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TheOcelot

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  1. Fist Bump
    TheOcelot reacted to Ryannumber1gamer in Spider-Man: Miles Morales (Coming Soon to PS4 & PS5 November 12th & 19th)   
    There's an ultimate edition of Miles you can buy for $70 that comes with a voucher code for a remastered version of the PS4 game, and the City that Never Sleeps DLC.
  2. Thumbs Up
    TheOcelot got a reaction from Jango in PlayStation 5 Official Topic - Coming November 2020   
    PS5 price confirmed in today's showcase:

     
    Release date confirmed:

     
  3. Thumbs Up
    TheOcelot reacted to Sonictrainer in Crash Bandicoot 4: It's About Time (PS4 / Xbox One)   
    We have some official & concept art of Parallel Tawna

    The boomerang looks cool but reminds me of another character..

    I wonder if she will have alternate costumes?



  4. Thumbs Up
    TheOcelot reacted to Nina Cortex Jovahexeon in Super Mario 3D All-Stars (September 18, Limited Release; Available until March 2021)   
    I think this should answer your question:
    Complete with online multiplayer and the works.
  5. Thumbs Up
    TheOcelot reacted to Sonictrainer in Mystic Cave Zones: Cave Levels in Sonic Games   
    (This artwork is a panel from Archie’s Sonic Mega Drive: Next Level)
    Last time we looked at the Earth Elemental Zones, we crossed the sands of the dustiest deserts. This time we’ll explore the different varieties of Caves in the Sonic Game Universe. Cave levels have appeared multiple times throughout the different Eras of Sonic’s history, mostly as mining tunnels, ancient ruins, or hidden areas that contain secrets. Sometimes that meant treasure, information on unlocking a powerful being onto the world, or various ways to die. Fortunately, each time Sonic and his friends have explored them, they safely returned to tell the tale.
     
    Mystic Cave Zones Act 1: Sonic Caves Levels from the Classic Era (June 23rd, 1991 – September 8th, 1999)
    Classic Cave Zones have introduced some of the most iconic ideas, gimmicks, traps, and Badniks in the Sonic Series. It might also have the most Cave Zones out of any other time period I put together. While doing research for this topic, I discovered that, even if I dismiss Sonic CD’s time traveling variants and the remixes in Sonic Mania, there are still at least 50 Classic Sonic Action Stages & Racecourses that take place inside caves, mines, and tunnels across the mainline games and spinoffs. The majority of them are from Tails Adventure, which has 8 of them. So, grab a torch, some bombs, and we’ll carefully race them one by one.
    BIG NOTES:
    1. I’m trying out a new format for these topics. Instead of cramming every Sonic Cave Level in existence into one single post, I’ll be sending them in smaller groups each week to give people time to read and reminisce before I send in the next group. This method will only be reserved for the big category Level Theme Topics and future Character topics. I won’t use it on the Game Topics, like when I covered Sonic Adventure or in the World Tour, a future project where I look at Levels of the most famous locales in Sonic Game History, such as South Island, Little Planet, & Lost Hex.
    2. I can’t continue making posts until someone else makes a post, after me, in this topic. This includes updating the topic with the next time period of Zones and answering my own Discussion Questions. 
    3. All entries in this post are Cave themed Action Stages, Hubs, & Bosses from Official Licensed Classic Sonic Games that released before Sonic Adventure. This includes:
    Cave Zones, Acts, & Bosses from Sonic Games on the Sega Genesis & Game Gear All Versions of the Mystic Cave Zone from Sonic the Hedgehog 2 Zones, Acts, & Bosses where characters are inside actual caves for 50% or more of the level Zones, Acts, & Bosses that take place underground Zones with the words “Cave/Cavern”, “Crater”, “Mine”, or “Tunnel” in their names 4. Due to the large amount of Classic Sonic Cave Levels, I excluded the Cave Bonus Stages & Special Stages from this time period. I’ll talk about them later in a future topic covering all Bonus & Special Stages.
    5. The Island featured in Tails’ Skypatrol didn’t have an official name, so from here on out I will refer to it as “Coal Island”, due to its massive Railroad.
    6. All Zones will be posted in Spoiler Tags, under their respective Zones, so that images and other graphics don’t slow down load times.
    7. All pictures and other graphics will be posted shortly.

