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Indigo Rush

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Everything posted by Indigo Rush

  1. SSMB's BGM today:



    1. PC the Hedgehog

      PC the Hedgehog

      "We've been smeckledorfed!"

    2. Ryannumber1gamer



  2. Was waiting for a picture of a gold ring and a chaos emerald as the engagement ring but the opportunity for that joke died after the third "member" joined 


  3. Hey, congratulations! I'm actually in the midst of planning my own wedding later this Spring. My advice is to not let family dictate everything you do for your wedding. It's your special day, so make sure it stays that way. I'd also advise looking for premarital counseling. That doesn't mean anything is wrong with the relationship, it's just a very overlooked step that can really help iron out potential hiccups in the marriage before they happen. Hope all goes well! Any pictures of the ring?
  4. Literally every fan-fiction will be canon and we'll have to just accept that Nazo Unleashed is real
  5. Sonic Mania takes the cake in all possible ways; gameplay is on point, level design is top notch, music is a bop, there's more levels, more extra content, more playable characters and even has Mean Bean Machine in there just to drive the point home. That said, I still have a special love for Sonic Generations. It's a bit light on the content for supposedly a big anniversary celebration, but you can't deny the levels of pure unbridled excitement leading up to the release. Remember, Classic Sonic wasn't an overdone meme at this point; some select members on this board literally cried during that reveal teaser early 2011. Another lost their bloody mind seeing Sky Sanctuary in glorious HD; and I don't think a single Sonic fan was upset at a remake of City Escape. Mania was just classic, Generations was all of the series up to that point. So, while Sonic Mania is more comprehensive and has that special title of being the game made by fans for fans, Sonic Generations is absolutely no slouch and has just as much sentimentality to it.
  6. Everyone's gotta go fast but no one knows why

    1. Teoskaven


      Bro that's like, deep man.

    2. AWild No.1 washed up gamer

      AWild No.1 washed up gamer

      If you go fast, time slows down.

      Going slow or no motion, time speeds up. 

      That is why weekends go by so fast. That is why they say slow down, cherish every moment with your loved ones, because the moment won't last long. That is why time seems to go slow at work, because you are active and moving fast. Depends on the job.

      Feel free to correct me if I'm wrong.

    3. Blue Blood

      Blue Blood

      Fast is relative, man. If everyone goes fast, then nobody is fast.

    4. Plumbers_Helper


      If we interpret Sonic's theme song, It Doesn't Matter, literally then we know at least why Sonic's gotta go fast: he feels life is too short and wants to live life to the fullest with the time he has. But the song also says that Sonic doesn't know where to stop, forever chasing the next big thrill instead of taking the time to enjoy the moment now.

              Time won't wait and I got so much to do       
              Where do I stop, it's all a blur and so unclear
              Well, I don't know but I can't be wrong

      It is both inspiring and tragic. 😔

    5. TheOcelot


      I blame Sonic X 


  7. What is probably the simplest answer is that it's a combination of extorting the masses for funding and because he's just weird. The dude puts his face all over everything he owns and his endgame is to build an amusement park called Eggmanland. I try not to think too hard about it.
  8. I'm kind of tired of the Silver Blaze paradox where almost every time they meet up post 06, someone has to make a comment about how well they work together or how maybe they knew each other in a past life (???) Really wish Sonic 06 was universally recognized as it's own contained universe. A lot of Sonic continuity is a hell anyway, but Sonic 06 takes the dang cake.
  9. So, compared to the first animation posted here, that was really clean! Looking forward to seeing more if the animation is of this calibur.
  10. Orbot and Cubot are pure don't @ me 

    1. Thigolf


      They are both a great addition to the cast and noone can tell me otherwise

    2. Your Vest Friend

      Your Vest Friend


      I can handle them in certain doses, they stretched a little far in Lost World. Truth be told outside of Boom they haven't even been used that much, or at least they've not really stuck with me. 

    3. StaticMania
    4. Strickerx5


      They do serve their purpose well and are a clear standout as far as the last decade of writing in this series is concerned.

      I'd love to see them utilized in better put together narratives.

    5. Sega DogTagz

      Sega DogTagz

      Cool with Sa-55.

      The other one I could live without.

    6. The Deleter

      The Deleter

      Hot take: They'd be better seperated than as a duo

      Orbot is obviously best as Sa-55, so keep that relationship. Maybe tone down the apathy a bit so that he fits the role as a commander again, as well as giving Eggman reason to listen to his shenanigans in the first place

      Make Cubot a wandering low-ranked lacky, though. He's at his best when he's dim witted but pure, so make him a wandering NPC that cleans up Eggman's waste/runs errands who you can talk to, press for info, (against his will or obligingly lol) or just hear what his thought of the day are

      Keeping them together as if they're this classic comedy duo that will never get old is not only restrictive, but it also misses the point of their strengths as characters, as well, and it's just a waste to see. I'd love to see the odd reunion now and again, however; they are basically related after all

    7. JezMM


      Too bad Indigo Rush, prepare to be @'d


      @Indigo Rush You're right

    8. Celestia


      This is kind of silly but I'd like them more if they were based on enemy badniks ala Scratch and Grounder. They're fine designs but imo kind of boring when we could have like, a snarky Motobug or something.

