TheOcelot reacted to Eurisko in Sonic Generations: the forgotten “good” Sonic game
Take the word 'Generations' out of that sentence and then you've got it. XD
TheOcelot got a reaction from Redemption in Sonic 3: Angel Island Revisited (A.I.R) - 16:9 Support, Achievements, Drop Dash, Oh My!
Yep, this is brilliant. The one thing I wanted more than anything was a widescreen version of 3K and now we have it. Eukaryot has got this finished super quick.
As well as lots of menu features (graphical filters, Sonic 3 or S&K music options & level layouts etc), Eukaryot has also added 12 achievements:
By collecting three of which unlocks Knuckles &Tails (AI) mode, which is really cool because with Tails help Knuckles can now play the Sonic & Tails Angel Island act1 mini-boss, S&T Marble Garden act2 Eggman boss and S&T Ice Cap act1 mini-boss etc, allowing Knuckles to play through level design he normally can't access because of his smaller jump-high. By collecting seven achievements unlocks the drop-dash ❤️ By collecting 10 unlocks debug-mode which you can then enable via the options menu (unlocking debug mode was always cumbersome in Sonic 3 and S&K, so this is a welcome addition). I've unlocked everything
This port (or whatever you wanna call it) is:
I highly recommend Sonic 3 AIR!
TheOcelot reacted to Sonictrainer in Sonic Games World Tour #1: South Island Zones
(This is the textless version of Archie's Sonic the Hedgehog Cover #288)
Hello & Welcome to the Sonic Game Worlds Tour!
To celebrate Sonic’s 30th Anniversary this year, each month I’ll be looking at specific major settings of mainline & spinoff Sonic Games and all Stages, Hubs, Bosses, & remixes associated with that location. I’ve already got the layout for Islands, Planets, and alternate dimensions.
There are a few roadblocks after the Classic Era, though:
There are a number of Sonic Games that don’t have a major setting, like Sonic Heroes. I also couldn’t tell you if it takes place in Sonic’s World or the Human World… I might skip Sonic Adventure, since I already talked about Station Square, the Mystic Ruins, and the Egg Carrier last year. I’m not sure if I can touch Soleanna... I’ll need to ask the Mods about that. Anything I’m not sure about I’ll ask in a Status Update, PM, or do a voting poll.
Our first stop of the SGWT is South Island from Sonic’s World.
South Island is supposedly the original home of the Chaos Emeralds and used to be so important that after Eggman managed to steal the Red Chaos Emerald after Sonic collected all of them, South Island started sinking into the ocean and the entire world started to fall into chaos. Seeing as how the Emeralds like to bounce around different locations nowadays, I’m pretty sure parts of the past games have been retconned.
Even though Sonic & Eggman knew each other before the first game takes place, apparently South Island was the first time Eggman used Badniks. Although, that does make me curious about how their first meeting went, how long they’ve known each other, and what Eggman was using before he came up with the idea of using living creatures to power his robot army.
South Island is the setting for 6 Classic Sonic Games and has at least 23 unique Zones. The Zone that’s been bought back and reused the most from South Island is the Green Hill Zone.
Even though I personally don’t have as much memories with Sonic 1, I do have fond memories of the other games (especially the Game Gear ones) that return to South Island.
1. All entries in this opening post are Levels, Hubs, & Bosses from Official Licensed Sonic Games, that take place on South Island. This includes:
All Zones and a brief look at the Bonus Stages & Special Stages from both Versions of Sonic the Hedgehog All Zones from the 8-bit Version of Sonic the Hedgehog 2 All Zones & a brief look at the Special Stages from Sonic Chaos A brief look at the Racecourses from Sonic Drift All Zones & a brief look at the Special Stages from Sonic Blast Most Levels with the words “South Island” & “Green Hill” in their name 2. Even though Neo South Island Zone from Sonic Pocket Adventure is similar to the Green Hill Zone, its copies more from the Emerald Hill Zone. Therefore, I’ll talk about it more in Part 2 when we discuss Westside Island.
3. The Jungle Zone in the original Sonic Jump takes place in South America, so I’m going to skip over it.
4. Although there is a similar area in Blaze’s World called Southern Island, I’ll talk about it later when I do a full tour of the Sol Dimension.