    Sonic the Hedgehog (8-bit/Master System/Game Gear Version): Green Hill Zone Act 2

    Sonic the Hedgehog: Marble Zone

    Sonic the Hedgehog: Labyrinth Zone

    Sonic the Hedgehog (16-bit/Genesis/Mega Drive Version): Scrap Brain Zone Act 3

    Sonic the Hedgehog 2 (8-bit/Master System/Game Gear Version): Under Ground Zone

    Sonic the Hedgehog 2 (8-bit/Master System/Game Gear Version): Aqua Lake Zone Act 2

    Sonic the Hedgehog 2 (8-bit/Master System/Game Gear Version): Gimmick Mountain Zone

    Sonic the Hedgehog 2 (8-bit/Master System/Game Gear Version): Scrambled Egg Zone

    Sonic the Hedgehog 2 (16-bit/Genesis/Mega Drive Version): Hill Top Zone

    Sonic the Hedgehog 2 (16-bit/Genesis/Mega Drive Version): Mystic Cave Zone

    Sonic the Hedgehog 2 (2013/Taxman Version): Hidden Palace Zone

    Sonic CD: Tidal Tempest Zone

    Sonic CD: Quartz Quadrant Zone

    Sonic Spinball (16-bit/Genesis/Mega Drive Version): Toxic Caves

    Sonic Spinball (8-bit/Master System/Game Gear): Toxic Pools

    Sonic Chaos: Aqua Planet Zone

    Sonic the Hedgehog 3 & Knuckles: Hydrocity Zone

    Sonic the Hedgehog 3 & Knuckles: Ice Cap Zone Act 1

    Sonic the Hedgehog 3 & Knuckles: Sandopolis Zone Act 2

    Sonic the Hedgehog 3 & Knuckles: Lava Reef Zone

    Sonic the Hedgehog 3 & Knuckles: Hidden Palace Zone

    Sonic the Hedgehog 3 & Knuckles: Endless Mine Zone

    Sonic Triple Trouble: Tidal Plant Zone

    Tails’ Skypatrol: Ruin Wood Area

    Tails Adventure: Poloy Forest

    Tails Adventure: Volcanic Tunnel

    Tails Adventure: Polly Mountain 1

    Tails Adventure: Lake Rocky

    Tails Adventure: Cavern Island

    Tails Adventure: Green Island

    Tails Adventure: Polly Mountain 2

    Tails Adventure: Caron Forest

    Sonic Drift 2: Mystic Cave

    Sonic Drift 2: Quake Cave

    Act 1 Discussion Questions
    1. Which of the Classic Era Cave Zones are the best, in your opinion?
    2. Which of the Classic Era Cave Zones are the worst, in your opinion?
    3. What are your favorite Classic Era Cave Zone Music Track(s)?
    4. Which of the Classic Era Cave Zone Badniks or Bosses are the most annoying?
    5. Are there any ideas/gimmicks from these first Cave Zones that you feel should return or stop coming back?
    6. Would you like to see any of these Zones get remixed or return in a future game?
    7. Anything. Feedback, questions, comments, etc.
  6. Fist Bump
    TheOcelot reacted to Sean in The full version of Look-a-Like has been found   
    Courtesy of illuminor, uploaded by Mefiresu.
    1:37 to 2:07 contains a verse that can only be heard during the scene in which the gang is heading towards Robotropolis.
  7. Thumbs Up
    TheOcelot reacted to Wraith in Batman: Gotham Knights - CONFIRMED - 2021   
    IGN interview dropped with some good news. 
    https://nordic.ign.com/news/39183/batman-gotham-knights-our-biggest-questions-answered

    This is a single, self contained, open and shut type of release. It's not GAAS. 
    You can play the game solo. You can also use the same character the entire time if you want. Your choice.
    Two players can use the same character if they want.
    The entire city is open from the start with steps taken to avoid level gating or grinding
    There are multiple villain questlines to follow at the same time, similar to the sidequests in the original games.
    The game takes place over multiple days. You spend daytime in the home base: The Belfry.
    This is the start of a universe unique from the Arkham series and there's plans for more.

