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Rexeljet

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  1. Thumbs Up
    Rexeljet reacted to Legendary Emerald in Star Wars fans have it as bad as Sonic fans   
    The Star Wars fandom seems to be eating itself alive. The amount of vitriol the new film trilogy gets is so disgusting. There are legitimate complaints to be had with the films, and I'd never hold it against someone for simply not liking the movies, but most of what I see online is bad-faith arguments propagated by the same mentality that brought us Gamer Gate. A lot of these people don't even realize what they are parroting, which is another big problem with nerd culture in the modern day.
    As this forum is about a primarily Japanese property, we will probably never have to worry about termites coming out of the woodwork to say the developers have been infected by "SJWS" who are pushing a no-Amy-panty-shot-agenda. Sonic fans have it relatively easy compared to most American franchises in that regard.
  2. Thumbs Up
    Rexeljet reacted to SaturnWolf in Sonic Live Action Movie Thread (Read OP for topic rules) "Trailer 2 on Page 482)   
    If this is what they wanted, maybe their vision sucks.
  3. Thumbs Up
    Rexeljet reacted to Badnik Mechanic in Sonic Live Action Movie Thread (Read OP for topic rules) "Trailer 2 on Page 482)   
    Hiya.
    People who have spoken out against or said the movie Sonic design isn't very good
    Yuji Naka - Co-Creator of Sonic. (multiple tweets)
    Naoto Oshima - Co-Creator of Sonic (multiple tweets)
    Shiro Maekawa - Sonic Adventure & Supervisor of Sonic X Scripts (Multiple tweets)
    Gurihiru-san - Character designer & illustrator for Sonic Unleashed (tweet)
    Nakamura_Shun - Producer at Sonic Team/Sega of Japan (Tweet)
    Hirokazu Yasuhara - Sonic 1 level designer, also done work for Naughty Dog (tweet)
    Jun'ichi Kanemaru - Sonic's voice actor in Japan, 1998 - Present day. (Tweet)
    Kate Burning - Former Sega of America Community Team (tweet)
    Former Sega Community Manager --- Based on the tweets they have been 'liking'
    EB Games Australia - Major Video game Retailer for Australia (tweet)
    Multiple videogame publications including GameXplain & Polygon 
     
    People who have spoken out in favour of the design.
    Ken Penders - Attention seeker (tweet)
    3 fans. <--- I couldn't find anymore who didn't have some problem with it.
     
     
  4. Thumbs Up
    Rexeljet reacted to Indigo Rush in Sonic Live Action Movie Thread (Read OP for topic rules) "Trailer 2 on Page 482)   
    Yeah, just gonna drop some wisdom here. A lot of us have been in this mess for years; I've been a fan myself since... well, since the Sega Genesis was still relevant.
    The best case study I could ever point to is the Sonic 4 debacle. Sonic fans who had been around since the beginning (or at the very least were smart enough to know what a Classic Sonic game was supposed to be) were crying foul ever since the very first gameplay teaser dropped, and we gave them so much crap for being suspicious. "3 seconds of footage," we said. "SEGA is doing their best," we said. "It's too early," we said. "BAWW green eyes," we said. 
    Then the game leaked on PartnerNET, and every single naysayer was reveling in their Pyrrhic victory. Sonic's physics weren't just 'off,' they were broken. The level design was leagues below Sonic 3 or Sonic 2. The visual style was akin to shiny plastic wrap, complete with contradictory lighting effects, and yes, the team didn't compensate for Modern Sonic's slender stature in any way, leaving us with awkward, static poses and sub-par animations. 
    The fans who were in the know, who studied the development team (Dimps) behind the game and who understood what Classic Sonic should've been, were absolutely correct, and they were correct as far back as the very first teaser.
    So. Back to the upcoming film, as of the writing of this post.
