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Indigo Rush

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Everything posted by Indigo Rush

  1. The fact that Sonic Team/Sega went through the effort to update all the music when the original soundtrack was perfectly serviceable is kind of telling me how much they really believe in Colors Ultimate. They didn't want to just port it with a higher resolution, they truly wanted this one to leave an impact. I'm honestly here for that.

    1. Indigo Rush

      Indigo Rush

      They did run the risk of making it look worse with the whole early build's lighting fiasco, but its turning out a lot better with the most recent screenshots we're seeing. Kind of hyped now.

    2. Soniman


      "perfectly servicible" is putting that OST mildly but you have a point 

    3. Indigo Rush

      Indigo Rush

      Writing for a Sonic fansite has conditioned me to be as neutral as possible, or else 

    4. Supah Berry

      Supah Berry

      I'm moderately hesitant to believe that when they don't bother remixing Sweet Mountain's theme with an actual orchestral band

    5. Jango


      It's the third or fourth best OST of the franchise, hands down. First is SA1 obviously.



    6. AWild No.1 washed up gamer

      AWild No.1 washed up gamer

      Right. They're putting in effort and it shows.


    7. JezMM


      To be fair, the music team almost always goes about ten times harder than the rest of the product does in most Sonic games.  When Colours was already a well-recieved game with a great soundtrack, of course the music team are gonna feel the need to bump that great soundtrack up to 11.

    8. TheOcelot


      I'm liking the effort they're putting into Ultimate and hope remasters/remakes of other Sonic games in future also get the same treatment.

  2. *checks latest post in the sexism topic*


    1. Kuzu




      Five years. 


      Five. fucking years.

    2. Supah Berry

      Supah Berry

      A topic title like that, I should've seen it coming

  3. Oh, it's a good one. But Sonic isn't the pinball, and it isn't a platformer-pinball hybrid. Pinball Party's just a straight up pinball game with Sonic Team themes boards. Different concept.
  4. Sonic Spinball deserves a second life altogether. The idea of Sonic being a literal pinball is an underutilized concept that deserves an entire game based around it. It's a shame that the only one we have is as mediocre as it is.
  5. So, the fact that Sonic 1 & 2 have gotten countless re-releases either through Christian Whitehead or M2 in the past decade, but not Sonic 3 & Knuckles up until 2021 tells me that it's probably a little more complicated than just replacing the music. Sega knows Sonic 3 is a popular request. They know it's considered to be the best Classic era platformer. There's a reason they haven't been able to (or otherwise daring enough to), because why else would they decide to include fodder like Sonic Spinball in compilation releases over Sonic 3?
  6. Honestly, this would just be because it takes a lot of time to make a game. While a year and some change seems like plenty of runway to get a project off the ground, the R&D process as well as brainstorming can be a lengthy hassle, especially if this is an indie studio we're talking about.
  7. 2018 they had just wrapped up the DLC, the Mania Team then broke apart and a few of them became Evening Star while the others did their own thing, and they were likely unavailable for any sort of contract work. They would have started their own studio for things other than Sonic. Evening Star isn't owned by Sega, it's an indie studio, and they're not necessarily going to be gunning for the next Sonic project to pitch. And. Ugh. Hate to use this as another scapegoat, but COVID did a number on every industry. You really need to factor that for the tail end of 2019 and all of 2020.
  8. The Tax/Stealth versions aren't exactly 100% guaranteed, but it'd be really, really unlikely to not be the case. Right, so: They kind of were going to do this earlier with Sonic 1, 2 and CD, and they were going to throw in a few new stages, too! But Iizuka suggested turning it into a full game, and that ended up working well for them. Also, Sonic 3&K has been in some sort of legal limbo because of it's soundtrack, apparently a few of the tracks have some sort of hold on them; just the King of Pop, no one important. Recently though, it was discovered that the beta version of Sonic 3 had different tracks that don't have this hold on them, and the fanbase generally liked them. Sorry. Sarcasm aside, I'd think between the owners of the Retro Engine being occupied with the Mania project in lieu of their remaster collection pitch and the legal issues surrounding Sonic 3&K, they probably just weren't able to do a collection of this calibur. And yes, I'm absolutely implying that Origins' version of Sonic 3 will be using the Beta/PC music for Ice Cap, Carnival Night and Launch Base.
  9. I'm not complaining, honestly. While I'd love to see the other Genesis games and all the Game Gear games on there for good measure, I get the appeal of having just the core platformers remastered in one dedicated collection. Those games are all built on the same essential gameplay foundation and are going to be the definitive versions of themselves. We also know there will be bonus content of some form, so it's not going to be a lazy ROM dump like every other Genesis best-of compilations. The fact that these are in fact built from the ground up means that we have the opportunity to get something more in line with Sonic Jam: easy modes, challenges, time attack and extra characters. I also think it's a mistake to overlook this just because Sonic 1 and 2 have been re-released a billion times already (and CD is on every modern console sans anything Nintendo); I'd like to recall to everyone here how much of a stink the fanbase gave about not getting a Taxman-headed Sonic 3 & Knuckles remaster for consoles or PC, even going so far as to willingly opt out of participating in the movement to get it ported to mobile devices because it wasn't for consoles or PC. Reminder: this will be the definitive package for the main Classic series. And look, again... I would love nothing more than to get the rest of the classic era games on there. You know how much I love Mean Bean Machine. Sonic Spinball is a quirky spin-off that deserves a spot, too. It also might be time to include Knuckles Chaotix in a collection. I'd also love to see the Saturn version of Sonic 3D Blast worked into the public's conscience as well, though the Genesis version is fine. And all 12 Master System/Game Gear games would collectively take up 0.01% of the available cartridge/disc space and could run on the most basic emulator possible. I did the math, if we include all of those games, we'd round out to a nice 20 games on there... ...but if the goal is to have a consistent presentation of those 2D games that control the same and showcase what Classic Sonic at it's core actually is, then I totally get their perspective of not including anything else. The Game Gear games aren't exactly great. Chaotix is definitely not great. Most people aren't going to like Spinball or 3D Blast, and Mean Bean is a completely different genre entirely. Keeping it to Sonic 1,2,CD,3&K with some bonus content makes sense. Less time working out the emulators and more time making new modes and fun ways to play these games. And at the end of the day, it's the Tax/Stealth remakes of Sonic 1, 2, CD, 3&Knuckles on consoles and PC. All in one. I'm already sold.
  10. Sonic only. No wisps. Green Hill Zone.