5. During the Sonic Games Worlds Tour, I’m focusing solely on Sonic Games. Any battlefields from Super Smash Bros., cool callbacks from LEGO Dimensions, or any other Zones used in crossover games will not be included. The only exceptions to this rule are the racing games: Sonic & SEGA All Stars Racing & Sonic & All-Stars Racing Transformed.
6. To avoid confusion for now & in the future, from this point on I will giving the “City” in Sonic Forces the nickname, “Battleground City”.
7. Next Stop: Westside Island Zones
Pictures & other graphics will be posted shortly...
Sonic the Hedgehog - Green Hill Zone
Sonic the Hedgehog (16-bit Version) - Marble Zone
Sonic the Hedgehog (8-bit Version) - Bridge Zone
Sonic the Hedgehog (16-bit Version) - Spring Yard Zone
Sonic the Hedgehog (8-bit Version) - Jungle Zone
Sonic the Hedgehog - Labyrinth Zone
Sonic the Hedgehog (16-bit Version) - Star Light Zone
Sonic the Hedgehog - Scrap Brain Zone
Sonic the Hedgehog (16-bit Version) - Final Zone
Sonic the Hedgehog (8-bit Version) - Sky Base Zone
Sonic the Hedgehog - Special Stages
Sonic the Hedgehog 2 (8-bit Version) - Under Ground Zone
Sonic the Hedgehog 2 (8-bit Version) - Sky High Zone
Sonic the Hedgehog 2 (8-bit Version) - Aqua Lake Zone
Sonic the Hedgehog 2 (8-bit Version) - Green Hills Zone
Sonic the Hedgehog 2 (8-bit Version) - Gimmick Mountain Zone
Sonic the Hedgehog 2 (8-bit Version) - Scrambled Egg Zone
Sonic the Hedgehog 2 (8-bit Version) - Crystal Egg Zone
Sonic Chaos - Turquoise Hill Zone
Sonic Chaos - Gigalopolis Zone
Sonic Chaos - Sleeping Egg Zone
Sonic Chaos - Mecha Green Hill Zone
Sonic Chaos - Aqua Planet Zone
Sonic Chaos - Electric Egg Zone
Sonic Chaos – Special Stages
Sonic Fighters - South Island
Sonic Drift - Green Hill
Sonic Drift - Marble
Sonic Drift - Spring Yard
Sonic Drift - Labyrinth
Sonic Drift - Star Light
Sonic Drift - Scrap Brain
Sonic Blast - Green Hill Zone
Sonic Blast - Yellow Desert Zone
Sonic Blast - Red Volcano Zone
Sonic Blast - Blue Marine Zone
Sonic Blast - Silver Castle Zone
Sonic Blast - Bonus Stages & Special Stages
Sonic Jam – Sonic World
Sonic Adventure 2 Battle - Green Hill
Sonic Advance - Neo Green Hill Zone
Sonic Battle - Green Hill
Sonic Jump 1 & 2 - Green Hill Zone
Sonic Chronicles: The Dark Brotherhood - Green Hill Zone
Sonic Generations - Green Hill
Sonic Jump (2012) & Sonic Jump Fever - Green Hill Zone
Sonic Dash – Green Hill Zone
Sonic Runners Adventure - Green Hill
Sonic Mania Plus - Green Hill Zone
Sonic Forces - Lost Valley
Sonic Forces - Arsenal Pyramid
Sonic Forces - Green Hill
Sonic Forces - Guardian Rock
Sonic Forces: Speed Battle – Pyramid Valley/Sandy Hills/Corkscrew Canyon/Parched Palms/Desert Falls
Zone Discussion Questions
1. What is your number 1 BEST South Island Zone? Or if you can’t pick one, what are your top favorite Zones?
2. What is your number 1 WORST South Island Zone? Or you can’t pick one, what are your top worst Zones?
3. What are your favorite South Island Zone Music Tracks?
4. Besides the Green Hill Zone, are there any other Zones from South Island that you would want to see again/remixed in a future game?
5. Are there any ideas or gimmicks from these old games & Zones that you would like to see again in a future Sonic Game?
6. Do you think any of these old games should get the remake treatment (besides the Taxman Version of Sonic 1 on Consoles)?
30th Anniversary Discussion Questions
1. Was Sonic the Hedgehog (either the 16-bit or 8-bit Version) the first Sonic game you ever played?
2. Have you played any of the Sonic games that took place on South Island?
3. Out of the many versions of Green Hill Zone, which one is your favorite? Or if you can’t pick one, what are your top favorites?
