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Solid SOAP

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  1. Thumbs Up
    Solid SOAP got a reaction from Redemption in The Introduction Topic   
    I'm Solid SOAP, previously known as Thunder, changed the name because it was faggoty and sucked ass. I used to be hated for hating Sonic too much but Sonic Unleashed was good so a lot less bitching coming from me means a lot less hate, so uh, yeah.
  2. Thumbs Up
    Solid SOAP got a reaction from Jar Jar Analysis 1138 in Devil's Advocate: Sonic Unleashed is MUCH better then Sonic Adventure   
    Honestly, there were more than enough instances in the classics where blindly holding right killed or harmed you in some way. In Aquatic Ruins Zone where Grounder randomly pops out of walls if you're not too careful, in Metropolis Zone where those fucking green cunts with the boomerang claws throw their claws at you at near unavoidable areas, etc. The classics were more or less just as guilty of trial and error as Unleashed was, honestly.
  3. Thumbs Up
    Solid SOAP got a reaction from Jar Jar Analysis 1138 in Why do some people 'round here not like Sonic Unleashed?   
    There are plenty of surreal things in Unleashed as well, perhaps not quite as much as S3 but they're there. The abnormally large tree in Mazuri, the ridiculous amount of crossing and intersecting roads and floating highways in Empire City, the floating barrels and dragon highways in Chun-nan, etc. There are plenty of levels in Unleashed that are realistic to the point of pretty much trying to look near exactly like specific cities in the world (Such as Apotos and Spagonia), but you can't deny Unleashed's whimsical charm in levels such as Chun-nan and Mazuri, also the entirety of Eggmanland is more sureal and fantastical than anything the Sonic series has seen since Sonic 2.

    EIther way, the game looks great and still manages to be extremely colorful and lighthearted, keeping a very Sonic tone throughout the game, which is nice and I haven't played a game that felt this "Sonic" since Heroes.
  4. Thumbs Up
    Solid SOAP got a reaction from Jar Jar Analysis 1138 in Why do some people 'round here not like Sonic Unleashed?   
    I'd agree with this if not for the fact that Eggmanland is the final level of the game, it should be the hardest in the game and you should to keep your utmost wits upon you to complete it, I think it's awesome that Sonic Team decided to put an absolutely dastardly final level in a game during a generation where most platforming titles are piss-easy, even ones I love like Super Mario Galaxy.
  5. Thumbs Up
  6. Thumbs Up
    Solid SOAP got a reaction from Kiah in Sonic Generations lacks a few fairly obvious features   
    Let me open by saying I absolutely love Generations. I got it day 1 and although I didn't find much time to play it at school with work and social life taking precedent, ever since the summer began I've played it near;y every day. By myself, with friends, with anyone it just seems to be a fun game that anyone can pick up and play or watch and be easily entertained by how well crafted its levels are in combination with the rocking soundtrack and fantastic visual design. It's a great game all around, and it's probably my favorite 3D console Sonic game. That said, as a longtime fan, it baffles me that there were a number of features absent from the final product that seemed like obvious inclusions to either pay homage to the classic games, create a more replayable product, or just make the game as a whole better.
     
    No, this isn't a "the physics suck!!!" topic or anything; The game itself is an homage to both classic and new Sonic and I truly wouldn't change anything about how it controls or looks because it is its own product with level design to accommodate the physics and controls the developers intended to play the game with, there are just a number of things that I'm sure most of you would agree would have been obvious inclusions.
     
    Special Stages
     
    Not really a necessary feature that I wished to be in the final product, but in a game paying homage to Sonic's history it really left me scratching my head that there wasn't even a mention or hint as to anything pertaining to special stages and their relevance to the Sonic brand in the entire game. They only really have been in the classic and portable titles, but they were a big part of the original titles and I was pretty surprised that you had to attain the Chaos Emeralds through boss battles exclusively instead of going into special stages. I know that the 3DS version had them, but in my eyes it's the console version of the game that should be most indicative of the game's image and I really felt that the game could have used Special Stages to spice it up and greater pay homage to the original titles. Whether they were the Sonic 1 fish puzzle, the classic half pipe, blue spheres, or maybe even a brand new concept, the game seemed lacking in this respect.
     