  11. *With the necessary added level design pieces and alterations to make it possible. Be creative.
  12. Sonic Battle 2 except its cel-shaded and looks exactly like the key art from the first one

    1. Soniman


      Bruh if that story structure is the same you can keep it lol 

    2. Supah Berry

      Supah Berry

      Cel-shaded Sonic looking like any games 2d key was a thing I wanted since before the dawn of time. Too bad whatever cel shades textures they do Sega would just lazily paste them onto the same decade outdated models with practical no stylization, completely ruin the look from the start


      For instance, what ever the hell they were going for here-


  13. Sonic opinions you either used to agree with and disagree with now, or vice versa.


    I used to think the Adventure formula (multiple playstyles and all) was the main thing holding the series back in lieu of how fun the boost games can be, but in recent years I think with some focus shifting, a game with a similar premise to SA1 or SA2 could end up being the next big hit the franchise needs. 

    1. Indigo Rush

      Indigo Rush

      Also, I used to think SatAM was a bad Sonic cartoon because of how far away it strays from the source material. Nowadays I love it for what it is and I even think the games should take some cues from their world building and character development in their stories. 

    2. Mr. Ion

      Mr. Ion

      I've come to appreciate the story of Unleashed a lot more. I also like the around-the-world aspect as a geography nerd.

    3. charmsb


      I used to think Sonic Lost World was a genuinely shitty game but it turns out people were just (You guessed it!!!) complaining about the story.

      It's honestly just fine, not bad, not great either. Gameplay is kinda clunky sometimes but otherwise enjoyable. The story doesn't waste too much of your time and is honestly serviceable, probably the best the current writers have done (which isn't particularly great or even good, but still).

      My only main gripe is the Mario thing. It absolutely stole ideas from Mario and executes them way worse. No, I don't want the NSMB Wii Bowser fight flipped 90 degrees, Sega. I don't want alien Bowser. What is this shit?

      EDIT: Oh yeah, and Shadow the Hedgehog is a good game.

    4. Cosmos Rogue

      Cosmos Rogue

      I used to hate the modern/classic split like everyone else, but honestly? I'm okay with it at this point. The aesthetics, themes, and gameplay have changed so much over time that I think it would make sense to go even further and split the franchise in two and treat Classic Sonic and Modern Sonic as their own series, similar to Classic Mega Man/X/Battle Network/etc etc...

