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Chaos Walker

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  1. Thumbs Up
    Chaos Walker got a reaction from JemiDove in Platforming VS Speed: My thoughts on it.   
    How wonderful. My first time back in months and it's to make a speed vs. platforming post. XD

    Sonic started a platformer, as did most characters back then. Games needed something to set themselves apart from the Mario forumula, and Sonic had that in two things: Pinball mechanics, and a level of speed that was siginificantly faster than that of other characters at the time. In truth, the speed ability seems like it was something that was added to make the momentum centralized gameplay possible. The pinball machine needed no fippers because the ball had a pair of feet, and darn good ones at that.

    At the moment there are two Sonics, something that it seems Sonic Team has decided to fully recognize. (hello generations) There is the platforming centralized Sonic that utilizes his speed and momentum as a way of augmenting his platforming abilities, and there is the thriller Sonic that capitalizes on speed and requires quick reactions to simulate the rush of going really effing fast. Both are extremely enjoyable, and have their own merrits in being included in the game. The platformer Sonic makes for long challenging games, where as the high speed Sonic gives instant gratification with a side of "wow." The two are best experienced together but it seems that there has yet to be a true marriage of the two styles, and to be honest I don't think there can be one in full. Right now they are doing the best they can by including both Styles in one game. Generations is doing it better than Colors though, as the platforming in Colors did not use pinball mechanics (not that it ruined the game or anything) .

    In conclussion, Platformer Sonic makes a more solid game, but speedy Sonic draws in the crowd better, and feels pretty good when mixed in with the platforming. The problem is implementing both in the same disc, and hopefully even at the same time.
  2. Thumbs Up
    Chaos Walker got a reaction from Chaosmaster8753 in Platforming VS Speed: My thoughts on it.   
    How wonderful. My first time back in months and it's to make a speed vs. platforming post. XD

    Sonic started a platformer, as did most characters back then. Games needed something to set themselves apart from the Mario forumula, and Sonic had that in two things: Pinball mechanics, and a level of speed that was siginificantly faster than that of other characters at the time. In truth, the speed ability seems like it was something that was added to make the momentum centralized gameplay possible. The pinball machine needed no fippers because the ball had a pair of feet, and darn good ones at that.

    At the moment there are two Sonics, something that it seems Sonic Team has decided to fully recognize. (hello generations) There is the platforming centralized Sonic that utilizes his speed and momentum as a way of augmenting his platforming abilities, and there is the thriller Sonic that capitalizes on speed and requires quick reactions to simulate the rush of going really effing fast. Both are extremely enjoyable, and have their own merrits in being included in the game. The platformer Sonic makes for long challenging games, where as the high speed Sonic gives instant gratification with a side of "wow." The two are best experienced together but it seems that there has yet to be a true marriage of the two styles, and to be honest I don't think there can be one in full. Right now they are doing the best they can by including both Styles in one game. Generations is doing it better than Colors though, as the platforming in Colors did not use pinball mechanics (not that it ruined the game or anything) .

    In conclussion, Platformer Sonic makes a more solid game, but speedy Sonic draws in the crowd better, and feels pretty good when mixed in with the platforming. The problem is implementing both in the same disc, and hopefully even at the same time.
  3. Thumbs Up
    Chaos Walker got a reaction from batson in Platforming VS Speed: My thoughts on it.   
    How wonderful. My first time back in months and it's to make a speed vs. platforming post. XD

    Sonic started a platformer, as did most characters back then. Games needed something to set themselves apart from the Mario forumula, and Sonic had that in two things: Pinball mechanics, and a level of speed that was siginificantly faster than that of other characters at the time. In truth, the speed ability seems like it was something that was added to make the momentum centralized gameplay possible. The pinball machine needed no fippers because the ball had a pair of feet, and darn good ones at that.

    At the moment there are two Sonics, something that it seems Sonic Team has decided to fully recognize. (hello generations) There is the platforming centralized Sonic that utilizes his speed and momentum as a way of augmenting his platforming abilities, and there is the thriller Sonic that capitalizes on speed and requires quick reactions to simulate the rush of going really effing fast. Both are extremely enjoyable, and have their own merrits in being included in the game. The platformer Sonic makes for long challenging games, where as the high speed Sonic gives instant gratification with a side of "wow." The two are best experienced together but it seems that there has yet to be a true marriage of the two styles, and to be honest I don't think there can be one in full. Right now they are doing the best they can by including both Styles in one game. Generations is doing it better than Colors though, as the platforming in Colors did not use pinball mechanics (not that it ruined the game or anything) .