    I'm sure this won't stop some GAAS/MTX elements from creeping in but I'm at least glad it's not the intent of the whole package. Really starting to miss games I could just fire through in a weekend and move on from, lol.
  8. Fist Bump
    TheOcelot reacted to Chaogardenre in Sonic 3 & Knuckles Re-Synthesizing and Remastering   
    Hi, I’ve been playing sonic now like most of you for 20+ years.
    Recently I was inspired by the game apologists 1 hour and 40 minute long video to share my own skills for contribution to other sonic fans.
    Here I re-recorded all the instruments for the end credits theme of sonic 3&k.
    I know there are many reissues of the classic music. For this track I used all analog synthesizers and analog drum samples.
    If you happen to listen to this and it’s something you’re into, please share feedback. 

    if you have any requests for classic genesis songs you’d like to hear remade with analog gear I would love to give it a try.
    thank you!
     
  9. Fist Bump
    TheOcelot reacted to Ryannumber1gamer in Batman: Gotham Knights - CONFIRMED - 2021   
    Gotham Knights is confirmed. Will post gameplay/trailers when I can. Info so far:
    Batman is dead Nightwing, Batgirl, Robin, Red Hood playable Co-Op game Upgrade trees for each character Doesn't take place in the Arkhamverse it seems (Mr. Freeze is still alive and a villain, when he was redeemed in Arkham Knight) New outfits for the characters. Levelling System Releases 2021 Trailer:
     
    Gameplay:
     
  10. Thumbs Up
    TheOcelot reacted to KHCast in Sonic 1 tech demo on SNES   
    So someone’s done a fairly damn good job at recreating GHZ act 3 (minus the boss) on the SNES. Yes. The SNES
    It’s kinda jaw dropping just how much was able to be retained, despite the compromises made to get this to work. It would be amazing to see the full game recreated on it, or even the future games, but I kinda am doubting we’ll see that, at least anytime soon. Still, this definitely is quite the feat. Mass props to the creator 
     