    5. Wraith


      I used to think Colors was good and Unleashed was bad lmao

    6. Soniman


      I used to heavily defend SLW because I really wanted to like it but years have slowly lowered my opinion to thinking it's just barely mediocre. I don't think it's really worth hating but it's just a very unmemorable game without an a striking identity to call it's own which is why it's the least talked about 3D Sonic game.

    7. Kuzu


      I honestly used to think the 2000's were the "best" era for Sonic, and Colors onward just ruined everything. 

      In general nowadays, while my preference is for the 2000's and probably always will be, I understand that it's not that clear cut. There are things I love and hate from almost every era of Sonic and I think its pretty limiting to just generalize my opinions like that simply because of my biases. 

    8. PC the Hedgehog

      PC the Hedgehog

      I used to think that the boost gameplay was absolutely the direction for the series to go after subpar entries like Heroes and Shadow. But after seeing game after game featuring it and making it progressively worse, I realize how limiting it is. Great as a one-time thing, I think, but not sustainable over multiple games.

    9. azoo


      I used to think the boost games were inherently flawed compared to the classics/Adventure style, even if I still liked it. Today I feel like it has just about as much merit, and various ideas from it were undoubtedly fun in both concept and execution (such as drifting, quick stepping, and yes even boosting itself). I just wish they didn't throw away rolling and Spindashing to make it; that always felt like a pointless removal, especially when it could've added an extra layer to the gameplay.

    10. Soniman


      Spindashing I get because the boost essentially overrides it's function and feels redundant (as Rush has shown) rolling could have more applications but Sonic Team didn't wanna think of any I guess lol

    11. azoo


      i think in a game like colors, or any boost game not designed to just hand you boost power constantly, the spindash would've been a great addition. something to keep the pace up and not make the game feel like it's punishing you for running out of juice, but still not necessarily as fast as boosting.

      there's a lot of moments in colors where i just wished they let you use it lol. would've really improved that game's flow

    12. Kuzu


      The concept of the Boost is to go fast and keep going fast and not letting anything stop you. 

      Spin Dash was designed as a short, burst of speed to get Sonic going but it's still up to the player to maintain that speed. 

      I'm not saying their concepts are incompatible, but their functions are pretty at odds with each other; one is designed for the player to keep going fast, while the other is designed to just get the player started at a faster pace. 

    13. Diogenes


      i used to be a bigger fan of the adventure games, both their gameplay and story. but the more i've looked back at the gameplay the more i've found it underwhelming, just sort of a bare minimum attempt to translate sonic into 3d, and not having much to say about how sonic should play besides having the homing attack and not having the boost. and the storytelling, i've come to feel like a lot of the things i wanted out of sonic stories back then were trying to force it to be something it wasn't, pressing my nascent interest in anime onto it in ways the series wasn't designed to be, at the expense of things i've come to appreciate more since.

      it's not that they're terrible games, but i see them more as being awkward attempts at figuring sonic out like most of its 3d games rather than being the defining bedrock of what 3d sonic is.

    14. Ryannumber1gamer


      I used to cut Heroes a lot of slack, and still do to a degree because it was my first Sonic game. I attempted to replay the GC a few years back and could not stand the slippery controls.

    15. Wraith


      I used to like the Boost games a lot more than I do now, but it's pretty obvious that they were an extreme dumbing down of the series mechanics. Even the Boost games I like, like Unleashed and Rush Adventure, I would have liked even more if they were slower and more methodical. 

      This is a recent one but I've gone back to not seeing much value in Sonic narratively. I like what it could be, but being in love with what something could be is a pretty terrible reason to be invested in something, as it turns out. All the spinoffs and adaptations are such weird mutations because they're struggling to fill blatant holes that have exist in the main games's storytelling since the start. Some of them have told stories and built versions that are just flat out superior to their game counterparts. Others have made some serious misfires, but all in all I think it's clear Sonic lore needs some serious tuning up to work.


    16. AWild No.1 washed up gamer

      AWild No.1 washed up gamer

      I used to love sonic X because of the novelty of seeing my favorite game mascot on tv. Now I realized the show had a lot of issues with animation, voice acting and some of the plots. It's just weird and laughable at times. I do like how they characterized knuckles to an extent.

      Also, I used to agree with sonic having too many friends in his games as well but now I kinda want some of them back.

    17. Kuzu


      Sonic lore is definitely something I've grown disillusioned with as of late. I think I just liked it more as a kid because I could just fill in the blanks with my own personal headcanon and rationalize it like that. As things progressed and I grew more mature, I couldn't rationalize and handwave the inconsistencies anymore. I suppose the emotions the lore gave me will never fade, but that's not something you can quantify into something of quality.