    Robotnik/Eggman mech battles
     
    Another aspect of the classic titles that went without any sort of notice was Robotnik's mech battles after every 2nd/3rd act of the original titles. I know that we technically do fight Eggman in his Egg Robo and Egg Dragoon at the beginning and end of the game, but when every classic game ended their zones with a Robotnik fight, I felt as though it would have been appropriate to include them somewhere. Hell, they could have replaced the entire Time Eater fight with a barrage of Eggman battles of yore and I would have been happy.
     
    Marathon Mode
     
    One final thing that my friends and I both agree would have been an awesome feature to include is a marathon or time trial mode. After playing Sonic Colors' challenge mode which takes you through each level one after the other, I was truly at a loss as to why this feature was absent from Generations. The game is clearly meant to be sped-run considering that each level has such a girth of multiple paths and options as well as the fact that it's not a particularly long game, I really wish that this was included in the final game.
  7. Thumbs Up
    Solid SOAP got a reaction from Chariot in Sonic Generations lacks a few fairly obvious features   
    Let me open by saying I absolutely love Generations. I got it day 1 and although I didn't find much time to play it at school with work and social life taking precedent, ever since the summer began I've played it near;y every day. By myself, with friends, with anyone it just seems to be a fun game that anyone can pick up and play or watch and be easily entertained by how well crafted its levels are in combination with the rocking soundtrack and fantastic visual design. It's a great game all around, and it's probably my favorite 3D console Sonic game. That said, as a longtime fan, it baffles me that there were a number of features absent from the final product that seemed like obvious inclusions to either pay homage to the classic games, create a more replayable product, or just make the game as a whole better.
     
    No, this isn't a "the physics suck!!!" topic or anything; The game itself is an homage to both classic and new Sonic and I truly wouldn't change anything about how it controls or looks because it is its own product with level design to accommodate the physics and controls the developers intended to play the game with, there are just a number of things that I'm sure most of you would agree would have been obvious inclusions.
     
    Special Stages
     
    Not really a necessary feature that I wished to be in the final product, but in a game paying homage to Sonic's history it really left me scratching my head that there wasn't even a mention or hint as to anything pertaining to special stages and their relevance to the Sonic brand in the entire game. They only really have been in the classic and portable titles, but they were a big part of the original titles and I was pretty surprised that you had to attain the Chaos Emeralds through boss battles exclusively instead of going into special stages. I know that the 3DS version had them, but in my eyes it's the console version of the game that should be most indicative of the game's image and I really felt that the game could have used Special Stages to spice it up and greater pay homage to the original titles. Whether they were the Sonic 1 fish puzzle, the classic half pipe, blue spheres, or maybe even a brand new concept, the game seemed lacking in this respect.
     
    Robotnik/Eggman mech battles
     
    Another aspect of the classic titles that went without any sort of notice was Robotnik's mech battles after every 2nd/3rd act of the original titles. I know that we technically do fight Eggman in his Egg Robo and Egg Dragoon at the beginning and end of the game, but when every classic game ended their zones with a Robotnik fight, I felt as though it would have been appropriate to include them somewhere. Hell, they could have replaced the entire Time Eater fight with a barrage of Eggman battles of yore and I would have been happy.
     
    Marathon Mode
     
    One final thing that my friends and I both agree would have been an awesome feature to include is a marathon or time trial mode. After playing Sonic Colors' challenge mode which takes you through each level one after the other, I was truly at a loss as to why this feature was absent from Generations. The game is clearly meant to be sped-run considering that each level has such a girth of multiple paths and options as well as the fact that it's not a particularly long game, I really wish that this was included in the final game.
  8. Thumbs Up
    Solid SOAP got a reaction from JezMM in Sonic Generations lacks a few fairly obvious features   
    Let me open by saying I absolutely love Generations. I got it day 1 and although I didn't find much time to play it at school with work and social life taking precedent, ever since the summer began I've played it near;y every day. By myself, with friends, with anyone it just seems to be a fun game that anyone can pick up and play or watch and be easily entertained by how well crafted its levels are in combination with the rocking soundtrack and fantastic visual design. It's a great game all around, and it's probably my favorite 3D console Sonic game. That said, as a longtime fan, it baffles me that there were a number of features absent from the final product that seemed like obvious inclusions to either pay homage to the classic games, create a more replayable product, or just make the game as a whole better.
     
    No, this isn't a "the physics suck!!!" topic or anything; The game itself is an homage to both classic and new Sonic and I truly wouldn't change anything about how it controls or looks because it is its own product with level design to accommodate the physics and controls the developers intended to play the game with, there are just a number of things that I'm sure most of you would agree would have been obvious inclusions.
     