    A visual design alone isn't enough to discredit an entire flick, but it takes little more than a surface level reading of the premise to understand what the writers and producers of this film don't: this does not represent the spirit and character of Sonic. Putting a cartoon character in the real world isn't a new idea, and it's not necessarily destined to fail, but history (Smurfs, Woody Woodpecker, Scooby-Doo, Yogi Bear, Garfield) shows that this is exceedingly difficult to pull off without disrespecting the source material in some significant way. Some have made bank or were otherwise well done (Alvin and the Chipmunks, Christopher Robin), but for the most part, it's statistically likely to fail. Now, see, the Sonic Movie actually manages to impress me by going the worst possible route by making Sonic look grotesquely real, and while the face has an opportunity to have a more charming, cartoony look, you can't erase the imagery of his finely detailed hairy blue legs, complete with creamy hamstrings and supple thighs. Good grief, they're going to give Sonic the Hedgehog big blue glutes. I don't know how I feel about this. How should I feel about this?  
    They're disrespecting the design. They're disrespecting the character... he's going to be a juvenile delinquent? Sonic has almost universally been known as a wise-cracking, perhaps sarcastic hero with a big heart. They're making it a buddy cop movie. It takes place in the imaginative, wondrous realm of... Montana. Say what you will about Green Hill saturation, at least that's a location in the games. They wouldn't even opt for the Adventure setting of Station Square. Little details like this matter, and it shows how little they're interested in representing the brand. It's no wonder we don't hear much about it from SEGA or the Sonic social media accounts.
    Remember when we thought the 'little surprise' was going to be a teaser trailer, but ended up being an extra episode for Sonic Mania Adventures? Now we have rumors of a new cartoon, and my conjecture has shifted regarding SXSW: we won't see the Sonic Movie trailer there, we'll see a teaser or some information about this upcoming cartoon. It's almost as if all official SEGA channels are depending on Sonic Mania's legacy to offset the impending disaster. The writing is on the wall. This film is not going to represent the brand in a good way; SEGA certainly doesn't believe in it. As someone who's studying social media marketing, I really, really want to see what their crisis management plan actually is. Is Sonic Mania really their contingency? The reception of the brand's image is undoubtedly paramount to them, as that will affect future sales. Future sales will affect how impressive their games will look, or even if there'll be future Sonic games.
    While I've accepted that this will likely fail, that doesn't mean I think it's a good thing. I'm concerned about the future of the brand. Now, as an aside ,this may be another reason why Sonic Mania would make for a great fallback; the game was relatively cheap to produce, and wasn't just a great game for it's own sake, it resonated with a huge audience. We're pretty much guaranteed more Classic Sonic if this film bombs. That much I'm cool with, though a lot of fans will moo at the idea of Modern Sonic disappearing, to which I empathize. 
    Anyway, the point is that, as longtime fans, we know spoiled meat when we smell it. The chili dogs are rotting, the onion rings are soggy and the Chaos Cola has gone flat. All we can do is kick back and watch the madness unfold and watch history repeat itself. 
  5. Thumbs Up
    Rexeljet reacted to Sonic Fan J in Sonic Live Action Movie Thread (Read OP for topic rules) "Trailer 2 on Page 482)   
    Not everyone here is put off only by the silhouette which was simply another turn-a-way from this movie for me in a long list of turn-a-ways. Live action CGI hybrid, fish out of water story, focus on the human cast, buddy cop flick, limited to small uninteresting stretch of land in North America, seeming total disregard for Sonic being a globetrotting adventure who is always looking forward to his next adventure, continuous use of hyping everything but Sonic to sell the movie, etc. There's a lot about this movie that is turning me away beyond just the silhouette. About the only piece of news I found even somewhat positive was Jim Carrey being cast as Eggman, since I feel his goofiness can match Eggman's own, but even that as someone who prefers the name Eggman was muted by the constant use of the name Robotnik. Now to make matters even worse for me, I've never been a Junkie XL listener and I couldn't even make it through any of the examples of his work shared here as I simply just didn't like what I heard.
    Maybe I'm in the minority since I've disliked just about everything I've heard about this movie, but there is a lot more turning me away than just a silhouette I dislike. I'm honestly still trying to give this movie a chance but whereas some here find every bit of new information astounding and awesome I just keep being more and more turned away by it. So right now, even if this movie goes on to become the greatest movie ever made that won't make it anymore appealing to me when there is nothing about it to date beyond Jim Carrey's casting that I have been hyped about. Right now this movie isn't for me and it has to with a lot more than a silhouette.