4. Out of the many versions of Green Hill Zone, which one is the worst in your opinion? Or if you can’t pick one, what are your top worsts?
5. What are your fondest memories of South Island, if you have any?
6. What are some mysteries or questions you have about the games that place on South Island?
7. How many Versions of Sonic the Hedgehog do you currently own?
TheOcelot reacted to Tornado in Sonic 1 Prototype
I'mma tell you all a story. I've been in this community since 2003, and while I've never been part of the Retro set I've followed Retro since way back when Wai still regularly posted on it and had his name on the site title. And this release today:
Is the biggest one since that Sonic 2 Beta. So hopeless was the chance of ever seeing this one that I remember a couple huge hoaxes that centered around someone digging it out of their attic or whatever and faking some screenshots for the lulz. So many blurry screenshots, vague descriptions of level layouts and off-screen camera recordings of level snippets dug up over the past two decades almost. Sparkling Zone, Clock ORK Zone, the Marble Zone UFOs, the crazy Labyrinth background art, the physics ball at Green Hill.
It's all here, and all able to be checked out by the community for the first time. I was honestly nearly shaking when I saw Tracker start posting about it on Twitter.
TheOcelot reacted to Sonictrainer in Ice Capped Zones 3 & Knuckles: Snow Levels in Sonic Games
(This artwork is a panel from Archie’s Sonic Mega Drive: Next Level)
I love snow! It’s beautiful to look at, fun to play in, and enough of it can cause me to leave work or stay home from work and still get paid.
On the other hand, ice can make travel dangerous, cause power outages, and be a nuisance to crush and melt. Also, some people just don’t like the cold. Although, I’m not sure where Sonic & all of his friends stand in the debate, there has always been at least 1 Ice Zone that he and his friends had to snowplow through.
In the meantime, grab some warm clothes, a hot beverage, maybe some soup, and let’s sit by the heater Tails built, to see if each Ice Zone is their own special little snowflake.
Quick Backstory & Thank You Note:
The first Level Themed Topic I did was based on Ice Zones. Unfortunately, Version 1 was lost during the Forum Wipe where a number of Topics and Posts on here were deleted. Luckily, I usually start all of these in Word and still had a copy of the original saved on my PC. On December 24th, 2015, I posted Version 2.0. That one is missing several Ice Zones and feels incomplete (looking back, I also didn’t like how I arranged it).
In celebration of doing these topics for the past several years, I bring you Ice Capped Zones Version 3.0, made with a better format (that’s easier to digest) and includes all current official Ice Zones. I’d also like to thank everyone who joins me on these adventures because I love doing these when I have free time.
Ice Capped Zones 3 & Knuckles Act 1: Snow Zones from the Classic Era (June 23rd, 1991 – September 8th, 1999)
Even though they debuted in the Classic Era, there’s only 6 of them. Despite the small number of Zones, they still made a big impact.
1. All entries in this post are Ice themed Action Stages & Bosses from Official Licensed Classic Sonic Games that released before Sonic Adventure. This includes:
Ice Zones, Acts, & Bosses from Sonic Games on the Sega Genesis, Game Gear, & Arcades All Versions of the Ice Cap Zone from Sonic the Hedgehog 3 & Knuckles Zones with the words “Ice/Icy” or “Winter” in their names 2. I know Sonic X-treme had an Ice Level called Crystal Frost Zone. However, that game was cancelled and it was supposedly similar to the Ice Cap Zone. I may talk about it later in a Scrapped Zones Topic…
3. The next part of the Mystic Cave Zones will be updated soon. Research for the next time period (the Boost Era) is taking longer than expected due to Versions of games I’ve only played once and a few Sonic Games I’ve never actually played before.
4. I can’t continue making posts until someone else makes a post, after me, in this topic. This includes updating the topic with the next time period of Zones and answering my own Discussion Questions. Speaking of which, the Millennium Era Snow Zones will be added here next Friday, on December 11th, 2020.
5. All Zones will be posted in Spoiler Tags, under their respective Zones, so that images and other graphics don’t slow down load times.