    Special Stages
     
    Not really a necessary feature that I wished to be in the final product, but in a game paying homage to Sonic's history it really left me scratching my head that there wasn't even a mention or hint as to anything pertaining to special stages and their relevance to the Sonic brand in the entire game. They only really have been in the classic and portable titles, but they were a big part of the original titles and I was pretty surprised that you had to attain the Chaos Emeralds through boss battles exclusively instead of going into special stages. I know that the 3DS version had them, but in my eyes it's the console version of the game that should be most indicative of the game's image and I really felt that the game could have used Special Stages to spice it up and greater pay homage to the original titles. Whether they were the Sonic 1 fish puzzle, the classic half pipe, blue spheres, or maybe even a brand new concept, the game seemed lacking in this respect.
     
    Robotnik/Eggman mech battles
     
    Another aspect of the classic titles that went without any sort of notice was Robotnik's mech battles after every 2nd/3rd act of the original titles. I know that we technically do fight Eggman in his Egg Robo and Egg Dragoon at the beginning and end of the game, but when every classic game ended their zones with a Robotnik fight, I felt as though it would have been appropriate to include them somewhere. Hell, they could have replaced the entire Time Eater fight with a barrage of Eggman battles of yore and I would have been happy.
     
    Marathon Mode
     
    One final thing that my friends and I both agree would have been an awesome feature to include is a marathon or time trial mode. After playing Sonic Colors' challenge mode which takes you through each level one after the other, I was truly at a loss as to why this feature was absent from Generations. The game is clearly meant to be sped-run considering that each level has such a girth of multiple paths and options as well as the fact that it's not a particularly long game, I really wish that this was included in the final game.
  9. Thumbs Up
    Solid SOAP got a reaction from Celestia in Sonic Generations lacks a few fairly obvious features   
    Let me open by saying I absolutely love Generations. I got it day 1 and although I didn't find much time to play it at school with work and social life taking precedent, ever since the summer began I've played it near;y every day. By myself, with friends, with anyone it just seems to be a fun game that anyone can pick up and play or watch and be easily entertained by how well crafted its levels are in combination with the rocking soundtrack and fantastic visual design. It's a great game all around, and it's probably my favorite 3D console Sonic game. That said, as a longtime fan, it baffles me that there were a number of features absent from the final product that seemed like obvious inclusions to either pay homage to the classic games, create a more replayable product, or just make the game as a whole better.
     
    No, this isn't a "the physics suck!!!" topic or anything; The game itself is an homage to both classic and new Sonic and I truly wouldn't change anything about how it controls or looks because it is its own product with level design to accommodate the physics and controls the developers intended to play the game with, there are just a number of things that I'm sure most of you would agree would have been obvious inclusions.
     
    Special Stages
     
    Not really a necessary feature that I wished to be in the final product, but in a game paying homage to Sonic's history it really left me scratching my head that there wasn't even a mention or hint as to anything pertaining to special stages and their relevance to the Sonic brand in the entire game. They only really have been in the classic and portable titles, but they were a big part of the original titles and I was pretty surprised that you had to attain the Chaos Emeralds through boss battles exclusively instead of going into special stages. I know that the 3DS version had them, but in my eyes it's the console version of the game that should be most indicative of the game's image and I really felt that the game could have used Special Stages to spice it up and greater pay homage to the original titles. Whether they were the Sonic 1 fish puzzle, the classic half pipe, blue spheres, or maybe even a brand new concept, the game seemed lacking in this respect.
     
    Robotnik/Eggman mech battles
     
    Another aspect of the classic titles that went without any sort of notice was Robotnik's mech battles after every 2nd/3rd act of the original titles. I know that we technically do fight Eggman in his Egg Robo and Egg Dragoon at the beginning and end of the game, but when every classic game ended their zones with a Robotnik fight, I felt as though it would have been appropriate to include them somewhere. Hell, they could have replaced the entire Time Eater fight with a barrage of Eggman battles of yore and I would have been happy.
     
