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Indigo Rush

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Indigo Rush last won the day on April 24

Indigo Rush had the most liked content!

About Indigo Rush

  • Rank
    Veteran Sonic fan, Meme Bean on Twitter
  • Birthday 08/22/1990

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  • Gender
    Male
  • Country
    United States

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    indigorush101

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306773 profile views
  1. I like how there are no less than three Sonic 3 upgrade/remake projects that are underway yet none of the supposed Adventure remakes have gotten anywhere beyond concept art

     

     

     

     

     

    oh wait, no, I don't like that. come on y'all

    1. SupahBerry

      SupahBerry

      Yeah!
      How dare the superior Sonic game that SEGA refuses to remaster officially gets more dedication put into it!

       

      Let's force them to make yet another remaster of the more deserving Sonic 06 instead! Who's with me?

    2. Indigo Rush

      Indigo Rush

      It's less about Sonic 3 getting love and more about people thinking they can tackle a Sonic Adventure remake and announcing that they're doing it before they have anything to show off

    3. Milo

      Milo

      honestly found it lowkey funny to me that sonic 2006 is the one 3D sonic game that has more remakes / ports done with it more than arguably any other sonic game. (or at least for me, it's easily the most prolific.) not the adventure titles, not unleashed, not even the /other/ 3D games that branch off from those titles (heroes, colors) or the storybook titles.

  2. The TRUE STORY of how I first beat Mean Bean Machine

     

  3. Indigo Rush

    Official Sonic 2006 topic

    If I might offer a strange take, I think there's a potential benefit in porting Sonic 06 as accurately as possible in the form of a playable example, if not for the sake of preservation. There's no chance that Sega is going to re-release this game, and while I think the game is hot garbage, I'm hard pressed to argue against making the game more accessible and potentially preserved for the foreseeable future for anyone who would ever want to give it a spin, or who might want a playable example as a guideline of what not to do when designing a game. While it's true that longplays and video archives of the game exists, it's not quite the same as playing it, and a fan recreation may fall under different legal territory that isn't quite as sketchy as emulating the game, which is sure to provide it's own barriers for entry. Basically, I'm for preservation of the gaming industry for research purposes, both good and bad. And if these guys are crazy enough to do it, then godspeed. I personally won't play it, but I'm sure many others who have been dying to find out for themselves if it's trash or not will appreciate the opportunity.
  4. At least we don't have to petition to Sega to add physics back into 2D Sonic games anymore

     

     

     

     

     

     

     

     

     

    Forces aside

  5. Puyo Puyo Champions, tho. 😀

  6. Unless you're prepared to cough up some receipts and risk your insider status and destroy trust, you should continue to act like you know nothing, because otherwise this is meaningless.
  7. Indigo Rush

    Try and Predict What the Next Main Sonic Game Will Be Like

    Man, we have no idea what to expect with this company. Sonic Team's leadership (beneath Iizuka) is always revolving, their idea of what Sonic ought to be keeps changing, and their standards of quality are seemingly inconsistent. The best game under their namesakes' title in the past 5 years wasn't even made by them, and who knows how that board meeting went. Sonic's future under Sonic Team was a toss-up before, and it'll be a toss-up now. All you can do is enjoy the chaos at this point.
  8. Wisps did nothing wrong

    1. Ernest the Panda

      Ernest the Panda

      You can’t blame someone for outstaying their welcome when the host has locked the door.

  9. A Classic Sonic game with branching paths y/y

    1. Bobnik

      Bobnik

      me: "ye"
      Monkey Paw: "Yes, but it'll be structured like Edgy the Hedgie"

       

      : >

    2. Indigo Rush

      Indigo Rush

      NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO

    3. Blacklightning

      Blacklightning

      I don't think there was anything especially wrong with the structure of ShTH's branching pathways - the problem was more that the narrative did an incredibly shit job of joining them between levels.

      A classic style game is much less likely to have that problem because the branches are unlikely to also depend on the main character's motivation, or the sudden changes to it. You're basically still in "beat up Eggman" mode, you're just taking a different route to it in the long run.

    4. Bobnik

      Bobnik

      Nah, the mission structure sucked as well in Edgy the Hedgie imo. Many of the missions consist of "kill x amount of enemies" and I kinda don't want to kill the pace by looking for all the enemies just so I can experience a different path/level.

    5. Indigo Rush

      Indigo Rush

      cuz I was just thinking top exit, bottom exit, background or foreground layers and stuff like that 

    6. Wraith

      Wraith

      I think these would be the next steps if they wanted to change up the structure a bit. I like Sonic Mania fine but even more ways to spice up replays would be nice. 

      Maybe there are 3 acts per zone but you only have to play 2 and it depends on the exit you take 

    7. Indigo Rush

      Indigo Rush

      Precisely.

      Another idea I've got in the oven is a take on Sonic CD's time travel, instead though it's just an alternate dimension, and that would be a method of traveling to a different Zone as well

  10. maxresdefault.jpg

    1. tailsBOOM!

      tailsBOOM!

      What happened?

