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Posts posted by TheOcelot

  1. 7 hours ago, Tailikku said:

    He was always playable solo since 1992

    Of course he was. I was only referring to whether he will be playable solo in the new SEGA Ages Switch release.

    They've not released one screenshot for the SEGA Ages version showing Tails being playable solo and none of the new modes; including the new Challenge mode which states; "A Sega Ages-original mode where you compete against the time to collect 100 rings to make it to the goal. You can play as either Sonic or Knuckles" indicates Tails being playable solo. If Tails is playable (solo) in Challenge mode then why didn't they just say you can play as either Sonic, Tails or Knuckles". I mean Sonic 2 was Tails debut game for the Mega-Drive so it makes sense to focus on Tails as well as Sonic & Knuckles. Tails is one of the reasons why fans enjoy Sonic 2 so much-remember it so fondly. Why wouldn't they make Tails playable in Challenge mode?

    Hopefully I'm wrong and Tails will be playable solo, but it sounds like they won't even be giving Tails the ability to fly like he could in the Taxman mobile remaster. If they're taking the time to add the drop-dash for Sonic (a requested feature by fans), then surely they'd take the time to give Tails his ability to fly (an even more requested feature by fans for future releases of Sonic 2).

    Surely M2 would want to add Tails flight ability (and would know how to implement it), unless SEGA of Japan don't want them to...

    Anyway, I guess we'll find out Tails fate soon enough.

  2. Been playing CTR online the last few days. I've long since grown bored of the constant grinding structure of the Grand Prix, but I wanted to try and unlock all characters. I've now unlocked everyone (including King Chicken) apart from Koala Kong, Pasadena O'Possum & Ebenezer Vom Clutch. I don't think they'll be available to unlock (for me) until the next grand-prix, which is fine.

    I really like MegaMix Mania, definitely my favourite of the new tracks, which has nothing to do with the fact that I've won this race like half a dozen times already (once I learned how to do the short-cut) ;) It's a really fun, challenging layout. You can make up a lot of ground if you can retain the white boost or red boost thoroughout the tight twisty section and when landing from the high-jump section. Maybe it just suits my style as I normally opt for acceration as my preferred racing style which I find really effective on this track. 

    Wonder how long they'll keep doing new Grand Prix's and making new tracks & characters? This game now has 50 playable characters which is insane.

  3. Wait a minute. Is Tails actually playable solo in this release?

    Yeah, it's says there's two player co-op (which obviously includes Sonic & Tails), but there are no screenshots of just Tails on his own and it doesn't mention he's playable solo. Surely he's playable? If not, then what a fucking stupid decision to omit him being playable solo.

    I guess the challenge mode sounds kinda interesting. Hmm. 

  4. On my youtube channel I mainly upload playthroughs of the classic Sonic games and because I stated my videos as "made for kids" (don't think I could get away with saying made for adults without being fined), all my comments are now turned-off. One of the cool things about uploading videos is reading and replying to comments, but I won't be able to do that anymore. All my exisiting comments will be deleted in 30 days. So my channel is now pretty useless.

    Fuck COPPA and fuck the idiots who made it happen. 

  5. The most significant low-point in this decade which finished with an amazing high-point started with Sonic 4 and finished with Mania.

    I'm not a fan of Sonic 4 (which I've made perfectly clear countless times on this forum), but I am grateful it exists, because I'm firmly in the belief we never would have gotten Sonic Mania (with the amazing amount of love, care & attention and it's deserved success) if it wasn't for Sonic 4 and the massive backlash which ensude.

    Whilst Sonic 4 Ep1 was everything I didn't want in a hyperthetical sequel to the classics, if it wasn't for SEGA deciding to bring back Metal Sonic-teasing his return at the end of ep1, we never would have gotten a new release of Sonic CD (as SEGA wanted to link Sonic CD to Sonic 4's backstory). What was originally gonna be a crappy emulation/port gave Taxman (Christian Whitehead) the chance to show-off his Sonic CD mobile proof of concept, which led to the release of the definitive version of this game (improved physics, 16:9 widescreen, unlockable Tails). Then we got Sonic 4 Ep2 which was an improvement over ep1 but still flawed. Taxman who obviously made a good impression with SEGA for his work on the CD remaster then teamed up with Stealth to make the mobile remasters of Sonic 1 (with unlockable Tails & Knuckles) & Sonic 2 (Boss Rush mode & Hidden Palace reimagined etc). Then submitted the 3K proof of concept which was not taken up by SEGA and then they got the chance to make Sonic Mania in 2017. Thanks to Mania's success they then got the chance in 2018 to add missing/scrapped content with a new release along with a gorgeous physical release, and the brillaint Sonic Mania Adventures created to help promote Sonic Mania Plus and the three or four Mania Adventures extended remixes done by Tee & Jun.

