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SilJeff

TSS Member
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About SilJeff

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    SilJeff
  • Birthday 07/22/1993

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  • Gender
    Male
  • Country
    United States
  • Location
    Tennessee

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  1. My Sonic Mania Collector's Edition order from Amazon is now showing a September release date
  2. I realize Sonic games are no Skyrim or Witcher 3, but could a collection of all the modern games even fit on a PS4/Xbone disc? Anyways, I wouldn't mind seeing more sonic collections. In fact, I'd like to see other separate collections in addition to that one: 1. a classic/middle age Sonic collection for PS4/XBone/Switch. It would be Sonic 1-Sonic Heroes (and have Sonic CD included as well), with features not seen since Sonic Jam (A museum hub world, with various images, music, and videos from 1991 till 2003/4 [whatever year Heroes came out). And maybe include the Master System versions of 8-Bit sonic games as well. Perhaps they could have Sonic 1, 2, and CD be the Taxman remakes instead of their original versions. 2. A Handheld sonic collection for the 3DS and/or Switch, including the Game Gear games, the Advance trilogy, and maybe the Rush series if it could fit. 3. A spinoff Sonic collection for the PS4/Xbone/Switch. It would have various spinoffs from Sonic's career, including ones like 3D Blast, Spinball, R, etc and maybe some of the more obscure ones like Knuckles Chaotix, SEGASonic, etc
  3. I actually preferred Generations' the best because it was the only one that I never felt like rage quitting when going after the best ranks. But, I also enjoyed SA1's faux-rank system because it was a rank system without a rank system. You just complete the task and the reward was given to you, without there being an additional grade on top of it. You do the A-Rank requirement? You get your A-Rank emblem, without worry of "You completed the goal, just not good enough!". I just feel that with the proper ranking system of all the games starting with SA2, it could get too strict at times. Except with Generations with how easy they made it.
  4. July 22nd is my birthday. I wouldn't go though, I live on the other side of the country, plus I would rather read about events like this than spend money to go because I'm cheap like that.
  5. I tried finally finishing my iOS Sonic collection a few weeks ago and S4 Episode 2 was gone back then from the App Store in the USA
  6. On the waiting for the official USA release... If real life was Sonic CD, I would be Sonic left idle for 2:59. I'm about to jump down and give the player a game over screen
  7. Edit: I am very sorry, I misread the title. Didn't realize this was exclusive to 2D sonic level design
  8. my heart tells me Scratch and Grounder, but I don't care who is best to be honest. I have nothing against Orbot and Cubot
  9. Yeah, it is definitely a bad game. 2/3rds are awful [mechs being far clunkier than gamma, treasure hunting being a complete butchery of SA1 knuckles, plus the fact that they both have ZERO place in this franchise to begin with] and even that good 1/3rd is just a watered down version of SA1's Sonic [controls are still fine aside from the annoying 'put every move to one button, but everything else about sonic is watered down there]. I would classify the first Adventure as 'alright' at best. Half of that game is good, while half is bad, but both the good parts of SA1 and the bad parts of SA1 [minus the fishing] are better than the good and bad parts of SA2 respectively. In fact, I think that good half of SA1 to be the closest SEGA has ever gotten to a definitive 3D Sonic experience in terms of being like the source material. Gameplay aside, I also think SA2's attempt at being dark and edgy helped pave the way for them to go completely overboard with it in Shadow and 06. Obviously, SA2 isn't nearly that dark compared to those two, but still I think it was there where they first crossed the dark line of dark vs cartoony [compared to Colors crossing the cartoony line. Sonic isn't a melodrama but at the same time he isn't a PBS cartoon either. I think there needs to be balance between the two]. I can definitely say SA2 has a better presentation than SA1 and while I don't think its soundtrack beats CD, SA1, or S3&K, it is still fantastic.
  10. Such a shame they are not releasing these awesome games on consoles like CD's remaster... Great remasters, (I have them on my iPad) but nothing makes platformers on touch screens any good to me. I hate touch screen controls I still hope they give Sonic 3 & Knuckles some love and remaster that and make it even more awesome than the Sonic 3 Complete rom
  11. Only if they removed the out of place crap like treasure hunting, shooting, fishing, karting, etc and replaced those levels with ones that actually play like Sonic levels. I wouldn't mind playing as Knuckles, Rouge, Eggman (Actually, I think he and Gamma can be the exception and keep mech shooting, since it actually fits their characters and there is still platforming in those levels), Tails, Big, and Amy in these games if they played like a Sonic game should, but if they keep their out of place gameplay, that would be a dealbreaker for me in any full-on remakes. For example, with Tails, take him out of that clunky mech and keep his levels (mission street, etc), just alter them so that Tails can go through them without a mech. As for Knuckles and Rouge, replace their levels with levels more like a true Sonic games' levels but in the same location (in the desert, inside the Pyramid Base, outside the ARK, etc) and do this: Instead of checkpoint post, checkpoint post, goal ring, have each checkpoint post be an emerald piece, key, or whatever the plot is wanting you to find. However, instead of those things being just floating in the air, have them be inside something you have to dig into or defeat. And if you die after that point, you respawn where that enemy or landmark was (but the enemy wouldn't be there and the Landmark would be empty) and you keep that thing you got already. As for Karting, I guess those can't be replaced. Oh well, at least they are short. I do think they would need a lot of refining in the control department and maybe make the other missions less BS [i'm sorry, but the way missions like 'don't hit the walls' and 'don't hit any traffic' are right now, they are unfun and pretty much unplayable to me] And then there's Big... I guess the only thing I can say is make him play like his Sonic Heroes self and make froggy be in that green bubble like it was in Gamma's Emerald Coast. One other thing, I would LOVE to see Sonic be able to go through Hot Shelter. Not even change the plot, just have a menu option to let you choose a character and a level and basically be a free roam [for lack of a better term]
  12. Well, the adventures are filled with those garbage alternate playstyles that don't belong in the series like treasure hunting, shooting, fishing, chao gardens, and karting and colors and generations have the shallow boost gameplay. So really, I don't know. Since adventure 2 dumbed down all the gameplay from the first (why it is so popular when it is clearly inferior is beyond me), and I think Adventure 1 actually has a good half, I guess i'd prefer 1/2 of the first adventure as well as colors simce it is the least boost-y of the boost games. Though i'd take the inevitable improved sequels to Lost World to both
  13. As much as I dislike the post Sonic Advance 3 DIMPS, we won't see any changes there... Taxman needs to keep doing what he does best. I REALLY want to see him do a remaster [or whatever it's called] of Sonic 3 & Knuckles as well as porting the Sonic 1 and 2 remasters to XBLA/PSN/eShop. He doesn't need to make a full game
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