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Solid SOAP

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Solid SOAP last won the day on June 8 2010

Solid SOAP had the most liked content!

About Solid SOAP

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    Moe~
  • Birthday 11/23/1992

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  1. Hapy Birthdayyyy and all that!

  2. Happy Birthday! Hope it was a good one! c:

  3. Glorious celebrations in regards to your twenty-first yearly existence anniversary.

  4. Let me open by saying I absolutely love Generations. I got it day 1 and although I didn't find much time to play it at school with work and social life taking precedent, ever since the summer began I've played it near;y every day. By myself, with friends, with anyone it just seems to be a fun game that anyone can pick up and play or watch and be easily entertained by how well crafted its levels are in combination with the rocking soundtrack and fantastic visual design. It's a great game all around, and it's probably my favorite 3D console Sonic game. That said, as a longtime fan, it baffles me that there were a number of features absent from the final product that seemed like obvious inclusions to either pay homage to the classic games, create a more replayable product, or just make the game as a whole better. No, this isn't a "the physics suck!!!" topic or anything; The game itself is an homage to both classic and new Sonic and I truly wouldn't change anything about how it controls or looks because it is its own product with level design to accommodate the physics and controls the developers intended to play the game with, there are just a number of things that I'm sure most of you would agree would have been obvious inclusions. Special Stages Not really a necessary feature that I wished to be in the final product, but in a game paying homage to Sonic's history it really left me scratching my head that there wasn't even a mention or hint as to anything pertaining to special stages and their relevance to the Sonic brand in the entire game. They only really have been in the classic and portable titles, but they were a big part of the original titles and I was pretty surprised that you had to attain the Chaos Emeralds through boss battles exclusively instead of going into special stages. I know that the 3DS version had them, but in my eyes it's the console version of the game that should be most indicative of the game's image and I really felt that the game could have used Special Stages to spice it up and greater pay homage to the original titles. Whether they were the Sonic 1 fish puzzle, the classic half pipe, blue spheres, or maybe even a brand new concept, the game seemed lacking in this respect. Robotnik/Eggman mech battles Another aspect of the classic titles that went without any sort of notice was Robotnik's mech battles after every 2nd/3rd act of the original titles. I know that we technically do fight Eggman in his Egg Robo and Egg Dragoon at the beginning and end of the game, but when every classic game ended their zones with a Robotnik fight, I felt as though it would have been appropriate to include them somewhere. Hell, they could have replaced the entire Time Eater fight with a barrage of Eggman battles of yore and I would have been happy. Marathon Mode One final thing that my friends and I both agree would have been an awesome feature to include is a marathon or time trial mode. After playing Sonic Colors' challenge mode which takes you through each level one after the other, I was truly at a loss as to why this feature was absent from Generations. The game is clearly meant to be sped-run considering that each level has such a girth of multiple paths and options as well as the fact that it's not a particularly long game, I really wish that this was included in the final game.
  5. Yeah, and before New Super Mario Bros. there wasn't a proper 2D Mario game in a decade and a half. NSMB being milked now doesn't mean that 2D Mario fans didn't feel betrayed when the franchise's gameplay was made completely different for over 10 years. Despite the fact that 2D Mario and 3D Mario are both called "Mario", they're both very different beasts. I don't know, and I'm in no position to say. Kid Icarus didn't exist for 25 years until Sakurai decided he wanted to make Uprising, so you really never know. Maybe it never will return, who knows. I just feel that now isn't the time for Nintendo to bring back F-Zero, the Wii U has too much on the line for them to be bringing back dead franchises that haven't shown any signs of being successful. What bothers me about some Nintendo fans is their mentality of "If Nintendo just made an F-Zero it would be easy money for them!" It's not... that easy, really. The franchise was brought back at least two times not counting portable or arcade efforts and it failed both times. Futuristic arcade racers aren't exactly the most popular of genres, and the Wii U needs franchises with huge pushing power to kick off its momentum before Nintendo start taking risks. Perhaps Nintendo's upcoming line-up is a bit too safe (Though I disagree, with Pikmin 3, Wonderful 101, X, and Bayonetta 2 being some of their biggest titles), but F-Zero just isn't necessary now. I hope they eventually make a new one, because I'd like to get into the series and think Nintendo have the talent and passion to make games in every genre they touch that are both charming, polished, and amazingly fun, but I don't expect F-Zero to come back any time soon.