    Marathon Mode
     
    One final thing that my friends and I both agree would have been an awesome feature to include is a marathon or time trial mode. After playing Sonic Colors' challenge mode which takes you through each level one after the other, I was truly at a loss as to why this feature was absent from Generations. The game is clearly meant to be sped-run considering that each level has such a girth of multiple paths and options as well as the fact that it's not a particularly long game, I really wish that this was included in the final game.
  10. Thumbs Up
    Solid SOAP got a reaction from Blue Blood in Sonic Generations lacks a few fairly obvious features   
    Let me open by saying I absolutely love Generations. I got it day 1 and although I didn't find much time to play it at school with work and social life taking precedent, ever since the summer began I've played it near;y every day. By myself, with friends, with anyone it just seems to be a fun game that anyone can pick up and play or watch and be easily entertained by how well crafted its levels are in combination with the rocking soundtrack and fantastic visual design. It's a great game all around, and it's probably my favorite 3D console Sonic game. That said, as a longtime fan, it baffles me that there were a number of features absent from the final product that seemed like obvious inclusions to either pay homage to the classic games, create a more replayable product, or just make the game as a whole better.
     
    No, this isn't a "the physics suck!!!" topic or anything; The game itself is an homage to both classic and new Sonic and I truly wouldn't change anything about how it controls or looks because it is its own product with level design to accommodate the physics and controls the developers intended to play the game with, there are just a number of things that I'm sure most of you would agree would have been obvious inclusions.
     
    Special Stages
     
    Not really a necessary feature that I wished to be in the final product, but in a game paying homage to Sonic's history it really left me scratching my head that there wasn't even a mention or hint as to anything pertaining to special stages and their relevance to the Sonic brand in the entire game. They only really have been in the classic and portable titles, but they were a big part of the original titles and I was pretty surprised that you had to attain the Chaos Emeralds through boss battles exclusively instead of going into special stages. I know that the 3DS version had them, but in my eyes it's the console version of the game that should be most indicative of the game's image and I really felt that the game could have used Special Stages to spice it up and greater pay homage to the original titles. Whether they were the Sonic 1 fish puzzle, the classic half pipe, blue spheres, or maybe even a brand new concept, the game seemed lacking in this respect.
     
    Robotnik/Eggman mech battles
     
    Another aspect of the classic titles that went without any sort of notice was Robotnik's mech battles after every 2nd/3rd act of the original titles. I know that we technically do fight Eggman in his Egg Robo and Egg Dragoon at the beginning and end of the game, but when every classic game ended their zones with a Robotnik fight, I felt as though it would have been appropriate to include them somewhere. Hell, they could have replaced the entire Time Eater fight with a barrage of Eggman battles of yore and I would have been happy.
     
    Marathon Mode
     
    One final thing that my friends and I both agree would have been an awesome feature to include is a marathon or time trial mode. After playing Sonic Colors' challenge mode which takes you through each level one after the other, I was truly at a loss as to why this feature was absent from Generations. The game is clearly meant to be sped-run considering that each level has such a girth of multiple paths and options as well as the fact that it's not a particularly long game, I really wish that this was included in the final game.
  11. Thumbs Up
    Solid SOAP got a reaction from Spin Attaxx in Sonic Generations lacks a few fairly obvious features   
    Let me open by saying I absolutely love Generations. I got it day 1 and although I didn't find much time to play it at school with work and social life taking precedent, ever since the summer began I've played it near;y every day. By myself, with friends, with anyone it just seems to be a fun game that anyone can pick up and play or watch and be easily entertained by how well crafted its levels are in combination with the rocking soundtrack and fantastic visual design. It's a great game all around, and it's probably my favorite 3D console Sonic game. That said, as a longtime fan, it baffles me that there were a number of features absent from the final product that seemed like obvious inclusions to either pay homage to the classic games, create a more replayable product, or just make the game as a whole better.
     
    No, this isn't a "the physics suck!!!" topic or anything; The game itself is an homage to both classic and new Sonic and I truly wouldn't change anything about how it controls or looks because it is its own product with level design to accommodate the physics and controls the developers intended to play the game with, there are just a number of things that I'm sure most of you would agree would have been obvious inclusions.
     
    Special Stages
     
    Not really a necessary feature that I wished to be in the final product, but in a game paying homage to Sonic's history it really left me scratching my head that there wasn't even a mention or hint as to anything pertaining to special stages and their relevance to the Sonic brand in the entire game. They only really have been in the classic and portable titles, but they were a big part of the original titles and I was pretty surprised that you had to attain the Chaos Emeralds through boss battles exclusively instead of going into special stages. I know that the 3DS version had them, but in my eyes it's the console version of the game that should be most indicative of the game's image and I really felt that the game could have used Special Stages to spice it up and greater pay homage to the original titles. Whether they were the Sonic 1 fish puzzle, the classic half pipe, blue spheres, or maybe even a brand new concept, the game seemed lacking in this respect.
     
