Jump to content


TSS Member
  • Content Count

  • Joined

  • Last visited

About Coral

  • Rank
    Welcome to the Fantasy Z-AUUGGGGGH!

Profile Information

  • Interests
    Innumerable stars,
    Won't tell us where to go...

    It's a long, long run...
    To the palace in the sun...

    With hopes and dreams,
    Our ship will cross the sea...

    To the whole new world...

    Shining like a pearl,
    The whole new world!
  • Gender
  • Location
    Desert Dazzle

Recent Profile Visitors

5,986 profile views
  1. Pachinko was really popular, but it started going on a downward spiral a few years ago. I haven't kept tabs on if it recovered recently or if it's still going down. Make no mistake though; investing in pachinko I have no problem with. It's understandable that they wanna gamble with that popular market to make some extra income, especially with such a golden franchise as Castlevania. It's just if the company chooses to focus primarily on that avenue with an IP that has lasted years to rot in a hell such as that is when I get livid.
  2. Amen. Now if you really wanna see salty, someone needs to make a Castlevania topic so I can spew hate about it turning into a sexy pachinko franchise. God damnit. Thank everything for based Igarashi and Bloodstained.
  3. And I agree which is why I say that this game is going to be as polarizing as the time when RE4 came out. That was a completely new take on the franchise than the classics that came before it. As a Sonic fan, I'm sure you can see the parallels this has with the platforming classics and the boost gameplay. Games will adapt to change if they want to continue surviving in the current market. That's what Final Fantasy is doing by choosing action over turn-based in their remake. That's what Resident Evil did when it made the form of games you're a fan of. That's why Phantasy Star died off as a franchise in the west because it couldn't adapt to current demands. I'm a fan of all this Resident Evil. I was around when the originals were released and I posted about RE6 when it was the latest thing on these forums. I can understand that people want to hold on to certain aspects of a game style. Companies want to retain the mood of a game, but they will change things in order to bring in new audiences and keep the series fresh.
  4. Of course people have different preferences. I never said they didn't in my responses. What I am saying is that the game is not straying too far from what the original games were like. Furthermore, this game is about as accurate describing what the game will be like as what the FFXV carbuncle teaser was doing. This scenario will not be returning in the actual game. It is just teasing the feel of the game that is still a work in progress. Basically, I was responding to the video posted which was talking about how REVII was straying away from its roots. You seem to be taking my words out of context as some sort of strawman defense for why I can't defend a game that's being hated on for the very reasons brought up in the video.
  5. I watched the video and it brought up at least 1 point I mentioned in my previous reply. This person seems to be a big fan of the beefcake military characters. He goes on for awhile talking about how their inhumanity was a core element of making the campy horror games what they are. While I can appreciate some fan service, I'm going to have to disagree. The old games reserved those crazy rocket launchers and usually most of the best weapons in the game til the end for when you earned them. The rocket launcher usually only appeared at the very end so you can get a classy explosive finish, and it might get unlocked for in-game use later. Other weapons or costumes would be hidden by a convenient hidden zombie or a trick you had to be in the know to know about them. Everything else (except maybe shotgun) was resource management and outwitting enemies by the skin of your teeth. Or running past them, 'cause that's a totally viable strategy too. I find it interesting because his video seems to make him less of a fan of the classics and more of a fan of the motorcycle action games. The moment these characters learned how to perform inhuman stunts was the moment the horror was taken out of the series to begin with. You can't exactly be scared if you feel invulnerable to immediate threats. Being scared and being surprised are not a 1:1 comparison. Another thing he brought up was the supernatural element in the REVII demo. I'm going to spoiler box this in case anyone hasn't played the demo yet or they're waiting for more cohesive information about the game itself down the line. The final point, the one about PT, I'm going to have to assume this demo is the spiritual successor of that unlaunched title. The similarities are too numerous to attribute it to mere coincidence. However, I don't see how that can antagonize fans of horror beyond Silent Hill fans that wanted a new game. I feel like the REVII demo is getting some weird shade thrown its way for little reason beyond that it's different. This game, which is attempting to bring the franchise back to its horror roots, I feel is going to become as polarizing as RE4 was when it first released. It wasn't a bad release, just different and clearly taking the series in a different direction than before.