    Anyway, just wanted to get that off my chest since seeing people blame the silhouette alone for what is putting a lot of people off this movie is fairly disingenuous and in disregards to a number of concerns that were voiced before the silhouette was even revealed. My disappointment in the movie so far aside though, please continue to enjoy your consumption of the movie. I just ask that when addressing people's negativity that you remember to account for more than just the silhouette please as it helps make it feel like you are trying to convince us that the movie will surprise us and not just making fun of us for disliking the silhouette.
  6. Thumbs Up
    Rexeljet reacted to Apollo Chungus in Why does the Sonic 1 & 2 victory theme sound so depressing   
    Y'know, I felt something similar when listening to that old theme, but it's only recently that I realized why - and it involves a bit of basic music theory.
    The reason the end of the song seems particularly unsettling is that it ends on a suspended chord. When you play a chord, you typically play the first, third, and fifth notes of the scale of that chord (e.g. a C chord has you playing the notes C, E and G). However, a suspended chord changes the middle note being played; either the second note or the fourth note (going back to the C chord, a C suspended chord can be played as C, D and G or C, F and G). What this does is create a dissonance in the music that you would normally resolve by playing the same chord but with the middle note either pulled up or pulled down to the third note (e.g. going from C/F/G to C/E/G).
    But what makes the level complete theme sound depressing or 'off' is that the suspended chord isn't resolved. The song ends without any resolution, which loses that innate feeling of satisfaction that the listener expects from hearing the dissonance be resolved (this isn't to say the song is bad for making the listener feel unsatisfied; that's just as valid a feeling to leave them with as any feeling the composer wishes to express when writing a song). I can't say for certain whether Masato Nakamura intended for the song to end on what can be perceived as a depressing note, but I like the idea that he might have been trying to musically convey the feeling of "you've gotten through this level, but the journey's far from over" by having the song be as unresolved as your progress in the game. It's worth considering, if nothing else.
  7. Thumbs Up
    Rexeljet reacted to Diogenes in Sonic Live Action Movie Thread (Read OP for topic rules) "Trailer 2 on Page 482)   
    You know what also doesn't work for a movie like this?
    This design.
    Because it's fuck ugly.
  8. Thumbs Up
    Rexeljet reacted to Diogenes in Sonic Live Action Movie Thread (Read OP for topic rules) "Trailer 2 on Page 482)   
    Honestly that is probably better. It's not how I'd want Sonic to look, of course, but it's more coherently semi-realistic, while movie Sonic so far looks like a buff, hairy little man wearing an overly detailed mascot head.
  9. Thumbs Up
    Rexeljet reacted to Tarnish in Sonic Live Action Movie Thread (Read OP for topic rules) "Trailer 2 on Page 482)   
    Gotta love how reading about all this never makes me feel like they are filming a Sonic movie. I get zero Sonic vibes from everything that has been revealed so far, but hey..how bad can another disaster to the franchise actually be?
  10. Thumbs Up
    Rexeljet reacted to Milo in Cartoon Network General Topic   
    Here's a bump of historical significance: Somebody managed to find a recording of Cartoon Network's original sign on, all the way back from the network's start on October 1st, 1992. The sign-on also officially validates the Bugs Bunny cartoon "Rhapsody Rabbit" as the very first cartoon to air on the network.
    Also, another person managed to compile together a collection of "forgotten" era promos for shows that served as a transition between the Checkerboard" era (when CN's main focus was still showcasing their library of classic cartoons) and the "Powerhouse" era (when CN started introducing original shows in the form of the first three original 'Cartoon Cartoons' --Johnny Bravo, Cow and Chicken, and Dexter's Laboratory started airing on the network).
    Really important and intriguing stuff!
