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Cyrus

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  1. Chuckle
    Cyrus got a reaction from Nintenboi in Weird Official Sonic Art   
    This will always be my favorite cause of its self aware weirdness and how Oshima's kinda poking fun at his own style and western Sonic art of the time

    This is my l e a s t favorite image of Knuckles ever though, appropriately made for my least favorite classic game. That mouth tho. (spoilering for size, this is the only high quality scan I could find)
     
  2. Thumbs Up
    Cyrus got a reaction from SpongicX in Weird Official Sonic Art   
    This will always be my favorite cause of its self aware weirdness and how Oshima's kinda poking fun at his own style and western Sonic art of the time

    This is my l e a s t favorite image of Knuckles ever though, appropriately made for my least favorite classic game. That mouth tho. (spoilering for size, this is the only high quality scan I could find)
     
  3. Chuckle
    Cyrus got a reaction from GuyWithThePie in Weird Official Sonic Art   
    This will always be my favorite cause of its self aware weirdness and how Oshima's kinda poking fun at his own style and western Sonic art of the time

    This is my l e a s t favorite image of Knuckles ever though, appropriately made for my least favorite classic game. That mouth tho. (spoilering for size, this is the only high quality scan I could find)
     
  4. Thumbs Up
    Cyrus reacted to Shaddy Zaphod in Sonic Forces E3 Trailer "The Next Generations" *Huge Spoilers in OP   
    Lost World doesn't even meet those criteria. It was just recieved as "eh" by everyone and forgotten. It certainly wasn't broken or unplayable, even if it wasn't great.
  5. Thumbs Up
    Cyrus reacted to SSF1991 in Sonic Forces E3 Trailer "The Next Generations" *Huge Spoilers in OP   
    To you. You even responded to someone that didn't feel that way.
    Again, to you. And why should this game "need to stop" when this is trying to appeal to potentially millions of people, including many Sonic fans that aren't even in this online community?
    I get that you guys don't like the game, that's fine. But what are you even expecting at this point? You guys have been miserable about this game since the beginning. About everything. Before we even knew its name. It's clear you don't like it and that the news machine hasn't changed that. This has just become a repetitive cycle now.
     
     
  6. Thumbs Up
    Cyrus reacted to Kuzu in Sonic Forces E3 Trailer "The Next Generations" *Huge Spoilers in OP   
    I feel so sorry for anyone genuinely  excited for this,  because they're gonna get scrutinized so hard lol.
     
    Such a welcoming community.
  7. Thumbs Up
    Cyrus got a reaction from Syntax Speedway in Sonic Mania (August 15th 2017, Christian Whitehead, PS4, Xbox One, PC, Switch) - The New Classic   
    We don't know exactly how big it is but I think they're revealing way too much of this game. So far we know seven zones, the infamous Death Egg Robot being the very first boss and animated cinematics, and those last two would've been great "OH SHIT" moments to have in game instead of having those things casually spoiled before release.
  8. Thumbs Up
    Cyrus got a reaction from FriendBot in Sonic Mania (August 15th 2017, Christian Whitehead, PS4, Xbox One, PC, Switch) - The New Classic   
    We don't know exactly how big it is but I think they're revealing way too much of this game. So far we know seven zones, the infamous Death Egg Robot being the very first boss and animated cinematics, and those last two would've been great "OH SHIT" moments to have in game instead of having those things casually spoiled before release.
  9. Thumbs Up
    Cyrus got a reaction from JaidynReiman in Sonic Mania (August 15th 2017, Christian Whitehead, PS4, Xbox One, PC, Switch) - The New Classic   
    We don't know exactly how big it is but I think they're revealing way too much of this game. So far we know seven zones, the infamous Death Egg Robot being the very first boss and animated cinematics, and those last two would've been great "OH SHIT" moments to have in game instead of having those things casually spoiled before release.
  10. Thumbs Up
    Cyrus got a reaction from FFWF in Sonic Mania (August 15th 2017, Christian Whitehead, PS4, Xbox One, PC, Switch) - The New Classic   
    We don't know exactly how big it is but I think they're revealing way too much of this game. So far we know seven zones, the infamous Death Egg Robot being the very first boss and animated cinematics, and those last two would've been great "OH SHIT" moments to have in game instead of having those things casually spoiled before release.
  11. Thumbs Up
    Cyrus reacted to Ayliffe in Sonic Mania (August 15th 2017, Christian Whitehead, PS4, Xbox One, PC, Switch) - The New Classic   
    yeah this is awesome an' all but y'all missing the most important detail