  6. I'm not sure I understand where people are coming from when they say the REVII demo feels different from classic RE. I mean yeah, the first person mode is definitely new but I wouldn't say it's a bad thing. Let's compare the things that tie it in with other Resident Evils: It's a return to form with classic suspense action. Throughout my time playing through that house, I was always a bit on edge even if unwarranted. The sounds were just spoopy. The theme of a biohazard is still present. If you look at the table and several areas around the house, it's obvious a biohazard outbreak has occurred. The mystery and intrigue, as well as puzzles, make a return in this iteration. The player is thrown into unknown circumstances for being in the wrong place at the wrong time not unlike Leon Kennedy the rookie cop in 2. Puzzle solving allows them to escape with mixed results. I actually really like the direction this new game is going. Although I'm going to miss the classic heroes, they have become somewhat super inhuman machines that have seen it all by this point. By introducing these new guys, I get to finally cheer for a character that doesn't have super strength to break rocks with their fists or so experienced that new threats hardly phase them. Although it doesn't have a traditional zombie creature, zombies aren't what make RE RE. Zombies are biohazards created from an outbreak. The series is about viruses and infections and the dangers of an unchecked company with dangerous assets. If anything, this game is giving me a strong Resident Evil 4 vibe with that plagas cult.
  7. Wow, time sure has flied! It's a little sublime that I'm older than such an iconic mascot. I've told my origin story with the hedgehog many times but you don't come across milestones like these very often so once more never hurt. Although I knew of Sonic 1, my first real exposure to the franchise was with Sonic 2. Around those times, I'd chalk up video games to nothing more than "boy things" that didn't concern me. My brother would often beg me to play games with him (even more so when we learned 2 controllers let you play as Tails too) but I was pretty adamant that I didn't want to play those things. Despite this, I always enjoyed watching him play the games themselves. It's funny when I remember it. I feel like watching the game play out was like a movie so to my childish psyche that somehow made it less "boyish" and ok. Child psychology is very weird sometimes. Anyway, although I put up a good front, when I said I didn't want to play "boy things," that was my tsun way of pretending I didn't care but I cared immensely. Whenever he was away at a friend's house or I was somehow at home without him, I'd take the opportunity to secretly hook up the console of my choice and play the game I wanted. And it was amazing fun! I have no idea why I treated it like such taboo but this phase lasted for a few years. Of course, I was pretty terrible at the things. It was frustrating. I remember a moment where I got so frustrated with a Donkey Kong Country level that I asked my mom for help. We both struggled together but she used this against me. When I became dependent on video game help from her, she told me to ask my brother. And of course I couldn't do that. That would be admitting that I liked the things this whole time! It would hurt my pride! But eventually I gave in because I really wanted to get to the end of the games by myself (or at least, with my own hands on the controller). So I broke the news to him and we had a blast! He helped me beat one of my favorites games and a very hard Barbie game (seriously, old skool everything was difficult at that time). Years later while browsing the internets, we learned about the infamous barrel in Sonic 3. Never understood this. I think it took us a few minutes tops but it was never mind numbingly difficult to get past. Despite relishing my growing gaming skills due to his help, I never became more than a casual video game fan (or Sonic fan) until Sonic Adventure 2 Battle for the GCN. I'd like to think this was my peak of getting into the fandom. It was strange because the original release never really interested me, yet this one did. I think it was because the new redesign Sonic went through was off putting. I remember my dad thought Sonic became evil when he saw that grin on an ad. By the GCN I guess I got used to it. *shrug* At this point, I had to find out everything about Sonic. I scoured the internets, I joined communities, I chatted on AIM. It was a great time to be alive with all those message boards. And it was a good run. I've mellowed out a lot in regards to Sonic in recent years. I'm still a fan but I've reverted back to casual fan. The most recent game besides Generations I played was Sonic Colors, and I found it to be mediocre at best. I've never played Lost World. I played Sonic Boom for the Wii U but I mostly laughed at how hilariously bad it was falling through platforms. I guess I should give them a chance some day but video game backlog is a real problem nowadays. Here's to another 25 years! Just not too soon. That'd make me feel old. :B