    18. BadBehavior


      Before: thought that Unleashed was boost to win trash

      Now: Its the best boost game. (And not because Forces took the bar and lowered it into the center of the earth, but Unleashed is an unironic thumbs up, Werehog included.)

  14. Something I'd like to see them take a shot at is a kind of remix mode that has some focused challenges or mashes elements from different stages and games together, not unlike certain challenges in the NES Remix series. Stuff like time travel in non-CD stages, mashing two bosses together, putting Sonic in normally Knuckles-only areas, that sort of thing. I think it'd be neat.
  15. Chao but you give them Wisps

    Everybody is angry, mission accomplished

    1. PickleBrows


      I could honestly see wisps replacing at least the animals in a new chao garden.

    2. Diogenes


      you wanna make people mad, have wisp gardens instead of chao gardens

    3. Diogenes


      ...zeti gardens

      raise your own mini zavok

    4. Indigo Rush

      Indigo Rush

      oh gosh

    5. BadBehavior


      Thanks I hate it

    6. charmsb


      @PickleBrows i always thought they should replace the chaos drives or whatever theyre called. Vials of random colors arent exactly iconic, but beings made of color that are good at like one specific thing are, and they make a lot more sense

    7. Sapphirine Wind

      Sapphirine Wind

      I actually wouldn't mind this if they were implemented in interesting ways. Maybe they could alter the color of the Chao, give them different actions, power up their stats, give them new abilities or open up a new transformation similar to Chaos Chao.

  16. Nearly 30 years of fandom hindsight tells me that the Chao Garden is the only thing nearly every fan thinks should return in some capacity. 

    Sega is sleeping on this and it's the worst.

    1. Mr. Ion

      Mr. Ion

      The only things Sonic fans can agree on are the Chao Garden and the absolute cinematic brilliance of Sonic Underground.

    2. Wraith


      The A life system seems reasonably complicated and Sonic games have been simplified heavily since SA2. I can't ever see it happening beyond the cameos the chao have already had.

      It's a shame. If they had just kept toiling away at it it would be a pretty robust pet sim by now. They should have kept them in rotation, even if it had to happen outside the context of a  mainstream platformer

    3. Indigo Rush

      Indigo Rush

      It kills me because there exists potential for a killer gameplay loop that SA2 barely scratched the surface of. Hurts, man.

    4. Sapphirine Wind

      Sapphirine Wind

      There is so much they could do with it now! And yet! Nothing!

      It's like, an ultimate extender for the game when you think of it. Gathering rings, unlocking new items/chao, obtaining certain animals, Races and Karate... let alone any new ideas that they could come up with.

    5. Indigo Rush

      Indigo Rush

      I think what got me musing over it is the recent mod for SA1 and SA2 that lets you bring your Chao with you into action stages, something I've wanted since I was a kid. Right now it's mainly a visual accessory, but it's hard not to imagine the sorts of cool things you could do with that functionality.

    6. Soniman


      They don't even bother with a Chao app or anything even though it would undoubtedly be very popular.

      Actually the suggestion of Chaos coming with you in stages remind me of cyber elves from Mega Man  Zero where they can give you buffs depending on what you choose.

      And hey it'd be a easy way to extend playtime, something 3D Sonic games have perpetually struggled with. So many solutions but not even a single attempt in 20 years it's honestly baffling 

    7. Diogenes


      i could do without it, personally, but it is strange that they've never tried to capitalize on the obvious interest in it. even if they didn't want to build it into an actual sonic game you'd think there would've been some scummy microtransaction-packed mobile game at least.

    8. Indigo Rush

      Indigo Rush

      What's cool about Chao is between their hero and dark alignment, general stats and age, there's so much variety to pick from to make your Chao a unique stat booster in levels. Plus spending time with them in stages could help build affection or help them level up faster.

      Help I'm dreaming again

    9. Mr. Ion

      Mr. Ion

      Sega won't let us dream...that's why we don't get NiGHTS games anymore

    10. Milo


      it's really odd how it was just...dropped completely. i dunno about, say, keeping it as a side game for the main titles, but spinning it off into its own subseries? that should had happened a long time ago.

      like, of all of the experiments they've tried to do with sonic, that was the one that made the most sense to continue pushing in some form.

  17. gonna beat you like a druuuuuuuuuuum 

    1. Ryannumber1gamer



    2. Indigo Rush

      Indigo Rush

      I cant BELIEVE it 

    3. Mr. Ion

      Mr. Ion

      You were LUCKy tHiS time!