    THE BLOCKS NO LONGER CRUSH YOU
    HALLE-FUCKIN'-LUJAH THEY FIXED CHEMICAL PLANT
  12. Thumbs Up
    Cyrus got a reaction from JezMM in Sonic Mania (August 15th 2017, Christian Whitehead, PS4, Xbox One, PC, Switch) - The New Classic   
    We don't know exactly how big it is but I think they're revealing way too much of this game. So far we know seven zones, the infamous Death Egg Robot being the very first boss and animated cinematics, and those last two would've been great "OH SHIT" moments to have in game instead of having those things casually spoiled before release.
  13. Thumbs Up
    Cyrus got a reaction from UltraGizmo64 in Sonic Mania (August 15th 2017, Christian Whitehead, PS4, Xbox One, PC, Switch) - The New Classic   
    Are you a WW2 veteran or somethin'?
  14. Thumbs Up
    Cyrus reacted to Meta77 in Sonic Forces | PS4, Xbox One, Switch, PC "The Next Generations"   
    All I can say next game going forward leave classic sonic out. Don't shoehorn him.
  15. Thumbs Up
    Cyrus reacted to Chris Knopps in Sonic Forces | PS4, Xbox One, Switch, PC "The Next Generations"   
    1:20
    I'll be the first to point out the animations for the trees are unfinished too. The leaves look like they clip or something, like a looping gif. Noticed this on other trees too.
  16. Thumbs Up
    Cyrus reacted to Linkabel in Sonic Forces/Mania - Issues in Marketing.   
    I agree with a lot of you about the marketing, though I have different opinions about certain things.

     

     
    First, I liked the initial reveals of both Mania and Forces. The trailer for Mania was godlike, and the CGI teaser for Forces was good enough to hook people.

     

     
    But it's apparent that pushing back the release dates have left little dents in the way they are promoting the games.

     

     
    Saying that, I'm okay with how Mania is being handled right now cause I feel that's the "safest" game Sega has and it's more likely going to do good. I'm sure it's going to get a lot of marketing once they have the final release date.

     

     
    Forces is the one that definitely needs a good marketing push though. I think this Green Hill reveal should've been done like how they did the Generations trailers. Now those were hype as hell!

     

     
    I did a little quick test on how one would look like:

     

     
     
     


     

     
    The little Green Hill full gameplay reveal should've come out till E3 and have it more polished. This way they could've saved themselves the trouble of having to remind people things were still in production/alpha till then.

     

     
    Now I feel fans are getting more worried going into E3 than being excited.
     
     
  17. Thumbs Up
    Cyrus reacted to Roger_van_der_weide in Sonic Forces/Mania - Issues in Marketing.   
    Yeah, agreed with all the others.
    Altough with Mania, I'm generally fine with how it's handled (ignoring the Stream quality), it's a straight forward concept I can immediatly grasp, so there isn't much else to be revealed other then the specific level themes. So I'm fine with the little bits of info. Altough I would agree a little story/ structure context would have gone a long way in quelling the nature of some complaints, if we had a quick snippet of cutscene providing a legit reason why Sonic's back on Green hill zone, there might have been more understanding and respect for the return of old levels. Quite a few of the haters seem to be concerned it's just a pile of unrelated nostalgia levels instead of a proper adventure, and some of those  worries could have been reduced relatively easy.
    But then again, Mania's marketed toward the "Story has no place in Sonic games!" crowd, so I'm not surprised they keeping it far away from marketing.


    But Forces, man... It's like they simultaneously have too much confidence and no confidence at all. Too much confidence as how the snippets of info seem to be designed in a way that, for a more stable, respected and concise game series like Zelda, would have gotten Fans hyped and spending hours having fun debates about what's going on. But with Sonic's monstrous mess of a reputation, it's only creating paranoia and frustration.
    And too little confidence in how the snippets of info are just casually thrown around at random. It's really weird.

    I can only assume there wasn't Meant to be ANY Sonic Forces reveals until E3 comes with a proper trailer, and all the weird stuff we gotten so far is only to reassure Sonic fans that something's coming besides Mania. Sometimes I wonder that, if Sonic Mania wouldn't have existed, Sega would have shown off Forces as early as they did. In fact, I've seen many people bring up that thought.
    Now it seems like a kneejerk reaction to avoid fans from being bitter about Mania being the only upcoming Sonic game, and is now stumbling about with half-finished promotional material that wasn't meant to exist yet.