    Robotnik/Eggman mech battles
     
    Another aspect of the classic titles that went without any sort of notice was Robotnik's mech battles after every 2nd/3rd act of the original titles. I know that we technically do fight Eggman in his Egg Robo and Egg Dragoon at the beginning and end of the game, but when every classic game ended their zones with a Robotnik fight, I felt as though it would have been appropriate to include them somewhere. Hell, they could have replaced the entire Time Eater fight with a barrage of Eggman battles of yore and I would have been happy.
     
    Marathon Mode
     
    One final thing that my friends and I both agree would have been an awesome feature to include is a marathon or time trial mode. After playing Sonic Colors' challenge mode which takes you through each level one after the other, I was truly at a loss as to why this feature was absent from Generations. The game is clearly meant to be sped-run considering that each level has such a girth of multiple paths and options as well as the fact that it's not a particularly long game, I really wish that this was included in the final game.
  12. Thumbs Up
    Solid SOAP reacted to Nintendoga in Mario Kart 8 (Wii-U)   
    Some more MK8 details


  13. Thumbs Up
    Solid SOAP reacted to Indigo Rush in New Super Mario Bros. U   
    A new Japanese TV advertisement for New Super Luigi Bros. U just showed up:
     
    http://www.youtube.com/watch?v=QFpNTcYmid8
  14. Thumbs Up
    Solid SOAP reacted to Blue Blood in Sonic Lost World Announced   
    Really? This game is Super Sonic Galaxy. SEGA does what Nintendoes.
  15. Thumbs Up
    Solid SOAP reacted to Old dead account in Donkey Kong Country Tropical Freeze (Wii-U)   
    I honestly don't see how working on a platformer is holding them back in any way. Even in this day and age, platformers can be great and they've proved it by making the best 2D platformer of last generation, and this one has the potential to be even better. From a business view point I think it was also smart of them because DKCR sold more units (5.97m) than the entire Prime series combined (5.8m not counting remakes). I think the people that hate fact that Retro is still working on DK and in some cases, mad that DK still exists, are mostly just Metroid fanboys.




    ...I still want mah Metroid ;~;
  16. Thumbs Up
    Solid SOAP got a reaction from canderson in Donkey Kong Country Tropical Freeze (Wii-U)   
    I'm hoping this is only for new/casual mode, I quite liked the challenge of the mine cart levels in Returns. They should still have a casual mode to make it easier for new players to play, but the regular difficulty should go untouched, if not increase.
  17. Thumbs Up
    Solid SOAP got a reaction from Alex2Beta in Donkey Kong Country Tropical Freeze (Wii-U)   
    One of the best 2D platformers of all time gets a sequel, and people are mad about it?
     
    okay
  18. Thumbs Up
    Solid SOAP got a reaction from Frogging101 in I Hope You Weren't Wanting A New F-Zero....   
    Well let's see. I mean, I never got into Fire Emblem before, but it seemed to have a completely new art style, characters, and tone than the other games, with the game's new features being the marriage and partner system, streamlining the battle system, adding in a casual mode, etc. It's funny, because my friend and I were playing the GameCube FE game the other night, and he said he would probably love it if the features I just described were in it, to which I explained to him that Awakening fixes the monotony that previous games in the series had. Clearly Awakening was made with both hardcore and casuals in mind, as that alone got a sale from my friend.
     
    Kid Icarus Uprising is practically a completely new IP. It takes characters and locales from the original NES game, and completely changes the gameplay to be something extremely fresh and unique. I don't know exactly how well it sold, but I heard it broke a million which seems pretty solid to me, but nothing to scoff at. Regardless, they made an original and unique game that expands upon a universe that was never really touched or tainted to begin with, creating one of my favorite Nintendo games of all time.
     
    Donkey Kong Country Returns at base value is simply a new DKC game, but not only has there not been one since, well, the SNES, it's easily the best one yet. I've even said it's the best DK game in general, I absolutely love it. That said, the game itself borrows elements of the original game (Basically just the music, level tropes, collecting K-O-N-G letters and its titular character), adds/improves features such as simultaneous cooperative play, and the rest of it is just a fantastic 2D platformer made by Retro. To me, it's in a completely different league than the original Country games, it's its own series.
     