  11. Thumbs Up
    Rexeljet reacted to FFWF in Character and Circuit Discussion for Team Sonic Racing 🏁   
    I think fifteen would be a fine racing spin-off roster size for some franchises.  But for the Sonic franchise, and for a game using the antiquated Heroes Team system, and especially for a game which relative to its predecessor cut out huge swathes of its roster specifically in order to include more Sonic characters - well, it feels a bit limited.  It pretty much guarantees that there aren't going to be many surprises or creative choices; and where there are, they feel weird and inconsistent.  Omachao as a racer is one thing, and I actually think that having the character who exists to give tutorials become a legitimate playable character has the potential to be amusing (though I don't have nearly enough faith in this game's writing to believe it'll live up to that potential); but Omachao replacing Cream, in the context of Team Rose, is very strange.  It'll be interesting to see if they edit the probable Team Chaotix, and how they handle the fifth team.
  12. Thumbs Up
    Rexeljet reacted to Dr. Detective Mike in Sonic Live Action Movie Thread (Read OP for topic rules) "Trailer 2 on Page 482)   
    Well, that's obvious. Based on the info we've gotten here, there's literally no way anyone could reasonably expect that to be the case. However-
    This is a little silly in my opinion. None of the things you listed are at all impossible to incorporate into a Sonic movie and the reason they aren't here have nothing to do with the medium of film. Sonic's been incorporated into short movies, television shows, comics, and things of that nature before and the one golden rule towards getting all that to work is to just tell a story that'll allow for it to work. Have a competent set-up, lay the elements out as best you can, and follow-through. 
    What it sounds like you're saying here is that those elements won't work with the kind of movie that they've decided to make here and I agree. It won't. The issue is that this isn't the kind of Sonic movie they absolutely had to make and if anyone is insinuating that it couldn't be made without resorting to live-action and Tom the Cop then that's crazy. 
    It also shouldn't be a surprise why no one is on board with this. Obviously compromises were expected to be made when it came to adapting Sonic to film but normally, a person should expect a reasonable amount of restraint so that the product they're giving us can reasonably be considered as something competently spun-off from the series it's supposedly based on. 
    Treating these reactions as though it seriously has anything to do with people not being open to new ideas and iterations is ridiculous. There's new ideas and iterations and then there's just legalized Hollywood bootlegging. You can't just do literally whatever you want and slap the word "SONIC" on it and expect people to eat it up. The line has to be drawn somewhere. If there's no line drawn then there's nothing stopping some Hollywood executive from being like "HEY GUYS! I'VE DECIDED THAT IN THIS MOVIE, SONIC'S GONNA BE A TOMATO! WHAT DO YOU THINK OF THAT?!"
    Consistency with the way the world is handled is an important thing for a reason. The Sonic game series itself has too many problems changing the structure and tone of it's world on a dime. The excuse of it being a different version of Sonic doesn't work here. Questions about what the changes it's making, how they make any sense, and why are perfectly viable. This rings true for anything that's spun-off from Sonic, like Sonic Boom or any of the other TV shows, comics, and games. There's nothing wrong with being upset that it's different even if one could later learn to accept it for what it is, like I did with Boom. 
    I'm so tired of there being people who seriously believe that if you don't accept something that looks like it's gonna be some bullshit than you're just hating on it because you can't handle that it's "different". Yes, there's a reasonable amount of acceptance one could and probably should have when considering the nature of a spin-off and how those usually tend to be different. However, you absolutely are within reason to question why they're different when the decisions made don't make any sense or betray a lot of what's been established about what the series is generally supposed to look and feel like. We do it all the time when it comes to how they handle the games. Of course it's going to happen when something as extreme and unnecessary as the nonsense we're hearing about this film is being dulled out to us.
    Who in their right mind creates a product spun-off from a franchise with a fanbase that's used to stuff being presented one way, completely reverses it, and expects there to be no backlash? Even with the Modern and Classic universes separate, there's still people who prefer one over the other and remain vocal about it despite the fact that they exist simultaneously.
    Whether CG or traditional, Sonic's always been an animated character within an animated world. It's going to look weird and stupid for him to be a CGI creation in a live-action product after 27 years of him not being that. Why on Earth would anyone make something like that expecting people to just accept it? Especially when they haven't been provided a logical reason for why they should?
    Years ago when this shit was announced I had enough empty optimism to play the "wait and see, it might be fun" card. Now I'm more the type that formulates expectations based on evidence and waits to see if the expectation is upheld or debunked when the product comes out. Right now, this movie looks like puerile, rancid, Hollywood garbage they'd dump in theaters during a month no one cared about because they realized too late that the money that went into it wasn't coming back to them. 