    Also, to some extend, I wonder how much Sonic Boom Rise of Lyric is responsible for the awkward promotion we had.
    That game caused up a lot of unwanted trouble with it's early gameplay footage and the whole "it's only Alpha footage" circus that came out of that.
    I can understand they want to avoid that.....
     
    ...
    ...
    And then we get an entirely new "it's only alpha footage!" storm yet again thanks to Not!-Is So!- Nuh Uh!- Is so!- Nuh uh! Green Hill zone's reveal. Oops.
  18. Thumbs Up
    Cyrus reacted to Blue Blood in Sonic Forces- Classic GHZ Gameplay   
    The supposed bullshots look gorgeous.The level of detail is absolutely on-point, and the soft blue lighting looks particularly lovely. To me as a seasoned fan, it does look like a visual improvement over Generations' GHZ and I can tell them apart easily. Plus, there's much less clutter and Sonic and the camera are fixed on a purely 2D plane, so it's much easier to recognise the foreground from the background. I'm not sure that more casual onlookers would notice the visual difference though - once again, this game looks so similar to Generations that it's almost hard to tell that they're not the same game. And I don't like the sand. It's poorly lit, so just looks like a relatively flat and static plane.

    It's easy to miss entirely. What's the point?  It's also related entirely to the background. If SEGA had to insist on bringing Green Hill Zone back, they should have tried a bit harder to show that it's in a sorry state due to Eggman's interference. Cause at the moment, the only thing that's in a sorry state is SEGA's creative skills. Green Hill shouldn't be lush, vibrant and lively like this. The plant life ought to be suffering, the sky should be clouded over or filled with pollution and the overall colour scheme ought to give the impression of decay. At the moment, it is literally just Green Hill but with sand off in the distance. It's a lazy attempt really. Why doesn't the actual level layout incorporate some of the elements of ruin? 
    Whilst we're on the subject of level design... fuck NO.
    Boosters and springs galore. They don't serve any purpose beyond playing the game for you. And because they're still so shoddily programmed, they completely destroy any sense of flow and momentum. Every time he hits a booster or a spring, his speed to reset. There's even more evidence of invisible automation when he comes to the S-tunnels and the ramp that launches him into the air to grab some rings. Slopes and loops don't do anything, whilst the platforming is blocky. Even hitting enemies seems to be pretty broken - Sonic can come to a stop unnaturally. The physics are bad. 

    Why is that rock even there? The level is perfectly flat at that point. It's not even a clever obstacle that brings inexperienced players to a stop before they run into danger or miss a jump. It's just pointless. The game has no flow, which is quite mind-boggling considering how much it wants to play itself. If you compare the level design to Sonic 1...

    In Forces, Sonic comes hurtling off the ledge on the left courtesy of a booster and misses the swinging platform, but that doesn't matter because he hits the invisible spring that puts him back on the path anyway. He may also be approaching from a lower path, and the swing is still useless because the spring is so much easier and faster. The reward of grabbing a handful of rings for taking the swing doesn't pay off. In S1 however, it's a different story. There's a rock that stops Sonic from falling down to the lower route by mistake, but more experienced players might think to jump over it and land on the swing. The swing also serves as the main way of staying on the upper path. If Sonic falls, the player can either take him on a new lower path or make some clever use of the physics to scale the ramp and return to the upper route. There's no hidden spring doing the work for you. In fact, the only hidden item in the scene is a shield that you can miss if you rush through. 
    Whilst all of these were issues in Generations, I could turn a blind eye to them back then. The game was an overall improvement over Sonic 4's attempt at Classic gameplay, and at least showed some effort. That's no longer the case with Forces now that it can be compared to Mania and shows no signs of improvement over the past 6 years. SEGA seems to be so arrogant/ignorant/inept/unconfident that they don't want to address any concerns. Arrogant because Generations got praised and therefore doesn't need fixing, ignorant because they don't understand the Classic Sonic formula that they're trying to emulate, inept because they literally lack the skills to make it better or unconfident because Generations was a fluke and they're worried that attempting to fix anything will result in a worse product. Take your pick - I personally think it's a combination of all four. They have no idea what they're actually doing.
    Try harder, SEGA. 
  19. Thumbs Up
    Cyrus reacted to JosepHenry in Sonic Forces- Classic GHZ Gameplay   
    I don't like how the music of this game is not finished... I really don't.
    I hope the twist isn't MORE returning levels with some gimmick.
    What if the only original stage from this game is the city level? That would be the absolute worst.
  20. Thumbs Up
    Cyrus reacted to JingleBoy in Sonic Forces- Classic GHZ Gameplay   
    TFW a dead motobug has better rolling physics than Sonic... ?
  21. Thumbs Up
    Cyrus reacted to Badnik Mechanic in Sonic Forces- Classic GHZ Gameplay   
    Youtube trailer...