6. All pictures and other graphics will be posted shortly.
Sonic Arcade (aka SegaSonic the Hedgehog): Icy Isle
Sonic the Hedgehog 3 & Knuckles: Ice Cap Zone
Sonic Triple Trouble: Robotnik Winter Zone
Sonic Drift 2: Ice Cap
Sonic Fighters/Championship: Aurora Icefield
Sonic 3D Blast: Diamond Dust Zone
Act 1 Regular Discussion Questions
1. Which of the Classic Era Ice Zones are the best, in your opinion?
2. Which of the Classic Era Ice Zones are the worst, in your opinion?
3. What are your favorite Classic Era Ice Zone Music Track(s)?
4. Are there any ideas/gimmicks from these first Ice Zones that you feel should return or stop coming back?
5. Would you like to see any of these Zones get remixed or return in a future game?
Act 1 Special Discussion Questions
1. Would you want to see more of North Island in the future?
2. In the Classic Universe, which characters do you believe love/hate the cold?
3. Are there any scrapped Ice Zone ideas from the Classic Era, like the Crystal Frost Zone, that you want to see used in the future?
4. Are there any good Ice Zones that you saw, played, or heard of in a Classic Sonic fan game?
5. Do you think Sonic gets cold or does running at super speed keep his body at a warm, comfortable temperature?
TheOcelot reacted to Zaysho in HAPPY 20TH ANNIVERSARY TSS/SSMB! Our Fondest Memories!
So I'm fashionably late but I wanted to post something here. I thought about writing some personal history but honestly I'll just ramble on for too long so instead I made an illustration. I got the bug to try to make something the week the celebrations started and thought I could get it done in just in time for the anniversary date but I overestimated my ability to finish in a timely manner.
I tend to give up on art pieces if I can't figure them out in the time I need, but every couple of days I'd see this thing in my projects folder and I just couldn't leave it alone. I'd pour a few more hours in late at night trying to teach myself something, bug my friends for feedback, and just play around. This was the basic pattern for the last three or so weeks, juggling with other projects. I feel like I'm finally at a point where I'm satisfied with it so I thought I'd share it with you all.
I'm sure the rest of the mods will be happy for me to shut up about this one drawing finally too lol
Happy (belated) anniversary, Sonic Stadium!
TheOcelot reacted to Diz in HAPPY 20TH ANNIVERSARY TSS/SSMB! Our Fondest Memories!
Happy 20th anniversary, SSMB!!
I was really into the games' soundtrack, and TSS was where I managed to google myself to find those resources at one point. It allowed me to download tracks from the various older console games, and the next time I stumbled upon the site, I felt so grateful for all the provided tracks, so I wanted to honor the site by creating a user account, which I believe was sometime in 2003 or 2004. This was the time when one had to post a secret word from the rules list or so, just to ensure that one had read through everything if I recall correctly. This was at a time when I was unable to communicate in English, but I understood enough basics to locate the secret word. Memory is faint from those first few moments, but one only had access to the introductionary section, and each new member had to be manually approved by the higher ups. Roarey Raccoon, above me in this topic at the time of this typing, was the one to grant me access. With that, I was allowed to browse the boards.
For a long time which felt like an eternity, I was just a lurker. I did not know enough English to post according to the basic grammar rules, and I was too shy to try even if I could. I read through a lot of user content, thankfully it was relatively easy to understand most users. I got to know a few people, it would feel as if I had known them for a long time along with their friendly relationship with other users, but at the same time, it was weird to feel like that, because I had never said a word to any of them before, nor posted.
There was a Fluff & Party Forum section where I basically lived for a while, even if it was never intended as a main feature. Certain topics were approved for games and short replies, which built up my confidence a little, and I had the chance to overcome shyness and interact with others. Back then, I had a yellow Sonic avatar. One of the games in that one forum section was captioning the above user's avatar picture, and multiple users would respond to my animated Sonic GIF with "I wear no pants!" which I never saw coming, but thinking back at it makes me laugh.
I was asked if I wanted to be an SSR radio DJ at one point, something which was a huge leap for me. I decided to push on and give it a shot. I would play Sonic soundtrack and other random songs alike, with some commentary in-between the songs. I made it into a show called the Super Secret Zone, featuring a logo with a large ring, as I was a big fan of special zone levels in Sonic games and the Chaos Emerald challenges. In 2007 (?) there was a Summer of Sonic event, and I was scheduled as one of the DJs. My show was to play the entire Sonic 3 (& Knuckles?) soundtrack, and after each track, I would talk about the various secrets hidden in those levels. Being live felt amazing, and while scary and terrifying at the start of a session, I felt increasingly fluent and controlled as I went on. I still have some of the recordings from when I was an SSR DJ.
