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About Alluusio

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  1. A little bit disappointed they couldn't at least get it running at 60fps but the preview builds were a pretty good indication of that already. Still, if it is at least a stable 30fps, this is miles better than getting another Gens3DS or Lost World 3DS. Here's hoping they can at least manage that, because the amount of framedrops we've seen in the previews is unacceptable.
  2. I initially thought on double dipping for PC and Switch, but I might just wait until we get some confirmation about how the Switch version runs, and if it's acceptable, I might just roll with that on release and get it for PC later from a steam sale or something if I enjoy the game enough. If the Switch version looks like it's struggling hard, I'll get in on Steam day one. Either way, I'll get it day one in some way. Even if nothing I've seen so far has really impressed me, I'm expecting to find some enjoyment from this, much like I've done with every 3D Sonic game I've played so far.
  3. I did notice the trees and greenery looking really simple in the modern gameplay, but I just thought it was a draw distance thing and they weren't too noticeable anyway so I didn't care too much but looks like it might be a deliberate decision. So what, is this anniversary a celebration of all the different art styles Sonic has had so far and now they're sticking them into one game? Looking at modern and classic gameplay back to back is so damn jarring.
  4. happy late birthday! :)

  5. Honestly, the translation seems to be pretty accurate here. My Japanese is far from perfect, but here is my direct translation of the lines. Each line is a translation of one picture: Haa... Haa... Hey Sonic... Right now, somehow I get this feeling... The real... Ultimate life... You... might just be it...
  6. I did a speedrun of Skeleton Dome in Secret Rings. Super happy with this run ^^ https://youtu.be/YYrzJmrVl2k

  7. Happy birthday, boss!

  8. I really love how the plaza and it's surroundings are just littered with Miiverse-posts during the splatfest. It really livens the place up.

    1. Alluusio


      Works really well with the neon aesthetic as well.

  9. Wow. I honestly wasn't expecting another Boom game. And the game looks just as dull as Shattered Crystal, too. We're already at the point where Sonic games have some seriously bad reputation and this isn't helping. Even if it does manage to sell, I have a feeling it will do the series more harm than good.
  10. I gotta agree with Nepenthe here. I always thought that the teleporter was only made after he first got into Ark. Surely there must be a receiver in place as well for the teleporter to work properly, like how a radio receives radio waves. So naturally Eggman had to first travel to Ark by some other means to set the receiving end up. That's what the space ship is for I think.
  11. Man, I think that was a pretty solid direct. Really excited to see Fatal Frame being localized and I'm actually looking forward to SMTxFE too. 200cc in MK8 looks really amazing as well. I always found the game to be too restricting with the gliders being absolutely worthless and shortcuts practically nonexistent. I really hope Lakitu doesn't pick you up as soon as you get out of bounds in 200cc mode since there seem to be opportunities for some crazy shortcuts. Wow. I never thought I would get interested to play MK8 again but this really blew me away.
  12. Wow, the 200cc stuff actually looks fun. I always did find MK8 pretty underwhelming so I'm really looking forward to this.

  13. A couple of years back I picked up a Game Gear with Sonic 1. It was quite a nice experience, honestly. The game was pretty smooth and still plays rather well today. The music was surprisingly good compared to some other Sonic games on the system and as a simple platformer it performed well enough, even if the physics and level design certainly weren't up there with the Mega Drive version. Chaos emeralds were also hidden inside levels instead of special stages, which was pretty cool and you saw a map of the island between levels so you could see how the zones fit together. In my opinion this is the Game Gear game that has aged the best. It keeps things simple enough and doesn't push the hardware so much that the game starts to suffer from slowdown and other nasties, which I found to be the case with some other Sonic games on the Game Gear. And it also has Sonic sing the credits theme. What more could you ask for?
  14. I wasn't initially too big on this. I got Monster Hunter 3 for Wii and played it every now and then. I didn't touch the online at first and just played the single player mode, and picked up possibly the worst starting weapon, the Great Sword. I remember being very frustrated at first and it took forever for me to learn to use the weapon and every new monster I encountered took at least 10 tries for me. At least that's what it felt like. Once I got the basics down and headed online, it was a blast though. I quickly clocked in 200 hours of game time. The servers shut down though but that didn't matter since MH3U was released just before that happened. I got it on release, literally staying up past midnight, waiting for the game to go up on the eShop. It was easy to get into the game this time around, since I had some experience from MH3. It was a bit easier as well and I think it's a pretty good starting point for someone who wants to get into the series. I made it through the low rank with no armor at all since the character actually had some defence even without armor, unlike in other Monster Hunter games I've played. I think I've put close to 700 hours into that game as of now, and only stopped playing it since MH4U just got released. I will probably go back to it every now and then though. I suppose I have to say something about MH4U as well. I've broken the 100 hour mark, but I've hardly even gotten started. I would've much preferred to see the game on Wii U or some other console. The 3DS is alright, but I don't like the touch keyboard that much, and you can't really chat during quests either. I don't find the 3DS XL that comfortable, even though I do have the circle pad pro and it's just harder for me to pick up and play as a result. The game has been fun though and feels a lot smoother than MH3 or MH3U ever did. Movement isn't quite as stiff, but you still have to time your actions properly. I suppose that is what puts a lot of new players off. I know I had trouble with it at first. But I've now grown to love it. I absolutely love the amount of depth in the combat system. There's nothing quite like landing a heavy blow to a monster's head and stopping its attacks, making it flinch or lose balance and fall over. If your weapon hits a weak point, it sort of gets stuck for a second before it keeps going and it really gives the impression that you're dealing a ton of damage. I could ramble about this all day but I think this is good enough for now. Oh and I also love how MH4U actually has friend requests, so now you can add people to your friend list without having to type in friend codes on the 3DS too. Capcom does what Nintendon't.
  15. The controls took a bit of getting used to and I suppose that is the main turn off. I didn't think it was very much fun on my first playthrough at all. After I got hang of the mechanics the game got better but then another flaw emerged, Very few of the stages used the parkour mechanics in any meaningful way. It was almost always faster to just spindash through so unless you just like fooling around the parkour doesn't really do anything except by in a few predetermined locations where it's mandatory. It's a fun game but just reeks of wasted potential.
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