    Bullshot...

    Where the rings?
  22. Thumbs Up
    Cyrus reacted to Ryannumber1gamer in Sonic Forces/Mania - Issues in Marketing.   
    "Sonic Forces you to consider creating a topic". 
    Alright, so I wasn't really sure if this was discussion worthy enough to be it's own topic, or not, but then since it does consider both Forces and Mania, and it's more about SEGA's efforts as a whole, rather than the games, I thought it would be enough to justify discussing it in it's own right, because I do think it's an interesting discussion topic. So anyway, on the SSMB Discord server, myself and @TCB got into a conversation regarding Forces and that started going into Force's issues, and the most interesting one I personally thought, and one I've been thinking about lately is one of the biggest issues in my eyes.
    I think one of the worst things they've done yet for Forces, and Mania in a smaller aspect is their marketing for the games have been completely awful. We all know what the purpose of marketing is meant to be. It's meant to be taking the game, and selling it to us all. Convincing us to buy it. Enticing us. Making us think that we need it. Yet, Forces at the very least has been doing the total opposite. In order to really get down with the issues with the game, we need to look back on the current events we have now, and compare them to other examples. So that leads to the first issue.
    As you all remember, this is where we got our first official word of Forces, and Mania: 
    Now, as you all might know, I'm one of the admins on SSMB's Unofficial Streaming channel, Motobug. We made this a huge deal. We made a massive Sonic birthday stream all coming up to the birthday stream. A 9 to 10 hour marathon of events because of a few things we did before the stream, and then the stream itself. I am not lying, this was quite possibly one of the most stressful streams Motobug has ever had to do, and keep in mind we do pretty much every gaming livestream that's big, E3, Gamescom, etc. I can tell you firsthand just how much of an utter shitshow this stream was. Between me and @The Deleter having to do a constant juggle act of stream swapping when an issue would come up with the current stream, the stream's actual issues that made us question if it was Taima acting up because surely, surely an semi-professional stream meant to showcase your two latest games would have tests run on it beforehand, right? Between audio cuts, lag, random events, not showing us the full thing, overly long stream, and bad scheduling, the entire thing was an utter shitshow.
    Now, you might be asking, "alright?, What's your point?". The point is this. You have Sonic Mania, your glorious return to form, the masterful game that's going to revive Classic Sonic. A game created by StealthTax, developers beloved by this community. And how do you market it? By putting it on a random armature livestream of a birthday event, a good portion into the event itself, after rather embarrassing dance moves by a guy in a Sonic outfit, and the Stream itself bugging out, causing the trailer to repeat itself twice with desynced audio. But you know, Mania at the very least barely got away with it. It had actual gameplay, it was proven to be somewhat far in development, and everything looked polished. 
    But then we have Forces. Forces was one of the biggest jokes I've ever seen when it's come to marketing. Thus far, I legitimately think it's an awful marketing campaign, especially for a game that's currently 4 years in development, and the one everyone was relying on to be a return to form. How do we market it? Well first, we make absolutely no hints to it outside of very very few details. Then we put the announcement of it at the very very tail-end of an six hour stream, which for the record was plagued with technical issues, random advertisements for stuffed nachos (I'm not giving shit for this, I know this was sponsored by them and they would need to advertise them), a fucking Crush 40 concert, and more. I would expect most people just to say fuck it as soon as Mania came up and leave. But after all of it, we got a 30 second CGI trailer of Forces...and that was it. 
    And then after all of that...nothing. Absolutely nothing. Since Mania was closer to release than Forces, we got a few details and gameplay after the livestream and the six month period between the stream and 2017, but Forces was pretty much total radio silence. It was completely strange. We have the next big Sonic title, the one that's supposed to redeem five years worth of Meh to Awful games, and we had absolutely nothing. This brings us to the first biggest issue. 
    Too Long Between Details:
    What is meant by this is not only did SEGA announce this game at a rather terrible time (A technical issue riddled stream, and at the end of it all), but then we had absolutely nothing afterwards. There was no consistent and steady stream of marketing advertising to keep us all excited, and keeping our hype going for the game. We had no gameplay, we had nothing apart from brief details. At best, we knew there could be a darker story, and Classic Sonic would be in it (Oh joyyyyy). Mania was a little more balanced in that regard, but I still felt at points, we ended up with periods of time where we weren't getting any details whatsoever, and the hype was beginning to die down. Even now, we still have a few unclear details about Mania, including a solid release date, despite supposedly being a few months from release. But Forces is where the biggest trainwreck comes in.