    4. Your Vest Friend

      Your Vest Friend

      I've been dreaming about pounding his sorry blue butt

  18. The best 3D Sonic game is Sonic Adventure 2

    with mods

    1. Indigo Rush

      Indigo Rush

      Seriously though, been playing both SA1 and SA2 with the mod that lets me bring my Chao with me into levels and it's exactly what I wanted it to be

    2. charmsb


      Agree to disagree agree.

    3. Emperor Robrainiac

      Emperor Robrainiac

      Bringing in my full egg chao from Chao World Extended into levels as one of the multiplayer characters or Blaze is an absolute delight.

    4. Tracker_TD


      Almost inclined to agree at this point. Gameplay-wise I haven't gone very far with mods beyond the better Knuckles radar and tweaks to Sonic's somersault, but I've been playing a lot of SA2 recently.


      ...Steam says 60 hours in the last two weeks sweet jesus 

    5. Soniman


      Mods never effect my personal rankings because I don't see it as fair but hey I appreciate any and all work done to improve those games 

    6. Wraith


      they both improve dramatically with mods but i can still do a playthrough of sa2 without them. SA1 i just end up missing them a ton

    7. Slash



      Well, it IS the DX version after all...

    8. Indigo Rush

      Indigo Rush

      Does Sonic Heroes get this sort of treatment when it comes to modding? 

    9. azoo


      There are good heroes mods. The game jumps from a 3 to a light 6 with them 

    10. azoo


      Didn’t mean to double post, but there are mods that adds widescreen, removes most of the in game dialogue, matches physics as close as it can to SA1/2 (removing the slipperiness), and removes the gloss from the models. It’s about as close as you can get heroes to being a good game. 

    11. Soniman


      You can't improve on perfection but I admire modders for trying with Heroes 

    12. Nix


      I guess those Mods are for the PC version?  Sonic Heroes kind of freaks out on me when I force widescreen on Dolphin lmao. I would love to play a less slippery version of the game.

    13. TheOcelot


      The best 3D Sonic game is a mod

    14. charmsb


      The best 3D Sonic game is Sonic GT

  19. I do wonder how much the deck for the Steam Dock will be.

    1. PaulyBFromDa303


      I'm hearing $400-ish (well, altogether)

  20. ...I want to play this



    1. AWild No.1 washed up gamer

      AWild No.1 washed up gamer

      I didn't think anyone could make labyrinth zone worse until I saw this.

  21. Sega let Jirard call Sonic's planet "Mobius" 



  22. I want Tails and Knuckles to use Wisps. Give Tails a wispon. Give Knuckles some weaponized gloves. Knux with drill and quake attachments. Tails with lasers, rockets and flamethrowers.

    You want this, don't deny it.

    1. Soniman


      I think everyone is quite tapped out on wisps at this point 

    2. azoo


      I’m good mate

    3. TheOcelot


      They should turn Tails & Knuckles into wisps. At least then they'd be playable more often ;)

    4. Polkadi~☆


      Let them shine with the abilities that make them unique.

    5. charmsb


      I guess it would have been a cool idea for Forces or even Colors. But those characters can already fly, dig, etc. on their own. 

    6. Indigo Rush

      Indigo Rush

      Y'all are boring 

    7. charmsb


      Hey, you're the wisp fan

    8. dbzfan7


      Lol that's what the CAF was basically for. Was apparently the better choice than doing something interested with raggedy old characters yuck.

    9. AWild No.1 washed up gamer

      AWild No.1 washed up gamer

      I say give tails back his mech walker as well and let it utilizes the wisp.

      White wisp=boost in flight mode

      Green wisp=hover for longer times

      Blue wisp= gives the walker a cube stomp move and shoots a wide range of blue cubes in flight mode

      Spike wisp=shoots spikes in all directions in walker and flight mode.

      Cyan wisp= Gives the walker a laser weapon that locks onto up to 50 enemies and in flight.

      I got more later.

    10. Supah Berry

      Supah Berry

      Hover Tails and Drill Knuckles are pure synonyms for redundant

  23. Erm. Warp rings have always been a thing in the games. Where'd you get the idea that this was something the movie came up with?
  24. Wait, is Sonic blue because SEGA's logo is blue?

    1. Blue Blood

      Blue Blood

      Nah Sonic just has the same colour scheme as Mario and it all went wrong once they decided to give him green eyes. Sonic was a shameless Mario come from the start and can't stand on his own two feet (or eyes). True story.

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