     
  13. Thumbs Up
    Rexeljet reacted to Milo in Team Sonic Racing - E3 Demo Footage/Impressions   
    I'd call Lost World a shadow imitation of the classic games' art direction TBH, rather than a direct adaptation. Lost World's art direction relies very strongly on bright, primary/singular color schemes and has a saturated look to it, while the Genesis titles had more diversity in their color schemes and hold some restraint in the brightness of their colors. Lost World's assets are also pretty lacking in intrinsic details in the foreground and background elements of the worlds, which isn't really true for the Genesis titles. Moreover, the classic games still also had grounded locations that while having fantastic/surreal elements, still had an air of plausible realism to them (Chaotix aside, CD as well although not to the same extent); while Lost World is highly stylized to the point of lacking any trace of reality in their locations, esp. with one-shot gimmick levels like the candy world and the auto-running beehive level. Lost World's art direction compared to the Genesis games feels like an extreme simplification to the point of feeling artificial. Look at S&K's Lava Reef and even 3D Blast/FI' Volcano Valley* compared to LW's Lava Mountain:
     

    *using Saturn version here for the updated graphics and added details/visual effects, though I think the Genesis original applies as well
    The game IMO has much more to do with the NSMB games rather than the Genesis titles TBH, especially with the choice of directly ripping zone themes and color schemes (bright yellow desert, sandy beach with palm trees/waterfalls, red/dark brown lava world with dungeons, etc.); as well as reusing level assets across the worlds.
    As for the game itself, it looks...fine, but not anything interesting. Wish we could have heard the music due to the constant voice chatter getting in the way, and I feel the same way about getting a good view of the immediate track environment due to the constantly-flashy effects used for items.
    People did complain about Generations' art style being too busy at points with the background details, and that you could hardly make Sonic out in them at times. That doesn't explain why they decided gunning for different approach in art direction as opposed to, say, dialing down the background details so the foreground and Sonic would be more readable.
    Moreover, you also need to consider the gameplay and engine being used in question when talking about how resource-intensive certain art directions are. The ASR gameplay aren't as demanding for speed as the Boost titles and --due to being racing games-- don't demand literal miles of tracks to be built for them as a result; and the Hedgehog Engine (2.0) is rather noteworthy for being a dinosaur in its design and being heavily tailored towards the Boost gameplay framework in its structure.
  14. Thumbs Up
    Rexeljet got a reaction from A_W in Sonic Live Action Movie Thread (Read OP for topic rules) "Trailer 2 on Page 482)   
    I'm not sure if I can really get behind the idea of "Sonic fans make up only a fraction of the box office, therefore it's a good thing for the film to be generic and cliché to attract the general public at the expense of a film that's actually about Sonic". It seems to operate on the strange logic that only two types of people exist: hardcore Sonic fans, and chronic normies with zero knowledge of the franchise.
    Pretty much any film based on a pre-existing license relies on brand recognition, so I'd have thought the main target audience, if not fans, would be 20-40 year olds who see the trailers/posters and think "Wow, I loved playing the Sanics when I was a kid, this might be fun!" and therefore would have some prior knowledge of the source material, limited or not.
    Let's be real for a moment. There was one reason and one reason alone why the "Human main character" approach was taken- because it's cheaper that way. If they can have a human character play a big part in the film then a large percentage of the films' scenes can be produced without any of that expensive animation. Nobody would actually admit to liking that approach to a film adaptation, but plenty will still get suckered in via the brand name alone.
  15. Thumbs Up
    Rexeljet got a reaction from Mr Silvia in Sonic Live Action Movie Thread (Read OP for topic rules) "Trailer 2 on Page 482)   
    I'm not sure if I can really get behind the idea of "Sonic fans make up only a fraction of the box office, therefore it's a good thing for the film to be generic and cliché to attract the general public at the expense of a film that's actually about Sonic". It seems to operate on the strange logic that only two types of people exist: hardcore Sonic fans, and chronic normies with zero knowledge of the franchise.