    We jump to 2017, and we finally hear about Forces again! Hooray! We finally got our first bit of gameplay! Hooray! What did we get?! 
    Now, before we go any further, I want to make it clear. I loved this gameplay when I saw it. As a fan of the Boost formula, I thought this is what I wanted. Finally. Some consistency with the gameplay, a decent graphical upgrade (Removing the out of place background), a good atmosphere that actually built to the world and the potential story present (Something we arguably haven't had since Unleashed), and a good soundtrack that sounds appropriate. But there's one major issue. This gameplay wasn't handled well. In fact, it was handled as awkwardly as you possibly fucking could.
    Please keep in mind exactly how important this one clip was. This 40 second clip. This was literally our first real glimpse at what Forces would legitimately be. Until now, we didn't properly know how gameplay would be, if there was changes, what the framerate would be, we knew nothing. To finally get our first showing of the game proper, it was damn important. How did they market it?
    Well firstly, it was at a relatively low-key game conference. Secondly, it was done on a half-assed livestream because they didn't find out ahead of time if they would be able to get a proper professional livestream going, which meant for our first official showing of Forces, we had to watch it being recording live from camcorders that fans brought. That, frankly is utterly inexcusable. For a game. FOR THE NEXT BIG GAME IN YOUR FLAGSHIP SERIES, YOU NEED TO PUT EFFORT INTO PROPERLY SHOWING IT OFF TO FANS. And even worse? Unlike Mania, and Forces' trailers, which were literally uploaded by SEGA themselves within minutes of being shown during the Birthday stream, we all had to wait at least 6 to 12 hours for the proper high quality gameplay footage to be uploaded.
    And then we hit our very next big snag, and the one that sent the Forces topic into a meme...
    (Apologies, I couldn't find the Direct clip, just comparisons) 
    Now, I want to make myself clear because I know just how much of a thin-ice topic this is. I am still excited for Forces. I can overlook a lot of issues, and I can give games fair chances. This is why I will tend to defend a game when we don't properly have a picture of it. But when I saw this during the Direct, I can understand why everyone hated it. I hated it myself. Now, I'm never been the biggest fan of Green Hill Zone to begin with, so it always being rehashed wasn't exactly a great image in of itself, but when I saw this. I thought this looked like crap. "We're really rehashing this AGAIN?" "Are we really doing a second Generations? Fucking really?" "What is even up with these graphics?!". But you know what makes the issue even worse? We got this during a Nintendo Direct. It was given no fanfare, no announcement, no nothing. Nintendo were hyping up Splatoon 2 and Arms, and yet we had one of the biggest info drops from Forces since it was announced, and we got a few seconds of unannounced footage. Are you serious? 
    Not only that, but to get something that confirmed a rehash, after all this time, after all without fanfare, it was like a total middle finger to everyone. We have been scrambling for any scrap of info on this game, and yet we're still getting screwed around like this with nothing. Absolutely, nothing. It's insane. 
    But then, today, we go into the same issue again. Once again, unannounced and without fanfare, SEGA decided to do a livestream with some Forces and Mania stuff on it. What did we get? The entire Green Hill Level. 
    I'm baffled. Honestly. Utterly baffled. Not only at the shit-poor marketing for a game that has possibly a fucking franchise riding on it, but the fact that the trailer is completely different from the original and better Modern trailer. 
    Modern gave us something different, for as brief as it was. We got a pretty cool atmosphere, we got a cool looking level, everything looked to be in a semi-finished and polished state. It was presentable. And yet here we are with Green Hill Zone. This level. This demo. This is nothing short of a slap in the face. After all of the hype, after all of the wait, and the best SEGA could present us with is an level that looks like it's somewhere between Alpha and Beta, and on top of that, a rehash of one of the simplest levels in Sonic history? With an OST that sounds worse than any of the other themes we heard before? It's just completely baffling how SEGA could be this out of touch with the fanbase to actually believe that presenting us with a rehashed level that looks barely finished is enough of a promotional tool to hype us up for the game. The marketing for this game is just a complete and utter joke, nothing more, nothing less.
    Let's go one step further. Let's compare this to another series that's making it's grand comeback, and actually handling it's marketing properly so everyone is hyped about it.
    Crash arguably has even more to prove than Sonic. Not only has he had an even longer run of mediocre titles after his original classics (Like seriously, Twinsanity is the only one I remember considered to be good among the fans after the original four games). Not only that, Crash ended his entire run on a reboot series that had an overwhelming reaction of "Meh". and had unfortunately died out. Spyro got rebooted and forced into Skylanders, and Crash was just gone for years. It was debatable if we'd ever see him in action again, or if he'd just be a lost relic of time, a shining example of PS1 platformers. 
    Then cut to E3 2016. What does Sony do?