    So for me as a classic fan, the decade started with a terrible low point (classic Sonic's gameplay in Gens not being much better than Sonic 4's didn't help either), and ended on such a high with Mania's success.

    Whilst classic Sonic ended the decade on a high, Modern Sonic has gone in the opposite direction. What started well with Colour & Gens (which is considered a decent game even though I'm not it's biggest fan), went down-hill with SLW, Rise of Lyric (which could have been a decent game if SEGA hadn't fucked over Big Red Button who developed it) and Sonic Forces which was meh at best. Team Sonic Racing was at least decent and I like the Overdrive animated shorts. 



  6. Is this about the so called 4 chan leak?


    >Sonic Rift
    >Return to the Adventure format of several gameplay styles.
    >NO CHAO GARDEN IN-GAME. It's a companion mobile app.
    >Sonic voiced by Ben Schwartz. Roger wants to retire from acting as some of you may know.
    >Sonic, Tails, Knuckles, Shadow and Silver are playable.
    >Sonic has boost gameplay again. Much better than Forces but sadly not quite Unleashed/Generations tier. No 2D sections that I could see.
    >Tails in a mech. Much closer to how Gamma controlled than in SA2.
    >Knuckles treasure hunting, although with more of a combat focus. Similar to the Werehog gameplay. Can only assume this is because of the recent undeserved praise Sonic Unleashed has been getting.
    >Silver is more or less how he played in 06 but he's a lot faster and controls better. Not really saying much, of course.
    >Shadow is basically identical to Sonic, shocker.
    >Game takes place in the future mostly. Eggman reasons he can take over the world in a future time and waits for Sonic to die, cryogenically freezes himself.
    >Forgets about Orbot and Cubot. They inform Sonic of his plan out of sheer boredom.
    >Sonic rounds up Shadow and they try to chaos control to the future but it doesn't work due to insufficient power or some shit.
    >Characterization isn't too bad for once.
    >They go visit Knuckles on Angel Island. Yes you read that right, he's guarding the fucking master emerald. This is how they get to the future.
    >Island doesn't crash.
    >Atleast they tried.jpg
    >They meet up with Silver and they try to stop Eggman's plans. Yadda yadda yadda.
    >Adventure remake rumors are bullshit.
    >Game comes out in 2021 like Iizuka said.



  7. Bravo! Have some gifs:



    Super Chao ❤️


    Very cute indeed.

    I like to think this poll where Chao Gardens won the most votes had some influence on this Chao themed short being created:


    Seems like these Christmas Holiday shorts are becoming a tradition ("From: A.Rose" was last years holiday short). 

    These animated shorts are definitely one of the best things to come out of SEGA over the last few years and It's awesome someone from SEGA (I forget whom) confirmed they plan to make more of these for future games.


    Obviously the fanbase holds a lot of affection for Chao, so it was a good choice to bring them back. I'll admit this isn't my favorite short but it's still good.

    I kinda wish there was at least a tiny bit of dialogue for Sonic. Yeah, I know they probably don't have the budget. Hopefully we'll get dialogue in future shorts.


  8. I think Sonic Team needs to try something completely new in terms of gameplay. The boost gameplay has long overstayed it's welcome. The classic Sonic gameplay in both Gens & Forces wasn't fun due the physics being complete shit. Keep the 2d gameplay for separate games like with Mania. As for the avatar, it was probably the most interesting gameplay in Forces but there's really no need for it to return. Maybe just give Modern Sonic alternative outfits and I guess that would be okay.

    Considering how awesome and successful Mania has been, I just want for once to be able to say this about a 3D Sonic game again. I want a full 3D game (2D not needed) maybe with 2 or 3 playable characters.  Perhaps Sonic, Tails & Knuckles (also maybe Shadow). Just a fun game with creative level design. Doesn't need to be insane boost-game speed fast. Just fun/rewarding platforming with a bit of speed. Keep Eggman as the main villian.

    That's what I want. As to what we'll probably get; more boost gameplay, hopefully with better level design. Classic Sonic will likely return-especially as it will be the 30th anniversary soon, so I guess the drop-dash will also return. I would like to see the chao garden make an appearance...


    FUCK IT.


    Hope Sonic Team are cooking up something special for the 30th anniversary.