At one point, SoniClans were introduced. These were three subsections, or houses if you will, and a user could apply for one of them. If memory serves correctly, the three clans were based on Sonic, Tails (or Knuckles) and Shadow. There was a common section for all the clan users to interact together, along with an isolated section where members of the same clan could enjoy their company and take part in light-hearted topics and games, with minor arrangements being made from time to time. I cannot remember exactly what happened, but the clans needed new leaders, and I was among those given that responsibility. This was exciting, as I always liked the idea of having "powers" in order to organize things, set examples etc, and I now had limited moderator abilities within the SoniClan forum section. Amazing!
One Christmas not long after, the staff had reason to suspect a large attack on the site, including new users with malicious intent (at this point in time, users could sign up and start posting freely). I was asked if I would like to be an extra layer of protection the site for the holidays, to extend my SoniClan moderation abilities to count for the SSMB as a whole. I certainly did! JJ and myself became "undercover" staff for a limited time, with white usernames. There was no access to staff forums, and I believe reports were not directed to us at the time (reports were sent as automated private messages at the time, compared to today's report center and administrative tools), but we were otherwise very active in scanning topics at the time regardless, and any malicious user causing havoc would be spotted relatively quick.
Thankfully, the anticipated threat did not become reality. Not-so-fortunately, the SoniClans system was announced to be removed. I remember I was chatting with forum administrator Roarey Raccoon, and I felt it was a shame that SoniClans were to be no more. I had poured a lot of love and work into it, and without it, I was ready to revert back to regular membership. He said, not necessarily, and asked if I was interested in being converted to a permanent member of staff. I was one of few, if not the only one entering the team this way. Usually, a member would have to be voted for and elected by the members of forum staff, and I was an unpopular option amongst them, so the administrators promoting me seemed to be a shock to most of them, but I think it worked out quite well, and I was euphoric being able to help out my online home.
In 2009, the SSMB was wiped off the Internet. I am not sure entirely what happened, but I heard it was related to a misunderstanding somewhere, and the site hosting services pulled the plug, with little to no recoverability. The SSMB was shortly rebuilt from scratch, using a different provider if I recall correctly, and it quickly grew its userbase over again, and the site you are browsing this very moment is evolved from the one that was rebuilt at that point in time.
Many years have passed since then. Users come, users go. New forum sections arise, some are moved around, merged with each other, and new topics and discussions arise. I am far from as active as I used to be, lurking through the boards as I once did, maybe some cleaning and organizing in the background. Most users that are here today may not know me or might not have seen my name around here much while I lurk around.
There was once an SSMB Christmas calendar that the staff made for the community, and one of the calendar entries, as mentioned by Dreadknux in the opening post, was a Christmas sing-a-long, sung by members of the staff. The song was The Chipmunks' Christmas Don't Be Late, edited and put together by Flint. I sang two portions, one as myself and one as a silly mystery chipmunk.
I have a warm and happy history with SSMB. I am glad that I was allowed access to the site all those years ago. Thanks to the SSMB and all the content here, I am able to communicate using English today and can enjoy content and contributions by other members. Thanks to the SSR, I can now record and/or livestream immersive gaming content without fear, but feeling fluent and proud. Thanks to the admins and staff, I am feeling confident and believe in myself. A big thanks to all users, and basically everyone in the community, including past, present and future, for being here, and for participating in a friendly and constructive environment we may enjoy call home. Happy 20th anniversary!
TheOcelot reacted to Roarey Raccoon in HAPPY 20TH ANNIVERSARY TSS/SSMB! Our Fondest Memories!
Twenty years, eh? Bloody 'ell. I had a good time here from around 2003, for about 10 years or so, doing admin stuff on the forums and other bits and bobs here and there. It was great while it lasted, even though I was much younger and full of shite, haha. Life goes on! I don't have much interest in going too far down memory lane, so I'll keep it short and leave it at that, but best of luck to you lot, yeah XP.
TheOcelot got a reaction from Jango in PlayStation 5 Official Topic - Coming November 2020
PS5 price confirmed in today's showcase:
Release date confirmed:
TheOcelot reacted to Sonictrainer in Crash Bandicoot 4: It's About Time (PS4 / Xbox One)
We have some official & concept art of Parallel Tawna
The boomerang looks cool but reminds me of another character..
I wonder if she will have alternate costumes?
TheOcelot reacted to Jovahexeon The Undyne in Super Mario 3D All-Stars (September 18, Limited Release; Available until March 2021)
I think this should answer your question:
Complete with online multiplayer and the works.