  6. The reason those franchises don't have games is because they don't sell well, period. Nintendo, first and foremost, is a business. Why would one of their first calls of duty for the Wii U be to bring back a franchise that has never exceeded selling a million copies? You're also making it out to be like Nintendo don't take risks and only focus on Mario, Pokemon, and Zelda. That couldn't be farther from the truth. From the Wii, 3DS, and Wii U, Nintendo were or are bringing back 2D Mario, 2D Kirby, top down Zelda, Donkey Kong Country, Kid Icarus, Pikmin, Fire Emblem, Luigi's Mansion, and more. How many game franchises do you expect them to bring back? F-Zero will eventually return, in one way or another, but now is not the time. I don't play F-Zero, but I'd certainly prefer the reputation of the franchise remain unscathed instead of Nintendo forcing out a crappy F-Zero knock-off that tarnishes its legacy like they did with Star Fox on GameCube just so they can try to both appeal to fans and those who haven't played it by introducing unnecessary elements.
  7. It's not lesser, but it is by all definitions more "casual" than playing the default difficulty. Casual gaming isn't anything to scoff at, hell., I consider myself a "casual gamer" considering I very rarely play games outside of what's on my 3DS and 360. However, I loved the challenge DKCR presented and it would be a downgrade for myself who 100% the whole game outside of a few time trials and mirror mode levels for the sequel to be easier than it.
  8. I'm hoping this is only for new/casual mode, I quite liked the challenge of the mine cart levels in Returns. They should still have a casual mode to make it easier for new players to play, but the regular difficulty should go untouched, if not increase.
  9. I don't think that Nintendo has a bad line-up starting this summer, really. I don't have a Wii U and likely won't get one until it goes down in price or I manage to land a higher paying job, but under those circumstances I know I would throw the money down. This summer starting with Pikmin 3 and Wonderful 101, the holidays giving us Mario 3D World, Wind Waker HD, & Donkey Kong Country Tropical Storm, plus indie titles like Duck Tales, Shovel Knight, and the possibility of A Hat in Time, I think Nintendo have a pretty solid line-up for those invested in both their consoles. It's a shame that Mario Kart 8, Smash Bros., X, Yoshi's Yarn, SMT x Fire Emblem, and more are coming out a bit later, but I think those who buy the console relatively soon will be set until then. Not to mention how I haven't even bought the system yet, so I have New Super Mario Bros. U, New Super Luigi, and Nintendo Land to enjoy if I buy it. It's looking very appealing to me right now.
  10. Well let's see. I mean, I never got into Fire Emblem before, but it seemed to have a completely new art style, characters, and tone than the other games, with the game's new features being the marriage and partner system, streamlining the battle system, adding in a casual mode, etc. It's funny, because my friend and I were playing the GameCube FE game the other night, and he said he would probably love it if the features I just described were in it, to which I explained to him that Awakening fixes the monotony that previous games in the series had. Clearly Awakening was made with both hardcore and casuals in mind, as that alone got a sale from my friend. Kid Icarus Uprising is practically a completely new IP. It takes characters and locales from the original NES game, and completely changes the gameplay to be something extremely fresh and unique. I don't know exactly how well it sold, but I heard it broke a million which seems pretty solid to me, but nothing to scoff at. Regardless, they made an original and unique game that expands upon a universe that was never really touched or tainted to begin with, creating one of my favorite Nintendo games of all time. Donkey Kong Country Returns at base value is simply a new DKC game, but not only has there not been one since, well, the SNES, it's easily the best one yet. I've even said it's the best DK game in general, I absolutely love it. That said, the game itself borrows elements of the original game (Basically just the music, level tropes, collecting K-O-N-G letters and its titular character), adds/improves features such as simultaneous cooperative play, and the rest of it is just a fantastic 2D platformer made by Retro. To me, it's in a completely different league than the original Country games, it's its own series. Pikmin 3 looks great, and from the Developer Directs it seems that Miyamoto is pretty passionate about making this game. The way I see it, if the developers aren't passionate about making something, then they shouldn't touch it. F-Zero is a series that just seems like very, VERY few people want more of, and no one at Nintendo are particularly interested in touching. Why continue trying to bring this franchise into the mainstream if it keeps failing? They have absolutely tried before, and it just never seemed to work, and would be even riskier in this day and age, at this point in time, when the Wii U is failing and Nintendo don't quite know what their userbase is.
  11. I could be wrong, but didn't Nintendo push GX on the GameCube with an anime series, ads, and slapping Captain Falcon on the cover to draw in fans of him from Melee? I remember hearing a lot about it when it came out, I just never bought it because I never got into F-Zero.
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