    Pikmin 3 looks great, and from the Developer Directs it seems that Miyamoto is pretty passionate about making this game. The way I see it, if the developers aren't passionate about making something, then they shouldn't touch it. F-Zero is a series that just seems like very, VERY few people want more of, and no one at Nintendo are particularly interested in touching. Why continue trying to bring this franchise into the mainstream if it keeps failing? They have absolutely tried before, and it just never seemed to work, and would be even riskier in this day and age, at this point in time, when the Wii U is failing and Nintendo don't quite know what their userbase is.
  19. Thumbs Up
    Solid SOAP got a reaction from EuroMIX in I Hope You Weren't Wanting A New F-Zero....   
    Well let's see. I mean, I never got into Fire Emblem before, but it seemed to have a completely new art style, characters, and tone than the other games, with the game's new features being the marriage and partner system, streamlining the battle system, adding in a casual mode, etc. It's funny, because my friend and I were playing the GameCube FE game the other night, and he said he would probably love it if the features I just described were in it, to which I explained to him that Awakening fixes the monotony that previous games in the series had. Clearly Awakening was made with both hardcore and casuals in mind, as that alone got a sale from my friend.
     
    Kid Icarus Uprising is practically a completely new IP. It takes characters and locales from the original NES game, and completely changes the gameplay to be something extremely fresh and unique. I don't know exactly how well it sold, but I heard it broke a million which seems pretty solid to me, but nothing to scoff at. Regardless, they made an original and unique game that expands upon a universe that was never really touched or tainted to begin with, creating one of my favorite Nintendo games of all time.
     
    Donkey Kong Country Returns at base value is simply a new DKC game, but not only has there not been one since, well, the SNES, it's easily the best one yet. I've even said it's the best DK game in general, I absolutely love it. That said, the game itself borrows elements of the original game (Basically just the music, level tropes, collecting K-O-N-G letters and its titular character), adds/improves features such as simultaneous cooperative play, and the rest of it is just a fantastic 2D platformer made by Retro. To me, it's in a completely different league than the original Country games, it's its own series.
     
    Pikmin 3 looks great, and from the Developer Directs it seems that Miyamoto is pretty passionate about making this game. The way I see it, if the developers aren't passionate about making something, then they shouldn't touch it. F-Zero is a series that just seems like very, VERY few people want more of, and no one at Nintendo are particularly interested in touching. Why continue trying to bring this franchise into the mainstream if it keeps failing? They have absolutely tried before, and it just never seemed to work, and would be even riskier in this day and age, at this point in time, when the Wii U is failing and Nintendo don't quite know what their userbase is.
  20. Thumbs Up
    Solid SOAP got a reaction from EuroMIX in I Hope You Weren't Wanting A New F-Zero....   
    I feel like it's silly to continuously beg for sequels to old games though. When it comes to Mario, that's Nintendo's money maker, so they kinda just throw him into whatever they think the Mario brand can help sell. Same goes for Pokemon. However, their more storied franchises such as F-Zero really have no reason to return unless they can come up with something that both pays homage to the original source material and can sell well.
     
    Game like Kid Icarus Uprising, Fire Emblem Awakening, Donkey Kong Country Returns, Pikmin 3, etc aren't just made because Nintendo knows that a very small, vocal minority want them, they're made because they know they have a team of people who want to make these games, put passion into them, and will come out with a great product. All of which feature new, genuine innovations to their respected genre or previous games, and all have sold fairly well (With the exception of Pikmin which hasn't been released yet). If Nintendo get some B-list team to create a racing game with an F-Zero skin on it, the reality of it is that it likely will come out to be shitty, and then the series will dig itself into an even deeper hole than it currently is in. 
  21. Thumbs Up
    Solid SOAP got a reaction from Wraith in I Hope You Weren't Wanting A New F-Zero....   
    Well let's see. I mean, I never got into Fire Emblem before, but it seemed to have a completely new art style, characters, and tone than the other games, with the game's new features being the marriage and partner system, streamlining the battle system, adding in a casual mode, etc. It's funny, because my friend and I were playing the GameCube FE game the other night, and he said he would probably love it if the features I just described were in it, to which I explained to him that Awakening fixes the monotony that previous games in the series had. Clearly Awakening was made with both hardcore and casuals in mind, as that alone got a sale from my friend.
     
