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Tornado last won the day on January 1

Tornado had the most liked content!

About Tornado

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    Resident Asuka
  • Birthday 03/03/1990

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    United States
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    Lyons, New York

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  1. It's absolutely fascinating, watching a playthrough of Dinosaur Planet, that they originally had everyone just do fully voiced English cutscenes on the N64 like Conker and RE2; and then when Miyamoto said "na fam, make this shit Star Fox for no reason" they threw out the original script and changed it so the early bits of Stairfax Temperatures use that awful fake language that makes the game so cringey that it's impossible to play it in front of anyone else and not die of shame.

    1. Milo


      it makes even less sense in that when you go back to SF64, all the characters spoke and are voiced in the same language. even given this is star fox we're talking about in regards to setting and occupations (when you have different animal species and travel across the solar system, that leaves a handful of variables to play with in terms of languages).

      granted, it may not have been constant dialogue/full conversations like in DP/SA; but it just makes the forced simlish language even more strange.

  2. https://en.m.wikipedia.org/wiki/List_of_highest-grossing_superhero_films#Highest-grossing_superhero_films_by_year


    Sometimes Wikipedia pages are such a fucking nonsense trainwreck that it's legitimately fascinating to try and understand the headspace of the people who maintain them. 

    1. Piko


      Ah yes, my favourite superhero: Goku

    2. Your Vest Friend

      Your Vest Friend

      the matrix lmao

    3. Thigolf


      This list made me read the definition of super hero and it's so generic, you could squeeze almost anyone who isn't a weak survival horror protagonist into it, lol

    4. Crow the BOOLET

      Crow the BOOLET


  3. Yes. Especially when the President of the United States was still pushing that sentiment all the way up through the presidential debates, when hundreds of thousands of people had already died. Then go away. I'm not a Democrat, by the way.
  4. I'll add on to this: There's a difference between something like ResetEra spending days combing through your entire online history to see if you associate with someone they don't like so they can get the rest of their echo chamber frothing at the mouth to boycott anything you've ever done (or, as is equally common nowadays, someone on the right using the gullibility of those people to get someone on the left cancelled); and using your platform as a person some people recognize to spout idiotic conspiracy theories that have directly contributed to the idiot hive mind that is Trump supporters which have caused hundreds of thousands of people to die unnecessarily.
  5. Was it Promare? Because I watched that the other day and I was like "what? lol"
  6. Cool Sega bring back Ortiz plz.

    1. pppp


      I'd rather have SA1 Amy's actress over her, Lisa's ok but OG Amy even with the bad script and direction was surprisingly convincing.


    1. Ryannumber1gamer


      If I can’t unlock Wolverine in Overwatch 2, there’s gonna be problems

    2. Jovahexeon Jax Joranvexeon

      Jovahexeon Jax Joranvexeon

      Oh yeah, Overwatch 2. That thing amazingly isn't just a myth.....yet.

  8. The Sonic 2 decompiled port cannot be run any wider than 504 wide without breaking it (technically runs at 505, but odd numbers also break the rendering), which is near or makes no difference to 2:1. Some phones (Sony's in particular) have a greater aspect ratio than that, so I wonder if the mobile version is broken on them?

    1. Tornado


      Sonic 1's decompile truly doesn't give a shit though. I was fiddling around with it at 2000 and it ran perfectly fine; except over 600 it breaks screen locks for boss battles.

  9. She missed the Mystic Cave pit!

  10. lol Korone unlocking Super Sonic and coming to the realization that it actually just makes the game much worse.

    1. Polkadi~☆


      Small brain is thinking Super Sonic makes the game easier.

      Big brain is realising Super Sonic makes everything so much worse. Annoying 5 second loop music, impossible to do precision platforming... but you're fast and invincible, so it's all worth it.

    2. Harkofthewaa


      And even better, you have no control of the transformation unless you deliberately get hit to stay below 50 rings.


    3. Your Vest Friend

      Your Vest Friend

      Hard mode before hard mode existed in the Sonic series.

  11. Possible that this was from a store bundle instead of the official Sega one.
  12. Tornado

    AMERICA: 2020

    Yeah we're not doing this. Armed terrorists attacked the US Capitol building at the behest of the president of the United States. Get these stupid bullshit Sonic comparisons off this forum.
  13. Tornado

    AMERICA: 2020

    It certainly seems like Twitter is finally dropping a hammer down on his Tweets. A bunch of the ones he made after the riots were deleted, and he's not allowed to do it.
  14. Tornado

    AMERICA: 2020

    It's a real shame that these Trump shitheels that wanted to force the US to be a banana republic weren't dealt with like a banana republic would have.
  15. I think you need to actually play something made in the past two decades instead of getting these absurd hot takes about an entire genre of games. "3D games may not have much substance, but there's certainly a lot of style and flair to them,"? "Well most of the ones after can barely be called platformers"? "2D platformers seem like they've become a timeless genre in of themselves, while 3D platformers come in and out of style"? The fuck? Even the biggest, highest production value 2D Platformers with the longest playtimes and the most things to discover (and ignoring the Metroidvanias), your Super Mario Worlds and your S3&Ks and your Rondos and your Popful Mails, didn't have as much stuff as an average 3D one from just a few years later; and the overwhelming majority of them were not like that anyway. Certainly not in the wake Sonic left, when you had shit like Awesome Possum where the entire extent of the game's existence was copying Sonic's style and slapping whatever in after. And platformers with combat being more important aspect of the gameplay than the platforming itself have existed functionally just as long. Ghosts 'N Goblins came out less than a week after the first Super Mario Brothers did. And not every 3D platformer had the long term reception of the Sonic Adventure games and DK64, either. The reason that there are 500,000 generic interchangeable SNE-sque indie platformers on Steam is not because of inherent nostalgia/timelessness to a genre most game players nowadays probably never experienced to begin with. It's because they are cheap to make and can still be reasonably be made by one guy. Also, this genre roulette crap that you've predicated most of your arguments on were things that most platformers had already stopped doing by the time the PS2 came out; because games (including Sonic Adventure and Spyro 3 and Donkey Kong 64) had already been getting shellacked for it in reviews by that point even when the games were still very well received. The collect-a-thon gameplay itself being the entirety of the experience is something that people were growing annoyed with in Rare platformers before Rare even stopped making them, and games that deliberately leaned into it heavily later on (like SM64 DS and Yooka Laylee) were torn apart for it when they came out. This is all shit that effort was being made into making it so there was more to the gameplay than jumping to a place to collect a thing so you can get to the next platform to collect the next thing even when Rare was putting 400 minigames and padding the game out with arbitrary character abilities in their games. Sometimes it actually unlocking new character abilities adding a Metroidvania elements to the level design or by focusing more heavily on action mechanics (or both); so the core gameplay loop itself was the rewarding part rather than just a means to collect more shit to pad the game out. You're not describing 3D platformers as things you're taking umbrage with in this thread. You're describing the design ideas of the Sonic Adventure games and Donkey Kong 64 specifically did that have aged infamously poorly; and expanding the problems those games had onto the rest of the genre when they didn't even fully apply to their contemporaries. I didn't give two shits about the Big fishing levels or the DK arcade minigames when I was playing Spyro 2; and if I boot up AHiT or Crash 4 I'm not going to care that Yooka Laylee was dumb enough to bring them back.
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