  8. Boop! It roughly says: The Sonic 25th Anniversary Party begins with offering goods for sale that give a sneak peak! Starting with this lovely towel! Other items are also planned! チラ見せ or chiramise is slang for sneaking a peak but it's also crude like when you're looking at a woman's cleavage. I just noticed that the towel is being pretty sneaky about the hint. It says Sonic hedgehog but after that it says what looks like "in the." I can't make out what the box above "in" is, but I'm assuming its spelling out "the" in his name.
  9. Yosh, it's just a scheduler with a customizable theme to make it fun. And for about $1.25 per skin, that isn't a bad deal I don't think. And yis, I'd also be down for a game with art like this. x3 Kinda like that old old old 07 Sketchhog game, but with color would be da bom.
  10. Boop. So while I was working on gathering info for a certain wiki, I came across this little piece of obscure Sonic art. It's for a Japanese app called Navitime. The Sonic artwork is pretty cute, and I don't really know where else to put this as it's not really 25th anniversaryish. :/ Way too cute! I wish there was one for Amy or Knux. :3 If you'd like to read a little blurb about it, 4gamer wrote an article not too long ago. They've also got wallpapers for Yakuza, PSO2 shtuff, and Puyo. Edit: And found one more, this time from one of Sega's Symphony concerts.
  11. I disappear off the planet and now the site is all renovated and shiny and everything! I somehow managed to squeeze in some games in between sessions with a certain game (ermegerd Alexander Gordias is amazingly fun btw). Higurashi Onikakushi (Steam) 100% Not sure if visual novels count for this challenge, but I'm whatevs if it's not allowed. Some of the achievements are unlocked at the same time on the same day because I played through the game offline, so they all just booped at once when I logged in. What to say about this interesting mystery/horror of a novel? If you're going into it expecting the same level of grotesque as the anime, you'll be sourly disappointed. Ryukishi wasn't kidding when he called his games sound novels. Most of the disturbing bits (as well as humorous) are told through text (doi!), sound and ambient background music. The beginning through middle chapters are slow paced and they play out more as a comedy stint, but once you hit that cotton drifting festival... whew. Things heat up quickly! You get to learn so much more about the characters and their unique motivations behind their actions (especially Keiichi's) here than in the anime. And now we play the waiting game for the sequels to hit Steam. :V Gauntlet (Steam) I actually beat this game in January with some friends. Casual playthrough of the story and some of the challenge dungeons, so not 100% by any stretch. Highly recommend playing with people for the hijynx alone. This hilarious arcade had me in tears for most of my playtime. It's one big con is how short it is, and with that $20 pricetag, I'd suggest waiting to try it out during a Steam sale. Ys: The Oath of Felghana (Steam) Casual playthrough on normal. I got my booty handed to me on the final boss pfffff. Another great entry into the Ys series, it delivers everything I've come to expect from these games. Amazing soundtrack, challenging bosses, intense difficulty, and a combat system that meshes so well with the hard rock/metal vibes. It's almost like Dynasty Warriors meets platforming and I love it!
  12. Bleh, I've caught the mmo bug again. I did manage to finish one game today that was put on the backburner! Ys II (Steam) What's there to say besides it was a great classic rpg? Solomon Shrine can just kindly go to the same part of hell that Phantasy Star II's Dezo dungeons are at for all I care, but the bosses were terrific. They started off simple but then they got a little bit more of that bullet hell flair as I approached the end of the game. Enemies in the overworld also matter a lot more than in the previous game since you're now able to talk to them for hints. They're also a whole lot more formidable in their own right instead of just something in the way. The music too, oh man. A great rock soundtrack I've come to expect from the first game, along with a number of heroic beats and atmospheric tunes really brought the world to life. What a great way to wrap up the classic duo!
  13. My copy of the pso2 on stage drama dvd came in recently! Haven't seen too much discussion about it on english forums though which is a shame. It's pretty funny, albeit somewhat weird when you fuse real life actors with an LCD display of enemies. The running gag with Tanaka and his miserable seatless bike was gold. That ending with Milla was full of feels too. I'm a sap, pahaha. I took some vids of my favorite scenes. Mostly the op and end. I threw Dreamcasting in there too, but I'm more or less meh about the song. Love the hand waves and glowsticks tho! Arigatouuuuu! The opening song, Phantasista
  14. Sooo not really new news but it hasn't been posted here yet so here we go! Spade from Freedom Planet is apparently gonna star in a crossover indie fighting game called Indie Assault. It has been successfully greenlit on Steam. Some work in progress shots and artwork are in the spoilers below. (Warning: they are huge!)
  15. Pahah so that was fast. 100% Klonoa DtP
  • Create New...

Important Information

You must read and accept our Terms of Use and Privacy Policy to continue using this website. We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.