  11. Thumbs Up
    TheOcelot reacted to NegaMetallix in Crash Bandicoot 4: It's About Time (PS4 / Xbox One)   
    They've already confirmed that he's traded his flamethrower for a vacuum-like device in this game. Sadly, no burning everything in sight.
    He still looks pretty fun to play as, though.
  12. Thumbs Up
    TheOcelot reacted to Teoskaven in SUICIDE SQUAD KILL THE JUSTICE LEAGUE (Rocksteady)   
    If i can beat the shit out of everyone as Deathstroke it's worth every penny for me, lmao
    It's nice to see both the project still being alive and that Rocksteady is finally able to show something after 5 years of almost total silence.
  13. Nice Smile
    TheOcelot reacted to Raika-chan in Sonic3&Knuckles Angel Island Zone Shoes   
    A project I wanted to do for a long time now is finally finished, behold my handmade sonic themed shoes!
    I based the design on Sonic 3 & Knuckles Angel Island Zone as this was my first sonic game ever and it has a really fond place in my heart.I painted on the white shoes with fabric paint, added the tiny black details in their faces with a permanent marker and then sealed the paint job with modpodge. I still have a white pair of shoes and a black pair of shoes left to paint but I'm not sure yet what design to paint on them... any suggestions?
  14. Promotion
    TheOcelot reacted to Ryannumber1gamer in [EVENT] The Sonic Musical Spectacular 5 - Celebrating Sonic's 29th, Motobug's 5th, and SSMB's 20th anniversaries! Event ended! Check finale post for details on next year, and awards!   
    Alright, with a few days having now passed, I think it's time to bring this event to a close! 
    First things first, here's some random stats about the event!
    34 people submitted requests Over 25 people attended the stream live The runtime of the event came out to over ten hours Persona had the most songs in SEGA General Adding games with multiple lists together - Sonic CD had the most requests this year - filling out both the US and JP soundtrack lists. Team Sonic Racing, Sonic Adventure 2, Sonic Forces, Sonic Mania, and Sonic Unleashed were all tied as second popular (all of them filling up their five slot lists). They're tied for first, if we don't count CD having two lists. Trumping all of them was SEGA General with a grand total of 14 songs, well over a standard album.  With that, the fifth Sonic Musical Spectacular has come to a close, this year's event in particular was a very special occasion for us, as it marks five full years that the Motobug crew have been operating and running the channel ever since it was started by a member named Rucdose, and not only that - it marked a huge occasion for The Sonic Stadium in general, it's 20th anniversary! Since that faithful day, Motobug has come extremely far, branching out into many different events and many different stream. I didn't think that five years ago, we'd still be going strong to this day, but here we are. Between both of these huge occasions, we felt we had to make this year's event the best out of all of the previous ones, and in my opinion, I think we achieved that.
    I've said this many times before, but Motobug is, and never has been a one-man operation, and Sonic Musical Spectacular in particularly shows how much teamwork, passion, and effort goes into these events. This year's event in particular had been in planning since January, if not even before then (IIRC - the first discussions of it began in November, in fact). The event this year in particular went through many different versions as we had come up with a ton of different ideas for things to add to it. It was the different versions and discussions that eventually led up to this year's format of having our own personalised videos that doubled as both the event, and the celebration video, which ultimately seemed to work out better for everyone, so that was great to see.
    I always say every year that this event is a really special event to me, since it's a time when a lot of people come together to contribute different things to help make the event a reality. From all of the SSMB members who came together to request their favourite songs, and came along to the stream to provide a great time, to the Motobug staff behind the scenes who worked hard to get the event off the ground. I might be the event organiser, but I cannot send enough praise and thanks to the rest of the Motobug crew who made this event a reality, both past and present. From @Polkadi~☆'s incredible video-making this year, to @Spin Attaxx and @altum_dolorem's incredible artwork from the logo to various art assets like the banners in the OP.
    I want to give my deepest thanks to everyone who took part in the event, both those who participated, those who came along to the stream, and of course - all of the Motobug crew who made this event a reality. I personally think this year not only had the best format by far, but had one of the best selections of songs from every game represented. 
    As for next year, the Motobug crew have been taking in deep consideration of the feedback that we've gotten from those who attended the event. I don't have a whole ton of details to discuss until we conduct proper planning of next year's event, but for now, I can share this much - firstly - next year we will be removing the second remix slot. 
    However - we will be replacing this with a "wild-card" slot. This slot will be a free slot that you can use to choose either a regular song, or a second remix if you so choose. So with that, next year's plan will be four regular song slots, one remix slot, and your wild card slot that you can use for either a regular song, or a remix. You still have six song slots like this year overall, but you have more freedom with one of them.
    Secondly - we'll be introducing a limit on SEGA General's requests, specifically - how many songs one franchise can have. While the Motobug staff are happy with the popular turnout that SEGA General had overall, there seems to be a shared sentiment that Persona had way too many songs compared to other franchises, so we'll be introducing a limit (to be decided) so we can have a bit more diversity within the SEGA General category.
    Thirdly, and lastly - the format - this year's format in particular seems to have been very popular, not only splitting the stream over two days, as we did with SMS4, but having the customised backgrounds, layout, and videos for watching the event. @Polkadi~☆ has also mentioned how making this year's format was significantly more easier than the previous years' celebration videos, so we will most likely be keeping the brand new format on as we progress into next year's event, since it's not only easier on Polk, but also seems to be more popular amongst the members here.
    So with that said, I don't have much else to say, other than once again - a gigantic thank you to the Motobug staff who helped in the creation of the event, and of course - thank you to everyone who took part in the event this year, and continues to support these events, as it's the fun that everyone gets from Sonic Musical Spectacular that makes it all worth it in the end.
    On another note, @Strickerx5 is also currently working on getting the badges distributed out soon, and I'm sure he'll let everyone know when they're being sent out. We believe we've noted down everyone who's owed a badge, so if you don't receive a badge after Strick has confirmed he's sent them to everyone, be sure to give us a shout, and we'll hopefully get it sorted out.
    So with all of that said...