  9. He knew.

    I don't believe for a second Taxman didn't know about the drop-dash being a cancelled concept for Sonic 3. His twitter reply is pretty short and felt more like a cheeky response. Remember Mania/Mania Plus contains lots of cancelled concepts; the beta Sonic 2 running animation, the scrapped Sonic CD Metallic Madness Eggman boss beta design etc. So the idea of bringing back the drop-dash - a scrapped concept - is exactly the kind of thing they were going for in Mania. As to when Taxman learned about the drop-dash being a scrapped concept from Sonic 3 is anyone's guess.

    I guess one could argue Iizuka-san may have suggested it (he might have remembered it from having worked on Sonic 3), but if that's the case why didn't they bring back the drop-dash concept earlier (they've had 20+ years to bring it back)? Iizuka-san could have suggested it for Sonic 4 for example, or Sonic Generations. He said he chose to implement the drop-dash (for classic Sonic) in Sonic Forces whilst Mania was still in development, so the drop-dash certainly made an impression on him!

  10. You need to press and hold up and jump - don't release until Sonic hits the ground - in order to get the drop-dash to work.

    Pretty awesome of Sonic Team to have first conceived the drop-dash back in 1993 and Taxman is a fucking legend for bringing it back in Mania.

    Did a quick video showing the drop-dash:

    This along with the revelation the PC replacement tracks actually came first before the MJ music makes this one of the best prototype discoveries ever.

  11. Just watched the new trailer. Wow, Sonic actually looks like Sonic this time, kinda. Still think the blue arms look dumb and the section between Sonic's eyes doesn't look right/looks kinda weird when he looks forward...


    ...but overall it's a good improvement.


    Robotnik sure can dance!


    Reminds me of....

    Image result for eggman dance gif

  12. New release date of May 29th...

    PlayStation blog post:


    Let me cut to the chase and get the news out of the way. The Last of Us Part II has a new release date of May 29, 2020.

    I know. It was just about a month ago when we had our big blowout for the game, letting media play over two hours of it along with debuting our new story trailer and revealing the release date. The positive response we saw from our community was overwhelming. You can feel the energy among the team members. After working on something for so many years, it’s invigorating to get a glimpse of validation for all the hard work.

    However, it was during the last few weeks, as we were closing out sections of the game, that we realized we simply didn’t have enough time to bring the entire game up to a level of polish we would call Naughty Dog quality. At this point we were faced with two options: compromise parts of the game or get more time. We went with the latter, and this new release date allows us to finish everything to our level of satisfaction while also reducing stress on the team.

    While we’re relieved that we won’t have to compromise our vision, we’re disappointed that we weren’t able to avoid this exact situation. We wish we could’ve foreseen the amount of polish we needed, but the size and scope of this game got the better of us. We hate disappointing our fans and for that we’re sorry.

    We hope you understand that this additional time ensures that The Last of Us Part II lives up to our collective ambition as well as our commitment to the highest level of quality. We know the extra few months will add to what may already be an excruciating wait for all of us. We are grateful for your patience and continued support. Come next May, you will finally rejoin Ellie in The Last of Us Part II.



  13. *joins Indi's support group*

    I own two copies of the Mega-Drive PAL version.

    PS2 - Sonic Mega Collection Plus

    PS2 - SEGA Mega Drive Collection

    PS3 - PSN release

    PS3 - Ultimate Mega-Drive Collection

    PS3 - Unlockable version in Sonic Generations


    PS4 - SEGA Mega Drive Collection

    2013 StealthTax Remaster

    2017 SEGAForever (which is basically the StealthTax version with ads shoved up it's arse and fucked controls).

    Switch (SEGA Ages)

    Sonic 1 is game I will always enjoy playing. I really appreciate the StealthTax & SEGA Ages versions where they added additional content.

    EDIT: lol, forgot to mention the version included in the Mega-Drive Mini...

  14. If Sonic Team were to implement the boost gameplay in a theoretical SA1 remake, I will nuke them from orbit using the Eclipse Cannon :P

    Whilst I would very much like a remake of SA1, it's very unlikely to happen and there's no evidence to support a remake being in the works. I think a brand new 3D Sonic game with designs heavily inspired by Sonic Adventure would be more interesting. I hesistate to use the name "Sonic Adventure 3" but something needs to change because the recent 3D games (Forces, SLW & RoL etc) have been so disappointing.

    I'd also be down for a Sonic Adventure Mania styled game. Take the best stages from Adventure & SA2 and add brand new levels.

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