    Pretty much any film based on a pre-existing license relies on brand recognition, so I'd have thought the main target audience, if not fans, would be 20-40 year olds who see the trailers/posters and think "Wow, I loved playing the Sanics when I was a kid, this might be fun!" and therefore would have some prior knowledge of the source material, limited or not.
    Let's be real for a moment. There was one reason and one reason alone why the "Human main character" approach was taken- because it's cheaper that way. If they can have a human character play a big part in the film then a large percentage of the films' scenes can be produced without any of that expensive animation. Nobody would actually admit to liking that approach to a film adaptation, but plenty will still get suckered in via the brand name alone.
  16. Thumbs Up
    Rexeljet got a reaction from lbyrd2 in Sonic Live Action Movie Thread (Read OP for topic rules) "Trailer 2 on Page 482)   
    I'm not sure if I can really get behind the idea of "Sonic fans make up only a fraction of the box office, therefore it's a good thing for the film to be generic and cliché to attract the general public at the expense of a film that's actually about Sonic". It seems to operate on the strange logic that only two types of people exist: hardcore Sonic fans, and chronic normies with zero knowledge of the franchise.
    Pretty much any film based on a pre-existing license relies on brand recognition, so I'd have thought the main target audience, if not fans, would be 20-40 year olds who see the trailers/posters and think "Wow, I loved playing the Sanics when I was a kid, this might be fun!" and therefore would have some prior knowledge of the source material, limited or not.
    Let's be real for a moment. There was one reason and one reason alone why the "Human main character" approach was taken- because it's cheaper that way. If they can have a human character play a big part in the film then a large percentage of the films' scenes can be produced without any of that expensive animation. Nobody would actually admit to liking that approach to a film adaptation, but plenty will still get suckered in via the brand name alone.
  17. Thumbs Up
    Rexeljet got a reaction from FFWF in Sonic Live Action Movie Thread (Read OP for topic rules) "Trailer 2 on Page 482)   
    I'm not sure if I can really get behind the idea of "Sonic fans make up only a fraction of the box office, therefore it's a good thing for the film to be generic and cliché to attract the general public at the expense of a film that's actually about Sonic". It seems to operate on the strange logic that only two types of people exist: hardcore Sonic fans, and chronic normies with zero knowledge of the franchise.
    Pretty much any film based on a pre-existing license relies on brand recognition, so I'd have thought the main target audience, if not fans, would be 20-40 year olds who see the trailers/posters and think "Wow, I loved playing the Sanics when I was a kid, this might be fun!" and therefore would have some prior knowledge of the source material, limited or not.
    Let's be real for a moment. There was one reason and one reason alone why the "Human main character" approach was taken- because it's cheaper that way. If they can have a human character play a big part in the film then a large percentage of the films' scenes can be produced without any of that expensive animation. Nobody would actually admit to liking that approach to a film adaptation, but plenty will still get suckered in via the brand name alone.
  18. Thumbs Up
    Rexeljet got a reaction from Ryannumber1gamer in Sonic Live Action Movie Thread (Read OP for topic rules) "Trailer 2 on Page 482)   
    I'm not sure if I can really get behind the idea of "Sonic fans make up only a fraction of the box office, therefore it's a good thing for the film to be generic and cliché to attract the general public at the expense of a film that's actually about Sonic". It seems to operate on the strange logic that only two types of people exist: hardcore Sonic fans, and chronic normies with zero knowledge of the franchise.
    Pretty much any film based on a pre-existing license relies on brand recognition, so I'd have thought the main target audience, if not fans, would be 20-40 year olds who see the trailers/posters and think "Wow, I loved playing the Sanics when I was a kid, this might be fun!" and therefore would have some prior knowledge of the source material, limited or not.
    Let's be real for a moment. There was one reason and one reason alone why the "Human main character" approach was taken- because it's cheaper that way. If they can have a human character play a big part in the film then a large percentage of the films' scenes can be produced without any of that expensive animation. Nobody would actually admit to liking that approach to a film adaptation, but plenty will still get suckered in via the brand name alone.