TheOcelot reacted to Sonictrainer in Mystic Cave Zones: Cave Levels in Sonic Games
(This artwork is a panel from Archie’s Sonic Mega Drive: Next Level)
Last time we looked at the Earth Elemental Zones, we crossed the sands of the dustiest deserts. This time we’ll explore the different varieties of Caves in the Sonic Game Universe. Cave levels have appeared multiple times throughout the different Eras of Sonic’s history, mostly as mining tunnels, ancient ruins, or hidden areas that contain secrets. Sometimes that meant treasure, information on unlocking a powerful being onto the world, or various ways to die. Fortunately, each time Sonic and his friends have explored them, they safely returned to tell the tale.
Mystic Cave Zones Act 1: Sonic Caves Levels from the Classic Era (June 23rd, 1991 – September 8th, 1999)
Classic Cave Zones have introduced some of the most iconic ideas, gimmicks, traps, and Badniks in the Sonic Series. It might also have the most Cave Zones out of any other time period I put together. While doing research for this topic, I discovered that, even if I dismiss Sonic CD’s time traveling variants and the remixes in Sonic Mania, there are still at least 50 Classic Sonic Action Stages & Racecourses that take place inside caves, mines, and tunnels across the mainline games and spinoffs. The majority of them are from Tails Adventure, which has 8 of them. So, grab a torch, some bombs, and we’ll carefully race them one by one.
1. I’m trying out a new format for these topics. Instead of cramming every Sonic Cave Level in existence into one single post, I’ll be sending them in smaller groups each week to give people time to read and reminisce before I send in the next group. This method will only be reserved for the big category Level Theme Topics and future Character topics. I won’t use it on the Game Topics, like when I covered Sonic Adventure or in the World Tour, a future project where I look at Levels of the most famous locales in Sonic Game History, such as South Island, Little Planet, & Lost Hex.
2. I can’t continue making posts until someone else makes a post, after me, in this topic. This includes updating the topic with the next time period of Zones and answering my own Discussion Questions.
3. All entries in this post are Cave themed Action Stages, Hubs, & Bosses from Official Licensed Classic Sonic Games that released before Sonic Adventure. This includes:
Cave Zones, Acts, & Bosses from Sonic Games on the Sega Genesis & Game Gear All Versions of the Mystic Cave Zone from Sonic the Hedgehog 2 Zones, Acts, & Bosses where characters are inside actual caves for 50% or more of the level Zones, Acts, & Bosses that take place underground Zones with the words “Cave/Cavern”, “Crater”, “Mine”, or “Tunnel” in their names 4. Due to the large amount of Classic Sonic Cave Levels, I excluded the Cave Bonus Stages & Special Stages from this time period. I’ll talk about them later in a future topic covering all Bonus & Special Stages.
5. The Island featured in Tails’ Skypatrol didn’t have an official name, so from here on out I will refer to it as “Coal Island”, due to its massive Railroad.
6. All Zones will be posted in Spoiler Tags, under their respective Zones, so that images and other graphics don’t slow down load times.