    In conclussion, Platformer Sonic makes a more solid game, but speedy Sonic draws in the crowd better, and feels pretty good when mixed in with the platforming. The problem is implementing both in the same disc, and hopefully even at the same time.
  4. Thumbs Up
    Chaos Walker got a reaction from Sonictrainer in Platforming VS Speed: My thoughts on it.   
    How wonderful. My first time back in months and it's to make a speed vs. platforming post. XD

    Sonic started a platformer, as did most characters back then. Games needed something to set themselves apart from the Mario forumula, and Sonic had that in two things: Pinball mechanics, and a level of speed that was siginificantly faster than that of other characters at the time. In truth, the speed ability seems like it was something that was added to make the momentum centralized gameplay possible. The pinball machine needed no fippers because the ball had a pair of feet, and darn good ones at that.

    At the moment there are two Sonics, something that it seems Sonic Team has decided to fully recognize. (hello generations) There is the platforming centralized Sonic that utilizes his speed and momentum as a way of augmenting his platforming abilities, and there is the thriller Sonic that capitalizes on speed and requires quick reactions to simulate the rush of going really effing fast. Both are extremely enjoyable, and have their own merrits in being included in the game. The platformer Sonic makes for long challenging games, where as the high speed Sonic gives instant gratification with a side of "wow." The two are best experienced together but it seems that there has yet to be a true marriage of the two styles, and to be honest I don't think there can be one in full. Right now they are doing the best they can by including both Styles in one game. Generations is doing it better than Colors though, as the platforming in Colors did not use pinball mechanics (not that it ruined the game or anything) .

    In conclussion, Platformer Sonic makes a more solid game, but speedy Sonic draws in the crowd better, and feels pretty good when mixed in with the platforming. The problem is implementing both in the same disc, and hopefully even at the same time.
  5. Thumbs Up
    Chaos Walker got a reaction from Blue Blood in Cutscene Reveal   
    Oh look at that, Tails doesn't sound like a girl anymore. And too bad for those salads. They probably could have used some undies.
  6. Thumbs Up
    Chaos Walker got a reaction from Badnik Zero in Blundering Babylonian Bulk: Storm   
    New one. Not alot of good drawings of this guy to use out there, so here's the Blundering Babylon Bulk, Storm!

    I hit the whole thing with a photshop filter to make the lines and colors look more jagged. I think it looks better this way.
  7. Thumbs Up
    Chaos Walker got a reaction from Badnik Zero in Where do you think Sonic should go from here?   
    Assuming it's Sonic only, I suppose I would want to see a combination of the Mario Galaxy gravity gimmick, combined with the Sonic Extreme camera gimmick. With well crafted rolling physics, I think a game where all walls are floors, and every curved surface is usable, would be pretty fun to move around in. Sonic doesn't have to be in space, he could be in cyberspace, or Wonderland (storybook 3 anyone?), both of which lend themselves well to some simple powerups that allow Sonic to explore differently.
  8. Thumbs Up
    Chaos Walker got a reaction from Blue Blood in Blundering Babylonian Bulk: Storm   
    Okay, so here's the dilly. I've been mostly keeping my art from the Sonic community because I couldn't color for beans, and I didn't like the way my pencil drawing scanned. Now, I have a tablet (nice deal on it too) with which I can draw and color stuff. I've had it for about 24 hours and I wanted to draw stuff NOW! So without further ado... Chaoswalker's art stuffs:


    So here is a drawing of one of the Chaos rings from Knuckle's Chaotix. I drew this because I wanted the art for my card game but no one on Deviantart had made any art of them, so here's the first. The background is a photoshoped screenshot of Botanic Base. What do you think? Is it good enough to use on a card? (You guys must be sick of hearing about those cards. "Is that all he talks about?" A little bit.)
  9. Thumbs Up
    Chaos Walker got a reaction from Badnik Zero in Has Sonic fallen too far away from his orginal concept?   
    I think when we think of rolling in 3D, we just think of hills. Sure, pinball only works in a 2D perspective, but what about ramps? If wall meets the floor at a curve rather than an angle, you could potentially spin up the wall and see what's on top/ on the other side. How about pipes? Oh looky, goodies on top. Just spin up to side to reach the ceiling. How about the loop de loops? What if you actually had build up speed to conquer those things? How about Marble tracks? There's still alot potential for rolling in 3D, it just takes some creativity to find it.
  10. Thumbs Up
    Chaos Walker got a reaction from azoo in Has Sonic fallen too far away from his orginal concept?   
    The fans always have something rant on don't we?

    Okay, let's get it out of the way now. According to Sega, Sonic's gameplay suffered because they had to add a bunch of side stuff in order to lengthen the game. Therefore, as the emphasis on speed increased, and levels had to get longer, and Sonic Team was forced to make the side gameplay even more tedious, the pinnacle of which was the Werehog. Now they see that an emphasis on platforming also increases the lenght of the game. This is obviously a step in the right direction. In fact, it the most "back to roots" thing they've done in years, and they didn't even advertise it this time. Now in case you've never played a classic Sonic game, the main game mechanic of the first games was using speed and momentum to perform amazing platforming feats, which you could augment by rolling Sonic up in a ball.