  19. Thumbs Up
    Rexeljet got a reaction from Miragnarok in Sonic Live Action Movie Thread (Read OP for topic rules) "Trailer 2 on Page 482)   
    I'm not sure if I can really get behind the idea of "Sonic fans make up only a fraction of the box office, therefore it's a good thing for the film to be generic and cliché to attract the general public at the expense of a film that's actually about Sonic". It seems to operate on the strange logic that only two types of people exist: hardcore Sonic fans, and chronic normies with zero knowledge of the franchise.
    Pretty much any film based on a pre-existing license relies on brand recognition, so I'd have thought the main target audience, if not fans, would be 20-40 year olds who see the trailers/posters and think "Wow, I loved playing the Sanics when I was a kid, this might be fun!" and therefore would have some prior knowledge of the source material, limited or not.
    Let's be real for a moment. There was one reason and one reason alone why the "Human main character" approach was taken- because it's cheaper that way. If they can have a human character play a big part in the film then a large percentage of the films' scenes can be produced without any of that expensive animation. Nobody would actually admit to liking that approach to a film adaptation, but plenty will still get suckered in via the brand name alone.
  20. Thumbs Up
    Rexeljet got a reaction from Milo in Sonic Live Action Movie Thread (Read OP for topic rules) "Trailer 2 on Page 482)   
    I'm not sure if I can really get behind the idea of "Sonic fans make up only a fraction of the box office, therefore it's a good thing for the film to be generic and cliché to attract the general public at the expense of a film that's actually about Sonic". It seems to operate on the strange logic that only two types of people exist: hardcore Sonic fans, and chronic normies with zero knowledge of the franchise.
    Pretty much any film based on a pre-existing license relies on brand recognition, so I'd have thought the main target audience, if not fans, would be 20-40 year olds who see the trailers/posters and think "Wow, I loved playing the Sanics when I was a kid, this might be fun!" and therefore would have some prior knowledge of the source material, limited or not.
    Let's be real for a moment. There was one reason and one reason alone why the "Human main character" approach was taken- because it's cheaper that way. If they can have a human character play a big part in the film then a large percentage of the films' scenes can be produced without any of that expensive animation. Nobody would actually admit to liking that approach to a film adaptation, but plenty will still get suckered in via the brand name alone.
  21. Thumbs Up
    Rexeljet reacted to Dee Dude in What rumors/false info from past Sonic games do you remember?   
    That the reason Mighty was scrapped from the series was because his original creator left SEGA and took the rights with him.
  22. Thumbs Up
    Rexeljet reacted to Blue Blood in Sonic Forces - Music Thread   
    What's with the awful synths being used for lead instruments? Sounds like Sonic 4 up in here. By all means use a Korg Triton, but for the love of God don't do that.
  23. Thumbs Up
    Rexeljet reacted to pppp in Sonic Forces - Shadow DLC and new Screenshot   
    To all the people wondering why we're disappointed, let me just ask this: Even though it's 6 years later and on more powerful hardware, why is it that the level design is a massive step down from Generations? Instead of just a generic Lost World style 2D stage why can't we have something like this? :
    You know level design that is mostly 3D, has platforming that complements speed and flexible design that skilled players can experiment with and find paths that grants then faster times, like so:
     
    If after watching these 2 videos you still think that the level design is not lazy and that Sonic Team despite clearly knowing how to do better than this, doesn't seem to care enough to do it, then I have no idea what else to tell you, you are settling for less instead of expecting equal or superior quality to what was done previously, and quite frankly you shouldn't.
    Shouldn't this game take what Generations did best and expand and improve upon it? Is it really unreasonable to expect Sonic Team to improve upon their previous work rather than regress?
  24. Thumbs Up
    Rexeljet reacted to Linkabel in Linkabel's artwork!   
    Welcome to Studiopolis!

  25. Thumbs Up
    Rexeljet reacted to pppp in Nakamura interview on Sonic Forces' premise, decisions for playable characters, porting to the Switch, and more   
    I don't believe the "I decided to pick Classic Sonic" statement for a second.
    What actually happened was, making the game marketable to mass audiences was more important to SEGA than actually appealing to Sonic fans, and Classic Sonic is viewed by gaming masses and critics as the only good way to make Sonic games, so Classic Sonic has to be in there no matter what.
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