    Until next year, keep blasting through with Sonic Speed, SSMB!
  15. Thumbs Up
    TheOcelot got a reaction from Cuz in [EVENT] The Sonic Musical Spectacular 5 - Celebrating Sonic's 29th, Motobug's 5th, and SSMB's 20th anniversaries! Event ended! Check finale post for details on next year, and awards!   
    Okay, my choices:
    Sonic Heroes: Frog Frost
    Team Sonic Racing: Market Street
    Sonic CD: Tidal Tempest (Japanese - Present)
    Sonic 3: Carnival Night act2 beta music
    Remixes
    Sonic R: Special Remix (Can You Feel The Sunshine)
    Sonic 4: Special Hill Zone Reimagined
  16. Thumbs Up
    TheOcelot reacted to PaulyBFromDa303 in [EVENT] The Sonic Musical Spectacular 5 - Celebrating Sonic's 29th, Motobug's 5th, and SSMB's 20th anniversaries! Event ended! Check finale post for details on next year, and awards!   
    Alright it's this time again! I always loved doing these. I'll have to pick carefully
    ORIGINALS
    1. Sonic CD - Quartz Quadrant (US)
    2. Sonic Gems Collection - Fairy of AIF
    3. Team Sonic Racing - Ice Mountain (by Hyper Potions)
    4. Sonic Rush - Back 2 Back (Water Palace)
    REMIXES
    1. Sonic Forces - Never Enough (Park Avenue) ft. The Sonic Stadium by PaulyBFromDa303  (Sorry, can't help myself, but YOU GUYS helped with this one ;D)
    2. @Ryannumber1gamer I'd actually like to talk to you about this other entry, I'm getting REALLY CLOSE to finishing my Open Your Heart remix and would absolutely love to show it off at the event, IF and only if, it's up and online by then, sounds like there's still a few days left so I gotta really focus this next week and get it done, but I will absolutely let you know when it's done, if it's ok with you
  17. Thumbs Up
    TheOcelot got a reaction from Sonictrainer in Crash Bandicoot 4: It's About Time (PS4 / Xbox One)   
    Did a gif of where we can see a lower path with boxes. IMO it's clear that the rail (where Crash is grinding & hanging) is looping around to the left and starts descending. Crash will end up on the lower section where there are platforms, crates and will eventually go through the small archway.


    So the lower section is not an alternative route. It's all part of the same route.
  18. Too Many Rings
    TheOcelot got a reaction from Jango in Crash Bandicoot 4: It's About Time (PS4 / Xbox One)   
    Did a gif of where we can see a lower path with boxes. IMO it's clear that the rail (where Crash is grinding & hanging) is looping around to the left and starts descending. Crash will end up on the lower section where there are platforms, crates and will eventually go through the small archway.


    So the lower section is not an alternative route. It's all part of the same route.
  19. Thumbs Up
    TheOcelot got a reaction from Wraith in Crash Bandicoot 4: It's About Time (PS4 / Xbox One)   
    Did a gif of where we can see a lower path with boxes. IMO it's clear that the rail (where Crash is grinding & hanging) is looping around to the left and starts descending. Crash will end up on the lower section where there are platforms, crates and will eventually go through the small archway.


    So the lower section is not an alternative route. It's all part of the same route.
  20. Thumbs Up
    TheOcelot reacted to Wraith in Crash Bandicoot 4: It's About Time (PS4 / Xbox One)   
    I think it's more likely that either the crates are all on the same path and the area below the rail was a sneak peak, or that it's possible to loop through every path in the level before you go to the goal. It'd be hard to pull off the second thing but I'd love that. 
  21. Thumbs Up
    TheOcelot got a reaction from Ryannumber1gamer in [EVENT] The Sonic Musical Spectacular 5 - Celebrating Sonic's 29th, Motobug's 5th, and SSMB's 20th anniversaries! Event ended! Check finale post for details on next year, and awards!   
    Okay, my choices:
    Sonic Heroes: Frog Frost
    Team Sonic Racing: Market Street
    Sonic CD: Tidal Tempest (Japanese - Present)
    Sonic 3: Carnival Night act2 beta music
    Remixes
    Sonic R: Special Remix (Can You Feel The Sunshine)
    Sonic 4: Special Hill Zone Reimagined
  22. Thumbs Up
    TheOcelot reacted to Ryannumber1gamer in [EVENT] The Sonic Musical Spectacular 5 - Celebrating Sonic's 29th, Motobug's 5th, and SSMB's 20th anniversaries! Event ended! Check finale post for details on next year, and awards!   
    Gonna kick things off with my own requests!
    Whims of Fate - Persona 5 Speed Me Up - Sonic the Hedgehog (2020) Work It Out - Sonic R Chemical Plant Zone (Modern) - Sonic Generations Remix 1: Riches and Stitches - Price Remix by Lil Boulder - Persona 5 Remix 2: Poisoned Paradise - Planet Wisp Remix by Lil Boulder 
  23. Thumbs Up
    TheOcelot got a reaction from PC the Hedgehog in Crash Bandicoot 4: It's About Time (PS4 / Xbox One)   
    Just wanted to chime in and say I'm pleased we're finally getting a "true" sequel to the original classics. I'm not overly hyped as the N-Sane trilogy satisfied my craving for classic Crash, but a new game with hopefully lots of new ideas whilst staying true to the original successful formula looks fun. I do hope there's enough new levels/enough originality so that this feels like a true sequel as opposed to a "Crash Mania" (like Sonic Mania with more re-imagined than brand new content). Whilst it might seem weird getting Toys for Bob to make a new game instead of Vicarious Visions, I think Toys for Bob did a brilliant job with the Reignited trilogy (and also have some experience with Crash in Skylanders), so I trust them to do CB4 justice.
    ...and it looks nice. The quantum masks changing up the gameplay; slowing down time and anti gravity-walking on walls & ceilings looks interesting enough.  I like the inclusion of grinding on rails, feels natural for a Crash game.
    Wonder what the other two masks do? Maybe one mask allows Crash to shrink so that he can get through smaller areas, or allows him to fly maybe?
    I guess time-relics are a certainty, I mean they are kind of a staple to the series, although I've had my fill of them and would rather Toys for Bob come up with something else. Actually I'd rather there be more stages to play through (than in the original trilogy) so that time-relics aren't needed to pad out the game.
    The transition from 3D to 2D sections (and back to 3D etc) in the original Crash games was something which worked well and it looks like it's been implemented well in CB4.
    Whilst I don't mind there being unorthodox levels (like the bike racing, jet ski & planes levels in Crash 3), I hope a large majority of the stages are more traditional platforming which is what made Crash 2 so good (and better than 3 IMO). I'm curious to see what the controls will feel like. I think Crash 2's tighter control (from the original trilogy) was much appropriate than Crash 1&3's more slippery controls.
    Also good to hear there are multiple playable characters. If you can the full game with other players (like in Rayman Origins) it could be a lot of fun.
    As for the new designs, yeah Coco & Cortex will take some getting used to. I like Crash & N-Gin's designs.
    As for other returning villains. I assume Dingodile is & N-Trophy are a certainty. I also hope Tiny returns. At the same I hope they come up with some creative new villains & boss fights.
     