    That, my friends is how you hype the comeback of a platforming legend. Look at that. Look at the level of professionalism and quality on it. We didn't get gameplay here, but they made an utter spectacle out of this. They made it feel like this was going to be an amazing comeback title. A return to the glory years. Not only did they have the classic tunes playing in the background, they changed the entire background and setting to N. Sane Island, they have Crash's shadow on the ground. They don't even confirm what it is at first, they leave you all of the clues, and then announce it. This was even further helped by touches like having the original Crash Bandicoot appearing in Uncharted 4, when for the record, the Crash series was infamous for having copyright issues thanks to Activision, to the point where they refused to allow artwork of Crash in a Naughty Dog fan art contest. 
    Then they keep giving us small pieces of information until we get to PlayStation Experience, where we finally get the proper trailer, a full professional trailer showing gameplay and everything, along with demos set up and everything to show us a lot of the changes. Furthermore, we have been getting consistent information, trailers, gameplay, screenshots, and much much more since the trailer finally dropped. Crash N. Sane Trilogy, despite being a remake of the original trilogy did what Sonic Forces should've done. Sony made a massive deal out of it. They made a huge spectacle, they got an extreme level of hype built right from the start, and then had a smart and concise marketing plan that has consistent information dropping to keep the hype going until launch. They showed properly polished content that was finished to market the game, and damn if it didn't work.
    Meanwhile, Forces is currently sitting with a barely finished Green Hill Zone, a 40 second snippet of Modern Gameplay, and a unknown third character who looks like Bubsy. I just don't know what I can even say anymore. What else can I say to finish this other than what we all know already. Should SEGA be so heavily relying on Nostalgia? No, of course not. There's no substance and quite frankly, why would I play Forces if I could simply play Unleashed, or Colours, or even Generations. I need something unique. Something that makes it stand out, and makes it interesting. Just seeing Green Hill recycled and given back to me as if it's somehow meant to hype me up is totally unacceptable and a sign of utterly terrible marketing.
    I leave out on that one final note. One final sentence. Sonic Force's marketing as a whole, and Mania's in some regards has been utter trash. Forces, for what should've been something hyped up extremely, and really really should've been shown at E3, or PS Experience, or Gamescom, or any big gaming conference has been just thrown into shitty streams with no fanfare whatsoever, with no planning whatsoever. It's inexcusable in my opinion, and easily one of Forces' biggest issues. I just legitimately don't understand how any company can think this is how you should be marketing a game that's meant to prove you still know how to pull off good games. It's just completely incompetent in my honest opinion, and that's really sad as someone that is still excited for Forces and legitimately wants it to be good. 
  23. Thumbs Up
    Cyrus got a reaction from Sky The Destroyer in Sonic Forces- Classic GHZ Gameplay   
    I see a lot of Sonic 4 comparisons but I don't hear Sonic 4 at all, it doesn't have the constant squelch (dying cats) those soundtracks had. It's got its own chiptuney thing going on. Are the comparisons just solely based on it being chiptune?
  24. Thumbs Up
    Cyrus got a reaction from GuyWithThePie in Sonic Forces- Classic GHZ Gameplay   
    The clap sample's the one exact similarity to Sonic 4's soundfont I hear, speaking of which, anyone else notice the tiny Splash Hill Zone homage?
  25. Thumbs Up
    Cyrus got a reaction from JezMM in Sonic Forces- Classic GHZ Gameplay   
    I see a lot of Sonic 4 comparisons but I don't hear Sonic 4 at all, it doesn't have the constant squelch (dying cats) those soundtracks had. It's got its own chiptuney thing going on. Are the comparisons just solely based on it being chiptune?
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