    Obviously, the rolling mechanic, which was originally one of Sonic's main abilities, on par with his speed, has fallen to the side as "a thing he can do. It's no more important than the way he runs, and in some games it's barely acknowledged at all. Sure, a return to this would be great, but it that possible now? As you can see in the videos above, Sonic has become something else. Where as the emphasis of his abilities was once flipping, spinning, and run up things, he now focuses on running fast, running hard, and going through things. Yes, this makes for a much "cooler" image, and the gameplay is suffering for it. Let's face it, we were lucky he ran on that one wall in the Unleashed cutscene.
  11. Thumbs Up
    Chaos Walker got a reaction from Badnik Zero in Where do you think Sonic should go from here?   
    Oh, I just loved that picure so much, I had to make this.

    http://www.youtube.com/watch?v=R-B951LjTXU
  12. Thumbs Up
    Chaos Walker got a reaction from Badnik Zero in Where do you think Sonic should go from here?   
    Thing is, Sonic wasn't made for just any empty room. Now some say he needs a field, and I get how you would come to that conclusion, but doesn't that just lead to race track levels? If sonic was designed to play well, in an empty anything, it's a sphere. You don't have to stop running, but the walls are still there to bounce off of, and you can "roll around the speed of sound" to attain even more incredibly rediculous speeds. Sonic NEEDS curved terrain to shine, as his main design concept was his ability to roll on it. Put Sonic in a square room, and you get Mario platforming clone #89478Q0091.
  13. Thumbs Up
    Chaos Walker got a reaction from Badnik Zero in Sonic Colours Review topic   
    It looks like a lack of new reviews has caused there to be a discussion about whether or not a sprite is really a shade of purple or not because it looks 8-bit.





    ......This topic was born early...............
  14. Thumbs Up
    Chaos Walker got a reaction from Indigo Rush in Sonic games that could benefit from 3D?   
    Thing is, secret rings is a Wii game. I don't know if the 3Ds could handle the graphics. Aside from that though, an on-rails, rununtilithurts game would probably look very good in 3D, and the tilt controls could be retained thanks to the gyro sensor.

    Now if only Sonic X-treme hadn't tragicaly died a horrible death. That would look nice.

    Now here's a game where judging distance is hard.
  15. Thumbs Up
    Chaos Walker got a reaction from Indigo Rush in Sonic 3DS   
    The 3DS would amazingly compliment something like Sonic X-treme.

  16. Thumbs Up
    Chaos Walker got a reaction from agoodusername in Sonic Colours: New Wii/DS game   
    It certainly wasn't a platformer. More of a racing obstical course. Sorry, but I can't call the unleashed day time levels anything but some variation of racing game.
  17. Thumbs Up
    Chaos Walker got a reaction from Ebby in Sonic the Hedgehog 4   
    I would be upset if there were no bonus stages. One of my favourite aspects of S3&K was the amount of minigames they snuck in there. There were 3(or 4). Slot Machine, vending machine, and the climbing orb thing. Some might also argue that hitting the signpost was a minigame. These little interuptions to the speed are part of what made the classics so awsome to me.
  18. Thumbs Up
    Chaos Walker got a reaction from Badnik Zero in Sonic the Hedgehog 4   
    I would be upset if there were no bonus stages. One of my favourite aspects of S3&K was the amount of minigames they snuck in there. There were 3(or 4). Slot Machine, vending machine, and the climbing orb thing. Some might also argue that hitting the signpost was a minigame. These little interuptions to the speed are part of what made the classics so awsome to me.
  19. Thumbs Up
    Chaos Walker got a reaction from Illuminous_Orb in Sonic the Hedgehog 4   
    If he's not then they will have failed. And I do not mean like how people yell "Epic Phail!" I mean that they will actually have done something incorrectly.
  20. Downvote
    Chaos Walker got a reaction from Core in Sonic the Hedgehog 4   
    If he's not then they will have failed. And I do not mean like how people yell "Epic Phail!" I mean that they will actually have done something incorrectly.
  21. Thumbs Up
    Chaos Walker reacted to Diogenes in Sonic the Hedgehog 4   
    First off, we know it isn't.

    Second, I've already played those games to death, and as much as I love them, I'd much rather have a new game than a cheap nostalgia cash-in.
  22. Downvote
    Chaos Walker got a reaction from Remy in Sonic the Hedgehog 4   
    Why does everyone think HD instantly means PS3360 only? I took it that he meant that rather than using retro Sonic sprites from the genesis games, like MM9, they would be more like the ones from the fan project Sonic 2 HD.


    Yes, if the game uses HD sprites, then animated cutscenes would be probable. That or Sonic 3&K style.
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