    9. Indigo Rush

      Indigo Rush

      Your honor, my defense rests on the fact that Orbot looks like an orb and Cubot looks like a cube


      There will be no further comments from my lawyer


  11. If we're following the theme of big TV personalities with outrageous rhetoric and questionable worldviews, I imagine they'll go for Tucker Carlson, and he'll somehow be even worse than Trump.
  12. I still think this was a blue wave, even Trump's supporters are looking blue
  13. Mingas Bingas Machingas

  14. Mean Bean Machine 2, please

    1. Polkadi~☆


      just play puyo, sheesh

    2. Indigo Rush
    3. Supah Berry

      Supah Berry

      Sonic and Eggman guest appearances in the next Puyo Puyo, there you go

  15. It stands to reason that the topic calling for the reintroduction of a SatAM/Archie character is going to attract those who lean towards that direction; especially considering that the entire focus of the thread is how such a task could work. This isn't a general SatAM topic, this is about the merits of Sally Acorn and other related characters and how they could reasonably fit into the Modern SegaSonic continuity. Of course negative comments towards said characters and their shows are going to result in pushback. It's not a double standard, you're missing the point of the topic.
  16. Replace lives in Sonic with score penalties, like in Smash Bros' classic modes. If you die, you lose a percentage of your score. 

    But you have to make score valuable outside of just bragging rights, so just have literal points as currency for shops and such, like in Sonic Generations, or maybe to replace rings in the Chao Gardens, assuming they ever return.

    Suddenly losing thousands of points after dying sucks, doesn't it, and playing well is more incentivized. 

    1. Zaysho


      One thing that I don't like even if I get why it's probably done in games like SA2 (and most of the modern titles, iirc?) was resetting your score on the stage to 0 when you lose a life. Always felt like an extra punishment when you already had limited tries. I think subtracting a set amount from a total campaign score per death might work (maybe it multiplies on the amount of tries, so more deaths = larger amounts of points lost?) as well as making the points usable in a bonus mode.

    2. Indigo Rush

      Indigo Rush

      Yeah, resetting your score to zero is just cruel if you're trying for an A rank. A minor penalty is far more reasonable, additionally the Cool Bonus in Sonic Mania would be more useful with that system in place.

  17. This video from the developer should cover all those questions: Short answer is yes, messing with the cartridge will trigger the level select menu. There is also a button combination to access it if you're playing a port of the game: https://gamefaqs.gamespot.com/genesis/586469-sonic-3d-blast/cheats
  18. Smash Bandicoot Bros 

  19. Is there a demo? I'd like to give this a spin if so.
  20. Sometimes I'll play through Super Mario 3D Land and World and say "man, why can't translating traditional Sonic into 3D be this straight-forward?" Putting Classic Sonic mechanics onto the Z axis is obviously possible and tenable, with plenty of fan projects doing a commendable job; Utopia, GHP:2 and Islands being some of my favorite 3D Sonic experiences. But as seen in plenty of other fangames, it's not easy to pull off, and as many have said in this thread already, it's not necessarily fun. Adding momentum to the homing attack is one of those "well, of course we have to do that" changes that don't always work out as intended. It's frustrating to readjust your trajectory if that wasn't your intended move, and if that momentum is actually dependent upon your previous speed going in, that's even more frustrating to contend with. On paper, it makes sense. In practice, it's annoying. But bouncing upwards, or not bouncing at all, is just as unfun to me. I feel that the best solution would be a fixed forward bounce that doesn't rocket you forward at blinding speeds, but that exact determined speed needs to hit that sweet spot for control and guidance. Either that, or there should be a different reaction depending on if you're holding the button while impacting the enemy or not. Another aspect of the air dash/homing attack, and this is a hill I will die on, is that it shouldn't be mapped as a mid-air jump ability, and instead be it's own attack that can work on the ground as well. If going fast in 3D makes attacking baddies difficult, and we're concerned about combat being as fluid as possible, then being able to target attack an enemy on the ground should be possible as well. This could also free up the "double jump" slot for a different move altogether to add more mobility options. Beyond that, I'm just not a fan of pace-halting somersault, breakdancing or slide attacks. I think that Sonic Team knew what they were doing up until Adventure 2 with how levels were designed, but failed to find that happy medium between Adventure 1's more open design and Adventure 2's more automated speed levels. I think both design styles are fun and can coexist within the same level. A nice ebb and flow between relaxed exploration and tense forward dashing could present the best of both worlds, and be a decent facsimile of the original 2D games' more platforming heavy sections and "hold right to win" areas ala Chemical Plant Zone. I guess there isn't one specific best solution to bring Classic Sonic to 3D, but willingness to compromise and accept that it's not as simple as dropping the dude in a big 3D overworld like some fangames tend to do is a start. You can have premium grade physics and it won't mean anything if the level design doesn't take advantage of it. This is something the fangame community is finally starting to experiment with, but we have a long way to go.
  21. Man, bless Marky Jester. I love everything about this tech demo. I'd go bananas over a Blue Spheres game if it was presented this way.

    1. Your Vest Friend

      Your Vest Friend

      That menu screen makes my head spin.

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