7. All pictures and other graphics will be posted shortly.
Sonic the Hedgehog (8-bit/Master System/Game Gear Version): Green Hill Zone Act 2
Sonic the Hedgehog: Marble Zone
Sonic the Hedgehog: Labyrinth Zone
Sonic the Hedgehog (16-bit/Genesis/Mega Drive Version): Scrap Brain Zone Act 3
Sonic the Hedgehog 2 (8-bit/Master System/Game Gear Version): Under Ground Zone
Sonic the Hedgehog 2 (8-bit/Master System/Game Gear Version): Aqua Lake Zone Act 2
Sonic the Hedgehog 2 (8-bit/Master System/Game Gear Version): Gimmick Mountain Zone
Sonic the Hedgehog 2 (8-bit/Master System/Game Gear Version): Scrambled Egg Zone
Sonic the Hedgehog 2 (16-bit/Genesis/Mega Drive Version): Hill Top Zone
Sonic the Hedgehog 2 (16-bit/Genesis/Mega Drive Version): Mystic Cave Zone
Sonic the Hedgehog 2 (2013/Taxman Version): Hidden Palace Zone
Sonic CD: Tidal Tempest Zone
Sonic CD: Quartz Quadrant Zone
Sonic Spinball (16-bit/Genesis/Mega Drive Version): Toxic Caves
Sonic Spinball (8-bit/Master System/Game Gear): Toxic Pools
Sonic Chaos: Aqua Planet Zone
Sonic the Hedgehog 3 & Knuckles: Hydrocity Zone
Sonic the Hedgehog 3 & Knuckles: Ice Cap Zone Act 1
Sonic the Hedgehog 3 & Knuckles: Sandopolis Zone Act 2
Sonic the Hedgehog 3 & Knuckles: Lava Reef Zone
Sonic the Hedgehog 3 & Knuckles: Hidden Palace Zone
Sonic the Hedgehog 3 & Knuckles: Endless Mine Zone
Sonic Triple Trouble: Tidal Plant Zone
Tails’ Skypatrol: Ruin Wood Area
Tails Adventure: Poloy Forest
Tails Adventure: Volcanic Tunnel
Tails Adventure: Polly Mountain 1
Tails Adventure: Lake Rocky
Tails Adventure: Cavern Island
Tails Adventure: Green Island
Tails Adventure: Polly Mountain 2
Tails Adventure: Caron Forest
Sonic Drift 2: Mystic Cave
Sonic Drift 2: Quake Cave
Act 1 Discussion Questions
1. Which of the Classic Era Cave Zones are the best, in your opinion?
2. Which of the Classic Era Cave Zones are the worst, in your opinion?
3. What are your favorite Classic Era Cave Zone Music Track(s)?
4. Which of the Classic Era Cave Zone Badniks or Bosses are the most annoying?
5. Are there any ideas/gimmicks from these first Cave Zones that you feel should return or stop coming back?
6. Would you like to see any of these Zones get remixed or return in a future game?
7. Anything. Feedback, questions, comments, etc.
TheOcelot reacted to Wraith in Batman: Gotham Knights - CONFIRMED - 2021
IGN interview dropped with some good news.
This is a single, self contained, open and shut type of release. It's not GAAS.
You can play the game solo. You can also use the same character the entire time if you want. Your choice.
Two players can use the same character if they want.
The entire city is open from the start with steps taken to avoid level gating or grinding
There are multiple villain questlines to follow at the same time, similar to the sidequests in the original games.
The game takes place over multiple days. You spend daytime in the home base: The Belfry.
This is the start of a universe unique from the Arkham series and there's plans for more.
I'm sure this won't stop some GAAS/MTX elements from creeping in but I'm at least glad it's not the intent of the whole package. Really starting to miss games I could just fire through in a weekend and move on from, lol.
TheOcelot reacted to Chaogardenre in Sonic 3 & Knuckles Re-Synthesizing and Remastering
Hi, I’ve been playing sonic now like most of you for 20+ years.
Recently I was inspired by the game apologists 1 hour and 40 minute long video to share my own skills for contribution to other sonic fans.
Here I re-recorded all the instruments for the end credits theme of sonic 3&k.
I know there are many reissues of the classic music. For this track I used all analog synthesizers and analog drum samples.
If you happen to listen to this and it’s something you’re into, please share feedback.
if you have any requests for classic genesis songs you’d like to hear remade with analog gear I would love to give it a try.
TheOcelot reacted to Ryannumber1gamer in Batman: Gotham Knights - CONFIRMED - 2021
Gotham Knights is confirmed. Will post gameplay/trailers when I can. Info so far:
Batman is dead Nightwing, Batgirl, Robin, Red Hood playable Co-Op game Upgrade trees for each character Doesn't take place in the Arkhamverse it seems (Mr. Freeze is still alive and a villain, when he was redeemed in Arkham Knight) New outfits for the characters. Levelling System Releases 2021 Trailer:
TheOcelot reacted to KHCast in Sonic 1 tech demo on SNES
So someone’s done a fairly damn good job at recreating GHZ act 3 (minus the boss) on the SNES. Yes. The SNES
It’s kinda jaw dropping just how much was able to be retained, despite the compromises made to get this to work. It would be amazing to see the full game recreated on it, or even the future games, but I kinda am doubting we’ll see that, at least anytime soon. Still, this definitely is quite the feat. Mass props to the creator
TheOcelot reacted to NegaMix in Crash Bandicoot 4: It's About Time (PS4 / Xbox One)
They've already confirmed that he's traded his flamethrower for a vacuum-like device in this game. Sadly, no burning everything in sight.
He still looks pretty fun to play as, though.