    2. Blacklightning

      Blacklightning

      i have found pant

  11. Indigo Rush

    The Return of Hiroshi Nishiyama

    I'm not sure what you're saying here. Alright, I'm about to flip a table. There's a significant difference between a compilation pack with a small game and an entire 12 Zone campaign with new features, Jango. I'm getting tired of the assumption that the rehashing of levels is something that Iizuka-san wanted but Whitehead and company didn't want; it's discouraging to know that a majority of people haven't considered that Sonic Mania would never have been as fully-featured if every Zone was original. While that might be considered the ideal situation to the more hardcore of Sonic fans, that is certainly not what the team had in mind; this was never stated, and and I'd love it if people dropped that presupposition. Quite frankly, you should respect Iizuka-san for putting up with a seemingly endless barrage of mindless cries for Sonic Adventure 3 and the vitriol for supporting the decision to use familiar locations and iconography from when the series was at it's most popular as if he's a nasty villain trying to sabotage the franchise, as opposed to waiting for him to cater to whatever concept you've canonized as the "right" direction for the series as most Sonic fanboys tend to do. There's biting the hand that feeds you, then there's disrespect. Do you want to pin blame on someone? Stop turning one single person into a bogey-man and take the time and effort to research on who's working in what area of each game, and you might come to find that it's not as black-and-white as blaming the person at the top of the pyramid; and even Iizuka-san has to answer to someone, but no one seems to think beyond Sonic Team when it comes to these thought experiments. His ambiguity of Mania's success has less to do regarding his faith in the concept or the team, and moreso on whether or not there was a demand for such a product, and because Sega had never hired a bunch of fans to make a game before to this extent. Of course he'd be a little nervous, especially after outsourcing things to Big Red Button. It's a miracle that Mania got the greenlight after Sonic Boom. Lastly, I'm not sure why you're bringing Sonic Forces into the discussion as if it's helping your point, which from my current comprehension seems to boil down to "I hate Iizuka because he doesn't make what I want," so pardon me if I'm having a difficult time seeing your perspective. I'm not going to participate in the shaming and disrespect of one man when he's not responsible for everything that's gone wrong with the franchise, as if his positive influence and consistency behind the brand hasn't been part and parcel to it's return to a generally positive critical acclaim since 2010, even after Boom happened. I don't care for Colors, for example, but I can't deny the influence it's had in bringing the Sonic brand into a better place regarding it's perception by the general public. And so this continues with games like Mania, where only pockets of biased Sonic fanboys with an axe to grind care that many of the levels are based off of places they've been before. Game design is a complicated, misunderstood and difficult industry to participate in, and after befriending people in the industry and listening to their stories and frustrations, I'll never complain about the way these things turn out, the way people like you do, ever again, because it's a complicated galaxy of people from different backgrounds, opinions, talents coming together to create a product that may never turn out the way they envisioned. Most Sonic fans have no idea what Sonic Mania's development process was like, even when we have a smorgasbord of interviews and accounts from people in the community to give us intel on the matter.
  12. Indigo Rush

    The Return of Hiroshi Nishiyama

    Gameplay is kind of the key thing when you play a game, so that's a pretty significant factor. Good grief, really? You try pitching anything to the CEO of a company and see how confident you are that they'll roll with it. Sonic Mania was originally going to be four Zones with the mobile remasters of Sonic 1 and 2 packed in. Iizuka-san is the one who encouraged the Mania development team to turn it into a full blown adventure. You're making an assumption here, and you should know that doesn't fly in these sorts of discussions.
  13. *inhales*

     

     

     

     

     

     

     

     

     

     

     

     

    sonic has had a rough time ever since he went into 3D he was very popular in the 90s, and little known fact he was created to be a rival to nintendos mascot super mario and the idea of sonic came when yuji snacka played mario very fast which is why sonic is very fast did you also know that sonic is based off of michael jackson and bill clinton you see the problem started when they stopped calling the villain robotonic now they call him egg man which is a lame nickname made by japan my girlfriend left me im so depressed, stella I hate you and your entire family for doing this to me, anyway back to the review for sonic dream collection

  14. omochao should've been the final boss in sonic generations

    "turn ME off in the options menu, will ya?"

    1. Forte-Metallix

      Forte-Metallix

      Considering he doesn't appear during Time Eater, even if you have him on...

    2. Indigo Rush

      Indigo Rush

      transforms like neo metal sonic n stuff

    3. Zaysho

      Zaysho

      So he'd basically be Scrappy-Doo from the live action Scooby-Doo movie

  15. I would pay money to fund a "Down the Rabbit Hole" episode dedicated to Ken Penders

    1. tailsBOOM!

      tailsBOOM!

      He has a Patreon.  Maybe he'd do it for a Patron: https://www.patreon.com/fredrikknudsen

    2. RedFox99

      RedFox99

      I talked to him about it and he seemed kind of interested. 

    3. Indigo Rush

      Indigo Rush

      I backed him just now

    4. tailsBOOM!

      tailsBOOM!

      Whelp, I may have started this by providing a link!

      Image result for what did it cost everything

    5. RedFox99

      RedFox99

      Same. The only problem is that Ken and his fanboys will probably through a fit.

      Plus, the TempleOS video seemed to have taken a toll on him (I'm not planning on finishing since it apparently gets pretty depressing).

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