe! It's not out of the question considering Sega's kinda adamance to see something successful and then violently grip onto it with it's (right-the-bumfuck-out-of-nowhere-tragic-bird-mom) talons for the next better end of a decade. I mean, they could always not, but it's best to not give them the benefit of the doubt on these things. Or maybe you can? Then again, I'm sure many are happy with this, if what I can tell from my scan over it all.
    So what did I think of the film, you're probably not wondering at this point, yeah? Yeah, I'm sure you get it. Happy ya'll are able to enjoy it. Jim's pretty fun in his role, Tyson did good with what he had, and Ben's got a good voice for the hog.
  24. Thumbs Up
    azoo got a reaction from Syntax Speedway in Sonic Live Action Movie Thread (Read OP for topic rules) "Trailer 2 on Page 482)   
    This movie is definitely a film.
    There's definitely an arc, and there's a resolve. There's a lead character, supporting characters, and your background characters. There is a plot. It completes. It follows many of the constructs of a common cgi/live action hybrid film starring B/C-list celebrity actor and cartoon animal as they go do a shenanigan, except this time there's action in it. There's even advertisements in it! Remember, when you're looking for housing, try using Zillow, but first try Olive Garden's endless pasta bowl.
    The movie stars James Marsden as Thomas Wachowski, the cop. Sonic the Hedgehog is played by Ben Schwartz. Jim Carrey plays as Dr. Eggman. 
    It is definitely a film for kids to love, for boomers / gen-Xers to go "ah I remember my Genesis" to, and for the gaming faithful to salute to as if video game movies are saved. And Sonic fans, having not seen very much if any content outside of their walls, will see it as a success on their part. Bonus points for the people claiming it as "the best version of Sonic ever" who know exactly what they're saying and what it entails.
    The thing is, it seems that to make a Sonic movie you don't need to establish anything about Sonic properly. You can make a Sonic movie that apparently does it justice just by having a maybe-one-sentence-long-or-less understanding of what the series, it's characters or it's world, is. Anything else you (or the audience you're selling this to) doesn't know can just be made up for this particular instance; and it especially works since Sonic fans are so used to wildly different continuities and zero consistency that this is considered fine; a good thing, even. Who cares, yeah? It's never stopped us before! 
    Let it be remembered that film is the most influential genre, and how despite video games being the most financially viable market out there right now, film shapes entire generation's worth of cultural influence at a time; from it's interpretations of story, to character motives, to character designs. Entire status quo of franchises shift in the wake of what a film does for it's IP, with numbers increasing in profits and views for films to such heights as they do, entire franchises drastically change under the zeitgeist of what they introduce.
    And so a series that has consistently fallen in the eyes of the general public gets a milquetoast movie, only to get toted highly for passing the bar of basic competence into an ass-smashing $100M weekend. Hm! Interesting. And yet nothing conceptually about what was once seen as a bad idea changed besides a character design.
    Do I think Sonic will fall into this? Idk, maybe! It's not out of the question considering Sega's kinda adamance to see something successful and then violently grip onto it with it's (right-the-bumfuck-out-of-nowhere-tragic-bird-mom) talons for the next better end of a decade. I mean, they could always not, but it's best to not give them the benefit of the doubt on these things. Or maybe you can? Then again, I'm sure many are happy with this, if what I can tell from my scan over it all.
    So what did I think of the film, you're probably not wondering at this point, yeah? Yeah, I'm sure you get it. Happy ya'll are able to enjoy it. Jim's pretty fun in his role, Tyson did good with what he had, and Ben's got a good voice for the hog.
  25. Thumbs Up
    azoo got a reaction from Plasme in Sonic Live Action Movie Thread (Read OP for topic rules) "Trailer 2 on Page 482)   
    This movie is definitely a film.
    There's definitely an arc, and there's a resolve. There's a lead character, supporting characters, and your background characters. There is a plot. It completes. It follows many of the constructs of a common cgi/live action hybrid film starring B/C-list celebrity actor and cartoon animal as they go do a shenanigan, except this time there's action in it. There's even advertisements in it! Remember, when you're looking for housing, try using Zillow, but first try Olive Garden's endless pasta bowl.
    The movie stars James Marsden as Thomas Wachowski, the cop. Sonic the Hedgehog is played by Ben Schwartz. Jim Carrey plays as Dr. Eggman. 
    It is definitely a film for kids to love, for boomers / gen-Xers to go "ah I remember my Genesis" to, and for the gaming faithful to salute to as if video game movies are saved. And Sonic fans, having not seen very much if any content outside of their walls, will see it as a success on their part. Bonus points for the people claiming it as "the best version of Sonic ever" who know exactly what they're saying and what it entails.
    The thing is, it seems that to make a Sonic movie you don't need to establish anything about Sonic properly. You can make a Sonic movie that apparently does it justice just by having a maybe-one-sentence-long-or-less understanding of what the series, it's characters or it's world, is. Anything else you (or the audience you're selling this to) doesn't know can just be made up for this particular instance; and it especially works since Sonic fans are so used to wildly different continuities and zero consistency that this is considered fine; a good thing, even. Who cares, yeah? It's never stopped us before! 
    Let it be remembered that film is the most influential genre, and how despite video games being the most financially viable market out there right now, film shapes entire generation's worth of cultural influence at a time; from it's interpretations of story, to character motives, to character designs. Entire status quo of franchises shift in the wake of what a film does for it's IP, with numbers increasing in profits and views for films to such heights as they do, entire franchises drastically change under the zeitgeist of what they introduce.
    And so a series that has consistently fallen in the eyes of the general public gets a milquetoast movie, only to get toted highly for passing the bar of basic competence into an ass-smashing $100M weekend. Hm! Interesting. And yet nothing conceptually about what was once seen as a bad idea changed besides a character design.
    Do I think Sonic will fall into this? Idk, maybe! It's not out of the question considering Sega's kinda adamance to see something successful and then violently grip onto it with it's (right-the-bumfuck-out-of-nowhere-tragic-bird-mom) talons for the next better end of a decade. I mean, they could always not, but it's best to not give them the benefit of the doubt on these things. Or maybe you can? Then again, I'm sure many are happy with this, if what I can tell from my scan over it all.
    So what did I think of the film, you're probably not wondering at this point, yeah? Yeah, I'm sure you get it. Happy ya'll are able to enjoy it. Jim's pretty fun in his role, Tyson did good with what he had, and Ben's got a good voice for the hog.
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