    Kid Icarus Uprising is practically a completely new IP. It takes characters and locales from the original NES game, and completely changes the gameplay to be something extremely fresh and unique. I don't know exactly how well it sold, but I heard it broke a million which seems pretty solid to me, but nothing to scoff at. Regardless, they made an original and unique game that expands upon a universe that was never really touched or tainted to begin with, creating one of my favorite Nintendo games of all time.
     
    Donkey Kong Country Returns at base value is simply a new DKC game, but not only has there not been one since, well, the SNES, it's easily the best one yet. I've even said it's the best DK game in general, I absolutely love it. That said, the game itself borrows elements of the original game (Basically just the music, level tropes, collecting K-O-N-G letters and its titular character), adds/improves features such as simultaneous cooperative play, and the rest of it is just a fantastic 2D platformer made by Retro. To me, it's in a completely different league than the original Country games, it's its own series.
     
    Pikmin 3 looks great, and from the Developer Directs it seems that Miyamoto is pretty passionate about making this game. The way I see it, if the developers aren't passionate about making something, then they shouldn't touch it. F-Zero is a series that just seems like very, VERY few people want more of, and no one at Nintendo are particularly interested in touching. Why continue trying to bring this franchise into the mainstream if it keeps failing? They have absolutely tried before, and it just never seemed to work, and would be even riskier in this day and age, at this point in time, when the Wii U is failing and Nintendo don't quite know what their userbase is.
  22. Thumbs Up
    Solid SOAP got a reaction from Conando in I Hope You Weren't Wanting A New F-Zero....   
    I feel like it's silly to continuously beg for sequels to old games though. When it comes to Mario, that's Nintendo's money maker, so they kinda just throw him into whatever they think the Mario brand can help sell. Same goes for Pokemon. However, their more storied franchises such as F-Zero really have no reason to return unless they can come up with something that both pays homage to the original source material and can sell well.
     
    Game like Kid Icarus Uprising, Fire Emblem Awakening, Donkey Kong Country Returns, Pikmin 3, etc aren't just made because Nintendo knows that a very small, vocal minority want them, they're made because they know they have a team of people who want to make these games, put passion into them, and will come out with a great product. All of which feature new, genuine innovations to their respected genre or previous games, and all have sold fairly well (With the exception of Pikmin which hasn't been released yet). If Nintendo get some B-list team to create a racing game with an F-Zero skin on it, the reality of it is that it likely will come out to be shitty, and then the series will dig itself into an even deeper hole than it currently is in. 
  23. Thumbs Up
    Solid SOAP got a reaction from Wraith in I Hope You Weren't Wanting A New F-Zero....   
    I feel like it's silly to continuously beg for sequels to old games though. When it comes to Mario, that's Nintendo's money maker, so they kinda just throw him into whatever they think the Mario brand can help sell. Same goes for Pokemon. However, their more storied franchises such as F-Zero really have no reason to return unless they can come up with something that both pays homage to the original source material and can sell well.
     
    Game like Kid Icarus Uprising, Fire Emblem Awakening, Donkey Kong Country Returns, Pikmin 3, etc aren't just made because Nintendo knows that a very small, vocal minority want them, they're made because they know they have a team of people who want to make these games, put passion into them, and will come out with a great product. All of which feature new, genuine innovations to their respected genre or previous games, and all have sold fairly well (With the exception of Pikmin which hasn't been released yet). If Nintendo get some B-list team to create a racing game with an F-Zero skin on it, the reality of it is that it likely will come out to be shitty, and then the series will dig itself into an even deeper hole than it currently is in. 
  24. Thumbs Up
    Solid SOAP got a reaction from Conando in I Hope You Weren't Wanting A New F-Zero....   
    Nintendo have tried to reboot F-Zero a bunch of times, from N64 to Gamecube to Game Boy Advance and even in arcades, and every single one has failed miserably in sales. Perhaps I'm a bit biased since I never really got into the series, but it seems to me that Nintendo has already tried to make it a success but it's never worked for them, so why should they keep trying if they can't even break a million with any of their games?
  25. Thumbs Up
    Solid SOAP reacted to Conando in I Hope You Weren't Wanting A New F-Zero....   
    Let's be serious here. Anyone who thinks F-Zero will ever do more good for Nintendo than Mario seriously needs to take a step back and think.
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