  24. Fist Bump
    TheOcelot got a reaction from Jango in Crash Bandicoot 4: It's About Time (PS4 / Xbox One)   
    Just wanted to chime in and say I'm pleased we're finally getting a "true" sequel to the original classics. I'm not overly hyped as the N-Sane trilogy satisfied my craving for classic Crash, but a new game with hopefully lots of new ideas whilst staying true to the original successful formula looks fun. I do hope there's enough new levels/enough originality so that this feels like a true sequel as opposed to a "Crash Mania" (like Sonic Mania with more re-imagined than brand new content). Whilst it might seem weird getting Toys for Bob to make a new game instead of Vicarious Visions, I think Toys for Bob did a brilliant job with the Reignited trilogy (and also have some experience with Crash in Skylanders), so I trust them to do CB4 justice.
    ...and it looks nice. The quantum masks changing up the gameplay; slowing down time and anti gravity-walking on walls & ceilings looks interesting enough.  I like the inclusion of grinding on rails, feels natural for a Crash game.
    Wonder what the other two masks do? Maybe one mask allows Crash to shrink so that he can get through smaller areas, or allows him to fly maybe?
    I guess time-relics are a certainty, I mean they are kind of a staple to the series, although I've had my fill of them and would rather Toys for Bob come up with something else. Actually I'd rather there be more stages to play through (than in the original trilogy) so that time-relics aren't needed to pad out the game.
    The transition from 3D to 2D sections (and back to 3D etc) in the original Crash games was something which worked well and it looks like it's been implemented well in CB4.
    Whilst I don't mind there being unorthodox levels (like the bike racing, jet ski & planes levels in Crash 3), I hope a large majority of the stages are more traditional platforming which is what made Crash 2 so good (and better than 3 IMO). I'm curious to see what the controls will feel like. I think Crash 2's tighter control (from the original trilogy) was much appropriate than Crash 1&3's more slippery controls.
    Also good to hear there are multiple playable characters. If you can the full game with other players (like in Rayman Origins) it could be a lot of fun.
    As for the new designs, yeah Coco & Cortex will take some getting used to. I like Crash & N-Gin's designs.
    As for other returning villains. I assume Dingodile is & N-Trophy are a certainty. I also hope Tiny returns. At the same I hope they come up with some creative new villains & boss fights.
     
  25. Fist Bump
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